Discussion on the latest changes to guncrafting
-
- Joined: Sat Jul 16, 2016 4:38 am
- Byond Username: Ma44
Discussion on the latest changes to guncrafting
For some reason goofball made me in charge of all guncrafting changes and I made some, all changes here.
https://github.com/Iamgoofball/-tg-station/pull/8/files
This topic is meant to be a discussion, so please discuss or something.
https://github.com/Iamgoofball/-tg-station/pull/8/files
This topic is meant to be a discussion, so please discuss or something.
- calzilla1
- Joined: Wed Jun 01, 2016 5:55 pm
- Byond Username: Calzilla1
Re: Discussion on the latest changes to guncrafting
BEE GUN
EDIT:also, a gun that,when exported, gives 100,00 credits
EDIT:also, a gun that,when exported, gives 100,00 credits
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
- Haevacht
- Joined: Sat Apr 19, 2014 1:08 am
- Byond Username: Capital_H
Re: Discussion on the latest changes to guncrafting
It's broken again. Test your shit.
1% of a coder, 2% of a spriter, 97% >:3c
Random name on Bagel, usually assistant.
Random name on Bagel, usually assistant.
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: Discussion on the latest changes to guncrafting
Goofball.balance + Ma44.balance = -(1.#INF)Haevacht wrote:It's broken again. Test your shit.
Goofball.bugs + Ma44.bugs > 9001
qdel(goofball)
qdel(ma44)
(get out and fix your shit stop fucking testmerging stuff that's not even touched what the fuck happend to quality standards?)
Local catgirl scratching post - Shezza
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- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
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- Location: Dorm Room 3
Re: Discussion on the latest changes to guncrafting
Local catgirl scratching post - Shezza
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Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
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- iamgoofball
- Github User
- Joined: Fri Apr 18, 2014 5:50 pm
- Byond Username: Iamgoofball
- Github Username: Iamgoofball
Re: Discussion on the latest changes to guncrafting
that was for my guncrafting
this is for his guncrafting
this is for his guncrafting
- firecage
- Github User
- Joined: Thu Apr 17, 2014 4:22 pm
- Byond Username: Firecage
- Github Username: Firecage
Re: Discussion on the latest changes to guncrafting
Understandable. But when I look at the commits on the PR, it is exactly the same PR(Well, for the most part)iamgoofball wrote:that was for my guncrafting
this is for his guncrafting
- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
- Byond Username: Deitus
Re: Discussion on the latest changes to guncrafting
my opinions aren't worth shit but despite this im just gonna throw out my two cent's on the whole guncrafting thing:
-interesting idea, probably would not work out overall due to people worrying about powercreep sec ruining muh murderbones
-if it is implemented, should require research or SOMETHING to make it so there isn't roundstart syndi equipment equivalents for sec
im really torn about this because on the one hand i think that the original armory was fine as it was, but on the other hand having sec be able to "evolve" the same way the other departments can as the round goes on would be nice, not to mention it creates a good counter to blobs other than just RnD (yes i actually like blob and think it should get tlc, but thats a topic for a different thread).
overall its gonna be hard either way because this is inherently gonna need a lot of testing and balancing, which is a) hard to do, b) nobody wants to do, and c) hard to implement / test. my opinions on goof aside, ill keep an eye on it and chime in every once and a while.
-interesting idea, probably would not work out overall due to people worrying about powercreep sec ruining muh murderbones
-if it is implemented, should require research or SOMETHING to make it so there isn't roundstart syndi equipment equivalents for sec
im really torn about this because on the one hand i think that the original armory was fine as it was, but on the other hand having sec be able to "evolve" the same way the other departments can as the round goes on would be nice, not to mention it creates a good counter to blobs other than just RnD (yes i actually like blob and think it should get tlc, but thats a topic for a different thread).
overall its gonna be hard either way because this is inherently gonna need a lot of testing and balancing, which is a) hard to do, b) nobody wants to do, and c) hard to implement / test. my opinions on goof aside, ill keep an eye on it and chime in every once and a while.
-
- Joined: Sat Jan 07, 2017 3:52 pm
- Byond Username: Weepo
Re: Discussion on the latest changes to guncrafting
As an RD player the idea of the sec team busting into research to do R&D and get 'tha best gunz' fills me with both delight and anger.
- Arianya
- In-Game Game Master
- Joined: Tue Nov 08, 2016 10:27 am
- Byond Username: Arianya
Re: Discussion on the latest changes to guncrafting
To avoid splitting discussion, and as this is existing coding seeking feedback, might be better to use https://tgstation13.org/phpBB/viewtopic.php?f=10&t=9258 as the central thread?
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