The various stuff that exists on ss13.eu has been available for years to anyone who asked, but I've finally taken the time to clean things up and put it on github. So yeah, if you want to host / update / rewrite the various tools... go ahead. The scripts are all awfully coded and in desperate need of a rewrite... but hey, they may be ugly, but they work... so they may as well remain in use
"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf
"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards
"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
-Stickymayhem
"Drank a cocktail of orange Gatorade and mint mouthwash on accident. Pretty sure I'm going to die, I am on the verge of vomit. It was nice knowing you guys"
-PKPenguin321
"You're too late, you will have to fetch them from the top of my tower, built by zombies, slaves, zombie slaves and garitho's will to live!"
-Armhulen
"This is like being cooked alive in a microwave oven which utilises the autistic end of the light spectrum to cook you."
-DarkFNC
"Penguins are the second race to realise 2D>3D"
-Anonmare
"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
-Anonmare
"These logs could kill a dragon much less a man"
-Armhulenn
">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack
"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo
"There's a difference between fucking faggots and being a fucking faggot."
-Anonmare
"You guys splitting the 20 bucks cost to hire your ex again?"
-lntigracy
"Wew. Congrats. It's been actual years since anyone tried to make fun of me for being divorced. You caught me, I'm tilted. Here is your trophy."
-Timbrewolf
"I prefer my coffees to run dry too *snorts a line of maxwell house*"
-Super Aggro Crag
"You don't have an evil bone in your body, unless togopal comes for a sleepover"
-Bluespace
">Paying over a $1000 for a lump of silicon and plastic
Lol"
-Anonmare
"Then why did you get that boob job?"
-DrPillzRedux
"You take that back you colonial mongrel"
-Docprofsmith
"I don't care whether or not someone with an IQ 3 standard deviations below my own thinks they enjoy Wizard rounds."
-Malkraz
Known issues
• Lizards/Golems etc only have human skintones available to them
• There is no facial hair
• No way to save images
• No way to link back to specific images
• Setting up the code out of the box is a pain in the ass
Statbus! | Admin Feedback OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
LiamLime wrote:Awesome! Once you have one done, making the others should be easy.
To get images from dmis easily, you could use DMI2PNG, which I made for this purpose. Should make populating the dropdowns super easy.
DMI2PNG is actually the core of the application ^_^ already. I use it to generate the icon files from the game code, so we can stay up to date with the code. Which reminds me, I need to be generating the JSON manifest when I generate the icons.
Statbus! | Admin Feedback OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
Known issues
• Lizards/Golems etc only have human skintones available to them
• There is no facial hair
• No way to save images
• No way to link back to specific images
• Setting up the code out of the box is a pain in the ass
should also mention that Hair renders under the clothes, which is immediately obvious for best hair (Long Hair 1, or here, by it's spritename, hair_long)
I understand why it was done, since S/E/W all work with it rendering under, but N needs it to render over.
I don't really know where to post this, but I'll be shutting down the current locations for the image generators and will move them. This means that anyone who used the "Save" function on any of the pages and continues to have it hosted on my site (either ss13.eu or liamlime.com) will need to move them somewhere else, or recreate them once I move them. The reason for the move is that I'm consolidating the things I host - at the moment everything is all over the place in a big mess.
The bureaucracy is expanding to meet the needs of the expanding bureaucracy.
Couple things:
1. Fuck robotics. The tile with the most deaths is in robotics, because lol borgs. It has something like 500 deaths. The tile with the next most deaths is around 100. This obviously throws off the scaling because numbers are hard.
2. Heatmap code is hard as shit. The previous heatmap was generated by drawing individual pixels on an image of the map with PHP. I tried rebuilding that but gave up. The new one gets all fancy with json and the canvas element. It does seem to be faster though (the only real bottleneck is the database, maybe?). As it is, I need to figure out why the map image itself is so screened back. Just to reiterate: Numbers are hard.
3. This still isn't accounting for different maps (or servers) because of #23656.
Statbus! | Admin Feedback OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
Couple things:
1. Fuck robotics. The tile with the most deaths is in robotics, because lol borgs. It has something like 500 deaths. The tile with the next most deaths is around 100. This obviously throws off the scaling because numbers are hard.
2. Heatmap code is hard as shit. The previous heatmap was generated by drawing individual pixels on an image of the map with PHP. I tried rebuilding that but gave up. The new one gets all fancy with json and the canvas element. It does seem to be faster though (the only real bottleneck is the database, maybe?). As it is, I need to figure out why the map image itself is so screened back. Just to reiterate: Numbers are hard.
3. This still isn't accounting for different maps (or servers) because of #23656.
Assuming the final version will have the outline of the station behind it or something to that effect?
Coders and up can generate stats on a month by month basis. Check under the Tools menu in the navbar. This will time out and throw a 404 error, but it's still going through.
Statbus! | Admin Feedback OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
Coders and up can generate stats on a month by month basis. Check under the Tools menu in the navbar. This will time out and throw a 404 error, but it's still going through.
Small issue on the export section; since mineral exports are based on the materials inside rather than on the bars exported, every different amount is shown as a different export, instead of adding up.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
XDTM wrote:Small issue on the export section; since mineral exports are based on the materials inside rather than on the bars exported, every different amount is shown as a different export, instead of adding up.
Frig. I thought I'd accounted for that.
Remie Richards wrote:
Atlanta-Ned wrote:
Coders and up can generate stats on a month by month basis.
Nope, try again.
Ugh. Oh, you need to log in with the game again. Your last rank is showing as Player and someone isn't checking against the admins txt yet.
Statbus! | Admin Feedback OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
XDTM wrote:Small issue on the export section; since mineral exports are based on the materials inside rather than on the bars exported, every different amount is shown as a different export, instead of adding up.
Frig. I thought I'd accounted for that.
Remie Richards wrote:
Atlanta-Ned wrote:
Coders and up can generate stats on a month by month basis.
Nope, try again.
Ugh. Oh, you need to log in with the game again. Your last rank is showing as Player and someone isn't checking against the admins txt yet.
I rebuilt the monthly stats page so now all stats for a given month get their own page. Should be much faster and more usable. TWIST: I broke all the old monthly stat links. #SorryNotSorry. I'll probably also have to go back and regenerate all the monthly stats. Probably. Not sure yet.