Assitant limit
- RescueRanger
- Joined: Sat Feb 28, 2015 7:18 am
- Byond Username: RescueRanger
Assitant limit
Why does this even exist? This forces people who may have to leave mid-round/ don't want to play a job with actual responsibility/ just want to relax/ observe, to play roles that they hate/suck at. Not to mention brand new players who just want to learn the controls and basics of the game being forced to either observe (which sucks) or play a role that could end up with them ruining the round for everyone (which isn't there fault since someone decided limiting assistants was a good idea). If you are worried about mass grey tiding then start handing out bans/job-bans for that shit, takes less than 5 minutes to slap a ban on some cuck greytiding. Oh and to the admins reading this who are going to be like "we do ban them", bull most are warned if that and continue to do that shit anyway.
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- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Assitant limit
Hgs legacy
Its a simple config change surely it will be raised with a sense of urgency
Its a simple config change surely it will be raised with a sense of urgency
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- RescueRanger
- Joined: Sat Feb 28, 2015 7:18 am
- Byond Username: RescueRanger
Re: Assitant limit
Knew it would be Hgimblyings wrote:Hgs legacy
Its a simple config change surely it will be raised with a sense of urgency
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- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
- Byond Username: Davidchan
Re: Assitant limit
Some one needs to compile a list of all the shit hg screwed and we can have one massive pr to revert it all and start 2017 right. Exhume the std ridden corpse and remove anytrace.
Law 0: Secborg din do nuffin.
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Assitant limit
I voted yes.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Assitant limit
If we want to restore the old days we also have to restore the old playerbase.
- calzilla1
- Joined: Wed Jun 01, 2016 5:55 pm
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Re: Assitant limit
Because people are talking about nerfing flash bangs
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- Sweaterkittens
- Joined: Tue Aug 11, 2015 11:02 am
- Byond Username: SweaterKittens
Re: Assitant limit
I think the intention was to keep a million people from going assistant at roundstart and just spending the round fucking everything up. It's hard to administrate when the greytide is happening for the same reasons it is to keep a riot in check in real life. Everyone wants to blame it on the other person for starting it, and there's a 20 people stating "I was just breaking a window!" "I just disarmed him" etc etc. I don't mean to say it's impossible to handle it in an OOC fashion, only that it's not as easy as "Just ban the people who are being bad".
That being said, RR's point is absolutely correct - if people want to be shit they're going to be shit regardless of what color they're wearing, and putting them in a role that actually matters can only make things worse. I'll see what i can do about getting the limit removed.
That being said, RR's point is absolutely correct - if people want to be shit they're going to be shit regardless of what color they're wearing, and putting them in a role that actually matters can only make things worse. I'll see what i can do about getting the limit removed.
Last edited by Sweaterkittens on Sat Jan 07, 2017 4:13 pm, edited 1 time in total.
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Assitant limit
Are you condoning being shit?
- Sweaterkittens
- Joined: Tue Aug 11, 2015 11:02 am
- Byond Username: SweaterKittens
Re: Assitant limit
I'm saying that the purpose of the cap seemed to be to limit people from going assistant so that they could just greytide and generally be shit. People who do that are going to be shit in whatever role they're stuck with, whether it's as assistant or captain. At that point it's a player problem, not a gameplay problem, and it'll be dealt with by the administrative team.
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Assitant limit
>endless complaining about hubbies in security on basil
>security officer has 11-15 slots from scaling
>assistant has three
Makes me think
>security officer has 11-15 slots from scaling
>assistant has three
Makes me think
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: Assitant limit
A shitload of assistants is not a good thing. They're pests.
- Drynwyn
- Joined: Fri Apr 18, 2014 5:09 pm
- Byond Username: Drynwyn
Re: Assitant limit
There's fucking THREE assistant slots? Jesus christKor wrote:>endless complaining about hubbies in security on basil
>security officer has 11-15 slots from scaling
>assistant has three
Makes me think
Also, there's no limit on how many people can be assistant at round-start, IIRC, because that would have required extensive fucking with jobcode. Instead it only applies to latejoiners.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Assitant limit
Only three latejoin slots yeah.
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Assitant limit
There are seven assistant slots at roundstart.
There is a limit to how many of a slot there can be at roundstart, spawnpositions is different than available positions. There is a simple option in the config to change the cap, however.
There is a limit to how many of a slot there can be at roundstart, spawnpositions is different than available positions. There is a simple option in the config to change the cap, however.
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- PKPenguin321
- Site Admin
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Re: Assitant limit
i miss spawning on top of 3 other people in tool storage as assistant and having a flood of 20 people just pour towards the toolbelt then out the doors
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- John_Oxford
- Github User
- Joined: Sat Nov 15, 2014 5:19 am
- Byond Username: John Oxford
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- Location: The United States of America
Re: Assitant limit
>implying assistants dont already ruin the round for everyone
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- Douk
- Joined: Thu Apr 17, 2014 7:39 pm
- Byond Username: Douk
Re: Assitant limit
The fact that there is more security slots than assistant slots for any given population is counter-intuitively more dangerous than if it were the other way around. I have seen now no less than 5 rounds get absolutely ruined for security because either A)the ridiculous amounts of time and energy has to be spent tard-wrangling the idiots who chose sec because there weren't any other jobs available, or B)late-join hub pubbies do something stupid and get everyone else killed, especially during conversion gamemodes. The damage these people could do if they just filtered into assistant roles would be SEVERELY less: at least then you can IC throw them into the gulag if they act like shitters and hope they don't come back alive.
Just go back to where assistants had essentially an infinite number of slots. Greytide sucks, but having the greytiders sucking up the resources from actual productive departments from the inside is even worse.
Just go back to where assistants had essentially an infinite number of slots. Greytide sucks, but having the greytiders sucking up the resources from actual productive departments from the inside is even worse.
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Assitant limit
This may be the case during US-prime time, but when population numbers 40-60 players there's simply never more Sec than assistants. IF you have HoS, Warden, 2 sec and Detective then it's as best as it could ever be. It's usually 2-3 sec and a HoS OR Warden OR Detective for most of the round though.
Just yesterday me and CJS and Warden had to face 20+ man blood cult by ourselves.
Make the assistant cap scale.
Just yesterday me and CJS and Warden had to face 20+ man blood cult by ourselves.
Make the assistant cap scale.
- Sweaterkittens
- Joined: Tue Aug 11, 2015 11:02 am
- Byond Username: SweaterKittens
Re: Assitant limit
This pretty much hits the nail on why I feel as though the limit should be removed or at least heavily increased. The cap is primarily intended for players with shitty behavior, but it also shuts out new players and less-skilled players. Hell, I've never been a greytider and I mained security for about a year when I first started playing, but I still never like late-joining as anything but an assistant, since I have no idea what's going on on the station. It's oftentimes too late to do your job if it's something time-gated, your workplace might already have been blown to bits, you might immediately get jumped by a conversion antag or killed by a murderboning traitor. There are few things worse than watching someone latejoin as a head or sec and get butchered as they walk down arrivals hallway because they have no idea what sort of danger they should be looking out for and are woefully underprepared. At that point they're basically a loot pinata.Douk wrote:The damage these people could do if they just filtered into assistant roles would be SEVERELY less
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Assitant limit
Did the assistant cap get set hard? I could have sworn it used to be a cap of 2 assistants per sec role.
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Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
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- Joined: Fri Apr 18, 2014 8:02 pm
- Byond Username: Jibreel
Re: Assitant limit
While I hate assistants doing things like hacking into every department and being a nuisance, having it be a geneticist who is hacking into every department and being a nuisance while corpses pile up is not by any stretch of the imagination an improvement.
- danno
- Joined: Wed Apr 16, 2014 5:07 pm
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- Location: e-mail me if you want a pizza roll
Re: Assitant limit
without assistant slots i've just been joining as janitor and chef and shit and being a dickhead anyways ¯\_(ツ)_/¯
- ABearInTheWoods
- Joined: Mon Apr 14, 2014 10:56 pm
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Re: Assitant limit
The assistant cap goes away once all other roles are filled.
Or, at least, it should.
Or, at least, it should.
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- DrPillzRedux
- Rarely plays
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Re: Assitant limit
>lets force the greytiders into real jobs
>wow why are they not doing their job
>wow why are they not doing their job
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a correct post by pillz
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Assitant limit
Security scales massively with population though, so you've got 10 people who don't want to play officer being forced to play a role with authority and guns before the assistant slots open up.MrStonedOne wrote:The assistant cap goes away once all other roles are filled.
Or, at least, it should.
- IcePacks
- Joined: Sun Apr 20, 2014 4:46 am
- Byond Username: IcePacks
Re: Assitant limit
>opens up a gazillion fucking sec slots
>"this will give us more validstopping power!"
>try to join a game
>you can only join as sec officer 10
>the hop didn't bother to get any more gear for new officers
>all you have is a taser and the cold realization that you're a haphazard bandaid over a problem that may or may not exist, applied by someone who doesn't know or care enough about their job to do it properly
>get shot by an assistant with a taser that he got off of a braindead officer
>"this will give us more validstopping power!"
>try to join a game
>you can only join as sec officer 10
>the hop didn't bother to get any more gear for new officers
>all you have is a taser and the cold realization that you're a haphazard bandaid over a problem that may or may not exist, applied by someone who doesn't know or care enough about their job to do it properly
>get shot by an assistant with a taser that he got off of a braindead officer
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- srifenbyxp
- Joined: Tue May 20, 2014 4:49 am
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- Location: Somewhere
Re: Assitant limit
You know its bad when the poll is the same and/or greater than tells you to fuck off.
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- Arianya
- In-Game Game Master
- Joined: Tue Nov 08, 2016 10:27 am
- Byond Username: Arianya
Re: Assitant limit
While I don't play assistant, and so can't really comment on the cap itself, I will say that going back to "5 sec officers try to wrangle 20 greytide worldwide shitbirds who are all hoping to win the disarm lottery and live on in immortality in the Hall Of Robust" is not a good way to encourage people to play sec, a pretty small population of players that is pretty much exclusively made up of masochists who try to run a compassionate sec, new people who don't know better and powertrippers who cause people to rail against sec and try to implement sec nerfs. Sec is where you get shouted at for being too strict but also get shouted at if you fuck up and die, even if the odds are against you.
The assistant cap might not be the answer, but you can't just revert the assistant cap and have everything be hunky dory with the world
The assistant cap might not be the answer, but you can't just revert the assistant cap and have everything be hunky dory with the world
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- TheColdTurtle
- Joined: Sun Sep 13, 2015 7:58 pm
- Byond Username: TheColdTurtle
Re: Assitant limit
Assistant cap does not matter, they will just go engineer and spawn with hacking tools. Like this one engi who gives a greyshirt a full toolset and just greytide the rest of the round
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Assitant limit
I support Assistant cap removal. Greyshirts are annoying scum that wreck the station and steal everything; However, having that same player in a SECURITY role with the power to back up his theft with guns is even worse. Security Officer is one of the hardest jobs in the game, forcing noobs into it is a baaad plan.
Removing the Assistant cap allows those players to be easily identified. Furthermore, people who want to join in a capacity where they do not matter to the round will be allowed to do so. No one cares if an assistant goes braindead in a hallway. It is a big deal when it happens to an officer. The cap does not solve the greytide problem, it masks it.
Excessive greytide in maint could return as an issue (where stealth antags cannot hide or create bases in maintenance due to the high traffic) so we could consider adding an "Unassigned" role that is just "Assistant" without maint access.
Removing the Assistant cap allows those players to be easily identified. Furthermore, people who want to join in a capacity where they do not matter to the round will be allowed to do so. No one cares if an assistant goes braindead in a hallway. It is a big deal when it happens to an officer. The cap does not solve the greytide problem, it masks it.
Excessive greytide in maint could return as an issue (where stealth antags cannot hide or create bases in maintenance due to the high traffic) so we could consider adding an "Unassigned" role that is just "Assistant" without maint access.
- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
- Byond Username: Davidchan
Re: Assitant limit
Assist cap is pretty dumb, as stated numerous times over preventing people who want to be shits from playing a meaningless role just makes them play other roles and act the same way. Just ensure that sec officer positions open based on overall crew size and/or assistants on the roster. If people aren't breaking the rules let them greytide, if they are breaking the rules then ahelp it. This whole sec vs assistants thing is getting over played particularly when there can be more sec officers in a round than assistants.
Law 0: Secborg din do nuffin.
- Sweaterkittens
- Joined: Tue Aug 11, 2015 11:02 am
- Byond Username: SweaterKittens
Re: Assitant limit
Removing the assistant cap may not be a fix-all, but as many others including myself have stated, if people want to be shit they're going to be shit no matter what role they're in. At least if they're wearing grey they're not taking a role that requires responsibility from someone who might actually use it properly.
After speaking with Krusvik for a little bit about this, it's my feeling that there is a lot of reluctance to raise this cap. I don't want to put words in her mouth, but that is my gut.
In the meantime however I've been given the go-ahead to raise it manually on a per-round basis. If you late-join and would like to join as an assistant, feel free to ahelp and I'll add a slot. Though let me be clear that I'll be watching extra close for excessive grey-tidery and line-toeing if I do.
After speaking with Krusvik for a little bit about this, it's my feeling that there is a lot of reluctance to raise this cap. I don't want to put words in her mouth, but that is my gut.
In the meantime however I've been given the go-ahead to raise it manually on a per-round basis. If you late-join and would like to join as an assistant, feel free to ahelp and I'll add a slot. Though let me be clear that I'll be watching extra close for excessive grey-tidery and line-toeing if I do.
- Arianya
- In-Game Game Master
- Joined: Tue Nov 08, 2016 10:27 am
- Byond Username: Arianya
Re: Assitant limit
I do wonder if forcing greytides into actual jobs causes infighting as the "true" greytiders try to loot their "privileged" "greytide" brothers of their access/tools/etc.
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- Joined: Thu Sep 22, 2016 7:31 pm
- Byond Username: Doctor_Pork
- Location: Pennsylvania
Re: Assitant limit
Civilian roles? I.E. Mailman, Waitress, Etc.? Could be neat. Although tbh if someone catches you in maint and they arent a sec officer they're probably up to no good and as such believe you to be no good and would just as soon pass eachother by unless theyre a shit and murder you. Most of the time if I see someone in maint I emote a nod and pass them by.Gun Hog wrote:I support Assistant cap removal. Greyshirts are annoying scum that wreck the station and steal everything; However, having that same player in a SECURITY role with the power to back up his theft with guns is even worse. Security Officer is one of the hardest jobs in the game, forcing noobs into it is a baaad plan.
Removing the Assistant cap allows those players to be easily identified. Furthermore, people who want to join in a capacity where they do not matter to the round will be allowed to do so. No one cares if an assistant goes braindead in a hallway. It is a big deal when it happens to an officer. The cap does not solve the greytide problem, it masks it.
Excessive greytide in maint could return as an issue (where stealth antags cannot hide or create bases in maintenance due to the high traffic) so we could consider adding an "Unassigned" role that is just "Assistant" without maint access.
Good Tiders don't Narc.
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
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- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Assitant limit
>Raise the cap on a round-by-round basis
Great so basically nothing changed then. Just remove the cap, nobody wants it, not even sec mains who have to deal with it.
Great so basically nothing changed then. Just remove the cap, nobody wants it, not even sec mains who have to deal with it.
Spoiler:
- Sweaterkittens
- Joined: Tue Aug 11, 2015 11:02 am
- Byond Username: SweaterKittens
Re: Assitant limit
Except that it has, because I'll be able to open more assistant slots when it's neededShadowDimentio wrote:>Raise the cap on a round-by-round basis. Great so basically nothing changed then.
Except the headmin that I talked to that isn't keen on raising it.ShadowDimentio wrote:Just remove the cap, nobody wants it
2/10 for reading comprehension.
- oranges
- Code Maintainer
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Re: Assitant limit
there are three headmins and they should be strongly considering removing the caps
- Armhulen
- Global Moderator
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Re: Assitant limit
This is a fun idea that I feel would tickle the people who play ghost roles a lot. We could have a role called civilian instead of assistant that gives you a random civil job like you mentioned, mailman, waitress, other stuff like that. Janitor could be moved, could stay, doesn't matter. The civilians all arrive on a space bus.Doctor Pork wrote:Civilian roles? I.E. Mailman, Waitress, Etc.? Could be neat. Although tbh if someone catches you in maint and they arent a sec officer they're probably up to no good and as such believe you to be no good and would just as soon pass eachother by unless theyre a shit and murder you. Most of the time if I see someone in maint I emote a nod and pass them by.Gun Hog wrote:I support Assistant cap removal. Greyshirts are annoying scum that wreck the station and steal everything; However, having that same player in a SECURITY role with the power to back up his theft with guns is even worse. Security Officer is one of the hardest jobs in the game, forcing noobs into it is a baaad plan.
Removing the Assistant cap allows those players to be easily identified. Furthermore, people who want to join in a capacity where they do not matter to the round will be allowed to do so. No one cares if an assistant goes braindead in a hallway. It is a big deal when it happens to an officer. The cap does not solve the greytide problem, it masks it.
Excessive greytide in maint could return as an issue (where stealth antags cannot hide or create bases in maintenance due to the high traffic) so we could consider adding an "Unassigned" role that is just "Assistant" without maint access.
Good Tiders don't Narc.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Assitant limit
Should be the end of thread, really. The best solution is obviously not to have a mass of shitty players, but a mass of shitty players in security is a far worse situation than a mass of shitty players in assistant.Kor wrote:>endless complaining about hubbies in security on basil
>security officer has 11-15 slots from scaling
>assistant has three
Makes me think
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Assitant limit
That's ultimately the debate we had the last time I remember assistant limits and maint access being discussed. Ultimately, you either have a mass of useless assistants off doing their own things and leaving departments understaffed but at least staffed by people who wanted to be there. (and probably further understaffed when the one guy in engineering gets caught with an emag), or you have that same mass off fuckoffs spread through engineering/medbay/science/service and they have extra tools/access to boot.bandit wrote:Should be the end of thread, really. The best solution is obviously not to have a mass of shitty players, but a mass of shitty players in security is a far worse situation than a mass of shitty players in assistant.Kor wrote:>endless complaining about hubbies in security on basil
>security officer has 11-15 slots from scaling
>assistant has three
Makes me think
The problem is exacerbated by hub players who may or may not have the slightest idea what they're doing. New players are drawn to roles with importance and authority. That's why you tend to find so many RD and CMO players that have no idea how anything in the science department actually works. Its also why new players tend to join and be awful at sec.
Spoiler:
Assistants are useless, but ultimately they aren't crowding out department slots and useful positions. However, the assistant position itself is not generally attractive to new players. I can't imagine many new players (apart from exceptions) wanting to play a role that gives you the least access to activities and tools. This makes assistant a newbie role that doesn't attract newbies. Generally, assistants (from experience, I lack hard data on this) tend to be older veteran players looking for maint access for antag opportunities or freedom from department obligations for tiding and trouble-making. This is only partially a cultural problem as departments are loathe to trust greyshirts because of their history of breaking into and robbing departments and generally causing trouble. This makes the title "assistant" make less and less sense as its rare that assistants assist anyone, but as I said, this could as well be because nobody trusts them enough to ask.
Balancing assistants to be attractive to new players while not just buffing a role already preferred by veterans is a tightrope act that we still haven't figured out. Unfortunately.
tl:dr - Assistant was meant to be and should be an overflow role for surplus and new players, but is an unattractive option for new players. Look for a way to attract new players to it as a learning role without applying some sort of buff that unbalances it.
- PKPenguin321
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- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Assitant limit
Make assistants uncapped and all spawn in tool storage again please
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Whoisthere
- Joined: Mon Jul 14, 2014 8:11 am
- Byond Username: Whoisthere
Re: Assitant limit
When I play assistant I'd be delighted if someone actually asked me to help. Nobody ever does, even if you yell "ASSISTANCE READY TO ASSIST!!" over the comms. I think the only time someone asked me to assist was to suck my fluids out.cedarbridge wrote: This makes the title "assistant" make less and less sense as its rare that assistants assist anyone, but as I said, this could as well be because nobody trusts them enough to ask.
Maybe make miner a newbie job? Like create a job called "apprentice miner" or whatever so as not to take real miner slots. It's exciting enough for the new players, they get to learn how to interact with the world, there's enough incentive to help each other and the station as opposed to breaking windows because that's all you know how to do, and valids in the form of asswalkers and mining mobs. That's probably a retarded idea though.cedarbridge wrote:tl:dr - Assistant was meant to be and should be an overflow role for surplus and new players, but is an unattractive option for new players. Look for a way to attract new players to it as a learning role without applying some sort of buff that unbalances it.
Sad elegy
Highly suitable for use in funerals
Highly suitable for use in funerals
- Haevacht
- Joined: Sat Apr 19, 2014 1:08 am
- Byond Username: Capital_H
Re: Assitant limit
It really is a terrible, no-good, repulsive, ignorant, shit, terrible idea.
1% of a coder, 2% of a spriter, 97% >:3c
Random name on Bagel, usually assistant.
Random name on Bagel, usually assistant.
- Whoisthere
- Joined: Mon Jul 14, 2014 8:11 am
- Byond Username: Whoisthere
Re: Assitant limit
Doesn't the wiki say something like "assistant is for learning controls, once you learn contorls, go be a cargo tech as it's an easy, but real, job"?
Sad elegy
Highly suitable for use in funerals
Highly suitable for use in funerals
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: Assitant limit
The problem with assistants assisting is that every job can basically be done solo, you don't need any help with it
- Whoisthere
- Joined: Mon Jul 14, 2014 8:11 am
- Byond Username: Whoisthere
Re: Assitant limit
Assistants can be good paramedics if you give them crew monitors I guess. When you're a medical doctor in a busy round where a wiz is killing everyone you often have to make a choice between treating the bleeding guy who also brought his recently deceased friend ripe for defibbing or rushing off to save the HoS laying in crit in maint somewhere.
Sad elegy
Highly suitable for use in funerals
Highly suitable for use in funerals
- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
- Byond Username: Davidchan
Re: Assitant limit
Some jobs can be done solo, though places like medical can typically use more hands than they have available. Particularly if they are undermanned as is or someone bombs and kills the few competent doctors there was left.
Law 0: Secborg din do nuffin.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Assitant limit
Not entirely true. I've made use of assistants in the past in several jobs (RD and Botany come to mind off hand, though robotics to an extent) using them as go-fers or delivery errand runners.Armhulen wrote:The problem with assistants assisting is that every job can basically be done solo, you don't need any help with it
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