Little things you learned that are game changing

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confused rock
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Re: Little things you learned that are game changing

Post by confused rock » #236939

Bottom post of the previous page:

the fuck is a health implant
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #236952

The unloved rock wrote:the fuck is a health implant
if you view cloning records on the cloning machine, you can see the HP of scanned persons in their record. their HP values are sent to the cloner live via the health implant.
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TheWulfe
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Re: Little things you learned that are game changing

Post by TheWulfe » #236958

You can use the same Alt-Click you use to discover everything on a tile to interact with space-exposed lattices on the Alt-Click tab with floor-tiles to close them off. This is useful for closing up a spot hidden by airlocks/tables/cluttered-items-space-wind without having to pixel hunt or deconstruct for an exposed space tile.
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Re: Little things you learned that are game changing

Post by BeeSting12 » #236972

Weld down the four titanium walls on a pod that are covered by the docking arms so that it doesn't get depressurized. Replace them with one direction reinforced windows, put down a floor and chairs, and BAM, six person pod plus a cool view.
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Re: Little things you learned that are game changing

Post by FantasticFwoosh » #236989

TheWulfe wrote:You can use the same Alt-Click you use to discover everything on a tile to interact with space-exposed lattices on the Alt-Click tab with floor-tiles to close them off. This is useful for closing up a spot hidden by airlocks/tables/cluttered-items-space-wind without having to pixel hunt or deconstruct for an exposed space tile.
You can grab invisible ninjas you've stunned with this as well as inspect things over and under tables.

Spoiler:
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Anonmare
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Re: Little things you learned that are game changing

Post by Anonmare » #237129

Any implant you can give a Human, you can give to a xeno - be it surgery or implanter.

So you can have a xeno with thrusters, X-ray vision, a reviver, e-sword and taser arms as well as an EMP/storage implant and facehuggers fit in storage implants.


It's a lot of work, but the prize...
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Whoisthere
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Re: Little things you learned that are game changing

Post by Whoisthere » #237137

If you clean lavaland as a janiborg your efforts will go unappreciated.
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Re: Little things you learned that are game changing

Post by Alipheese » #237154

Whoisthere wrote:If you clean lavaland as a janiborg your efforts will go unappreciated.
Actually. A janiborg to clean the bubblegum blood...
Fucking genius

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Re: Little things you learned that are game changing

Post by MimicFaux » #237174

FantasticFwoosh wrote:You can grab invisible ninjas you've stunned with this as well as inspect things over and under tables.
By far the coolest thing I ever saw before they nerfed ninja invisibility, was a set of footprints walking past me from a pool of blood.
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Re: Little things you learned that are game changing

Post by Reece » #237176

Anonmare wrote:Any implant you can give a Human, you can give to a xeno - be it surgery or implanter.

So you can have a xeno with thrusters, X-ray vision, a reviver, e-sword and taser arms as well as an EMP/storage implant and facehuggers fit in storage implants.


It's a lot of work, but the prize...
The most advanced validhunting machine ever devised
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Re: Little things you learned that are game changing

Post by DemonFiren » #237218

Reece wrote:
Anonmare wrote:Any implant you can give a Human, you can give to a xeno - be it surgery or implanter.

So you can have a xeno with thrusters, X-ray vision, a reviver, e-sword and taser arms as well as an EMP/storage implant and facehuggers fit in storage implants.


It's a lot of work, but the prize...
The most advanced validhunting machine ever devised
I shudder at the capability to lewd this thing may very probably possess.
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non-lizard things:
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TheColdTurtle
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Re: Little things you learned that are game changing

Post by TheColdTurtle » #237220

I want to do this shit now to a xeno. If they are drone then evolve into queen are the implants still there?
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Re: Little things you learned that are game changing

Post by FantasticFwoosh » #237225

If anything, the thrusters are a very interesting addition.

Syndicate implanted xeno pet when?

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Re: Little things you learned that are game changing

Post by Anonmare » #237239

TheColdTurtle wrote:I want to do this shit now to a xeno. If they are drone then evolve into queen are the implants still there?
I haven't tested but I know Xeno Queens are just as valid for the surgery.

I believe you can also give it Legion Souls, demon hearts and any other organ you can think of. Cyber implants are technically organs themselves so if it's pathed under organs - it'll work.
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Re: Little things you learned that are game changing

Post by Doctor Pork » #237319

Anonmare wrote:Any implant you can give a Human, you can give to a xeno - be it surgery or implanter.

So you can have a xeno with thrusters, X-ray vision, a reviver, e-sword and taser arms as well as an EMP/storage implant and facehuggers fit in storage implants.


It's a lot of work, but the prize...
[youtube]9nazm3_OXac[/youtube]
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Re: Little things you learned that are game changing

Post by Reece » #237322

Do...does it carry over? if I do it to a drone will that then evolve with the thing into a flying, auto reviving cyborg queen?
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Re: Little things you learned that are game changing

Post by Anonmare » #237344

Reece wrote:Do...does it carry over? if I do it to a drone will that then evolve with the thing into a flying, auto reviving cyborg queen?
After testing it, I have determined that evolving does destroy the implants, I think the old body gets deleted and all its contents as well. Demon Hearts don't appearto function when implanted, might be getting overridden by the ventcrawling
Doctor Pork wrote:-snip-
SCIENCE ISN'T ABOUT ASKING WHY, IT'S ABOUT ASKING WHY NOT?


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Funnily enough, the medigun beam is the only combat arm that doesn't work. Really makes you think.
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Re: Little things you learned that are game changing

Post by D&B » #237360

Aren't demon hearts supposed to be used in hand rather than implanted?
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #237387

D&B wrote:Aren't demon hearts supposed to be used in hand rather than implanted?
Using them in hand automatically implants them (and removes your regular heart in the process), so either would work
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Re: Little things you learned that are game changing

Post by D&B » #237390

Sugoi.

One thing I learned a long time ago for miner lings is that you can succ legion corpses to get DNA and emporium resets.
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[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
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you don't play, you've never played
lying little shit with your bullshit stat
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Re: Little things you learned that are game changing

Post by Remie Richards » #237786

The whole "Human organs/implants work on Xenos" thing is just because both are /carbon, with organs and implants designed for /carbon (though Antur has a PR up to allow some implants on /living, so super Ian here we come)

Along the same note, monkeys are also /carbon and so most of that stuff should also work (it not working could be considered a bug which you can report so you can have flying taser space monkeys, if that's your kind of thing)
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Re: Little things you learned that are game changing

Post by InsaneHyena » #237788

Can you fully augment a xenomorph with cyborg limbs? What will it look like, if you do?
Bring back papercult.

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Re: Little things you learned that are game changing

Post by Remie Richards » #237789

InsaneHyena wrote:Can you fully augment a xenomorph with cyborg limbs? What will it look like, if you do?
Robolimbs and Chainsaw arms are Human-only, but since Monkeys and Xenos actually have bodyparts these days, all it would require is sprites and a little bit of code to allow for Xeno Jenson and Simian Jenson.
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Re: Little things you learned that are game changing

Post by Screemonster » #237790

Remie Richards wrote:The whole "Human organs/implants work on Xenos" thing is just because both are /carbon, with organs and implants designed for /carbon (though Antur has a PR up to allow some implants on /living, so super Ian here we come)

Along the same note, monkeys are also /carbon and so most of that stuff should also work (it not working could be considered a bug which you can report so you can have flying taser space monkeys, if that's your kind of thing)
> get witch outfit, monkeys+implants, sentience potions, hulk (for green skin)
> run wicked witch gimmick
> get hit by the meteorshuttle
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Re: Little things you learned that are game changing

Post by Doctor Pork » #237916

Anonmare wrote:*snip*
Absolutely terrifying. Do the loyalty implants actually induce loyalty in xenos?
Remie Richards wrote:
InsaneHyena wrote:Can you fully augment a xenomorph with cyborg limbs? What will it look like, if you do?
Robolimbs and Chainsaw arms are Human-only, but since Monkeys and Xenos actually have bodyparts these days, all it would require is sprites and a little bit of code to allow for Xeno Jenson and Simian Jenson.
Cyborg primates when
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Re: Little things you learned that are game changing

Post by Anonmare » #237919

It does make them immune to cult conversion I believe.

Also yeah you can convert xenos to your cult if you're really, really determined.
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Re: Little things you learned that are game changing

Post by MimicFaux » #237953

CosmicScientist wrote:Rod Wizards slip on wet floors.

Rod Wizards "walking" don't.

Pointing at wet floor signs after you slip a Rod Wizard, twice, means they're probably going to try and kill you.
:lol:
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Re: Little things you learned that are game changing

Post by Doctor Pork » #237974

List of things that fit in a pneumatic cannon:
Knives
Half a Dozen shards of glass
Banana Pies
A drinking glass full of acid
Deathnettles
Welding tools
Coins
Banana Peels

And you can stuff all this stuff in at once if you wanted to since it can hold a ton of stuff.
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
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Re: Little things you learned that are game changing

Post by FantasticFwoosh » #237994

Doctor Pork wrote:List of things that fit in a pneumatic cannon: ~snip~
Add all plants with the liquid contents & stinging nettles gene that inject upon impact, in such a case you wanted to fire teslium & codensed capascin at people.

Spoiler:
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Re: Little things you learned that are game changing

Post by Screemonster » #237996

Add dual-chamber bottles/vials/beakers that smash and mix on being thrown. Or the ability to tape containers together for that purpose.

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Re: Little things you learned that are game changing

Post by TankNut » #237997

As blob:

Clicking a tile that is next to one of your blobs diagonally won't cause any spread. Clicking a mob however, will cause you to hit them. Combine this with a healthy amount of spam-clicking and you'll be able to instantly hit anyone who tries to welder you from that particular angle.
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Re: Little things you learned that are game changing

Post by XDTM » #238643

It does reduced damage, though.
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Re: Little things you learned that are game changing

Post by oranges » #238649

Screemonster wrote:Add dual-chamber bottles/vials/beakers that smash and mix on being thrown. Or the ability to tape containers together for that purpose.

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It's called grenade casing?
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Re: Little things you learned that are game changing

Post by Screemonster » #238705

They don't go pop on impact though.
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Re: Little things you learned that are game changing

Post by Drynwyn » #238715

Best solution is to add a component (like a proximity sensor) that sends a signal when after_throw() is called
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Re: Little things you learned that are game changing

Post by DemonFiren » #238726

I thought mousetraps used to do this.
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Re: Little things you learned that are game changing

Post by calzilla1 » #241224

1)get a glass of welder fuel/ alcohol
2)find esword traitor
3)throw glass at him
4)e-z p-z traitor kill
Life is too short for anything meaningful and too long for anything memeingful
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Re: Little things you learned that are game changing

Post by DemonFiren » #241331

>not grinding up a beaker of plasma
But thanks.
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Re: Little things you learned that are game changing

Post by calzilla1 » #241343

DemonFiren wrote:>not grinding up a beaker of plasma
But thanks.
You want to kill a traitor not make an area inhospitable
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Re: Little things you learned that are game changing

Post by DemonFiren » #241354

calzilla1 wrote:
DemonFiren wrote:>not grinding up a beaker of plasma
But thanks.
You want to kill a traitor not make an area inhospitable
I'm German, being thorough is second nature to me.
Bring on the gas.

Then again, most jobs with access to a grinder and plasma can just make napalm or such.
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Re: Little things you learned that are game changing

Post by Haevacht » #241392

Seclites can go on KAs.
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Re: Little things you learned that are game changing

Post by Super Aggro Crag » #241428

If you inject an egg with a chemical then throw it at someone they get splashed with chemical. Fill eggs up with fluroacid to melt off their gear.
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Re: Little things you learned that are game changing

Post by D&B » #241456

You can water down plasma to make it last longer for viruses/xenobio.

The bigger the energy cell, the more fun produced if you fill it with plasma.
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
J_Madison wrote: that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you
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Re: Little things you learned that are game changing

Post by Anonmare » #241482

Emagging an Orion Trails machine can make it be used to spawn Spaceport security guards and Changelings if you proc the events that spawn them.
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Re: Little things you learned that are game changing

Post by Remie Richards » #241487

Anonmare wrote:Emagging an Orion Trails machine can make it be used to spawn Spaceport security guards and Changelings if you proc the events that spawn them.
it doesn't make lings appear, just spaceport guards, a squad of 3 iirc.
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Re: Little things you learned that are game changing

Post by XDTM » #241523

D&B wrote:You can water down plasma to make it last longer for viruses/xenobio.

The bigger the energy cell, the more fun produced if you fill it with plasma.
Watering down plasma will mess up your mixes in viro if you're using a dropper, so it's better not. 0,5 plasma and 0,5 blood do NOT mix.

For xenobio that is true, excapt for ractiong that create chems: the amount of chems created scales with the amount of the required chem inserted, and skimping on the plasma will have you, for example, get less advanced mutation toxin from an injection, while consuming the core all the same.
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Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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Grazyn
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Re: Little things you learned that are game changing

Post by Grazyn » #242606

The ash walker tendril can only be used a limited number of times before it dies. Reason is, it takes damage from limbs thrown at it by gibbed corpses. Intensive egg farming will kill it pretty fast
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Armhulen
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Re: Little things you learned that are game changing

Post by Armhulen » #242611

Grazyn wrote:The ash walker tendril can only be used a limited number of times before it dies. Reason is, it takes damage from limbs thrown at it by gibbed corpses. Intensive egg farming will kill it pretty fast
we should fix this
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Wyzack
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Re: Little things you learned that are game changing

Post by Wyzack » #242619

Everything being destructable was a fucking mistake
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Grazyn
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Re: Little things you learned that are game changing

Post by Grazyn » #242622

Well you need to make many, many eggs before it dies from thrown limbs. I've never seen it actually happen, it's just theoretical since it does get damaged. I assume that at that point ash lizards have already reached that critical mass where ahelps are flooding in, policy threads are being opened and removal PRs are being merged, so it's not really a problem if the tendril dies on its own.
Last edited by Grazyn on Tue Jan 10, 2017 4:49 pm, edited 1 time in total.
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Armhulen
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Re: Little things you learned that are game changing

Post by Armhulen » #242623

actually let me report this as an issue, because you better believe it's a fucking issue to me
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