Bottom post of the previous page:
From the Sprite thread:Wow, that is some proper SCIENCE right there, mad props to whomever put it together. I like it alot.letshavecake wrote:/vg/'s artifact system was stolen from bay years ago, and has been pretty much unchanged sinceFantasticFwoosh wrote:Depends on the loot drops from it and how they correlate with the station & personal gain (also besides coding in a new faux ore type, it'd be the easiest to do as long as you can provide newish artifacts and recycle some stuff to be artifact drops)MrEousTranger wrote:I think Xeno Archaeologist might be less well, uhh metagamey than giving the miners heavy ballistic weaponry
Not that guncrafting is a bad thing.
Looking briefly for a moment over at VG station where they have a similar setup but insist on derp-tools and REALLY HIGH SCIENCE CHARTS AND SHIT, some of the artifacts there are stuff or quite large objects not too different from our own anomalous crystal.
And bay's artifact system was a poor copy of goon's artifact system, with much more of a focus on digging up the artifacts rather than testing and using them
It'd be a pretty ambitious thing to port, probably beyond the scope of this project. Also, I really respect how it keeps the sci-fi flavor without getting into more cartoony (e.g. clowns) or occult stuff, but that also simultaneously makes me think it doesn't quite fit lavaland. In my head lavaland artifacts would sometimes need a chaplain or librarian's assistance.
Or maybe the thing beyond this project's scope is adding the ruins of a specific xeno civilization to lavaland. Right now it's like a bermuda triangle of sorts, all these wierd demonic ruins and crashed/stranded ships and bluespace warp accidents. A lost civilization would be cool, but this definitely works too, yanno?