Sprite Requests

Mapping Ideas and Sprite Galleries
nullbear
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Re: Sprite Requests

Post by nullbear » #212730

Bottom post of the previous page:

also cubos they are very large. Maybe to reduce the 'dynamite stick' feel you could go with one of those more square-ish looking vape models?
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phil235
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Re: Sprite Requests

Post by phil235 » #218156

I need animated sprites (3-5 frames) for various attack effects that would appear on the attacked mob/object. I need a punch, a kick, a claw attack, a smash attack (for hulk & hostile animals), a disarm attack, a bite attack(larva & monkey), a mech melee attack when using fire damage melee and toxin damage melee(probably like a spray effect).
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Reyn
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Re: Sprite Requests

Post by Reyn » #222711

Can we have spriting for the demonica from shin megami tensei strange journey?


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Durkel
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Re: Sprite Requests

Post by Durkel » #222733

I need a sprite of a zoot suit for reasons.
Sierra Welbe says, "Tim Ebow fucking threw soap everywhere near the HoP office, like I mean 20 fucking goddamn bars AND I CAN'T STOP SLIPPING"
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Iatots
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Re: Sprite Requests

Post by Iatots » #222841

phil235 wrote:batsignal
Do you still need those animated things?




I think shin megami tensei stuff has already been sprited, but can't find it on this forum or the icons folder.





@durkel
how are these quick mockups?
mockup 2.png
These are modeled based on jumpsuits. If you want more pixels I could try exosuits. (which would made for a nice exo armor for gangs).

EDIT: goldenboy makes for awful mockups.
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Durkel
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Re: Sprite Requests

Post by Durkel » #222878

They look pretty good, better than what I was coming up with it anyway. I know this would be a bitch to try to sprite in with the low detail we have but zoot suits occasionally have a small pocket watch chain. Perhaps a accessory/neck slot item for another time. Other than that they look great. Don't worry too much about what slot it would go in, I have no plans to throw any stats on them other than looking good.
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Iatots
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Re: Sprite Requests

Post by Iatots » #222916

Well it's not really about armor values, it's that jumpsuits have a predetermined size, and since zoot suits are large using the exo slot could give it a better representation, depending on how you want to use it:
mockup3.png
A bit of bulk gives it a more "mobster" look.
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Durkel
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Re: Sprite Requests

Post by Durkel » #222952

True, The suits do look better on the bulkier side (as they're supposed to be). Just give me a heads up when you're happy with a finished product. Thanks for doing this by the way.
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phil235
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Re: Sprite Requests

Post by phil235 » #223855

Iatots wrote:
phil235 wrote:batsignal
Do you still need those animated things?
Yes. I made some crude sprites for the feature to be merged, but it desperately needs better quality sprites.
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Iatots
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Re: Sprite Requests

Post by Iatots » #224282

Alright so I decided to stick with the two-piece design, and added a suspenders item for good measure. (I think this was already part of the game but can't find it).
I have had a bit of a block on the last days because I can't manage the "cold pimp with a zoot as a coat" look, but the base model should be decent:
http://imgur.com/a/oSf8m link with four 800x800 images (not sure on policies regarding file size in attachments)
Any comment is appreciated, by anybody.
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Iatots
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Re: Sprite Requests

Post by Iatots » #228306

Alright, I think it's time for me to wrap this up since I have made no real progress in the last few days. Sadly I couldn't get the zoot to work worn over the shoulders, it becomes way too bulky. I will just post what I showed in the last preview plus a bunch of recolors. I will probably revisit this later on when I am more confident.

Since it's a classy item I thought it would be fun if it had a built in coat hanger, you could make an amusing message like "X sets the zoot suit on the hanger" instead of "X picks the zoot suit up". There is also a transparent cover too in there you can just copy paste for added effect. You can of course remove the hangers if you don't like them, or do any other thing to the sprites if you want.
zoot suits.dme
(380 Bytes) Downloaded 341 times
zoot suits.dmi
I think you only need the DMI, but here is everything anyway, .int here because it's not allowed on the forum.
Gun Hog
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Re: Sprite Requests

Post by Gun Hog » #229383

I am looking for a 'recovery beacon' sprite to use as an overlay for any mech wreckage. It is part of an update to allow AI mech pilots to be recovered from destroyed mechs, players will know an AI is in the mech by this visual cue, and upon examination. I am currently using the green laser pointer for this, but I would like a proper sprite instead. Maybe a few electrical arcs as well?

Example image:
Spoiler:
Image
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TechnoAlchemist
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Re: Sprite Requests

Post by TechnoAlchemist » #229389

Gun Hog wrote:I am looking for a 'recovery beacon' sprite to use as an overlay for any mech wreckage. It is part of an update to allow AI mech pilots to be recovered from destroyed mechs, players will know an AI is in the mech by this visual cue, and upon examination. I am currently using the green laser pointer for this, but I would like a proper sprite instead. Maybe a few electrical arcs as well?

Example image:
Spoiler:
Image
Image
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FantasticFwoosh
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Re: Sprite Requests

Post by FantasticFwoosh » #229636

The 'brandy of italy' grappa needs a sprite.

For artistic inspiration this image should suffice
Spoiler:
Image
This is a sprite request for a existing asset in the game, currently grappa has a mixing recipie (enzyme & wine) but no icon

Spoiler:
Image
Image
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Lexorion
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Re: Sprite Requests

Post by Lexorion » #229701

FantasticFwoosh wrote:The 'brandy of italy' grappa needs a sprite.
Image
https://www.dropbox.com/s/pbl24dj03mit2 ... a.dmi?dl=0
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FantasticFwoosh
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Re: Sprite Requests

Post by FantasticFwoosh » #229703

Glorious

Spoiler:
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Iatots
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Re: Sprite Requests

Post by Iatots » #230178

Sorry phil but I can't deliver on the attack animation sprites.
I think I made a couple decent kick variants though, plus a cheesy mech fist.
attack animations.dmi
attack animations.dmi (1.3 KiB) Viewed 31133 times
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John_Oxford
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Re: Sprite Requests

Post by John_Oxford » #230350

Need a sprites for a generic dark brown bolt action rifle with a to scale stripper clip in 7.62.

i'd do it myself but im otherwise occupied.

(brownie points if you can provide satisfying bolt racking/round chambering sounds and animations for stripper clips being put in)
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Not-Dorsidarf
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Re: Sprite Requests

Post by Not-Dorsidarf » #231097

Image?
Image
Image
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There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
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FantasticFwoosh
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Re: Sprite Requests

Post by FantasticFwoosh » #232223

A general roll-call of race skins & meat products, currently void (or poor quality)

> Golem skin (rocky, for adamantium golems only)
> Flymen Skin (black, wings and big bug eyes would make it identifiable)
> Podmen meat & skin (thinking someting quite viridian about it, a flowery or twisty viney hide)
> Plasmamen meat - (charring and purple?)
> Skeleton race bone-meat (The reskinned meat to be bones could probably be swapped out completely but its not very neat to look at a quite bad small sprite)

Most of these if they are not omitted as -skin- or replaced with other objects (alternative human meat) could really do with a touch up.

Spoiler:
Image
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DemonFiren
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Re: Sprite Requests

Post by DemonFiren » #232515

>plasmamen
>burning skeletons
>meat
Fwoosh did it again.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
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FantasticFwoosh
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Re: Sprite Requests

Post by FantasticFwoosh » #232522

DemonFiren wrote:>plasmamen
>burning skeletons
>meat
Fwoosh did it again.
But actual skeletons have meat products just renamed bones, remove or define.

Spoiler:
Image
Image
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XDTM
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Re: Sprite Requests

Post by XDTM » #232614

A fleshy tentacle "chain" texture (like the lightning or medbeam chains) to use for a potential changeling ranged grabbing skill.
a.k.a. Duke Hayka

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PetRock
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Re: Sprite Requests

Post by PetRock » #238171

Suspicious Looking Guitar
Suspicious Looking Electric Guitar
Suspicious Looking Violin
Suspicious Looking Piano

Please
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Armhulen
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Re: Sprite Requests

Post by Armhulen » #238178

DemonFiren wrote:>plasmamen
>burning skeletons
>meat
Fwoosh did it again.
it's okay, not everyone's a certified loremaster like us
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Dagdammit
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Re: Sprite Requests

Post by Dagdammit » #245481

XDTM wrote:A fleshy tentacle "chain" texture (like the lightning or medbeam chains) to use for a potential changeling ranged grabbing skill.
Do you still need this? Any guesses as to range and mechanical effect? (like, is it more long-range ensnaring tentacles or GET OVER and yanking them right back to you.)
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Sweaterkittens
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Re: Sprite Requests

Post by Sweaterkittens » #245588

Dagdammit wrote:
XDTM wrote:A fleshy tentacle "chain" texture (like the lightning or medbeam chains) to use for a potential changeling ranged grabbing skill.
Do you still need this? Any guesses as to range and mechanical effect? (like, is it more long-range ensnaring tentacles or GET OVER and yanking them right back to you.)
Since flesh-hook or whatever it's called is in-game now I don't think it's needed anymore. It's a Scorpion-style GET OVER HERE move that also stuns, it's insane.
ImageImage
Spoiler:
Image
Mindustry
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Re: Sprite Requests

Post by Mindustry » #251128

I need a couple things, one would be syndicate tools similar to the screwdriver found in suspicious toolboxes. Unique enough to be discernible, but in-hands will probably be the same as the tool it replaces. Could even be a similar tool with the same use. (i.e a monkey wrench instead of the normal wrenches we have)
Need something for welding tool, wrench, wirecutters, and crowbar.

Also need a plastitanium airlock.
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Sweaterkittens
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Re: Sprite Requests

Post by Sweaterkittens » #251229

Mindustry, are you looking for a simple "reskin" of the tools or a full on change like the abductor toolkit? Or are you flexible?
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Re: Sprite Requests

Post by Mindustry » #251258

Flexible, but it's basically going to be abductors toolkits for syndicates. not as fast of course
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Re: Sprite Requests

Post by Steelpoint » #251312

One sprite that needs updating is the DragNET. Currently its got a placeholder sprite that could do with updating.

The item in question is a cross between a energy and ballistic weapon. It has two firing modes. Its primary fire mode is to fire a scatter of energy pellets that, if sufficent hit a target, will teleport them away. Its alternative fire mode is to fire a energy bear trap to ensnare a target.
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Re: Sprite Requests

Post by Not-Dorsidarf » #251429

Image ?
Image
Image
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
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Steelpoint
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Re: Sprite Requests

Post by Steelpoint » #251656

Not-Dorsidarf wrote:Image ?
Still better than the bull horn.
Image
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FantasticFwoosh
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Re: Sprite Requests

Post by FantasticFwoosh » #251701

<-- Frog suit jumpsuit (not overcoat), arms legs and chest slots seperate, flipper feet at your own leisure.

Its just a fun request.

Spoiler:
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Image
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Armhulen
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Re: Sprite Requests

Post by Armhulen » #252009

you really like that frog don'cha

hmm
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FantasticFwoosh
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Re: Sprite Requests

Post by FantasticFwoosh » #252150

Phooey, Kor is trying to commercially exploit me into paying him to sprite the suit to fund his frog monopoly empire.

Spoiler:
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Armhulen
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Re: Sprite Requests

Post by Armhulen » #252156

i would pay him, an rd frog suit /would/ be pretty nice
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Dagdammit
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Re: Sprite Requests

Post by Dagdammit » #253052

That's outrageous. You should pay me instead, I bet my rates are much more reasonable.
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Armhulen
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Re: Sprite Requests

Post by Armhulen » #253452

your sprites could kill a dragon, much less a man.
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Re: Sprite Requests

Post by AnturK » #255524

For any interested spriters i'll try to curate a list of things missing unique sprites / using obvious coder sprites / missing sprites altogether here
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FantasticFwoosh
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Re: Sprite Requests

Post by FantasticFwoosh » #264958

One for explaining and displaying a concept

I would like a Judge Dredd style blue captain's helmet, basically nanotren personalised with liberal use of gold and a judge dredd esque face visor. Only issue i can think of it having is clipping through existing eye wear, bit the sides are pointy anyway so you might be able to get away wearing gar glasses as long as it broadly lines up.

Image

Spoiler:
Image
Image
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Re: Sprite Requests

Post by Nienhaus » #265012

Hey.
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XDTM
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Re: Sprite Requests

Post by XDTM » #265598

Cloth/runic/brass/flesh golems, i meant to add them but just recoloring the rocky sprite doesn't really convey what they are.
a.k.a. Duke Hayka

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DemonFiren
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Re: Sprite Requests

Post by DemonFiren » #265617

>flesh golems
Be cheap and reuse the bloated human suit.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
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Iatots
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Re: Sprite Requests

Post by Iatots » #265660

You like where I am going with this?
cult golem.png
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Re: Sprite Requests

Post by Armhulen » #265662

Hell yes.
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Re: Sprite Requests

Post by XDTM » #265713

It looks awesome!
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Re: Sprite Requests

Post by Iatots » #265912

Ok I cleaned up the side sprite and I think it's ready for shipping: (golems are dismemberment proof right?)
cult golem.dmi
cult golem.dmi (726 Bytes) Viewed 32425 times
If you have any grievances post them and I will try hammering them out.

Also here is my WIP of the clock golem:
brass golem WIP.gif
brass golem WIP.gif (1.13 KiB) Viewed 32425 times
It's basically a shell given life by a brass core. (the head).
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Re: Sprite Requests

Post by XDTM » #265913

No grievances whatsoever, they look vastly better than i expected!

EDIT: Even if non-dismemberable, golems do have split parts, but it's simply a matter of cutting the full sprite; i can do it myself pretty quickly if you want.
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Re: Sprite Requests

Post by Iatots » #265925

I know it's quite more work but if you could update the mob section on the wiki's sprite guide you would generate a lot more dividends down the line.
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Re: Sprite Requests

Post by XDTM » #265949

I added the little i knew, but i'd need to ask a proper spriter to get a proper guide.
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