Bottom post of the previous page:
Mostly it's the maintainers who don't want it in there, since it makes it easy to get implants without the need for assistance in surgery. It is mainly in the game for nuke ops, since they already take ages to get out of their base, and there's no reason to hold them up further with doing 40 surgeries if they decide to buy cyberimplantsMinor Suggestions
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Minor Suggestions
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Alipheese
- Joined: Sun May 01, 2016 12:56 pm
- Byond Username: Daturix
- Github Username: Daturix
Re: Minor Suggestions
Ahhh. Well thus the reason for endgame research required. But very duels noted. Probably going to drop it.PKPenguin321 wrote:Mostly it's the maintainers who don't want it in there, since it makes it easy to get implants without the need for assistance in surgery. It is mainly in the game for nuke ops, since they already take ages to get out of their base, and there's no reason to hold them up further with doing 40 surgeries if they decide to buy cyberimplants
- XDTM
- Github User
- Joined: Fri Mar 04, 2016 8:38 pm
- Byond Username: XDTM
- Github Username: XDTM
- Location: XDTM
Re: Minor Suggestions
I'd raise engineering to 6, but even then there's a lot of opposition to self-implanting.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Minor Suggestions
I'd put it at the highest possible tiers for researching, the ones that take the longest (including illegal). Autoimplanters are pretty darn powerful if you give yourself all of the following: Welding shield, X-ray, CNS Rebooter, Reviver, No-Drop,Nutrient Plus and all of the implanter implants (Adrenals/Freedoms etc.). If you give yourself a mindshield implant, you could make weapons with implant-locks on them so 3/4 of the crew couldn't use any weapons they managed to disarm off you (which would already be unlikely with No-Drops since they don't drop their weapons unless they want them to be dropped).
You'd basically be a huge pain in the ass to pin down.
You'd basically be a huge pain in the ass to pin down.
-
- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Minor Suggestions
Absolutely do not add Auto-implanters to Science. Cybernetic implants are meant to be installed with surgery. You are supposed to need help. Auto-implanters exist for Ops because other Ops tend to be stupid and/or lazy - implants were under-bought for this reason. Also, Ops never have a reason to distrust each other (other than incompetence), which is why forcing them to need surgery is pointless. Surgery exists mainly so that you require help from someone else to get a buff. This makes you very, very vulnerable. The guy doing your surgery can kill you in one click (at the point where you take heavy brute damage as part of the surgery).
I rarely agree with PKP withholding content from Science, but just this once, it is for a very good reason. The risk exists to justify the power of the implants.
I rarely agree with PKP withholding content from Science, but just this once, it is for a very good reason. The risk exists to justify the power of the implants.
- Kel-the-Oblivious
- Joined: Mon Nov 23, 2015 7:32 pm
- Byond Username: Kel the Oblivious
Re: Minor Suggestions
Instead of an auto implanter, I have suggested an upgraded surgery table that can be loaded with the various implants, and then controlled by a second player. A few button clicks, and the implants are installed.
Not quite an auto implanter, but far quicker.
Not quite an auto implanter, but far quicker.
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.
Super Aggro Crag wrote:Kel is a genuine Cool Oldfag
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Minor Suggestions
Screemonster wrote:wrong threadDemonFiren wrote:Give the HONK a new attachment: an oversized, spring-loaded boxing glove which changes melee attacks into heavy knockback+stamina damage.
-
- Joined: Wed Jun 10, 2015 9:43 am
- Byond Username: OneSevenOne
Re: Minor Suggestions
Going off of this: How about being able to okay a PAI in to the machine or bother the AI to start performing the steps on you?Kel-the-Oblivious wrote:Instead of an auto implanter, I have suggested an upgraded surgery table that can be loaded with the various implants, and then controlled by a second player. A few button clicks, and the implants are installed.
Not quite an auto implanter, but far quicker.
Biggest problem there is getting someone to actually roll PAI or having the AI not dead/questioning why you want so many combat plants.
- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
- Byond Username: Improvedname
- Location: A place where locations are mini-signatures
Re: Minor Suggestions
Give cmo a one use autoimplater for whatever implant he want then just the medhud ce/rd have more tools then the cmo and its not fair
The future is horrible!
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Minor Suggestions
Honestly you could probably just give mediborgs a manipulator that's white-listed for organs and implants only and is considered to be a hand in surgery steps.
-
- Joined: Fri Apr 18, 2014 2:24 pm
- Byond Username: Jacough
Re: Minor Suggestions
If they don't already make EMPs disable eswords. They drain energy weapons sop it'd make sense for them to fuck up eswords.
- Kel-the-Oblivious
- Joined: Mon Nov 23, 2015 7:32 pm
- Byond Username: Kel the Oblivious
Re: Minor Suggestions
Colossus needs to drop loot chests along with the anomalous crystal.
Bubblegum needs to drop a corpse along with his loot chest.
Heirophant needs to drop his hat as well as his staff.
Legion needs to drop The Legion Soul, and allow the user to throw screaming legion skulls at people, like MM.
Ash Drakes should not be the number 1 Megafauna target, because they have the best loot, hands down out of the five megas.
Bubblegum needs to drop a corpse along with his loot chest.
Heirophant needs to drop his hat as well as his staff.
Legion needs to drop The Legion Soul, and allow the user to throw screaming legion skulls at people, like MM.
Ash Drakes should not be the number 1 Megafauna target, because they have the best loot, hands down out of the five megas.
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.
Super Aggro Crag wrote:Kel is a genuine Cool Oldfag
- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
- Byond Username: Improvedname
- Location: A place where locations are mini-signatures
Re: Minor Suggestions
I mean basically the staff of storms is thr best loot combined with whatever drake armour and make a storm in the shuttle and GG haijck
The future is horrible!
- Kel-the-Oblivious
- Joined: Mon Nov 23, 2015 7:32 pm
- Byond Username: Kel the Oblivious
Re: Minor Suggestions
Staff of Storms is useless to miners if they manage to kill one ash drake and have some sinew in their backpack, because one ash drake can turn into three suits of armor. It also drops a fireball wand and combustion spell, a sword that grows in power with spectators, a potion that can make you immune to lava, fire, or even turn you into an ash drake, or a staff that can turn lava into stone.
Bubblegum drops a pretty good sword, and two items that are "You'd better be a traitor if you plan to use these", and the Colossus drops a RNG crystal with powers ranging from "Pretty cool" to "Absolutely worthless", and Legion drops an item that is worthless if you killed an ash drake and geared up your squad.
The other Megas need to get their loot brought up to snuff with the Ash Drake, making them equally rewarding to hunt and kill, despite being honestly harder than the Ash Drake. Not that Ash Drake is easy, one ill timed lag spike and you can end up underneath a fireball.
Mind you, this is just run of the mill miners, not a traitor. Storm of Ash is great shit. Set one off in central hallway, and cackle.
Bubblegum drops a pretty good sword, and two items that are "You'd better be a traitor if you plan to use these", and the Colossus drops a RNG crystal with powers ranging from "Pretty cool" to "Absolutely worthless", and Legion drops an item that is worthless if you killed an ash drake and geared up your squad.
The other Megas need to get their loot brought up to snuff with the Ash Drake, making them equally rewarding to hunt and kill, despite being honestly harder than the Ash Drake. Not that Ash Drake is easy, one ill timed lag spike and you can end up underneath a fireball.
Mind you, this is just run of the mill miners, not a traitor. Storm of Ash is great shit. Set one off in central hallway, and cackle.
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.
Super Aggro Crag wrote:Kel is a genuine Cool Oldfag
- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
- Byond Username: Improvedname
- Location: A place where locations are mini-signatures
Re: Minor Suggestions
>staff of storms is useless to miners
>a staff that can create a storm everywhere on the station
>a staff that can create a storm everywhere on the station
The future is horrible!
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
- Byond Username: Armhulenn
- Github Username: bazelart
- Location: The Grand Tournament
Re: Minor Suggestions
>only antagonists can useEzel wrote:>staff of storms is useless to miners
>a staff that can create a storm everywhere on the station
ok
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Minor Suggestions
Make staff of storms a consumable item or re-endorse the weather machine behind the legion door for a on/off of dangerous storms on lavaland and that'd be MUCH better than making it literally a wizard ability
Spoiler:
- Gamarr
- Joined: Fri Apr 18, 2014 8:10 pm
- Byond Username: Gamarr
Re: Minor Suggestions
Examining a camera console should let you see whatever it is set to no matter what. Being a non-human/mob with no hands should just mean you cannot interact with the console, and thus change what camera it is seeing through, but otherwise can still glance/examine-action it and see whatever is being shown.
- XDTM
- Github User
- Joined: Fri Mar 04, 2016 8:38 pm
- Byond Username: XDTM
- Github Username: XDTM
- Location: XDTM
Re: Minor Suggestions
Ezel wrote:>staff of storms is useless to miners
>a staff that can create a storm everywhere on the station
Kel-the-Oblivious wrote: Mind you, this is just run of the mill miners, not a traitor. Storm of Ash is great shit. Set one off in central hallway, and cackle.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- MrEousTranger
- Joined: Thu May 19, 2016 11:54 pm
- Byond Username: Mr.EousTranger
- Location: Stuck in 2005.
Re: Minor Suggestions
Xeno-Archaeologist Job
Does the job miners should do, but never do which is gather those fukken artifacts for R&D.
Its exactly what we need, the perfect way to solve useless miners and science not collaborating.
Miners can still help and still need to bring in ores so it doesn't remove their purpose, and they will be important to
protect the Archaeologist from danger. And the miners get to stay on their autism planet without being forced to search structures they would
TOTALLY (sarcsasm) never go into.
Does the job miners should do, but never do which is gather those fukken artifacts for R&D.
Its exactly what we need, the perfect way to solve useless miners and science not collaborating.
Miners can still help and still need to bring in ores so it doesn't remove their purpose, and they will be important to
protect the Archaeologist from danger. And the miners get to stay on their autism planet without being forced to search structures they would
TOTALLY (sarcsasm) never go into.
I don't play often but when I do I'm Kyp Astar normally a sec role unless I'm bored and go assistant.One person on this planet wrote:Wow you're funny and original Eous
- XDTM
- Github User
- Joined: Fri Mar 04, 2016 8:38 pm
- Byond Username: XDTM
- Github Username: XDTM
- Location: XDTM
Re: Minor Suggestions
Make the experimentor upgrade artifacts in some way, with a mineral cost. If you want that wand of fireball upgraded into a technological fireball gun, gotta deliver minerals to RnD.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Kel-the-Oblivious
- Joined: Mon Nov 23, 2015 7:32 pm
- Byond Username: Kel the Oblivious
Re: Minor Suggestions
Allow Explorer suits to be purchased for a decent cost, so Mining can conscript and equip new miners.
Allow Ash Drake armor to be grafted onto Mining EVA suits, for fire proof, space proof hell suits.
Allow Ash Drake armor to be grafted onto Mining EVA suits, for fire proof, space proof hell suits.
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.
Super Aggro Crag wrote:Kel is a genuine Cool Oldfag
- D&B
- Joined: Mon Jun 13, 2016 2:23 am
- Byond Username: Repukan
- Location: *teleports behind you*
- Kel-the-Oblivious
- Joined: Mon Nov 23, 2015 7:32 pm
- Byond Username: Kel the Oblivious
Re: Minor Suggestions
That's through Cargo. I mean straight out of the mining vendor.
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.
Super Aggro Crag wrote:Kel is a genuine Cool Oldfag
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Minor Suggestions
That'd defeat the point of it. You need minerals to get the points to buy another suit just to get more miners when instead you can ask the station for stuff, sell it off and buy mining packs as a 'emergency' supply if people die.Kel-the-Oblivious wrote:That's through Cargo. I mean straight out of the mining vendor.
Spoiler:
- D&B
- Joined: Mon Jun 13, 2016 2:23 am
- Byond Username: Repukan
- Location: *teleports behind you*
Re: Minor Suggestions
I mean you don't even need a suit to mine so I don't see why you would want one so badly.Kel-the-Oblivious wrote:That's through Cargo. I mean straight out of the mining vendor.
And if a miner ends up in a situation where they lose the suit they probably lost their Id with the points in it too.
Spoiler:
- Onule
- Joined: Wed Aug 24, 2016 5:34 pm
- Byond Username: Onule
Re: Minor Suggestions
Was surprised when I found out this isn't a thing already.
Make it possible to use universal recorders in assemblies, great for pranks!!
Make it possible to use universal recorders in assemblies, great for pranks!!
-
- Joined: Fri Sep 25, 2015 12:18 am
- Byond Username: The unloved rock
Re: Minor Suggestions
a buyable shuttle ATTACHMENT that puts a teleporter beacon on it, so you can teleport to the shuttle
- Doritos
- Joined: Tue Nov 18, 2014 6:17 am
- Byond Username: Zaross
Re: Minor Suggestions
Let the captain/heads decide if those directly under them (RD->scientists, HoP->Cargo techs/chaplain/etc) can be liggers or not.
(Also just remove ligger sec in general tia)
(Also just remove ligger sec in general tia)
lol
- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
- Byond Username: Davidchan
Re: Minor Suggestions
I think you mean ligger only sec and place a terminal in the HoS's office that allows him to detonate their loyalty implants if they get out of line.
Law 0: Secborg din do nuffin.
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Minor Suggestions
Mentioned it in the shitty idea thread but the ability to have leather & cloth made clothes (in seperate classes) accept respective materials to be repaired, so that ashwalkers & station crew can conduct maintenance when their favourite/vital clothes fall to shreds, with some exceptions for clothes from outside those two classes (real wizard/cult clothes and metal/plastic clothes etc)
Goliath leather is made from skinning goliath plates, and would be used for fixing miner shaft outfits & ashwalker gladiatior jumpsuits (because they are both for the idea, leather based), the goliath leather then on becomes a tribal object though any leather would have sufficed for the repairs.
Also the ability to make a poor quality fannypack pouch out goliath leather and a watcher ligament for binding to fit on the belt slot for some small storage, possibly even making a new slightly more buff tribal jumpsuit out of goliath leather with room for a small suit slot, to use spare scales that aren't going into boats.
Goliath leather is made from skinning goliath plates, and would be used for fixing miner shaft outfits & ashwalker gladiatior jumpsuits (because they are both for the idea, leather based), the goliath leather then on becomes a tribal object though any leather would have sufficed for the repairs.
Also the ability to make a poor quality fannypack pouch out goliath leather and a watcher ligament for binding to fit on the belt slot for some small storage, possibly even making a new slightly more buff tribal jumpsuit out of goliath leather with room for a small suit slot, to use spare scales that aren't going into boats.
Spoiler:
- calzilla1
- Joined: Wed Jun 01, 2016 5:55 pm
- Byond Username: Calzilla1
Re: Minor Suggestions
Let us cut pies ffs
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
-
- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: Minor Suggestions
Why Can I not wear a bandanna on my head? Or attach it to my arm.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Minor Suggestions
I think you can cut pumpkin pies and probably blumpkin pies, but those are the only ones
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Minor Suggestions
Or wear it on your neck ready to pull up on your face .Reece wrote:Why Can I not wear a bandanna on my head? Or attach it to my arm.
Spoiler:
- Drynwyn
- Joined: Fri Apr 18, 2014 5:09 pm
- Byond Username: Drynwyn
Re: Minor Suggestions
You can wear a bandanna on your head. Use it in your hand, then put it in the hat slot.Reece wrote:Why Can I not wear a bandanna on my head? Or attach it to my arm.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
-
- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: Minor Suggestions
Just tried, doesn't work.Drynwyn wrote:You can wear a bandanna on your head. Use it in your hand, then put it in the hat slot.Reece wrote:Why Can I not wear a bandanna on my head? Or attach it to my arm.
- Okand37
- Joined: Sat Feb 20, 2016 5:37 pm
- Byond Username: Okand37
Re: Minor Suggestions
You can use the bandanas like the skull, security red, green, yellow, etc ones and activate it in hand, it'll change sprites. You can put it on your head, but it looks more like a du-rag opposed to a single band tied at the end. You might want to try hitting 'z' with it in hand if you're on hotkey mode, as that'll activate it.Reece wrote:Just tried, doesn't work.Drynwyn wrote:You can wear a bandanna on your head. Use it in your hand, then put it in the hat slot.Reece wrote:Why Can I not wear a bandanna on my head? Or attach it to my arm.
It should change something like this


Are you being the neighbour Mr. Rogers would've wanted you to be?
- Limey
- Joined: Mon Sep 12, 2016 12:59 pm
- Byond Username: Limed00d
- Location: (´・ω・`)
Re: Minor Suggestions
Would be neat if we could implement quick clothing swap by clicking the bag icon with the clothing item in hand. Similar to what I've seen on Hippie. Makes switching jumpsuits a breeze.
Usually plays as Aya Shameimaru, Remilia Scarlet or Rumia Kuroda depending.
Spoiler:
NSFW:
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
- Contact:
Re: Minor Suggestions
or Ctrl+Z, if you're not in hotkey mode and don't want to mess around pixelhunting.Okand37 wrote:You can use the bandanas like the skull, security red, green, yellow, etc ones and activate it in hand, it'll change sprites. You can put it on your head, but it looks more like a du-rag opposed to a single band tied at the end. You might want to try hitting 'z' with it in hand if you're on hotkey mode, as that'll activate it.Reece wrote:Just tried, doesn't work.Drynwyn wrote:You can wear a bandanna on your head. Use it in your hand, then put it in the hat slot.Reece wrote:Why Can I not wear a bandanna on my head? Or attach it to my arm.
It should change something like thisto this
私は完璧
-
- Joined: Fri Sep 25, 2015 12:18 am
- Byond Username: The unloved rock
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Minor Suggestions
hotkey mode is for unrobust degenerates
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Dagdammit
- Joined: Fri Sep 09, 2016 12:42 am
- Byond Username: Dagdammit
Re: Minor Suggestions
When I was new (so a couple months back) and found my first Strange Objects, I wondered if this was what non-traitors saw while looking at syndicate gear.
Since then I've continued to feel like that might be a good idea for some tech like camera bugs- if my character isn't supposed to know what he's looking at, then the game shouldn't tell me. It could still give the proper name in the DA or when examined in another way that shows you the tech levels.
Since then I've continued to feel like that might be a good idea for some tech like camera bugs- if my character isn't supposed to know what he's looking at, then the game shouldn't tell me. It could still give the proper name in the DA or when examined in another way that shows you the tech levels.
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: Minor Suggestions
Well, the disguised syndicate gear is explicitly disguised as whatever items they have the sprite of, otherwise people would just learn the "alternative" names. Would be a neat feature for Bay or Polaris, but not so much for a server where non-antags are explicitly allowed to know everything about every object or creature they encounter.
-
- Joined: Fri Sep 25, 2015 12:18 am
- Byond Username: The unloved rock
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Minor Suggestions
With this PR ssreligion the chaplain can directly convert heathen ghost roles like ashwalker by hitting them with his book/null rod/making them drink holy water to clear their objectives to kill the station and ghost role antag status by giving them a new text objective to respect the chaplain's will since they are a man of god.
So the chaplain can go out into the dangerous wilds where they might be killed to conduct missionary duties to switch over some tribals with a different religion variable so that they chill down or come to the station. OOOOOR alternatively looking at it slave a bunch of tribals to go screw up even more stuff onboard as a co-ooperative antag team.
So the chaplain can go out into the dangerous wilds where they might be killed to conduct missionary duties to switch over some tribals with a different religion variable so that they chill down or come to the station. OOOOOR alternatively looking at it slave a bunch of tribals to go screw up even more stuff onboard as a co-ooperative antag team.
Spoiler:
- Kel-the-Oblivious
- Joined: Mon Nov 23, 2015 7:32 pm
- Byond Username: Kel the Oblivious
Re: Minor Suggestions
As a miner I fully approve of recruiting the chaplain to blitz the ashwalker base and cleanse the wretched creatures of their servitude to the Necropolis. I quite like it when Ashwalkers and Mining make an alliance and eventual work towards making the Lavaland green again.
Allow the chaplain to directly cleanse the Ashwalker tendril, purifying it of it's corruption and making it some nice and happy place.
Also, this would give a use for the Holy Inquisitor Water outside of it's actual use.
Allow the chaplain to directly cleanse the Ashwalker tendril, purifying it of it's corruption and making it some nice and happy place.
Also, this would give a use for the Holy Inquisitor Water outside of it's actual use.
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.
Super Aggro Crag wrote:Kel is a genuine Cool Oldfag
- D&B
- Joined: Mon Jun 13, 2016 2:23 am
- Byond Username: Repukan
- Location: *teleports behind you*
Re: Minor Suggestions
Fuck that. Meta shields are cancerDagdammit wrote:When I was new (so a couple months back) and found my first Strange Objects, I wondered if this was what non-traitors saw while looking at syndicate gear.
Since then I've continued to feel like that might be a good idea for some tech like camera bugs- if my character isn't supposed to know what he's looking at, then the game shouldn't tell me. It could still give the proper name in the DA or when examined in another way that shows you the tech levels.
Spoiler:
- Kel-the-Oblivious
- Joined: Mon Nov 23, 2015 7:32 pm
- Byond Username: Kel the Oblivious
Re: Minor Suggestions
I treat the wiki as the NT training manual. Cobbled together by past experience, full of out dated information, and occasionally updated based off what various crew of NT have encountered.
Anything you can learn in there, you can justify your character knowing. There used to be books in the library that linked directly to the wiki pages for various guides to the game.
Now, how much of that you apply in game is up to you. Just because I have read the latest speed research formula doesn't mean my random assistant is going to know it right off the bat. Might know "If I get these things from mining, and these things from cargo, and that thing from here... I can make most of the cool stuff." That's good enough.
I can know what an energy sword, a .357 revolver, a camera bug is, because hey, NT knows about these assholes, they use this kind of stuff, if the crew knows "This stuff equals BAD GUY" they will use that knowledge to rid of various nefarious beings
Anything you can learn in there, you can justify your character knowing. There used to be books in the library that linked directly to the wiki pages for various guides to the game.
Now, how much of that you apply in game is up to you. Just because I have read the latest speed research formula doesn't mean my random assistant is going to know it right off the bat. Might know "If I get these things from mining, and these things from cargo, and that thing from here... I can make most of the cool stuff." That's good enough.
I can know what an energy sword, a .357 revolver, a camera bug is, because hey, NT knows about these assholes, they use this kind of stuff, if the crew knows "This stuff equals BAD GUY" they will use that knowledge to rid of various nefarious beings
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.
Super Aggro Crag wrote:Kel is a genuine Cool Oldfag
- Dagdammit
- Joined: Fri Sep 09, 2016 12:42 am
- Byond Username: Dagdammit
Re: Minor Suggestions
Yeah, anything under "obvious weapons"... actually, hang on.
Okay, I checked wiki and the syndicate items I'd be inclined to apply this to are like, a grand total of 4 or 5. Doesn't seem worth it.
Okay, I checked wiki and the syndicate items I'd be inclined to apply this to are like, a grand total of 4 or 5. Doesn't seem worth it.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Minor Suggestions
You're full of shit, but just this once you're right.D&B wrote:Fuck that. Meta shields are cancerDagdammit wrote:When I was new (so a couple months back) and found my first Strange Objects, I wondered if this was what non-traitors saw while looking at syndicate gear.
Since then I've continued to feel like that might be a good idea for some tech like camera bugs- if my character isn't supposed to know what he's looking at, then the game shouldn't tell me. It could still give the proper name in the DA or when examined in another way that shows you the tech levels.
Who is online
Users browsing this forum: No registered users