Firing the bluespace artillery cannon at central command

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kevinz000
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Firing the bluespace artillery cannon at central command

Post by kevinz000 » #226671

Make it possible for the buildable BSA cannon to be fired at central command.
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XDTM
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Re: Firing the bluespace artillery cannon at central command

Post by XDTM » #226678

Tested and it's possible, as long as you can sneak a GPS in there somehow.
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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kevinz000
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Re: Firing the bluespace artillery cannon at central command

Post by kevinz000 » #227008

No, like emag it or something and you get a button. all active admins get boldtext saying that they just got fired on. Fun time :)
Jacough
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Re: Firing the bluespace artillery cannon at central command

Post by Jacough » #227062

I'd settle for one that can be fired at lavalands. Nuke filthy ash liggers' homes from orbit
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DemonFiren
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Re: Firing the bluespace artillery cannon at central command

Post by DemonFiren » #227064

Don't be so culturally insensitive.
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Screemonster
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Re: Firing the bluespace artillery cannon at central command

Post by Screemonster » #227065

Add a linked target-painter kinda deal that you can sync to it, with a scope and so forth

and yes, make it look like euclid's c-finder from new vegas
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XDTM
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Re: Firing the bluespace artillery cannon at central command

Post by XDTM » #227069

You can also fire it at lavaland already, megafauna even has internal GPSes that you can aim to. It probably does need another targeting method, though, since having to carry a gps there by hand defeats the purpose of a long-range weapon
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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