Making the peacekeeper cyborg not useless
- kevinz000
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Making the peacekeeper cyborg not useless
Peacekeeper cyborgs were a module meant to /break up/ fights by separating or otherwise physically IMPEDING a fight. They are not meant to be used to arrest or chase after people, but rather to prevent an assailant from chasing a human to harm them. But people are saying they're useless.
In any case, I'd love it if I could remove the ability for a PKborg to drag beepskies.
I can think of a few ways to make them useful.
1. Give them energy bolas again. This time they will not be rapid fire, self-remove after a second to a few seconds PROPERLY, take more energy to fire, and be more useful to break up a chase and less useful at chasing criminals. Somehow doing that is possible. Somehow.
2. Buff their existing tools to be good enough to break up fights. This is probably bad as it would be too powerful.
3. Give them a welding torch, so they can actually soak a bit of damage
4. Give them a "shield module". It won't completely block damage, just mitigate some. It will be more effective against projectile weapons as it already has tools to break up melee fights. Would have a high energy cost.
5. Five, but either projects something that lessens the damage of projectiles passing over, or projects a shield onto a human bean. Would have a high energy cost to maintain and protect.
6. Take away some of its single-target weapons and make them emag functions, and instead, give it more weaker but AOE weapons, like the harm alarm, so it can you know, actually break up a fight instead of being able to concentrate on one person to weaken and harass them.
7. Accept that it's a useless service borg 2.0 and give it more joke modules like the cookie dispenser.
In any case, I'd love it if I could remove the ability for a PKborg to drag beepskies.
I can think of a few ways to make them useful.
1. Give them energy bolas again. This time they will not be rapid fire, self-remove after a second to a few seconds PROPERLY, take more energy to fire, and be more useful to break up a chase and less useful at chasing criminals. Somehow doing that is possible. Somehow.
2. Buff their existing tools to be good enough to break up fights. This is probably bad as it would be too powerful.
3. Give them a welding torch, so they can actually soak a bit of damage
4. Give them a "shield module". It won't completely block damage, just mitigate some. It will be more effective against projectile weapons as it already has tools to break up melee fights. Would have a high energy cost.
5. Five, but either projects something that lessens the damage of projectiles passing over, or projects a shield onto a human bean. Would have a high energy cost to maintain and protect.
6. Take away some of its single-target weapons and make them emag functions, and instead, give it more weaker but AOE weapons, like the harm alarm, so it can you know, actually break up a fight instead of being able to concentrate on one person to weaken and harass them.
7. Accept that it's a useless service borg 2.0 and give it more joke modules like the cookie dispenser.
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Re: Making the peacekeeper cyborg not useless
leave it as is
wew wew human harm wew wew
wew wew human harm wew wew
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Re: Making the peacekeeper cyborg not useless
Give it a stunbaton, disabler and a ziptie module.
- calzilla1
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Re: Making the peacekeeper cyborg not useless
TheNightingale wrote:Give it a stunbaton, disabler and a ziptie module.
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Re: Making the peacekeeper cyborg not useless
Do that and then add a config option so we can disable them aswell.
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Re: Making the peacekeeper cyborg not useless
I, as well as I'm pretty sure many other people as well, were under the impression when they got merged that they were mostly a joke where their effectiveness at actually stopping harm basically stopped at running into people to push them apart and spamming *warn and cookies. Do we really want borgs getting back into actually breaking up conflict again?
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Re: Making the peacekeeper cyborg not useless
I mean some people certainly do, secborg removal was pretty controversial when it was happening. Anecdotally i feel like the game is a bit better off without them, although i would like to see tator AI winrates since they have been nixed
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Re: Making the peacekeeper cyborg not useless
EDIT:Shap wrote:I, as well as I'm pretty sure many other people as well, were under the impression when they got merged that they were mostly a joke where their effectiveness at actually stopping harm basically stopped at running into people to push them apart and spamming *warn and cookies. Do we really want borgs getting back into actually breaking up conflict again?
Sec borg removal was the result of the usual anti-silicon bridage whining for 12 pages. I say keep peacekeeper borgs the way they are, purely out of spite.
Here's where they were first proposed, just for the sake of discussion.
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Re: Making the peacekeeper cyborg not useless
Yes. People got mad because they got outplayed and were bad, bring back secborgs as offense and peacekeepers as defense.Shap wrote:Do we really want borgs getting back into actually breaking up conflict again?
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Re: Making the peacekeeper cyborg not useless
Peaceborg needs to be able to break up conflict in a passive fashion. Make it unable to be pushed and moved, like a mech. Give it ability to lock down and project a shield around itself with a push off the button. It would render the borg immobile, but could be used not only to block a corridor, but also protect a person on the ground from harm, by rolling on it and shielding up (maybe even inject epi if person is in crit). Then give it ability to extend shields again in the line to the sides, so it can block a larger hallway and divide the warring sides.
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Re: Making the peacekeeper cyborg not useless
calzilla1 wrote:TheNightingale wrote:Give it a stunbaton, disabler and a ziptie module.
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Re: Making the peacekeeper cyborg not useless
No.Armhulen wrote:calzilla1 wrote:TheNightingale wrote:Give it a stunbaton, disabler and a ziptie module.
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Re: Making the peacekeeper cyborg not useless
I blame myself for not doing this earlier but I definitely didn't implement it correctly. They aren't meant to be useless except for hunting valids, which they are not meant to do.Shap wrote:I, as well as I'm pretty sure many other people as well, were under the impression when they got merged that they were mostly a joke where their effectiveness at actually stopping harm basically stopped at running into people to push them apart and spamming *warn and cookies. Do we really want borgs getting back into actually breaking up conflict again?
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Re: Making the peacekeeper cyborg not useless
Give them a recharging pushing foam that pushes people apart and slips them if the keep wriggling like the worms they are.
Give them a built in projective interceptor that shoots down a certain number of shots with cooldown between intercepts to reduce killy killy.
If PKP's infectious abject weakness can't stand ranged bolas let them slap them onto people with a melee interaction.
Let them shoot a temporary balloon suit onto people without something in the suit slot that ablates some damage but will pop after a while or if it takes too much to prevent bubble boy tide.

A SAFE ENOUGH SPACE FOR PKP?
Give them a built in projective interceptor that shoots down a certain number of shots with cooldown between intercepts to reduce killy killy.
If PKP's infectious abject weakness can't stand ranged bolas let them slap them onto people with a melee interaction.
Let them shoot a temporary balloon suit onto people without something in the suit slot that ablates some damage but will pop after a while or if it takes too much to prevent bubble boy tide.

A SAFE ENOUGH SPACE FOR PKP?
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Re: Making the peacekeeper cyborg not useless
That bubble actually sounds pretty cool,give them a zero G effect for thirty seconds, but make hitting them bounch them away.
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Re: Making the peacekeeper cyborg not useless
kevinz000 wrote:Yes.Armhulen wrote:calzilla1 wrote:TheNightingale wrote:Give it a stunbaton, disabler and a ziptie module.
Life is too short for anything meaningful and too long for anything memeingful
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Re: Making the peacekeeper cyborg not useless
Petition to re-enable Secborg, Peacekeeper has its own function (they are a middle-finger to the Secborg players) in crowd control and protection. If Secborg were a police officer, then Peacekeeper would be an overweight but adorable mall cop. Making the module's current features effective is the way to make PK borgs better, but they are NOT Secborgs, and should not function like one.
PK borgs will probably still be taken even if Secborgs are brought back. This is only a pipe dream, though. The community cannot handle Secborgs anymore, and the people in power will never return them.
PK borgs will probably still be taken even if Secborgs are brought back. This is only a pipe dream, though. The community cannot handle Secborgs anymore, and the people in power will never return them.
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Re: Making the peacekeeper cyborg not useless
bring it up with the headmins and ban everyone who think ignoring asimov as secborg is acceptable because they brought it on us R I PGun Hog wrote:Petition to re-enable Secborg, Peacekeeper has its own function (they are a middle-finger to the Secborg players) in crowd control and protection. If Secborg were a police officer, then Peacekeeper would be an overweight but adorable mall cop. Making the module's current features effective is the way to make PK borgs better, but they are NOT Secborgs, and should not function like one.
PK borgs will probably still be taken even if Secborgs are brought back. This is only a pipe dream, though. The community cannot handle Secborgs anymore, and the people in power will never return them.
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Re: Making the peacekeeper cyborg not useless
Perfect and I just thought up a name for it:Reece wrote:That bubble actually sounds pretty cool,give them a zero G effect for thirty seconds, but make hitting them bounch them away.
H.U.G.S.
Harm
Upending
Gel
Sphere
If the peacekeeper borg misses when firing the gel it makes a green radium like sludge mark because it being a load of slime also explains how it is shot and enveloping people.
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Re: Making the peacekeeper cyborg not useless
When emaged the bubble gets made a bright yellow and applies polyacid
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Re: Making the peacekeeper cyborg not useless
peacekeeper still needs a chainsaw emag module tbh
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Re: Making the peacekeeper cyborg not useless
A chainsaw module would have been a lot more fitting if we'd gone with the original sprite set someone made for it where it looked more like some kind of stuffed animal with a goofy smile rather than an actual borg. Looking back at that previous thread I still think it'd be hilarious if it could get an emag module that drugged you and made you drool and giggle.PKPenguin321 wrote:peacekeeper still needs a chainsaw emag module tbh
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Re: Making the peacekeeper cyborg not useless
I suggested an egg rolling hacked module when it was originally proposed. Smoothed design turned deadly, be crushed under dem eggy curves as the peacekeeper tumbles across the station.
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Re: Making the peacekeeper cyborg not useless
> Conversion round
> Or even traitor round
> Captain uploads Valadin/Validcop or even simple valid freeform
> Army of unstoppable secborgs hunts down every shadowling, thrall, cultist, gangster and brutally murders them on the spot
> It happened almost every goddamn round
Sure, let's go back to those times. It was so fucking fun!
> Or even traitor round
> Captain uploads Valadin/Validcop or even simple valid freeform
> Army of unstoppable secborgs hunts down every shadowling, thrall, cultist, gangster and brutally murders them on the spot
> It happened almost every goddamn round
Sure, let's go back to those times. It was so fucking fun!
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Re: Making the peacekeeper cyborg not useless
get good and pkborgs are not secborgsInsaneHyena wrote:> Conversion round
> Or even traitor round
> Captain uploads Valadin/Validcop or even simple valid freeform
> Army of unstoppable secborgs hunts down every shadowling, thrall, cultist, gangster and brutally murders them on the spot
> It happened almost every goddamn round
Sure, let's go back to those times. It was so fucking fun!
no, i'm not buffing them with the intention of a combat module.
i'm buffing them so they're not fucking completely useless and a joke.
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Re: Making the peacekeeper cyborg not useless
Hyperbolic tripe, I remember heaps of group antag rounds where playing AI melted into a chaotic mess because people were wholesale slaughtering each other in the streets while you were asimov. They were generally the worst to play as silicons.InsaneHyena wrote:> Conversion round
> Or even traitor round
> Captain uploads Valadin/Validcop or even simple valid freeform
> Army of unstoppable secborgs hunts down every shadowling, thrall, cultist, gangster and brutally murders them on the spot
> It happened almost every goddamn round
Sure, let's go back to those times. It was so fucking fun!
As we get further from that fine normal time the exaggeration mounts among pond scum like you, cowering in your swaddling.
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Re: Making the peacekeeper cyborg not useless
quite sure the entire point of the meme egg borg was to be a joke to appeal to the crying sec borg players tbhkevinz000 wrote:get good and pkborgs are not secborgsInsaneHyena wrote:> Conversion round
> Or even traitor round
> Captain uploads Valadin/Validcop or even simple valid freeform
> Army of unstoppable secborgs hunts down every shadowling, thrall, cultist, gangster and brutally murders them on the spot
> It happened almost every goddamn round
Sure, let's go back to those times. It was so fucking fun!
no, i'm not buffing them with the intention of a combat module.
i'm buffing them so they're not fucking completely useless and a joke.
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Re: Making the peacekeeper cyborg not useless
pkborg module that shits out emagged beepskies
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Re: Making the peacekeeper cyborg not useless
aight here's my idea
peace berg gets the ability to project a "jail grid" in a 3x3 around it
anyone in it can't move out of the tile, and can't interact out of the tile. just imagine each tile being trapped in with 4 one-sided windows.
the borg can then choose to open some of the cells to let some people out, or let people navigate between cells by opening only some sides.
also give borg an epinephrine injector to stabilize people

like this
peace berg gets the ability to project a "jail grid" in a 3x3 around it
anyone in it can't move out of the tile, and can't interact out of the tile. just imagine each tile being trapped in with 4 one-sided windows.
the borg can then choose to open some of the cells to let some people out, or let people navigate between cells by opening only some sides.
also give borg an epinephrine injector to stabilize people

like this
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Re: Making the peacekeeper cyborg not useless
Imagine locking down a corridor between the ops and the captain with that
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Re: Making the peacekeeper cyborg not useless
oi that was my idea. copyright.
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Re: Making the peacekeeper cyborg not useless
We could always just re-enable Secborgs.
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Re: Making the peacekeeper cyborg not useless
Except joke was too robust for the sentient salt entities who had sec borg removed so they NERFED A JOKE MODULE.Aloraydrel wrote: quite sure the entire point of the meme egg borg was to be a joke to appeal to the crying sec borg players tbh
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Re: Making the peacekeeper cyborg not useless
Flashbang land mines.
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Re: Making the peacekeeper cyborg not useless
We basically have these, the portable flasher doohickeys that sec hasReece wrote:Flashbang land mines.
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tell the best admin how good he is
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Re: Making the peacekeeper cyborg not useless
Hmm. A module that immobilises the PK borg but stuns people that get nearby.PKPenguin321 wrote:We basically have these, the portable flasher doohickeys that sec hasReece wrote:Flashbang land mines.
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Re: Making the peacekeeper cyborg not useless
There are also bwoink mines, they would probably be easy to code into flash mines.PKPenguin321 wrote:We basically have these, the portable flasher doohickeys that sec hasReece wrote:Flashbang land mines.
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Re: Making the peacekeeper cyborg not useless
I always thought the Peacekeeper Cyborg was simply a Trojan Horse for eventually reimplementing the Security Borg in all aspects but name.
Most people, I think, approved of the Peacekeeper due to how useless it was at Peacekeeping, and that it was more of a joke.
Most people, I think, approved of the Peacekeeper due to how useless it was at Peacekeeping, and that it was more of a joke.
- kevinz000
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Re: Making the peacekeeper cyborg not useless
I STRIVE TO BE A "STEELPOINT" BUT NOT A STEELPOINT.Steelpoint wrote:I always thought the Peacekeeper Cyborg was simply a Trojan Horse for eventually reimplementing the Security Borg in all aspects but name.
Most people, I think, approved of the Peacekeeper due to how useless it was at Peacekeeping, and that it was more of a joke.
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Commissions way too much art...
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Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
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Re: Making the peacekeeper cyborg not useless
You've failedkevinz000 wrote:I STRIVE TO BE A "STEELPOINT" BUT NOT A STEELPOINT.Steelpoint wrote:I always thought the Peacekeeper Cyborg was simply a Trojan Horse for eventually reimplementing the Security Borg in all aspects but name.
Most people, I think, approved of the Peacekeeper due to how useless it was at Peacekeeping, and that it was more of a joke.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: Making the peacekeeper cyborg not useless
have you tried going security instead of borg?
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Re: Making the peacekeeper cyborg not useless
You mean he's missing the steel-point?PKPenguin321 wrote:You've failedkevinz000 wrote:I STRIVE TO BE A "STEELPOINT" BUT NOT A STEELPOINT.Steelpoint wrote:I always thought the Peacekeeper Cyborg was simply a Trojan Horse for eventually reimplementing the Security Borg in all aspects but name.
Most people, I think, approved of the Peacekeeper due to how useless it was at Peacekeeping, and that it was more of a joke.
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Re: Making the peacekeeper cyborg not useless
usually you save the shitposting for the morningDemonFiren wrote:You mean he's missing the steel-point?PKPenguin321 wrote:You've failedkevinz000 wrote:I STRIVE TO BE A "STEELPOINT" BUT NOT A STEELPOINT.Steelpoint wrote:I always thought the Peacekeeper Cyborg was simply a Trojan Horse for eventually reimplementing the Security Borg in all aspects but name.
Most people, I think, approved of the Peacekeeper due to how useless it was at Peacekeeping, and that it was more of a joke.
but i see you're off the hooks
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Re: Making the peacekeeper cyborg not useless
Ugh I couldn't work on my peacekeeper Borg PR for like a week now. Will be done I assure you
Local catgirl scratching post - Shezza


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
-
- Joined: Thu Oct 30, 2014 2:24 pm
- Byond Username: Cik
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: Making the peacekeeper cyborg not useless
I'm SRS I'll do it
Local catgirl scratching post - Shezza


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- Supermichael777
- Joined: Sun Feb 01, 2015 3:42 am
- Byond Username: Supermichael777
- Location: Silver II hell
Re: Making the peacekeeper cyborg not useless
give them a stun baton on long cooldown, longer then the stun
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: Making the peacekeeper cyborg not useless
Oranges says noSupermichael777 wrote:give them a stun baton on long cooldown, longer then the stun
Local catgirl scratching post - Shezza


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Making the peacekeeper cyborg not useless
M A I N T A I N E R A G E N D A
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
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