Everyone that has sprited for ss13 knows that the jumpsuit sprites look like this:

Which makes sense, when we had a static image for humans/races underneath it. Now however, /tg/code has an opportunity to patch these holes, while ALSO fixing a bug with frankenlimbs: https://github.com/tgstation/tgstation/issues/20603
My solution (and many others') is to chop up legs and arms into feet and hands. Mind you, this will not effect dismemberment or combat, as arms will simply have two parts to them, instead of having hand and arm dismemberment. Nobody wants another 2 fucking zones to pixel-hunt click on for the zone sel. What I'm proposing is that all 'hand' layers render ABOVE the clothing layer, except for specific suits (mostly all space suits) which have built-in gloves and shoes which will have a flag dedicated to rendering the hands/feet underneath them when building the icon. Additionally, the naked human/species sprite will be built and cached 4 times, for each different direction, determined by a dir layer list. Example of this is the left leg is on 'top' of the sprite when facing west, but 'behind' the sprite when facing east. This will also solve frankenlimbs because we can sprite full legs and don't have to 'cut out' any bit of the leg for it to look better.
This way, we can finally start patching the jumpsuit holes, have dismemberment that looks good when arms come off (no more holes in clothing east/west) and have better looking human sprites. I'm not proposing anyone patch jumpsuit holes just yet, but I'm sure the task will be done by someone down the line. It's also an excellent excuse to fix up old/ugly clothes if necessary, but everyone knows how anal I get about that 2d spessman fashion so I won't say any more.
But paprika, who will do the annoying task of chopping up arms and legs into hands and feet?

Done! Now get out there /tg/ coders, because even if I could I have no clue how to code this shit.