Less to no attack messages in chat, replaced by visuals.
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Less to no attack messages in chat, replaced by visuals.
Local catgirl scratching post - Shezza


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Less to no attack messages in chat, replaced by visuals.
I can't tell you how many antags I've dunked because I knew who they were thanks to chat logs, this is a terrible idea
Spoiler:
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Less to no attack messages in chat, replaced by visuals.
WAIT IT'S NOT A PREFERENCE OPTION?
THE FUCKING IMBECILE CODERS STRAIGHT UP JUST FUCKED ME. GOOD LUCK OBSERVANT HOS TRYING TO DUNK CRIMS, YOU CAN'T IDENTIFY WHO'S BEATING THE CAPTAIN BECAUSE WHEN YOU APPROACHED THEY RAN BEFORE YOU COULD EXAMINE
GOOD FUCKING JOB YOU DEGENERATE IDIOTS, FIRST CLOTHES GETTING DELETED NOW THIS
THE FUCKING IMBECILE CODERS STRAIGHT UP JUST FUCKED ME. GOOD LUCK OBSERVANT HOS TRYING TO DUNK CRIMS, YOU CAN'T IDENTIFY WHO'S BEATING THE CAPTAIN BECAUSE WHEN YOU APPROACHED THEY RAN BEFORE YOU COULD EXAMINE
GOOD FUCKING JOB YOU DEGENERATE IDIOTS, FIRST CLOTHES GETTING DELETED NOW THIS
Spoiler:
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Less to no attack messages in chat, replaced by visuals.
Shadowdimento is scrubbing the floor and talking to himself
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Less to no attack messages in chat, replaced by visuals.
Would it be possible to split combat log and chat log? This would solve the spam problem.
- Shaps-cloud
- Code Maintainer
- Joined: Thu Aug 14, 2014 4:25 am
- Byond Username: Shaps
Re: Less to no attack messages in chat, replaced by visuals.
Being able to see the messages within 3 tiles is more than enough for me to be happy with the change
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Less to no attack messages in chat, replaced by visuals.
ThIs is going to make joining an existing conflict retardedly difficult. It will be a mess for players to deal with, and it really doesn't make any fucking sense
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Less to no attack messages in chat, replaced by visuals.
I think its a good idea yet fucking stupid at the same time.
We're still miles ahead of other codebases with attack animations, so this starts to make more sense the more detailed they get.
Round a corner for a split second and know immediately that Grey McShirtface is getting clubbed in the left arm with a turned off stunbaton by Toolbox Smashstein out of the corner of your eye? Kinda dumb, but having no attack logs makes a lot of situations difficult. Though the within 3 tiles things helps that.
We're still miles ahead of other codebases with attack animations, so this starts to make more sense the more detailed they get.
Round a corner for a split second and know immediately that Grey McShirtface is getting clubbed in the left arm with a turned off stunbaton by Toolbox Smashstein out of the corner of your eye? Kinda dumb, but having no attack logs makes a lot of situations difficult. Though the within 3 tiles things helps that.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: Less to no attack messages in chat, replaced by visuals.
As security I like to stay out of melee range.
3 tiles is dangerously close from a conflict.
3 tiles is dangerously close from a conflict.
Local catgirl scratching post - Shezza


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
-
- Github User
- Joined: Mon Nov 09, 2015 2:27 pm
- Byond Username: Slignerd
- Github Username: Slignerd
Re: Less to no attack messages in chat, replaced by visuals.
I'm fine with the idea, but the range far too short to be acceptable - it should be increased to 5.
It would appear that I'm a high RP weeb who hates roleplay and anime.
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Less to no attack messages in chat, replaced by visuals.
Why was this even needed? Does anyone here so seriously dislike IMPORTANT GAMEPLAY FEEDBACK that they'd cripple themselves just to lessen it?
And why the fuck isn't this a preference option if people actually want it so that the people who don't don't get FUCKED?
And why the fuck isn't this a preference option if people actually want it so that the people who don't don't get FUCKED?
Spoiler:
- Aloraydrel
- Joined: Thu Mar 19, 2015 4:14 pm
- Byond Username: Aloraydrel
- Github Username: Aloraydrel
Re: Less to no attack messages in chat, replaced by visuals.
Git good and use your eyes
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Less to no attack messages in chat, replaced by visuals.
Yeah despite how our codebase will receive it this really inflicts it on all downstreams too
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
-
- Github User
- Joined: Mon Nov 09, 2015 2:27 pm
- Byond Username: Slignerd
- Github Username: Slignerd
Re: Less to no attack messages in chat, replaced by visuals.
Many downstreams skip out on many mechanics, though?
It would appear that I'm a high RP weeb who hates roleplay and anime.
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Less to no attack messages in chat, replaced by visuals.
many of our downstreams are hopelessly behind because they simply can't keep up with the pace of the changes in effect they've forked.
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Less to no attack messages in chat, replaced by visuals.
Thanks for the advice sensei, now fuck offAloraydrel wrote:Git good and use your eyes
Spoiler:
- TrustyGun
- Joined: Wed Jan 21, 2015 12:17 am
- Byond Username: TrustyGun
Re: Less to no attack messages in chat, replaced by visuals.
Yeah, if it was 5 or even 7 tiles, it would be much betterSligneris wrote:I'm fine with the idea, but the range far too short to be acceptable - it should be increased to 5.
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Less to no attack messages in chat, replaced by visuals.
This is why paranoia died. Everyone wants perfect information at all times.ShadowDimentio wrote:I can't tell you how many antags I've dunked because I knew who they were thanks to chat logs, this is a terrible idea
- TechnoAlchemist
- Joined: Fri Nov 21, 2014 2:39 am
- Byond Username: TechnoAlchemist
Re: Less to no attack messages in chat, replaced by visuals.
It would be interesting if we could implement a system where the range you get text feedback for depends on which direction you're facing. EG events happening in front of you have a range of 7 while behind you is 3 or 2 with a mid range for peripheral events
- Remie Richards
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- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
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Re: Less to no attack messages in chat, replaced by visuals.
it can't be 7, that'd be identical to how it is now.TrustyGun wrote:Yeah, if it was 5 or even 7 tiles, it would be much betterSligneris wrote:I'm fine with the idea, but the range far too short to be acceptable - it should be increased to 5.
15x15 view:
7 turfs east, 7 turfs west + centre turf, 15x15
私は完璧
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Less to no attack messages in chat, replaced by visuals.
Oh one hand I agree, on the other it's a little too fucking late for this to be relevant. Paranoia died when parasting was gutted in favor of immortality and armblades.Kor wrote:This is why paranoia died. Everyone wants perfect information at all times.ShadowDimentio wrote:I can't tell you how many antags I've dunked because I knew who they were thanks to chat logs, this is a terrible idea
Spoiler:
- MMMiracles
- Code Maintainer
- Joined: Fri Aug 29, 2014 2:27 am
- Byond Username: MMMiracles
- Github Username: MMMiracles
Re: Less to no attack messages in chat, replaced by visuals.
you see, its funny because you actually think that shit-show of a mechanic was actually adding to paranoia, when all it did was make players anti-social freaks (if they weren't already lets be honest here).ShadowDimentio wrote:Oh one hand I agree, on the other it's a little too fucking late for this to be relevant. Paranoia died when parasting was gutted in favor of immortality and armblades.Kor wrote:This is why paranoia died. Everyone wants perfect information at all times.ShadowDimentio wrote:I can't tell you how many antags I've dunked because I knew who they were thanks to chat logs, this is a terrible idea
Spoiler:
- Aloraydrel
- Joined: Thu Mar 19, 2015 4:14 pm
- Byond Username: Aloraydrel
- Github Username: Aloraydrel
Re: Less to no attack messages in chat, replaced by visuals.
Exactly but we need to valid the antags faster so remove it :^)Kor wrote:This is why paranoia died. Everyone wants perfect information at all times.
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Less to no attack messages in chat, replaced by visuals.
I played with it and people refused to let anyone get within a square of them, and that's about as close to paranoia as we get here.MMMiracles wrote:you see, its funny because you actually think that shit-show of a mechanic was actually adding to paranoia, when all it did was make players anti-social freaks (if they weren't already lets be honest here).
Spoiler:
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: Less to no attack messages in chat, replaced by visuals.
Well GREAT I just got killed in revs as HOS last round because I didn't get a single message when someone pulled a syringe gun and used it on me untill I was already dead.
Local catgirl scratching post - Shezza


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR


Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Less to no attack messages in chat, replaced by visuals.
wow you must really suck to miss the syringe message
- MMMiracles
- Code Maintainer
- Joined: Fri Aug 29, 2014 2:27 am
- Byond Username: MMMiracles
- Github Username: MMMiracles
Re: Less to no attack messages in chat, replaced by visuals.
it was less of 'paranoia' and more of "i have to play like this because i will get killed and my corpse hidden/gibbed if i don't majority of rounds", considering traitors also had parapens.ShadowDimentio wrote:I played with it and people refused to let anyone get within a square of them, and that's about as close to paranoia as we get here.MMMiracles wrote:you see, its funny because you actually think that shit-show of a mechanic was actually adding to paranoia, when all it did was make players anti-social freaks (if they weren't already lets be honest here).
Spoiler:
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Less to no attack messages in chat, replaced by visuals.
There's always a price to be paid.
Spoiler:
- aranamor
- Joined: Thu Mar 05, 2015 2:55 pm
- Byond Username: Aranamor
Re: Less to no attack messages in chat, replaced by visuals.
Golly gee, the game about ambiguous situations and sneaky murder doesn't instantly spoonfeed you the info on who's the bad guy? What a shame, how will I ever effortlessly hunt down criminal scum and enforce the law at the end of a baton now?
No but really, I'm pretty in favor of this. Murder's hard enough to get away with without stunwhoring. This at least makes it easier, and I'm prepared to deal with the consequences of it as sec or med as long as someone's smart enough to play it off to their advantage. Or, you know, I could just stuncuff both parties and figure out what happened.
No but really, I'm pretty in favor of this. Murder's hard enough to get away with without stunwhoring. This at least makes it easier, and I'm prepared to deal with the consequences of it as sec or med as long as someone's smart enough to play it off to their advantage. Or, you know, I could just stuncuff both parties and figure out what happened.
Uguu Champion 2k10-2k16
Spoiler:
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Less to no attack messages in chat, replaced by visuals.
I'd be in favour of a 4-tile radius but meh


kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Less to no attack messages in chat, replaced by visuals.
https://github.com/tgstation/tgstation/pull/21077Not-Dorsidarf wrote:I'd be in favour of a 4-tile radius but meh
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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