VR Thread
- Timbrewolf
- Rarely plays
- Joined: Tue Jun 17, 2014 1:55 am
- Byond Username: An0n3
VR Thread
I've heard good things from people so I made the jump and ordered an HTC Vive.
What games are good for these things?
The NEW games I'm interested in the most right now are Tilt Brush, SoundStage, and Onward.
The games I already have with VR features I want to play are Elite Dangerous, Dirt Rally, and House of the Dying Sun.
The game I'm looking forward to playing the least is Subnautica holy fuck god jesus no
What games are good for these things?
The NEW games I'm interested in the most right now are Tilt Brush, SoundStage, and Onward.
The games I already have with VR features I want to play are Elite Dangerous, Dirt Rally, and House of the Dying Sun.
The game I'm looking forward to playing the least is Subnautica holy fuck god jesus no
Shed Wolf Numero Uno
NSFW:
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: VR Thread
>Old games with VR features
I personally don't bother. If I'm gonna go through the trouble of setting up the headset then I'm going to play a roomscale game.
Head tracking by itself feels gimmicky and lacklustre after you've done roomscale.
Subnautica doesn't work with Vive. I've heard it's possible with ReVive, but it's a crapshoot whether it will be broken update by update.
>VR games
Onward is what I have the most time in personally. Great fun.
Tilt Brush is amazing if you have any inclination to do art whatsoever, it's by far the most played game in my library.
Budget Cuts Demo (Free) is by far one of the best experiences out there right now. One of the games that really gave me "presence" when I was leaning up against a corner, peaking my head out to scout for robots.
The Lab is a good minigame collection (also free), shame Valve hasn't done more stuff.
Vanishing Realms is good, classic dungeon crawling, though I find melee combat in general a bit less immersive in VR (no weight to anything)
Raw Data is something a lot of people love, but it's poorly optimized and I don't really find the movement style engaging. It's also the priciest of the bunch, but it's worth checking out just to be a cyborg ninja.
theBlu is short and sweet, it's perfect for showing off VR to people who aren't gamers.
Space Pirate Trainer is another demo staple/fun little arcade thing.
In all honesty though the headset is much more impressive than the games for the most part.
Remember to fuck around in the steamvr config file and enable supersampling if your card can handle it, really improves the visuals as well.
I personally don't bother. If I'm gonna go through the trouble of setting up the headset then I'm going to play a roomscale game.
Head tracking by itself feels gimmicky and lacklustre after you've done roomscale.
Subnautica doesn't work with Vive. I've heard it's possible with ReVive, but it's a crapshoot whether it will be broken update by update.
>VR games
Onward is what I have the most time in personally. Great fun.
Tilt Brush is amazing if you have any inclination to do art whatsoever, it's by far the most played game in my library.
Budget Cuts Demo (Free) is by far one of the best experiences out there right now. One of the games that really gave me "presence" when I was leaning up against a corner, peaking my head out to scout for robots.
The Lab is a good minigame collection (also free), shame Valve hasn't done more stuff.
Vanishing Realms is good, classic dungeon crawling, though I find melee combat in general a bit less immersive in VR (no weight to anything)
Raw Data is something a lot of people love, but it's poorly optimized and I don't really find the movement style engaging. It's also the priciest of the bunch, but it's worth checking out just to be a cyborg ninja.
theBlu is short and sweet, it's perfect for showing off VR to people who aren't gamers.
Space Pirate Trainer is another demo staple/fun little arcade thing.
In all honesty though the headset is much more impressive than the games for the most part.
Remember to fuck around in the steamvr config file and enable supersampling if your card can handle it, really improves the visuals as well.
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: VR Thread
And of course you have to launch SS13 at least once in VR desktop, just to say you did.
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: VR Thread
Finally, these
https://www.amazon.com/gp/product/B00HN ... UTF8&psc=1
And these
https://www.amazon.com/gp/product/B012F ... UTF8&psc=1
Are a perfect and relatively cheap way to mount the lighthouses if you don't want to drill them into the wall.
https://www.amazon.com/gp/product/B00HN ... UTF8&psc=1
And these
https://www.amazon.com/gp/product/B012F ... UTF8&psc=1
Are a perfect and relatively cheap way to mount the lighthouses if you don't want to drill them into the wall.
- Timbrewolf
- Rarely plays
- Joined: Tue Jun 17, 2014 1:55 am
- Byond Username: An0n3
Re: VR Thread
I've been using headtracking tech in games for years, it'll be nice to be able to do that naturally 1:1 with 3D. It may not be as impressive if you're making the jump to roomscale tech all at the same time but for me I'm intested in that inbetween as much as I am the roomscale stuff.
Shed Wolf Numero Uno
NSFW:
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: VR Thread
Different tastes I guess. My DK2 became a paperweight pretty quickly even without room tracking to compare to and I'd kinda lost interest in VR entirely until I demo'd the vive (though that was also due to lack of decent content, not to mention nausea).
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: VR Thread
Being able to crouch or walk in real life and have it happen in the game is just crazy.
- Timbrewolf
- Rarely plays
- Joined: Tue Jun 17, 2014 1:55 am
- Byond Username: An0n3
Re: VR Thread
Yeah I can see that. As a sim lover being able to look around inside a cockpit in 3D without having to calibrate a tracking device is a huge sell in and of itself. If I could wear a pair of gloves so that I can push buttons and flip levers in the gamespace while also using my HOTAS I'd be in heaven.
Shed Wolf Numero Uno
NSFW:
- Shaps-cloud
- Code Maintainer
- Joined: Thu Aug 14, 2014 4:25 am
- Byond Username: Shaps
Re: VR Thread
I heavily enjoy dicking around with Hot Dogs Horseshoes and Hand Grenades, it's just so comfy. Raw Data is also a very good game (probably the most thorough game I've played so far, though Onward is also good)
Leaning is also amazingKor wrote:Being able to crouch or walk in real life and have it happen in the game is just crazy.
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: VR Thread
Definitely more impressive if you're supposed to be seated anyway yeah. Pilot "games" (demos) were my favourite on the DK2. Probably be more fun with a flightstick or even an xbox controller rather than a mouse/keyboard as well.
Maybe judging seated VR by a two year old devkit is a bit harsh, couldn't hurt to try again some day.
Maybe judging seated VR by a two year old devkit is a bit harsh, couldn't hurt to try again some day.
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: VR Thread
Also I know it's a sin to link to reddit but
https://www.reddit.com/r/Vive/
Is a pretty good place for VR news and discussion.
The vive community is pretty small and friendly right now, have not had a negative multiplayer experience yet.
https://www.reddit.com/r/Vive/
Is a pretty good place for VR news and discussion.
The vive community is pretty small and friendly right now, have not had a negative multiplayer experience yet.
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: VR Thread
Reddit is alright for niche hobbies.
- ThanatosRa
- Rarely plays
- Joined: Fri Apr 18, 2014 4:07 pm
- Byond Username: ThanatosRa
- Location: Las Vegas, Nevada, USA
Re: VR Thread
What I keep hearing is that right now VR is mostly gimmick games. THough some of those gimmick games are Really good. I'm going to hold off, mainly because I can't afford this shit.
my forum gimmick is that no one knows who i am
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: VR Thread
You should see if there are any Microsoft stores running demos near you, it's worth the time go try at least.ThanatosRa wrote:What I keep hearing is that right now VR is mostly gimmick games. THough some of those gimmick games are Really good. I'm going to hold off, mainly because I can't afford this shit.
- ThanatosRa
- Rarely plays
- Joined: Fri Apr 18, 2014 4:07 pm
- Byond Username: ThanatosRa
- Location: Las Vegas, Nevada, USA
Re: VR Thread
I suppose. There's likely plenty in Vegas, I just haven't had the time nor desire right now.
my forum gimmick is that no one knows who i am
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: VR Thread
I don't have any VR myself, but I toyed quite a lot with both Vive and Occulus.
It's true that Vive has most gimmicks and short "experiences" (and generally most SHIT). I think it's largely because devs are still figuring out good ways to translate traditional gameplay and movement into room-scale. The default method right now is simply pointing and teleporting around, which is not very immersive and doesn't work well in multiplayer environment. On the other hand some gimmicks that Vive has are REALLY GOOD. And you can easily get your non-gaming parents to enjoy the Tilt Brush.
Occulus on the other hand has more "core" experiences (real games), and high quality products. But VR implementation in many of them seems to be kinda forced, especially in the games that really do not benefit from VR at all like 3rd person platformers and stuff.
I think both are till toys. And I wouldn't see myself sitting for hours in VR like I do at the desktop.
It's true that Vive has most gimmicks and short "experiences" (and generally most SHIT). I think it's largely because devs are still figuring out good ways to translate traditional gameplay and movement into room-scale. The default method right now is simply pointing and teleporting around, which is not very immersive and doesn't work well in multiplayer environment. On the other hand some gimmicks that Vive has are REALLY GOOD. And you can easily get your non-gaming parents to enjoy the Tilt Brush.
Occulus on the other hand has more "core" experiences (real games), and high quality products. But VR implementation in many of them seems to be kinda forced, especially in the games that really do not benefit from VR at all like 3rd person platformers and stuff.
I think both are till toys. And I wouldn't see myself sitting for hours in VR like I do at the desktop.
- Timbrewolf
- Rarely plays
- Joined: Tue Jun 17, 2014 1:55 am
- Byond Username: An0n3
Re: VR Thread
Honestly the killer-app for me was this:
[youtube]q0nibydjajQ[/youtube]
I hate using DAW's for anything, I'm a hands-on hardware guy.
This is a psuedo DAW for the hands-on guy. In roomscale 3D vr.
Consider that a standard license for Ableton 9 is like $500 already. Just for the software. If you want one of their purpose built controllers like a PUSH or something you're looking at $749.99 bundled with the software.
[youtube]q0nibydjajQ[/youtube]
I hate using DAW's for anything, I'm a hands-on hardware guy.
This is a psuedo DAW for the hands-on guy. In roomscale 3D vr.
Consider that a standard license for Ableton 9 is like $500 already. Just for the software. If you want one of their purpose built controllers like a PUSH or something you're looking at $749.99 bundled with the software.
Shed Wolf Numero Uno
NSFW:
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: VR Thread
Do you have any particular favorite brands for speakers/sound cards? Figure I should make my games sound nicer if I'm pouring money into the VR thing anyway, and I may as well get decent audio for my TV as long as I'm learning how to actually listen to things.
Not looking for professional grade stuff, just something a little nicer than my three year old gaming headset.
Not looking for professional grade stuff, just something a little nicer than my three year old gaming headset.
- Timbrewolf
- Rarely plays
- Joined: Tue Jun 17, 2014 1:55 am
- Byond Username: An0n3
Re: VR Thread
I could sperg out really hard and go on a big rant about audio quality and tube amp driven analog filters vs. studio monitors and flat response but that's a whole fucking exercise.
I hear people really like those Astro's for professional gaymens. When it comes to listening to music I think Grado and Sennhauser make the best cans for simply enjoying it. On the more affordable end Yamaha always have really great bang for their buck IMO.
I bought one VR game so far, Hotdogs Horshoes etc. Sandbox stuff but still really amazing as just a demonstration of what VR is. I turned my Vive on for the first time today and was just totally awe-struck as I stared up at the ceiling of the test lab VR environment. It really feels like there is space around you. The visual stream is so complete and looks so good that it pulls your brain right into believing you're there.
While playing H3 I had a situation where I had moved so much I was towards the edge of my play-space and to get back to the middle I had to walk through a bench.
Something about that felt physically revolted. Like moving through objects, clipping through shit in VR, just feels really fucking wrong.
I hear people really like those Astro's for professional gaymens. When it comes to listening to music I think Grado and Sennhauser make the best cans for simply enjoying it. On the more affordable end Yamaha always have really great bang for their buck IMO.
I bought one VR game so far, Hotdogs Horshoes etc. Sandbox stuff but still really amazing as just a demonstration of what VR is. I turned my Vive on for the first time today and was just totally awe-struck as I stared up at the ceiling of the test lab VR environment. It really feels like there is space around you. The visual stream is so complete and looks so good that it pulls your brain right into believing you're there.
While playing H3 I had a situation where I had moved so much I was towards the edge of my play-space and to get back to the middle I had to walk through a bench.
Something about that felt physically revolted. Like moving through objects, clipping through shit in VR, just feels really fucking wrong.
Shed Wolf Numero Uno
NSFW:
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: VR Thread
I love when my brain gets tricked. I dropped a box lid on the floor in Job Simulator, forgot about it, and tried to kick it out of the way later when I was turning around.
- Timbrewolf
- Rarely plays
- Joined: Tue Jun 17, 2014 1:55 am
- Byond Username: An0n3
Re: VR Thread
Yeah I had a bunch of empty mags and mags I just created to throw around that I constantly wanted to kick around with my feet but couldn't.
I also kept smashing my hand into the floor bending down to pick random shit up that I dropped.
There's a really weird feeling of knowing your body is there, but being unable to see it and being unable to use it to interact with anything directly that is also really fucking weird.
When you take off the headset after using it for a bit the real world's colors are also kinda strange for a minute.
I also kept smashing my hand into the floor bending down to pick random shit up that I dropped.
There's a really weird feeling of knowing your body is there, but being unable to see it and being unable to use it to interact with anything directly that is also really fucking weird.
When you take off the headset after using it for a bit the real world's colors are also kinda strange for a minute.
Shed Wolf Numero Uno
NSFW:
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: VR Thread
Try theBlu now. The sense of scale is another big wow moment for VR, and a blue whale shows that off pretty well.
That, or shrink yourself down in an appropriate tilt brush painting (I'm biased, but I think this is a good one to do while syncing it to Doom 2016 music https://file.house/39wI.tilt). That or make your own of course.
That, or shrink yourself down in an appropriate tilt brush painting (I'm biased, but I think this is a good one to do while syncing it to Doom 2016 music https://file.house/39wI.tilt). That or make your own of course.
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
- Timbrewolf
- Rarely plays
- Joined: Tue Jun 17, 2014 1:55 am
- Byond Username: An0n3
Re: VR Thread
Kor wrote:Try theBlu now. The sense of scale is another big wow moment for VR, and a blue whale-
NOPE.
Shed Wolf Numero Uno
NSFW:
- Timbrewolf
- Rarely plays
- Joined: Tue Jun 17, 2014 1:55 am
- Byond Username: An0n3
Re: VR Thread
Oh goddddddddddddddddddddddddddd
[youtube]Fzxoc0VzQ4g[/youtube]
[youtube]Fzxoc0VzQ4g[/youtube]
Shed Wolf Numero Uno
NSFW:
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: VR Thread
I generally find seeing the players face obnoxious in gameplay videos, but you really need a simultaneous camera on yourself to even begin to capture the effect of a VR game.
- Timbrewolf
- Rarely plays
- Joined: Tue Jun 17, 2014 1:55 am
- Byond Username: An0n3
Re: VR Thread
There's an indescribable quality to it I don't think any smart cut or PIP will replicate.
I had assumed it would be a cool thing but I wasn't prepared for how believable it is. Things are the size they should be. You aren't staring out a small car windshield on a screen at a small race track with small people on it. You're sitting in a full-sized driver's seat whizzing through a world where everything is the size it should be. And that's huge in and of itself. It's like playing on the largest screen possible. It's everywhere you look.
I had assumed it would be a cool thing but I wasn't prepared for how believable it is. Things are the size they should be. You aren't staring out a small car windshield on a screen at a small race track with small people on it. You're sitting in a full-sized driver's seat whizzing through a world where everything is the size it should be. And that's huge in and of itself. It's like playing on the largest screen possible. It's everywhere you look.
Shed Wolf Numero Uno
NSFW:
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: VR Thread
I'm sure it's driving their marketing people nuts. It certainly bothers me that I can't find the right words to describe it to friends and family. It's really just something you have to experience.There's an indescribable quality to it I don't think any smart cut or PIP will replicate.
I had assumed it would be a cool thing but I wasn't prepared for how believable it is.
- Timbrewolf
- Rarely plays
- Joined: Tue Jun 17, 2014 1:55 am
- Byond Username: An0n3
Re: VR Thread
Yeah, they have a challenge laid out for themselves because a lot of tech has come before this claiming it would do what this actually achieves, but failed miserably or was only a pipe dream.
I gotta say that there aren't a whole lot of really crazy gaming experiences that capitalize on this just yet. There's a LOT of just sandbox type shit and "stand in a circle shooting at stuff" type shit.
The industry surrounding it is still capitalizing on the "hey it's actually virtual reality and it works!" experience and that's fine but I'm waiting for the first real AAA-built-purposely-for-VR type experience.
But like, I just stood in a virtual shooting range for two hours straight just firing a pistol downrange and practicing snapping mags in from a shoulder rig.
I stopped only because my computer eventually said FUCK THIS trying to render the MASSIVE pile of empty magazines and casings everywhere. Like, I was standing in spent munitions up to my shins.
...and I could totally go right back into doing that for the rest of the night. And be happy. So here I am at the bottom of the barrel for what this experience can provide and I feel like I could do this forever.
I gotta say that there aren't a whole lot of really crazy gaming experiences that capitalize on this just yet. There's a LOT of just sandbox type shit and "stand in a circle shooting at stuff" type shit.
The industry surrounding it is still capitalizing on the "hey it's actually virtual reality and it works!" experience and that's fine but I'm waiting for the first real AAA-built-purposely-for-VR type experience.
But like, I just stood in a virtual shooting range for two hours straight just firing a pistol downrange and practicing snapping mags in from a shoulder rig.
I stopped only because my computer eventually said FUCK THIS trying to render the MASSIVE pile of empty magazines and casings everywhere. Like, I was standing in spent munitions up to my shins.
...and I could totally go right back into doing that for the rest of the night. And be happy. So here I am at the bottom of the barrel for what this experience can provide and I feel like I could do this forever.
Shed Wolf Numero Uno
NSFW:
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: VR Thread
So House of the Dying Sun is actually pretty cool. Unlike the DK2, the resolution is high enough that I can actually see shit and craning you neck for a glimpse of the enemy fighter while doing a tight turn is fun times. Surprisingly no nausea from doing that either.
Yeah, or they've tried Gear VR/google cardboard and think that is all there is to VR. Don't get me wrong, those things are entertaining, but it's hard to explain your excitement if that's their current impression of it.but failed miserably or was only a pipe dream.
- J_Madison
- Rarely plays
- Joined: Thu Aug 06, 2015 5:39 pm
- Byond Username: Akesson
- Timbrewolf
- Rarely plays
- Joined: Tue Jun 17, 2014 1:55 am
- Byond Username: An0n3
Re: VR Thread
Noice Jmad.
I haven't experienced any motion sickness yet but I'm left-eye dominant and it's a bit of a hassle because I don't normally shoot that way, but the way vision works out in vive I kinda have to.
I actually end up shooting better left-handed in this thing because of it, when I'm only using one hand.
With two hands I'm still better with my dominant hand. Kinda funny though.
I haven't experienced any motion sickness yet but I'm left-eye dominant and it's a bit of a hassle because I don't normally shoot that way, but the way vision works out in vive I kinda have to.
I actually end up shooting better left-handed in this thing because of it, when I'm only using one hand.
With two hands I'm still better with my dominant hand. Kinda funny though.
Shed Wolf Numero Uno
NSFW:
- paprika
- Rarely plays
- Joined: Fri Apr 18, 2014 10:20 pm
- Byond Username: Paprka
- Location: in down bad
Re: VR Thread
Waiting for 500 or less before trying this, but I'll definitely dish 500
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- J_Madison
- Rarely plays
- Joined: Thu Aug 06, 2015 5:39 pm
- Byond Username: Akesson
Re: VR Thread
I'm still feeling the crash of taking a caffiene pill from Tuesday, and my eyes were twitching/pulsing when I was testing it out. Sleep deprivation I can withstand, Caffiene-crash sleep deprivation is too strong for me.
I've ordered a bluetooth remote as a push to talk system, I don't like having an open mic.
I've ordered a bluetooth remote as a push to talk system, I don't like having an open mic.
- Timbrewolf
- Rarely plays
- Joined: Tue Jun 17, 2014 1:55 am
- Byond Username: An0n3
Re: VR Thread
My biggest problem in using it is that my headphones are always falling off from me craning my neck around to look all over the place.
The earbuds it comes with aren't bad but they don't fit well and just fall out all the time.
My Logitech headset has much better sound and a microphone setup but the extra weight tends to teeter around and fall off especially during games like House of the Dying Sun where you are looking up and all around a lot.
So far I have:
Stepped on my cat (she then bit the shit out of my foot)
Smacked my ceiling fixture
Punched the wall, floor, and a desk a few times (I have learned not to punch the floor anymore)
JMad definitely do the eye measurement thing. Check how many MM apart your eyes are and then adjust the knob on the lower right side of the headset's eye piece. Also you may need to pull the rubber gaskets off the side and extend the front array a bit if you are having trouble focusing. They click out a step then you can dial them forwards or backwards to push the actual display housing further away from your face.
The earbuds it comes with aren't bad but they don't fit well and just fall out all the time.
My Logitech headset has much better sound and a microphone setup but the extra weight tends to teeter around and fall off especially during games like House of the Dying Sun where you are looking up and all around a lot.
So far I have:
Stepped on my cat (she then bit the shit out of my foot)
Smacked my ceiling fixture
Punched the wall, floor, and a desk a few times (I have learned not to punch the floor anymore)
JMad definitely do the eye measurement thing. Check how many MM apart your eyes are and then adjust the knob on the lower right side of the headset's eye piece. Also you may need to pull the rubber gaskets off the side and extend the front array a bit if you are having trouble focusing. They click out a step then you can dial them forwards or backwards to push the actual display housing further away from your face.
Shed Wolf Numero Uno
NSFW:
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: VR Thread
If you've managed all that in a game where you're standing around a chill gun range, I'm a bit worried for you when you try a game with real combat.
- J_Madison
- Rarely plays
- Joined: Thu Aug 06, 2015 5:39 pm
- Byond Username: Akesson
Re: VR Thread
Which headsets/sound setup do you have and use for the vive?
I'm doing fine with my Corsair 2100 wireless setup. I have my old Logitech G35 which might not hold as tight (held together by 3D printed parts, heavily damaged) but could work.
I'm doing fine with my Corsair 2100 wireless setup. I have my old Logitech G35 which might not hold as tight (held together by 3D printed parts, heavily damaged) but could work.
- Timbrewolf
- Rarely plays
- Joined: Tue Jun 17, 2014 1:55 am
- Byond Username: An0n3
Re: VR Thread
I use a Logitech G930.
Great sound, had it for years now. Still holding together. I bought a spare battery for it since the one in it is kinda fucked after all these years. Would recommend. If you do get one: unplug it whenever it is fully charged and just let it kill the battery in it, then plug it back in etc. etc. It has a problem with the battery where if it overcharges it starts to make this weird static noice and then it trips a circuit that just kills the whole battery at once.
Not awful but it just always seems to happen at the worst moments (when I've been marathon gaming and forgot to unplug the damn headset to let it run off battery for a bit).
Great sound, had it for years now. Still holding together. I bought a spare battery for it since the one in it is kinda fucked after all these years. Would recommend. If you do get one: unplug it whenever it is fully charged and just let it kill the battery in it, then plug it back in etc. etc. It has a problem with the battery where if it overcharges it starts to make this weird static noice and then it trips a circuit that just kills the whole battery at once.
Not awful but it just always seems to happen at the worst moments (when I've been marathon gaming and forgot to unplug the damn headset to let it run off battery for a bit).
Shed Wolf Numero Uno
NSFW:
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: VR Thread
Plantronic Gamecon 780. Super comfy and never had a problem with them slipping off. Popped the little lid off the top and plugged it into the HMD's usb slot (make sure to thread the wire through the loops that the 3 in 1 cable uses so you don't get tangled in it).
The shitty aux extension cable that came with the vive died within days, but having that front panel open doesn't seem to negatively impact use at all.
The shitty aux extension cable that came with the vive died within days, but having that front panel open doesn't seem to negatively impact use at all.
- J_Madison
- Rarely plays
- Joined: Thu Aug 06, 2015 5:39 pm
- Byond Username: Akesson
Re: VR Thread
Oh man the 780. I still have that somewhere. That headset is built like a tank and held strong.
Friend of mines G930 hada similar fate to the G35. The G35 and G930 have pretty similar parts and weight/grip issues afaik.
Friend of mines G930 hada similar fate to the G35. The G35 and G930 have pretty similar parts and weight/grip issues afaik.
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: VR Thread
I had a concrete floor in my last place and I must have dropped it 3-5 times.That headset is built like a tank and held strong.
One of the ear cups flew off once and I just shoved it back on without any tools/glue, shit is still working three years later.
- Timbrewolf
- Rarely plays
- Joined: Tue Jun 17, 2014 1:55 am
- Byond Username: An0n3
Re: VR Thread
For whatever reason Newegg gave me a free pair of Turtle Beach Z11's when I bought my Vive. They haven't arrived yet (shipped separately from the same distribution center for whatever reason, don't really care) but I can't imagine they're very good.
Might get some use out of them simply so that if they shake off my head and smash on the floor I'm not out anything of value. Don't think they do 7.1 at the price of free.
Game-wise is there anything with decent co-op yet? The only things I can think of are Raw Data and Onward.
Might get some use out of them simply so that if they shake off my head and smash on the floor I'm not out anything of value. Don't think they do 7.1 at the price of free.
Game-wise is there anything with decent co-op yet? The only things I can think of are Raw Data and Onward.
Shed Wolf Numero Uno
NSFW:
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: VR Thread
You pretty much just listed them. Other multiplayer games (hover junkers, battle dome) more or less died when Onward came out (not that I ever played them anyway).
Some people swear by QuiVR but I don't really like bow games, so I have not tried it yet.
Some people swear by QuiVR but I don't really like bow games, so I have not tried it yet.
- Timbrewolf
- Rarely plays
- Joined: Tue Jun 17, 2014 1:55 am
- Byond Username: An0n3
Re: VR Thread
Raw Data is legit fucking spooky when you turn around and there's a giant fucking robot in your face ready to punch you or stab you.
Holy shit. Was not expecting to be so fucking startled by that.
Holy shit. Was not expecting to be so fucking startled by that.
Shed Wolf Numero Uno
NSFW:
-
- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: VR Thread
Just wait till level two. I could not handle that shit outside of co-op.
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: VR Thread
onward is fucking legendary to watch at the very least
https://clips.twitch.tv/lirik/ImportantGoatDansGame
https://clips.twitch.tv/lirik/ImportantGoatDansGame
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: VR Thread
oh and also https://clips.twitch.tv/lirik/VastEmuBionicBunion and subsequently https://clips.twitch.tv/lirik/StupidMallardMikeHogu
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Timbrewolf
- Rarely plays
- Joined: Tue Jun 17, 2014 1:55 am
- Byond Username: An0n3
Re: VR Thread
Invisible ninja robot is the surprise nightmare fodder of 2016.
Fuck
Fuck
Shed Wolf Numero Uno
NSFW:
- J_Madison
- Rarely plays
- Joined: Thu Aug 06, 2015 5:39 pm
- Byond Username: Akesson
Re: VR Thread
here's my issue with vr aside from the death grips it has on my head;
incredibly fast metabolism + VR buring calories = hungry when playing video games.
incredibly fast metabolism + VR buring calories = hungry when playing video games.
- Timbrewolf
- Rarely plays
- Joined: Tue Jun 17, 2014 1:55 am
- Byond Username: An0n3
Re: VR Thread
I was just about to comment to the effect that this is way more of a workout than i was prepared for
Playing Raw Data as sword girl and I'm sweating like fucking crazy
Playing Raw Data as sword girl and I'm sweating like fucking crazy
Shed Wolf Numero Uno
NSFW:
Who is online
Users browsing this forum: Bing [Bot]