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Then give guns to the assistants.Gunsmithing; And how it works
- ClumsyAlcoholic
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- sirnat
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Re: Gunsmithing; And how it works
Please add this, it would add a job sort of like the miner. You can sit in your area/officer all round and not have to deal with shittlers unless begging for a gun, then just taze them. The job would give those who are in it something to do all shift
1. Make guns, deliver upgraded weaponry to security
2. Be a secondary source for weaponry during nuke ops/wizards/anytime when captain and whatnot demands everyone arm up.
The workers if caught just handing out fire arms would need a punishment of a perma job ban. You wouldn't want someone like that every round handing out guns to his meta-buddies.. Or to worse, clowns.
1. Make guns, deliver upgraded weaponry to security
2. Be a secondary source for weaponry during nuke ops/wizards/anytime when captain and whatnot demands everyone arm up.
The workers if caught just handing out fire arms would need a punishment of a perma job ban. You wouldn't want someone like that every round handing out guns to his meta-buddies.. Or to worse, clowns.
- John_Oxford
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Re: Gunsmithing; And how it works
Instead of a job ban, Maybe doing so is perma-brigable,
OOOORRRR
We could have a white-list for the job.
OOOORRRR
We could have a white-list for the job.
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- John_Oxford
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Re: Gunsmithing; And how it works
Maybe we make this into a event instead:
CENTRAL COMMAND UPDATE:
CC Manufacturing Services
We have sent a shuttle containing gunsmithing materials, you are to put the machines together, and construct weapons.
Or something along the lines of that
CENTRAL COMMAND UPDATE:
CC Manufacturing Services
We have sent a shuttle containing gunsmithing materials, you are to put the machines together, and construct weapons.
Or something along the lines of that
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- Scones
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Re: Gunsmithing; And how it works
don't mean to be a downer but you should probably start coding something instead of just spitballing ad infinitum before people just stop caring
plplplplp WOOOOooo hahahhaha
- sirnat
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Re: Gunsmithing; And how it works
If I knew how to code, I'd do it.. Is it even hard to learn the code for SS13?
- John_Oxford
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Re: Gunsmithing; And how it works
@Scones
No idea how to code
I can learn, but i was waiting for a coder (See: Metacide) to have a open window to begin work on this.
If i do learn, doing so, and making all the code itself, would take a extrodonary ammount of time.
No idea how to code
I can learn, but i was waiting for a coder (See: Metacide) to have a open window to begin work on this.
If i do learn, doing so, and making all the code itself, would take a extrodonary ammount of time.
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- Ezel
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Re: Gunsmithing; And how it works
John_Oxford wrote:I want to state, Security is already armed (See: Armory) What we could do (Credits to the guy on the other post) Is make the armory start completely empty (Minus Armors, Or we could add Armorsmithing) Requiring security to build guns in order to have any resistance against heavily armed antagonists (See: Nuke Ops)
There goes yiour firing pins
The future is horrible!
- Digdugxx
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Re: Gunsmithing; And how it works
I know I'm a bit late to the party but it would be logical for an electrical department to be given paperwork regarding what coloured wires do what for every machine / electronic object on the station rather than them having to figure it out on their own through trial and error.
They could also be in charge of bomb defusal with a terminal-controlled robot that removes the risk of someone killing themselves and maybe also has the advantage of being able to scan the bomb and see which wire does what which will make it a better option to use if there's time.
They could also be in charge of bomb defusal with a terminal-controlled robot that removes the risk of someone killing themselves and maybe also has the advantage of being able to scan the bomb and see which wire does what which will make it a better option to use if there's time.
- Anonmare
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Re: Gunsmithing; And how it works
Could make it a cargo job but with a very limited pool of parts they can use solely from cargo, so they're restricted to being able to make slightly better shotguns, laser guns etc. by themselves.
You should also make spare circuit boards only be acquirable from cargo's supply computer to prevent R&D just manufacturing their own and becoming the omni-department. The idea is to make sure they could only build basic weapons in cargo without outside help so if cargo wants to roll around with C-20s they'll have to pay the piper and get advanced parts from R&D after they've researched everything ever- meaning they'd have to cooperate together in a two-way relationship.
Guns built should obviously lack a firing pin (which could be got around with a certain laser tag crate. *hint**hint*) and all things considered it wouldn't be all that OP as cargo could just order pre-built guns with pins installed anyway. They'd just have to invest slightly more time and resources into making their tacticool shite.
You should also make spare circuit boards only be acquirable from cargo's supply computer to prevent R&D just manufacturing their own and becoming the omni-department. The idea is to make sure they could only build basic weapons in cargo without outside help so if cargo wants to roll around with C-20s they'll have to pay the piper and get advanced parts from R&D after they've researched everything ever- meaning they'd have to cooperate together in a two-way relationship.
Guns built should obviously lack a firing pin (which could be got around with a certain laser tag crate. *hint**hint*) and all things considered it wouldn't be all that OP as cargo could just order pre-built guns with pins installed anyway. They'd just have to invest slightly more time and resources into making their tacticool shite.
- PKPenguin321
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Re: Gunsmithing; And how it works
what i never got about gunsmithing was why we need it in the first place. customized guns are cool but it's more out of place on the station than toxins.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Ezel
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Re: Gunsmithing; And how it works
Nanotrasen hires terrorists and murderers for crewPKPenguin321 wrote:what i never got about gunsmithing was why we need it in the first place. customized guns are cool but it's more out of place on the station than toxins.
Cant be more out of place
The future is horrible!
- iamgoofball
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Re: Gunsmithing; And how it works
Letting players pick their poison is great. Everyone plays differently, and being able to tweak your tools to the playstyle you want is very enjoyable.PKPenguin321 wrote:what i never got about gunsmithing was why we need it in the first place. customized guns are cool but it's more out of place on the station than toxins.
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Re: Gunsmithing; And how it works
Why not give a job about making guns to the one department dedicated to having guns and permitted to do so?
Incentive to join sec, the gun making equipment can still be stolen, people who break into the armoury aren't suddenly demigods compared to non shit wardens who don't keep all the guns in their backpack, it replaces roundstart armoury guns, gives warden something to do while watching the brig. Cargo can maybe order gun making kit at a higher price and it being ID locked off to slow them down in their pirate campaign.
If RND parts are useful at all sec might interrupt the inevitable OP shady shit going on in that department getting their bits fix.
Incentive to join sec, the gun making equipment can still be stolen, people who break into the armoury aren't suddenly demigods compared to non shit wardens who don't keep all the guns in their backpack, it replaces roundstart armoury guns, gives warden something to do while watching the brig. Cargo can maybe order gun making kit at a higher price and it being ID locked off to slow them down in their pirate campaign.
If RND parts are useful at all sec might interrupt the inevitable OP shady shit going on in that department getting their bits fix.
- Armhulen
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Re: Gunsmithing; And how it works
FTFYIncomptinence wrote:Why not give a job about making guns to the one department dedicated to having guns and permitted to do so?
Incentive to join sec, the gun making equipment can still be stolen, people who break into the armoury aren't suddenly demigods compared to shit wardens who keep all the guns in their backpack, it replaces roundstart armoury guns, gives warden something to do while watching the brig. Cargo can maybe order gun making kit at a higher price and it being ID locked off to slow them down in their pirate campaign.
If RND parts are useful at all sec might interrupt the inevitable OP shady shit going on in that department getting their bits fix.
I like it.
- paprika
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Re: Gunsmithing; And how it works
This is dumb
Space station doesn't need gunsmithing
It's a nice concept but not for this game
Space station doesn't need gunsmithing
It's a nice concept but not for this game
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- PKPenguin321
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Re: Gunsmithing; And how it works
this pretty much. it's just such a bizarre feature. maybe if we were a more 100% mainly combat oriented server like colonial marines or whateverpaprika wrote:This is dumb
Space station doesn't need gunsmithing
It's a nice concept but not for this game
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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Re: Gunsmithing; And how it works
It puts a delay on conflict shifting the focus away from it though?
I would honestly like to see something like this replace the armoury and the boop just fresh out of the protolathe RND guns. Also would make the firing pin mechanic less of an odd duck nudge nudge wink wink.
I would honestly like to see something like this replace the armoury and the boop just fresh out of the protolathe RND guns. Also would make the firing pin mechanic less of an odd duck nudge nudge wink wink.
- paprika
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Re: Gunsmithing; And how it works
no thx, nanotrasen is canon energy weapons based primarily so this would ruin that plus it's not a very imaginative or useful feature
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- TechnoAlchemist
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Re: Gunsmithing; And how it works
Someone ressed this year old thread it's already been decided this isn't a thing
- iamgoofball
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Re: Gunsmithing; And how it works
i'll code this one of these days
- ClumsyAlcoholic
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Re: Gunsmithing; And how it works
archangel did this and it turned out okay, only got shotguns up though
MOSIN BOY HERE
- John_Oxford
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Re: Gunsmithing; And how it works
n--n-n-n-nnneEECRROROOOOOOOOOOOOOOiamgoofball wrote:i'll code this one of these days
I'll love you forever.
11 days late to the part, but why not have a mini necro inside of a necro? Because fuck the police
Still know fuck all about coding, got better at spriting (shits shaded now)
I'll take the fucking autistic ammount of time to sprite all the combinations if your willing to code it iam
i've waited so long ivan.
so long.
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- Ezel
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- kevinz000
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Re: Gunsmithing; And how it works
goddamnit goofball.
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Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
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- Wyzack
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Re: Gunsmithing; And how it works
HAbbening status: Habbening
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- calzilla1
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Re: Gunsmithing; And how it works
Habbening status: gun code badWyzack wrote:HAbbening status: Habbening

Spoiler:
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
- John_Oxford
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Re: Gunsmithing; And how it works
ayy
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- John_Oxford
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Re: Gunsmithing; And how it works
the dream dies with me, and i never die.Gun Hog wrote:Goof gave up. The dream is dead, John.
tg will be a long forgotten footnote in the history of the internet and all its subcommunities, lost to time, lost to a hope of better, more entertaining prospects.
and i will still lurk these fourms
and still shill gunsmithing.
(hell i might even decide to learn how to code it one day)
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- calzilla1
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Re: Gunsmithing; And how it works
I say confine goofy goober to the shed until he completes a project (and not half assidly)
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
- Gamarr
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Re: Gunsmithing; And how it works
Guncrafting would be nice, but no nice things for here. At best we'd get some kind of new default base e-gun model that was modified with R&D parts.
Send John with him so they can keep each other company.calzilla1 wrote:I say confine goofy goober to the shed until he completes a project (and not half assidly)
- PlaugeWalker
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Re: Gunsmithing; And how it works
I'll toss my hand into this I know few coding buddies from back in the day that owe me a couple favors. John, I'll see what I can do.
- John_Oxford
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Re: Gunsmithing; And how it works
PlaugeWalker wrote:I'll toss my hand into this I know few coding buddies from back in the day that owe me a couple favors. John, I'll see what I can do.
and just like that. we have a new possibility for guncoding
and you fuckers thought i was insane
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- TechnoAlchemist
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Re: Gunsmithing; And how it works
Of all the posts I've seen on this forum that one you just coded is the least believable
- Danowar
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Re: Gunsmithing; And how it works
You know, why not just tone this down in scope, and give a little gun workbench to the detective? He's the only member of sec who consistently has ballistics, and he already has little touches of gun tinkering. You have to refill your clips at cargo's lathe, and you can use a screwdriver to mod your revolver into something capable of firing .357 (albeit at the expense of it potentially breaking down). Why not expand upon those elements, and let the detective have the tools needed to trick out his gun and ammo? Let him refill his own casings, measure out gunpowder to his liking. Maybe he could ask science if they can research a stronger gun frame for bigger bullets. Melding the old stun revolver into this would be neat, too, I think.
- CPTANT
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Re: Gunsmithing; And how it works
I don't get what the point of this is if the guns are functionally identical anyway.
Ordering a gun or ordering parts and putting the parts together seems to be very little gain to me for how much effort this will take to implement.
Ordering a gun or ordering parts and putting the parts together seems to be very little gain to me for how much effort this will take to implement.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- kevinz000
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Re: Gunsmithing; And how it works
Necro. After two months.
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Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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- Armhulen
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- John_Oxford
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Re: Gunsmithing; And how it works
CPTANT wrote:I don't get what the point of this is if the guns are functionally identical anyway.
Ordering a gun or ordering parts and putting the parts together seems to be very little gain to me for how much effort this will take to implement.
stronger guns
different guns
more guns
also freedom, if that's not the selling point then you aren't allowed to use it when it gets merged
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- D&B
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Re: Gunsmithing; And how it works
I support this because it brings my dream of playing with a piece of shit rifle stuck in lava land with fortunate son playing in the background as I wait for ash walkers to try to enter the mining station while we order a bsa strike from RnD closer
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- iamgoofball
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Re: Gunsmithing; And how it works
Code: Select all
/obj/machinery/r_n_d/protolathe/gunlathe
name = "Gunlathe"
desc = "A picture on the side depicts a gavel smacking against a wooden board. Below, it reads in a childish scrawl: 'the crime ends here!!!'"
icon_state = "protolathe"
flags = OPENCONTAINER
categories = list("Guncrafting Parts")
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