Bottom post of the previous page:
Yeah. In We Happy Few it's a shithole all along and people take drugs to make it look betterKinda like Russia.
Bottom post of the previous page:
Yeah. In We Happy Few it's a shithole all along and people take drugs to make it look betterI take it he hasn't actually seen what the internet does to father-daughter relationships thenSuper Aggro Crag wrote:who he retcons into your daughter so no one can ship her with the player character so she remains pure.
To be fair that floating city state has weapon technology far superior to anything any other country had available in 1912. I mean this is the city state that built an extremely fast and nearly indestructible giant robot bird that can easily rip through thick steel plate like wet tissue. Plus when you get to see them invading they've got thousands and thousands of giant flying warships. There's also the fact that their infantry have access to assault rifles, portable rocket launchers, power armor, heavily armored and juice that gives them special powers not to mention big ass mutants and heavily armored robots wielding hand held miniguns while the rest of the world is using shit like bolt action rifles, mounted machine guns, and maybe very early SMG models.(because 20th century countries couldn't take on a 20th century fantasy city state that is heavily reliant on not falling out of the sky)
MimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
That wouldn't work because the central plot of the game is your character has been taking joy for ages and now is suddenly stopping. Lethal withdrawal would mean downers couldn't exist.Jacough wrote:They could have ditched the whole hunger and thirst thing and just focused around the drug.
For example, once you take the drug enough you're addicted and start going through withdrawals if you don't take it, which start off minor but can become lethal if you go too long without them (like your character goes into delirium tremens). The more you take, the more your tolerance grows. The more your tolerance grows, the more you need to take to maintain. Use too much though, and you OD. Could have it so the popo are more likely to notice you if you're going through withdrawals too since you're definitely not going to be a happy camper.
Makes the focus of survival more about knowing when and where to take the drug to avoid detection while at the same time preventing addiction and if you become addicted turns the game into a tense race against the clock before your addiction takes you spiraling down the drain instead of 420 craft food water fast survival game #9432
Users browsing this forum: No registered users