Bawhoppennn wrote:I mean I never played lifeweb I'm only going off what I heard
Lifeweb was popular because it wasn't ss13.
It had minimal admin interaction, antagonist ambiguity, anti-munchkin mindset, fresh content, unique mechanics, ability to respawn, list goes on.
To compare an open source low RP ss13, against closed source, high RP lifeweb isn't fair.
The playerbase mindset is completely different, mechanically you couldn't powergame effectively, the game was made for you interact, explore, die, have fun. Essentially it's a completely different game.
Lifeweb was fun because you were made to feel pain. Lifeweb was fun because everyone could have antagonist urges. Lifeweb made suiciding >because I'm not Cerberus

(((( unfun.
Lifeweb was build around making players think outside the box instead of doing the same shit expecting a different experience. The content was made to cull undesirable players.
Alex Crimson wrote:What id like to see is people realising how selfish it is to constantly antag roll and suicide. However only in non-Assistant jobs. If they want to continue their tator lottery as an Assistant, i do not see the harm. My problem is when they are doing it in jobs roles that other people actually want to play. I do not see how stopping this would be unreasonable or "force" you to play the game.
That's only if they suicide. And the rate of which suicides occur means 10% of the server pop doesn't play.
When they don't suicide, I've seen players actively fuck with the round to shorten it or actively ruin other antagonists experience because "if I don't get fun, nobody does". It's a problem that can only be solved by solving the player problem.