Tele-Gulag
- Bolien
- Joined: Sun Oct 05, 2014 7:38 pm
- Byond Username: Bolien
- Location: Sillycone Valley
Tele-Gulag
Pretty bitching new feature, thanks Izimann for adding this.
Actually making security bearable to play tbh.
Anyway, I think the gulag needs to be revamped a bit since there will be an influx of usage.
Specifically we need more miner gear, or for the machine to dispense it upon arrival.
One round today the captain and I sent five people to the gulag, mostly low point crimes (around 200).
There is only four sets of gear so this causes fights or people to just suicide instead of participating.
Actually making security bearable to play tbh.
Anyway, I think the gulag needs to be revamped a bit since there will be an influx of usage.
Specifically we need more miner gear, or for the machine to dispense it upon arrival.
One round today the captain and I sent five people to the gulag, mostly low point crimes (around 200).
There is only four sets of gear so this causes fights or people to just suicide instead of participating.
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- Joined: Fri Apr 18, 2014 2:24 pm
- Byond Username: Jacough
Re: Tele-Gulag
> Tele-gulag thinning the grey-shit horde through natural selection
I don't see the problem
I don't see the problem
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Tele-Gulag
Another splendid addition to security thanks to yours truly. And coders of course.
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
- Bolien
- Joined: Sun Oct 05, 2014 7:38 pm
- Byond Username: Bolien
- Location: Sillycone Valley
Re: Tele-Gulag
That's right, forgot it was your vision originally Lubermancer.
A thanks to you as well sir.
A thanks to you as well sir.
- Atlanta-Ned
- In-Game Game Master
- Joined: Fri Apr 18, 2014 2:11 pm
- Byond Username: Atlanta-ned
Re: Tele-Gulag
Tele-gulag is great. Thank you so much.
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- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: Tele-Gulag
What we really need are two additional boxes of prisoner IDs in HoS's and warden's locker. What I often see right now are prisoners stealing boxes upon returning to ensure nobody gets gulagged after them.
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Tele-Gulag
Meta doesn't have such problem because prisoner console is in the brig proper, and gulag shuttle exit is just a short hallway outside.
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: Tele-Gulag
> Be HoS
> Declare that we're only using gulag as punishment
> Gulag 10 people, run out of ID cards
> Some of them try to murder me upon their return, they are going straight back into gulag
> Eventually use cameras to check on them
> Clockwork floors, clockworld walls, clockwork airlocks, traps and runes everywhere
> Cultist miners dug into gulag and found ten angry people, who want to kill security.
> Try to take gulag by storm, get fucked by runes and die.
> They get back to the station and summon Ratvar.
10/10 feature.
> Declare that we're only using gulag as punishment
> Gulag 10 people, run out of ID cards
> Some of them try to murder me upon their return, they are going straight back into gulag
> Eventually use cameras to check on them
> Clockwork floors, clockworld walls, clockwork airlocks, traps and runes everywhere
> Cultist miners dug into gulag and found ten angry people, who want to kill security.
> Try to take gulag by storm, get fucked by runes and die.
> They get back to the station and summon Ratvar.
10/10 feature.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: Tele-Gulag
Yeah, funny thing is, if we just ignored them and let them do their own thing, we would have probably won.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Tele-Gulag
My face when everyone was bitching how tele-gulag would ruin security and turn sec into Hitler incarnate.
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: Tele-Gulag
They were right, you know, but it's not a bad thing. Cracking down on greytiders is a good thing.
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- Joined: Fri May 30, 2014 11:55 am
- Byond Username: Tornadium
Re: Tele-Gulag
This is great, especially for dealing with round start shitlers breaking the brig windows in the first 30 seconds.
- Pilgrim
- Joined: Sun Apr 17, 2016 6:57 am
- Byond Username: Suspilgrim
Re: Tele-Gulag
The gulag does seem pretty hard to storm if the prisoners get organized, so I have a solution: take a humanized monkey from genetics, attach a backpack with a toxins bomb, and send him to the gulag. Activate it either by timer or signaller. Alternatively do this with a live greytider you were going to gulag anyway. Straightjacket and muzzle them to prevent your plan from going awry.
First: do no harm.
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- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
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- Joined: Fri Apr 18, 2014 2:24 pm
- Byond Username: Jacough
Re: Tele-Gulag
Sacrificing shitlers for the greater good of the station one max cap bomb at a time... I love it.Pilgrim wrote:The gulag does seem pretty hard to storm if the prisoners get organized, so I have a solution: take a humanized monkey from genetics, attach a backpack with a toxins bomb, and send him to the gulag. Activate it either by timer or signaller. Alternatively do this with a live greytider you were going to gulag anyway. Straightjacket and muzzle them to prevent your plan from going awry.
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- Joined: Sat Oct 24, 2015 11:52 am
- Byond Username: Killerx09
Re: Tele-Gulag
That sounds awesome, and makes the addition of the telegulag even more awesome.
- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
- Byond Username: Improvedname
- Location: A place where locations are mini-signatures
Re: Tele-Gulag
Shoulda just killed me when i stabbed you with a bone dagger since killing goliaths is the most easiest thing i can even do it with my fistsInsaneHyena wrote:> Be HoS
> Declare that we're only using gulag as punishment
> Gulag 10 people, run out of ID cards
> Some of them try to murder me upon their return, they are going straight back into gulag
> Eventually use cameras to check on them
> Clockwork floors, clockworld walls, clockwork airlocks, traps and runes everywhere
> Cultist miners dug into gulag and found ten angry people, who want to kill security.
> Try to take gulag by storm, get fucked by runes and die.
> They get back to the station and summon Ratvar.
10/10 feature.
The future is horrible!
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- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: Tele-Gulag
Can Sec retrieve gear from the Equipment Reclaimer Station? I just saw a HoS accidentally(Clown was involved) get sent to the Gulag, and they could not retrieve their gear without getting their points. Sec or command IDs should be able to take stuff from the Terminal.
Also Sec will need more IDs and probably an expanded Gulag with more gear. This Gulag thing is quite popular for disposing of station trash.
Also Sec will need more IDs and probably an expanded Gulag with more gear. This Gulag thing is quite popular for disposing of station trash.
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- Joined: Sun Oct 26, 2014 5:13 am
- Byond Username: Lzimann
- Github Username: lzimann
Re: Tele-Gulag
Sec should be able to retreive the gear, I'll test it later to see if it is working like it should and make a fixAlex Crimson wrote:Can Sec retrieve gear from the Equipment Reclaimer Station? I just saw a HoS accidentally(Clown was involved) get sent to the Gulag, and they could not retrieve their gear without getting their points. Sec or command IDs should be able to take stuff from the Terminal.
Also Sec will need more IDs and probably an expanded Gulag with more gear. This Gulag thing is quite popular for disposing of station trash.
- Pilgrim
- Joined: Sun Apr 17, 2016 6:57 am
- Byond Username: Suspilgrim
Re: Tele-Gulag
What happens to the cuffs a prisoner has on when he's teleported to the station?
First: do no harm.
- Gamarr
- Joined: Fri Apr 18, 2014 8:10 pm
- Byond Username: Gamarr
Re: Tele-Gulag
This is somewhat a problem, with the shuttle/gulag itself having non-existant/bad security features with almost zero remote access to Gulag from Brig in any meaningful way. At most you can view with cameras. Using tools and an engineer, you can set up safety features but there is some basic stuff that just needs to be added (basically lockdown buttons, panic syphon/'Put the prisoners to sleep' switches, etc.) and just basic remote operation of gulag without requiring an officer to sit on his ass 24/7 there to be effective.Pilgrim wrote:The gulag does seem pretty hard to storm if the prisoners get organized,
Tele-brig stuff for gulag looks great, but gulag itself needs mapping/mechanical love.
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Tele-Gulag
It's fine. It's fun. It creates interesting prison vs sec dynamics. Powergaming through design is not fun. There have to be drawbacks.
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- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: Tele-Gulag
Could just be derpy Sec. It is a new feature and all.lzimann wrote: Sec should be able to retreive the gear, I'll test it later to see if it is working like it should and make a fix
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- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: Tele-Gulag
Sec gets instant round removal, it shouldn't be easy for them to storm the gulag with all the prisoners in it.
Spoiler:
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Tele-Gulag
Correct. And if it would be used by team antags to do their team-antagonism, even better. Even funnier.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Tele-Gulag
Very reasonable post, if it is foolproof and airtight it removes the chance for interesting things to happen. Use perma/timed cells if you do not want to take the riskLumbermancer wrote:It's fine. It's fun. It creates interesting prison vs sec dynamics. Powergaming through design is not fun. There have to be drawbacks.
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- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Tele-Gulag
Thats always been the point of the gulag. It's a great way to get shitlords off the station, but if you send too many people down there at once, it'll end up turning into a microrevolution on any officers dumb enough to carry on down


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- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: Tele-Gulag
When I first heard about it, I was pleased.
Then I realized how ridiculous it was. It's basically security's default for dealing with players now. There used to be strategies involving getting sent to perma and using implants/hidden uplinks/etc. to bust out. You could also get friends to break you out as well. Why is it so OP? It literally does security's entire job for it. It gobbles up all your items, even implants, and magically spits them out on the floor - giving you a 100% chance that the prisoner sent to Gulag is not a threat with absolutely 0 effort from security. Hell the stupid thing even warns security when someone finishes their sentence so they can grab anyone who actually does finish it and (assuming you want to treat it as perma) rinse and repeat. There's absolutely no rule against giving a killer a 1,000 point sentence, having them work the entire round to finish it, and then security is waiting for him when he leaves the ferry to do it all over again.
There's a balance to strike between security and antags, having the gulag become instant 100% safe punishment that is more reliable than anything on station means I would be an absolute fool to ever use a cell again. Even the most minor crimes would get a 50 point sentence if only because it makes it easy for me to find out if they were hiding anything without having to dig out every pocket/box/headset/etc.
I also don't like that I suggested this exact idea for REGULAR cells and it never caught on, but I leave for a bit and now suddenly we've got the system in place but ONLY for the Gulag. Even as someone who hates using it as a punishment for minor/moderate crimes, I'm hard pressed to ignore the convenience as HOS when I can instantly strip/sentence/secure a prisoner with a couple clicks whereas a regular sentence takes nearly a minute to carry out.
Why do we have this system for the GULAG, which just antagonizes the playerbase and makes security even more of a loathed presence, and not for the decent normal sentencing system that is much more flexible. I'm half-tempted to just go full Shitcurity when I play just to drive home the point that the shittiest way to treat most prisoners should not be the easiest, safest, and most convenient. I bombed someone last year for unjustly sending me to the Gulag, it's truly a shitty way to treat players... there is a massive difference between forcing someone to AFK for several minutes versus telling them they have to click rocks on their computer for 15 minutes or they will never leave. Either give this feature to regular cells or don't keep it for the Gulag, and either way don't make it a 100% risk-free way to dispose of everyone you suspect of a crime.
Then I realized how ridiculous it was. It's basically security's default for dealing with players now. There used to be strategies involving getting sent to perma and using implants/hidden uplinks/etc. to bust out. You could also get friends to break you out as well. Why is it so OP? It literally does security's entire job for it. It gobbles up all your items, even implants, and magically spits them out on the floor - giving you a 100% chance that the prisoner sent to Gulag is not a threat with absolutely 0 effort from security. Hell the stupid thing even warns security when someone finishes their sentence so they can grab anyone who actually does finish it and (assuming you want to treat it as perma) rinse and repeat. There's absolutely no rule against giving a killer a 1,000 point sentence, having them work the entire round to finish it, and then security is waiting for him when he leaves the ferry to do it all over again.
There's a balance to strike between security and antags, having the gulag become instant 100% safe punishment that is more reliable than anything on station means I would be an absolute fool to ever use a cell again. Even the most minor crimes would get a 50 point sentence if only because it makes it easy for me to find out if they were hiding anything without having to dig out every pocket/box/headset/etc.
I also don't like that I suggested this exact idea for REGULAR cells and it never caught on, but I leave for a bit and now suddenly we've got the system in place but ONLY for the Gulag. Even as someone who hates using it as a punishment for minor/moderate crimes, I'm hard pressed to ignore the convenience as HOS when I can instantly strip/sentence/secure a prisoner with a couple clicks whereas a regular sentence takes nearly a minute to carry out.
Why do we have this system for the GULAG, which just antagonizes the playerbase and makes security even more of a loathed presence, and not for the decent normal sentencing system that is much more flexible. I'm half-tempted to just go full Shitcurity when I play just to drive home the point that the shittiest way to treat most prisoners should not be the easiest, safest, and most convenient. I bombed someone last year for unjustly sending me to the Gulag, it's truly a shitty way to treat players... there is a massive difference between forcing someone to AFK for several minutes versus telling them they have to click rocks on their computer for 15 minutes or they will never leave. Either give this feature to regular cells or don't keep it for the Gulag, and either way don't make it a 100% risk-free way to dispose of everyone you suspect of a crime.
Last edited by Oldman Robustin on Tue Jul 19, 2016 11:51 pm, edited 1 time in total.
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- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: Tele-Gulag
^
Pretty much this, I enjoy playing security, but this is piss easy mode and far too abusable, I've seen officers gulag'ing people for breaking windows and stealing minor things. It's too easy to just toss them in there, ignore them for the rest of the round, there's no danger at all for security.
EDIT: mind you, I can't really talk, I generally just shoot greytiders on the spot when they break into the caps office/engineering/brig. So I barely use it as it is. Generally a flashbang followed by a 2-3 greyshit massacre either sends the masses into frothing revolution, or cools them to the idea of being shits real fast.
Pretty much this, I enjoy playing security, but this is piss easy mode and far too abusable, I've seen officers gulag'ing people for breaking windows and stealing minor things. It's too easy to just toss them in there, ignore them for the rest of the round, there's no danger at all for security.
EDIT: mind you, I can't really talk, I generally just shoot greytiders on the spot when they break into the caps office/engineering/brig. So I barely use it as it is. Generally a flashbang followed by a 2-3 greyshit massacre either sends the masses into frothing revolution, or cools them to the idea of being shits real fast.
Last edited by Reece on Tue Jul 19, 2016 11:29 pm, edited 1 time in total.
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- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: Tele-Gulag
That's pretty much exactly what I said about it when it was getting implemented
Spoiler:
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: Tele-Gulag
I'm still 100% content with gulag, as it gives me a way of getting station rid of shitlers and greytiders without murdering them. Don't get me wrong, I would kill them if I could, but for some reason being shit is not a capital crime.
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Tele-Gulag
That's why I originally suggested to have X number of telepods, and each telepod would be "occupied" until prisoner got back.Oldman Robustin wrote:It's basically security's default for dealing with players now.
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: Tele-Gulag
If someone is truly tiding no admin would ever punish you for killing them as HOS.
I got executed for disarming a sec officers gun, running around the central hall, then throwing it into the brig during a traitor round. Was still told "Valid".
I got executed for disarming a sec officers gun, running around the central hall, then throwing it into the brig during a traitor round. Was still told "Valid".
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- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: Tele-Gulag
The Gulag sorts out the men from the boys. Most shitty griffers end up killing themselves rather than putting in the minimum amount of effort required to meet their point quota. It works great. There are a few Sec players that take it way too far and Gulag everyone, or abuse the point system with unrealistic quotas, but thats a player problem.
- Falamazeer
- Joined: Sat Oct 18, 2014 12:05 am
- Byond Username: Wootanon
Re: Tele-Gulag
I dunno, maybe a point maximum for security dependent on rank, an officer can give you 250, warden 500 at max. HoS and cap can give up to 1000 or just infinite using some kind of banishment option. not real sure on the numbers, just spitballing here.
Would this be an idea worth considering? Might be fine as it is, I don't see the need myself, but if it's a real issue to others go for it, amiright?
Edit: kinda adds an actual benefit to following the chain of command for high crimes, while limiting the silent justice bagemtagembrigem type players.
Would this be an idea worth considering? Might be fine as it is, I don't see the need myself, but if it's a real issue to others go for it, amiright?
Edit: kinda adds an actual benefit to following the chain of command for high crimes, while limiting the silent justice bagemtagembrigem type players.
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- Ezel
- Joined: Wed Jul 23, 2014 12:48 pm
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- Location: A place where locations are mini-signatures
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- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: Tele-Gulag
That doesnt seem fair. Bluespace crystals are not exactly common, and thats even assuming the Miners live long enough to produce anything at all. The Gulag is an effective way to deal with greytiders, i see no reason to change it. Although i do like the idea of limiting the points based on ID level. Hell, maybe even limit it to 500 max.
- InsaneHyena
- Joined: Thu Aug 27, 2015 9:13 pm
- Byond Username: InsaneHyena
- Github Username: InsaneHyena
- Location: Russia
Re: Tele-Gulag
I get bwoinked every time I cough wrong, I'm not even talking about executions. "Hey, Insane, why did you gulag Pocket? He says he dindu nuffin, why would you punish such a refined gentleman?"If someone is truly tiding no admin would ever punish you for killing them as HOS.
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- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: Tele-Gulag
Weird. I shoot shitlers on sight. I've gunned down people for breaking into the bridge, for breaking into engineering or atmos. Hell, I've killed people over pushing officers for their taser. Proles gotta get with the progrom or get ded.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Tele-Gulag
Pushing officers for their taser is fair if they have it in hand all the time. They gotta learn to git gud some way.
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- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: Tele-Gulag
And they can keep it if they manage to stay alive duribg the ensuing manhunt.
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Tele-Gulag
Disarming a police officer in real life can and does result in supporting officers shooting the suspect. Real life police officers shoot people for having things that even look similar to a gun or dangerous weapon. Our rules for Security players are even more harsh than real life sometimes!Reece wrote:Weird. I shoot shitlers on sight. I've gunned down people for breaking into the bridge, for breaking into engineering or atmos. Hell, I've killed people over pushing officers for their taser. Proles gotta get with the progrom or get ded.
- Atlanta-Ned
- In-Game Game Master
- Joined: Fri Apr 18, 2014 2:11 pm
- Byond Username: Atlanta-ned
Re: Tele-Gulag
You're kind of a shitter though. Comparatively, I've made judicious use of the tele-gulag and have been bwoinked exactly zero times over it. ¯\_(ツ)_/¯InsaneHyena wrote:I get bwoinked every time I cough wrong, I'm not even talking about executions. "Hey, Insane, why did you gulag Pocket? He says he dindu nuffin, why would you punish such a refined gentleman?"If someone is truly tiding no admin would ever punish you for killing them as HOS.
Yes, but your average sec officer shouldn't have anything lethal on them aside from a baton. And if you have the greytider in custody for stealing a taser, toss em on the gulag etc. Don't be looking for excuses to murder as security.Gun Hog wrote:Disarming a police officer in real life can and does result in supporting officers shooting the suspect. Real life police officers shoot people for having things that even look similar to a gun or dangerous weapon. Our rules for Security players are even more harsh than real life sometimes!Reece wrote:Weird. I shoot shitlers on sight. I've gunned down people for breaking into the bridge, for breaking into engineering or atmos. Hell, I've killed people over pushing officers for their taser. Proles gotta get with the progrom or get ded.
Last edited by Atlanta-Ned on Fri Jul 22, 2016 2:36 pm, edited 1 time in total.
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- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Tele-Gulag
>Not grabbing a robusting extinguisher from the nearest wall when someone needs to die
The robust man's best weapon in spess is all around you
The robust man's best weapon in spess is all around you
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- Aloraydrel
- Joined: Thu Mar 19, 2015 4:14 pm
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Re: Tele-Gulag
Can't do the time then don't do the crime
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- Joined: Tue Dec 08, 2015 7:02 pm
- Byond Username: Reece1995
Re: Tele-Gulag
I generally see it as 'don't give sec a reason to kill you' working as an officer is a thankless job, there's a very real chance that sticking someone in for a short sentence sees them murdering you in a maint hallway later because you annoyed them, if some greysuited shitwaffle breaks into engineering then he's planning to hack into other places, if he breaks into caps office he's after the gun, or all access, both of which generally lead to a shit cascade, the brig is pretty much the same. it's not worth the risk to just brig someone and then let them go because 9/10 they'll just take the slap on the wrist, do it again and then kill you when you try and stop them; killing them there and then when they do it cuts the shit cascade off at the knees before it can begin the downward spiral.Atlanta-Ned wrote:You're kind of a shitter though. Comparatively, I've made judicious use of the tele-gulag and have been bwoinked exactly zero times over it. ¯\_(ツ)_/¯InsaneHyena wrote:I get bwoinked every time I cough wrong, I'm not even talking about executions. "Hey, Insane, why did you gulag Pocket? He says he dindu nuffin, why would you punish such a refined gentleman?"If someone is truly tiding no admin would ever punish you for killing them as HOS.
Yes, but your average sec officer shouldn't have anything lethal on them aside from a baton. And if you have the greytider in custody for stealing a taser, toss em on the gulag etc. Don't be looking for excuses to murder as security.Gun Hog wrote:Disarming a police officer in real life can and does result in supporting officers shooting the suspect. Real life police officers shoot people for having things that even look similar to a gun or dangerous weapon. Our rules for Security players are even more harsh than real life sometimes!Reece wrote:Weird. I shoot shitlers on sight. I've gunned down people for breaking into the bridge, for breaking into engineering or atmos. Hell, I've killed people over pushing officers for their taser. Proles gotta get with the progrom or get ded.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Tele-Gulag
Especially when the time is AN ETERNITY IN THE DEPTHS OF HELLAloraydrel wrote:Can't do the time then don't do the crime
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
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- Joined: Sun Apr 24, 2016 6:04 am
- Byond Username: Sidon
Re: Tele-Gulag
FTFYAloraydrel wrote:Can't do the time then don't get caught
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