
Not so long ago, gangs were EVERYONE's favourite game mode. What happened? How do we fix it? In my opinion, gangs have following flaws (that can be corrected with following changes). They all concern the dominators.
1) First, the limited nature of the dominators encourages gang to take it's sweet ass time to drop one of them. And it's understandable - from a gameplay perspective, it's always better to eliminate the very possibility of a loss. Why take risks, when you can roflstomp the opposition, convert/kill everyone on the station, and only drop the dominator when there's nobody on the entire station who can destroy it? This can be partially fixed by making dominators unlimited - or, if you're worried about gangheads stalling the shuttle forever, giving every gang, like, five dominators.
2) Secondly, partially because of the point above, we don't see much battles for the dominators anymore. And it sucks, because they should take place all the time, and it should be flashy. My proposed fix - if the dominator drops, no other gang can use their dominator. They MUST storm the enemy gang's stronghold, even if their influence is larger. Also, double the influence gain to the gang when their dominator is active - this way, they can gear up with uzis to defend the dom.
3) Security usually gets killed/converted very early in the round, unless Mekhi is playing the HoS and sec goes full Hitler, forcefully implanting everyone. Fix - if the round lasts long enough, NanoTrasen automatically sends in progressively more powerful ERT teams at the fixed points of time.