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The deed is done. http://i.imgur.com/sq2Jo7f.pngAlso holy FUCK these guys had a good start. They had a fucking size 25 Gaia world right next to their homeworld and tons of minerals and betharian stone.
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The deed is done. http://i.imgur.com/sq2Jo7f.pngMimicFaux wrote:I remember my first time, full of wonderment and excitement playing this game I had heard so many stories about.
on the arrival shuttle, I saw the iconic toolbox on the ground. I clubbed myself in the head with it trying to figure out the controls.
Setting the tool box, now bloodied, back on the table; I went to heal myself with a medkit. I clubbed myself in the head with that too.
I've come a long ways from asking how to switch hands.
Ikarrus wrote:Started a new game.
Before I could even finish building my first colony ship, I discovered my neighbors were a fallen empire and an aggressive advanced AI that just colonized right next to my homeworld.
Pirates then took out most my meager fleet. Weakened, a meteor hit my first colony, wiping it out.
I don't think things could have started any more catastrophic. I'll start a fresh one tomorrow, hopefully with better luck.
Already confirmed is MAP MODES.
E: Colonization now requires an influence cost depending on how far from your borders it is- expanding naturally is 'cheap', expanding across the galaxy is 'really expensive'.
E3: Hoo-boy, here are alot of changes upcoming:
Embassies are gone, replaced with trust so depending on how many agreements you have you can build up trust over time. Extensive rework of ethics bonuses
War Philosophies are a new policy that limit your CBs, so if you have Unrestricted Warfare you can use any CB, liberation can only use Liberate
Pacifists have more expensive Conquest CB
Fanatic Pacifists CANNOT use Unrestricted Warfare and therefore cannot wage wars of conquest. Instead they get +15% happiness and pacifist governments grant more core system
Xenophobes get more influence from rivalries
Diplomacy now costs influence. Xenophiles get cheaper diplomacy, since embassies are now removed.
Spiritualists no longer get +Happiness, they now get reduced Ethics Divergence so your Imperium of Man has an easier time hating the xeno, the mutant, the heretic.
E4: No matter what your philosophies you can always reclaim planets that were once yours (make the Blorg Commonality Great Again), and I think they said defensive wars are looser with CBs.
-stacking happiness is less effective.
-the map modes shown were political and 'opinion of your empire'.
srifenbyxp wrote:Just got done dismantling a fallen empire while being outnumbered 3:1. I had all of my vassals move the the front and once they all got fucked I moved my IMPERIUM MIGHT and it's back up 17k fleet to victorhy for the emperah. I now offically own the galaxy. There's only one other empire that matches my fleet power 1v1 but I have 9 vassal slaves.
I did the cybrex one during a multiplayer game and the ending wasZilenan91 wrote:I intentionally ran a game with a low amount of AIs. 10 other AIs and zero advanced starts on a 600 star galaxy because I didn't feel like dealing with clustered spawn instability clusterfucks. It was a happy accident that it let me get the precursor artifacts so easily. The only empire near me had similar ethics so I ate them and purged most of their pops. Funnily enough I found most of the precursor artifacts near their systems, and Irass itself spawned just to the southeast of the new Zurukk bloc.
The Irassians are the precursors who dealt with disease. The end of their quest is such a fucking let-down after going through the effort of getting everything. Literally a barren fucking system. The Cybrex supposedly spawn a ringworld and the first league has a similar barren system as far as I know.
Oh I also got particle lances really early in the same game. My pops were spiritualist so they triggered the cultist quest. On blowing up their space station I reverse engineered it and got some points towards particle lances, and some physics grants later I was the most powerful force in the whole galaxy. Again. The end of this quest was also dissapointing. All you get is a shitty 200 strength battleship even if it is really cool looking.
Yeah that's a Fallen Empire. Fallen Empires frequently spawn with Ringworlds like that. The Beacon of Infinity has 4 of those in one system and then the Beacon of I think Perpetuity has one called Eternal Bastion which is full of military stuff and a really well upgraded spaceport for military ships.TheWiznard wrote:
I did the cybrex one during a multiplayer game and the ending wasalso in another multiplayer game, just me and my buddy on max size 4 arm spiral galaxy normal starting ai/advanced ai I spawned on the tail end of one arm and using wormhole generators I jumped to the edge of the next arm up only to see a ancient civ/advanced civ taking up the whole thing, all of their planets were 25 slot ringworlds, like each system only had ringworlds and no planets, they were military isolationists though so they never attacked me thankfullySpoiler:
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