Holy Water Making You Drunk
- Steelpoint
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- Joined: Thu Apr 17, 2014 6:37 pm
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Holy Water Making You Drunk
Holy Water needs to not make the victim go drunk.
In Cult (and ratvar to a extent) a Cultist needs a lot of Holy Water to even start the process of deconverting them. The only problem is too much Holy Water can result in the victim going blank drunk and losing motor control.
This is bad mainly because cult demands Security force feed people a lot of Holy Water due to the high (30 units) requirement of needed water to start the deconversion, not to mention if that number dips below 30 then the deconversion stops (I think) thus you want to feed a cultist as much as possible.
This means when sec inevitbly goes around force feeding the crew holy water, it not only leaves a lot of crew blank drunk, but also makes a lot of them want to avoid security to NOT become drunk. Thus this creates a lot of resentment and problems for security.
In my recent cult rounds I've gotten more anger from the crew after the round than the cultists due to the fact our tactics were making a lot of the crew drunk and otherwise impossible for them to talk or do anything.
Cult is hard enough on security as is, with lack of holy water if the Chaplain is MIA, and the generally shit they go through in cult. But this is something that does not need to be.
In Cult (and ratvar to a extent) a Cultist needs a lot of Holy Water to even start the process of deconverting them. The only problem is too much Holy Water can result in the victim going blank drunk and losing motor control.
This is bad mainly because cult demands Security force feed people a lot of Holy Water due to the high (30 units) requirement of needed water to start the deconversion, not to mention if that number dips below 30 then the deconversion stops (I think) thus you want to feed a cultist as much as possible.
This means when sec inevitbly goes around force feeding the crew holy water, it not only leaves a lot of crew blank drunk, but also makes a lot of them want to avoid security to NOT become drunk. Thus this creates a lot of resentment and problems for security.
In my recent cult rounds I've gotten more anger from the crew after the round than the cultists due to the fact our tactics were making a lot of the crew drunk and otherwise impossible for them to talk or do anything.
Cult is hard enough on security as is, with lack of holy water if the Chaplain is MIA, and the generally shit they go through in cult. But this is something that does not need to be.
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
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Re: Holy Water Making You Drunk
Why does holy water make you drunk anyways? Who decided this should be a feature? Pretty sure it is old as fuck
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Re: Holy Water Making You Drunk
It was fine before Xhuis made alchohol super lethal.
- Saegrimr
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Re: Holy Water Making You Drunk
Yeah I was about to say, does 30 units of a random beer still guarantee death? Because that shit is ridiculous.
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- Steelpoint
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Re: Holy Water Making You Drunk
Code wise all I know is that you need exactly 30 units to start the deconversion, but 30 units will also start making the victim drunk.Saegrimr wrote:Yeah I was about to say, does 30 units of a random beer still guarantee death? Because that shit is ridiculous.
I also suspect the amount of Holy Water needs to stay above 30 units to keep deconverting, but I don't know.
- Bawhoppennn
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Re: Holy Water Making You Drunk
The way I see to solve the alcohol problem, is
Make water help cure drunkenness, and
Readd drifting in the direction instead of completely random movement
Make water help cure drunkenness, and
Readd drifting in the direction instead of completely random movement
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Re: Holy Water Making You Drunk
alcohol being more lethal than most deathchems is still a little silly imo but i don't know why holy water gets you drunk either
it's just water isn't it
it's just water isn't it
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Holy Water Making You Drunk
Water blessed by a chaplain. Kind of retarded, but the sort of thing that will never be removed because it is a legacy inside joke type thingy at this point. I would not be sad to see it go.
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Caleb Robinson laughs.
Arthur Thomson catches fire!
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Re: Holy Water Making You Drunk
yea this is awful
- Steelpoint
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Re: Holy Water Making You Drunk
Also Holy Water is broken in that I can give someone five units only for the Flask to dump ten or twenty units into the poor sucker, now some guy who I thought only had twenty units now has fifty units.
This is something that has to be removed, it was fine in the past since Holy Water was a novelty item but now that its a absolutely critical component of two game modes it simply cannot be allowed to continue.
This is something that has to be removed, it was fine in the past since Holy Water was a novelty item but now that its a absolutely critical component of two game modes it simply cannot be allowed to continue.
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Re: Holy Water Making You Drunk
Maybe the same reason the chaplain has beer in his bible. He's a fucking drunk.Wyzack wrote:Why does holy water make you drunk anyways? Who decided this should be a feature? Pretty sure it is old as fuck
- firecage
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Re: Holy Water Making You Drunk
Well, yah, the chaplain is a raging drunk. Thats why is holy water is secretly alchohol.
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Re: Holy Water Making You Drunk
Last time we had lethal alcohol holy water was excluded for a good reason.
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Re: Holy Water Making You Drunk
holy water won't kill you, since it's not the same as making you drunk(it makes you confused and adds stuttering), but yea, this is really annoying and should be reworked/removed tbh
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