Seems more like a research nerf to me.
Now colonizing tiny planets fucks you up a lot more than it used to. Take the example of a 12 tile planet.
When first colonized it now gives you an instant +11% research hike. (planet + first pop)
Previously it would've only been 2% to start. (first pop)
Over time as it grows to max capacity you wind up with +22% hike in the new system (planet + 12 pops)
Previously it would've been +24% (12 pops)
The two +X% graphs intersect at 10 pops, so until the planet has grown to 10 pops the new system is screwing you over, then after 10 pops you're better off than before.
This is further compounded by the scarcity of research plots on most planets, since in the new system the planet itself is a lot more important when it comes to your research. You will discover planets and look at them and see that, unless you just ignore tile bonuses and redevelop, it will always be a net research loss to colonize. Previously it was just based on pops, so you didn't have these dead weight planets. The burden of your research increases was empire-wide. I think this gives players an incentive to ignore more colonizable planets, especially smaller ones, and makes research costs a weird staircase of stepped-increases rather than a gradually curve towards higher expenses as your empire's pop grows.
Zilenan91 wrote:I only hope they make space mining stations actually worth a damn past the early game.
Space mining stations are always good unless they're 1's. One-time 90 minerals and one energy maintenance for 2+ minerals a month is a solid trade. If you roll a leader that gives you one of the discounts to that cost (brings it down to like 67 or something) you slam stations on EVERYTHING. Compare that to what you have to spend improving planets, feeding pops, keeping pops happy, etc. Some of the building upgrades are actually pretty shit and should only be done when you're swimming in minerals and don't have time to spend them all as they come in. Improving a mining facility on a planet to produce one more mineral a month at a cost of 90 resources is a garbage trade. On the plus side it has the protection of the planet that it's on, while a mining outpost can just get bombed easily during a war. On the down-side the mining outpost will never complain about ethics divergence or have some other random event happens that causes it to shutdown for a bit.
During defensive wars I've noticed that typically my outposts are SAFER than my planets because nobody sieges or bothers to stop and destroy all my outposts, but they always go right for the core systems and as soon as the bombs start dropping all that production gets shut off
tl;dr mining outposts are fucking great what are you smoking?