Linemap development thread (i finally finished the map)
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Linemap development thread (i finally finished the map)
this is the development thread for my station which has no name yet
layout
layout
Last edited by allura on Tue Jun 20, 2017 10:59 pm, edited 12 times in total.
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Re: thugstation2k14
hot damn
Confront them with annihilation, and they will then survive; plunge them into a deadly situation, and they will then live. When people fall into danger, they are then able to strive for victory.
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Re: thugstation2k14
Where is maintenance. I don't see maintenance. I GOTTA HAVE MY MAINTENANCE FIX.
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Re: thugstation2k14
you can see an entrance to maint in the janitor's closet as well at delivery places. i'll do maint when im bored again
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Re: tectonic quartz activation sans fusion lexicon sees (ts2
Even if you're just ad-hocing it it's not bad at all.
Former Dev/Headmin
Who is this guy?
Who is this guy?
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Re: tectonic quartz activation sans fusion lexicon sees (ts2
Why do you have to go all the way around that wall in maintenance?
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Re: tectonic quartz activation sans fusion lexicon sees (ts2
NOTICE!
the maintenance making contact with the armory is TEMPORARY until i'm not so lazy and i make a cool HOOP SPACE THING GOING RIGHT THE FUCK AROUND IT
the maintenance making contact with the armory is TEMPORARY until i'm not so lazy and i make a cool HOOP SPACE THING GOING RIGHT THE FUCK AROUND IT
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Re: tectonic quartz activation sans fusion lexicon sees (ts2
>armory isn't accessable directly via space
>no retarded nuke op armory raids
dropped
>no retarded nuke op armory raids
dropped
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: tectonic quartz activation sans fusion lexicon sees (ts2
Only change would be the nuke ops breaking right through the maintenance shaft and then into the armory.paprika wrote:>armory isn't accessable directly via space
>no retarded nuke op armory raids
dropped
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Re: tectonic quartz activation sans fusion lexicon sees (ts2
is that a corgi puppy
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
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Re: tectonic quartz activation sans fusion lexicon sees (ts2
Those bedrooms remind of dwarf fortress.
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Re: tectonic quartz activation sans fusion lexicon sees (ts2
Do what bay does and instead of personal detective closets, use wall safes in the bedrooms.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: tectonic quartz activation sans fusion lexicon sees (ts2
gunstation 13
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
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Re: tectonic quartz activation sans fusion lexicon sees (ts2
thats not the full layout, i havent finished it. the full station is going to be the shape meta and box are, vaguely ovular
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Re: tectonic quartz activation sans fusion lexicon sees (ts2
Alot of that looks extremely similar to metastation. Experiment with changing the shape of things. Such as the bar looks exactly the same as sybils but in a different spot and the bridge you made is almost an exact duplicate of sybils as well except with the gravity generator moved somewhere else.
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Re: tectonic quartz activation sans fusion lexicon sees (ts2
you should put on some glasses niknak
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
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Re: tectonic quartz activation sans fusion lexicon sees (ts2
nik, for initial development of the map i am going to be heavily using designs from both box and meta, and once the map is "finished" in the sense that it's playable, i will let anyone and everyone suggest things for me to change until common agreements come through certain areas. i'm mostly doing this because even maps that i love (efficiency 2 and 3) are hated by some players just for being different from classic meta/box. until i am mostly finished, this will be pretty much a frankenstein-ing of box and meta's best parts imo and maybe they will blend in more naturally to each other as i take user-suggested changes.

for the sake of change, both security and cargo are, instead of meta/box, eff3/box inspired.

for the sake of change, both security and cargo are, instead of meta/box, eff3/box inspired.
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Re: tectonic quartz activation sans fusion lexicon sees (ts2
Ew, who the hell serves drinks on carpets. Don't change something completely based on one person's opinion. Do it how you want it to be.
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Re: tectonic quartz activation sans fusion lexicon sees (ts2
except they chose to do it based on what i said in an entirely different thread
not to mention thats a smoking room, the bar is below that
not to mention thats a smoking room, the bar is below that
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
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Re: tectonic quartz activation sans fusion lexicon sees (ts2
The conveyor belts need shutters because there's space on the other side.
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Re: tectonic quartz activation sans fusion lexicon sees (ts2
>dat medisci
>dat service and dorms next to each other
the nay sayers will be proven wrong by allura the god-king of mapping returning to make the best map for the server just you wait
I have a suggestion though. Maybe put dorms up above the holodeck and the holodeck right off the hallway? people will use it more and it's easier to get to. Dorms should be tucked up in the back by the dorms pod for escaping and shit because privacy. Holodeck should be a short stroll from the locker room.
Keep up the good work, senpai is proud.
>dat service and dorms next to each other
the nay sayers will be proven wrong by allura the god-king of mapping returning to make the best map for the server just you wait
I have a suggestion though. Maybe put dorms up above the holodeck and the holodeck right off the hallway? people will use it more and it's easier to get to. Dorms should be tucked up in the back by the dorms pod for escaping and shit because privacy. Holodeck should be a short stroll from the locker room.
Keep up the good work, senpai is proud.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: tectonic quartz activation sans fusion lexicon sees (ts2
looksing gud frend
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
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Re: tectonic quartz activation sans fusion lexicon sees (ts2
its done
and also it has a name now
and also it has a name now
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Re: Homestation development thread
Go look at metastation on the NT branch and boxstation. The engine needs safety lattices that allow you to jump from one side of it to the other without getting sucked into the field. Even if they're only minor and not that long that's fine but yeah too many brave nuke ops have lost their loves to the singulo.
Also, no wood flooring there, use the checkered flooring for the restaurant and the wood for the stage.
Also shit name, call it gripstation because it goes it goes it goes
Also, no wood flooring there, use the checkered flooring for the restaurant and the wood for the stage.
Also shit name, call it gripstation because it goes it goes it goes
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Homestation development thread
im adding lattices later
i prefer the bay bar and think that the bar looks better, so do some other people off nanobus (so its just a matter of popular opinion)
and no but topfunny
i prefer the bay bar and think that the bar looks better, so do some other people off nanobus (so its just a matter of popular opinion)
and no but topfunny
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Re: Homestation development thread
It's just too samey. Gotta mix things up, imo.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Homestation development thread
im just doing atmos rn
nothing interesting enough for screenshots
nothing interesting enough for screenshots
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Re: Homestation development thread
Would it be problematic for you to not use puush? Thank you. It'd be cool for you to use any image hosting thing that is not puush, because for some reason I can't see puush images. I'd like to see your progress thanks
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Re: Homestation development thread
atmos is done and now im wiring and adding lights
after that ill do disposals, nav beacons and tracking beacons, fire/air alarms, then maint doors and finally decor.
after that ill do disposals, nav beacons and tracking beacons, fire/air alarms, then maint doors and finally decor.
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Re: Homestation development thread
Amazing. Truly astoundingly unique and different, like nothing I've ever seen before.
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Re: Homestation development thread
its recycled off wj's map except made slimmer
please dont be a sarcastic shitposter on my thread unless it's actually funny.
please dont be a sarcastic shitposter on my thread unless it's actually funny.
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Re: Homestation development thread
>1 r wall into ai core
simply epic map design
simply epic map design
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: Homestation development thread
Take a hint from my AI Core's design.
The AI Core proper should at least be 2 R-Walls strong on all corners. Also be sure to test the firing ranges of the turrets so they don't accidentaly hit the AI, there's a problem on Box where if someone is standing in a certain area the Turrets will hit the AI instead, which can be surprising if you left the turrets on lethal setting.
The AI Core proper should at least be 2 R-Walls strong on all corners. Also be sure to test the firing ranges of the turrets so they don't accidentaly hit the AI, there's a problem on Box where if someone is standing in a certain area the Turrets will hit the AI instead, which can be surprising if you left the turrets on lethal setting.
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