Malkevin wrote:>At the very least, it should deal fatigue damage.
to the user?
this is actually genius, it makes sense ICly (since you're exerting a lot of energy to do all your fancy punches and kicks) and stops the moves from being really spammable. you smart. you very smart.
Shaps wrote:Lung punches are dumb, 2 lung punches do around 50 suffocation damage (and managed to knock the target out via suffocation a few times), and 3 lung punches is a guaranteed KO that can reach 80 suffocation damage, meaning as long as you can land 3 hits on someone and wait for them to fall over for you to stomp them in with 15 damage kicks, that's game over. None of these moves make any sense for security, the neck chop I guess you could justify because it's a meme, but the other two just look like they're meant to kill people (leg sweep gives you enough time for a guaranteed 3 kicks doing 45 damage, lung punch is basically death in 3 hits as long as no one intervenes) or buff security to remove risks (free guaranteed 1-hit disarm versus an esword without having to worry about losing your baton).
Security already has lots of ways to deal with threats with tasers (both electrodes and disablers), stunbatons, pepper spray, flashbangs and flashes, they don't need another way to pacify people that really is much more suited to just murdering people than arresting them anyway.
i could nerf lung punch if the general consensus is that it's too OP. it would not be hard to lower the initial oxy damage/the losebreath.
i could nerf leg sweep to Weaken(1) too (which at that point is literally a guaranteed disarm that does 5~ brute and can't chainstun), and if that's still an issue I could do what somebody suggested farther up and change it to "Nerve Pinch" or something that does stamina damage instead of an outright stun
These are the good kinds of feedback that I need for this feature. It is still new in the game and is still subject to being tweaked, so suggestions like these are very very appreciated. Please make more posts like Shaps'.