Bottom post of the previous page:
That's no good. We don't need a borg like that.Luke Cox wrote:I'm not really sure what you're getting at. The main purpose of this borg is to prevent harm, just like the old secborg was.
Like I've said in the past few posts, this is the wrong mindset and one we should be moving away from. The AI is obliged to prevent human harm, but that is not it's primary objective. The AI in particular is tasked with following the crew's orders when it comes to manipulating machinery or opening doors. Other silicons exist to build/repair as an engieborg, heal dudes as a mediborg, clean things as a janiborg, serve dudes as a service borg, mine as a miner borg, etc.Luke Cox wrote:by default the AI's primary objective is to prevent human harm.
Not true; they can live without secborg, and they've already proved it by continuing to play the game in the past few weeks where we haven't had secborg. A replacement is in no way needed, and DEFINITELY not imperative.Based on the feedback poll and the fairly split opinion between supporting their full removal, wanting them back, and wanting secborgs nerfed, a replacement is an imperative.
And that is okay. See my posts above regarding law 1 and the necessity to try your best to help, but not necessarily succeed every time.Presently, the AI has no means to actually intervene in a harmful situation other than bolting stuff.
This is not needed. The AI does not need a dedicated anti-harm tool, especially since preventing harm is not it's primary purpose (see above where I responded to your claim that an AI's primary goal is preventing harm).My goal with this is to give the AI a means to resolve violent situations in a way different than security.