Good Things To Port

How, what and why to code in BYOND.
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paprika
Rarely plays
Joined: Fri Apr 18, 2014 10:20 pm
Byond Username: Paprka
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Re: Good Things To Port

Post by paprika » #167185

Bottom post of the previous page:

parallax is probably the nest big step in immersion for ss13 after starlight which i'm obsessed with

could give the entire station a floating feeling especially around breaches from explosions (which are my favorite thing ever)
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
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Re: Good Things To Port

Post by Zilenan91 » #169476

Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Remie Richards
Joined: Thu Apr 17, 2014 7:11 pm
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Re: Good Things To Port

Post by Remie Richards » #169548

Zilenan91 wrote:These are cool as hell https://github.com/ParadiseSS13/Paradise/pull/4229
Shame the code for them is atrocious.
私は完璧
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Good Things To Port

Post by DemonFiren » #170188

Baystation lets its drones tag themselves for disposals delivery, might wanna look into that.
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non-lizard things:
Spoiler:
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