Zilenan91 wrote:Then tell your roboticists to have them change their model? AIs have infinite power and the capability to know literally everything yet they never think about how they could solve the problems they're faced.
Yes I am sure that the robotocists that unslave them in the first place would be very cooperative
Zilenan91 wrote:Just bolt and depower your damn doors, nobody will give a single shit if you do that.
Yeah I got banned for that
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm
The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
If you're an antag then you won't. If you're not an antag then why are you worrying about your borgs randomly killing you? If they do it just ahelp and an admin will deal with it.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.
make the lavaland watcher's ranged attack less OP.
it's basically unavoidable damage that also manages to slow you down tremendously (aka a death sentence if you're a vanilla shaft miner facing off against a watcher and another enemy type). strafing the projectiles doesn't do anything and its reaction time means you can't peek behind corners and shoot your accelerator at it without getting hurt either. it's not like the goliath where you can use timing and careful range to your advantage.
due to the geography of lavaland, even with their limited aggro range you still can't avoid them without circumventing the enemy completely. yeah, you could do that every time, but that's retarded.
having to rely on donk pockets and legion hearts after every encounter with one is kind of lame and tedious. i'm not even that shit robust-wise so i doubt i'm just bad at combat and in the wrong here.
Last edited by Chet Manley on Tue Apr 19, 2016 10:58 pm, edited 1 time in total.
then the game's just been too laggy recently. as hard as i try to strafe past the shots they always land on me and fuck me up. and once you get hit once, you can forget about dodging anyway, you're out of the movement game for another 30-45 seconds if you kill it.
and yeah, while i doubt you can do anything about it; the fact that mobs are still allowed movement while us players are frozen by lag really ruins entire shaft miner rounds at times. i've been playing the role a lot recently and it's happened several times that not only me, but my shaft miner buddy also got killed due to the lag.
a few hours ago, i was fighting a single legion with my survival knife and was about to kill it, when i lagged for about three seconds and it insta critted me with like four skulls surrounding me by the time i could even react.
Learn to mutate plant stats I can literally get 10s of thousands of units of biomass in like 10 minutes.
If you don't want to learn to mutate then just take the fucking watermelon from the community garden and make seeds from it - it has decent stats and if you have like 2 trays with it and robust harvest you'll still get tonnes of biomass.
Why isn't the chem dispenser able to be dismantled and/or upgraded? Or built from scratch?
You can build a portable dispenser which is somewhat neutered, as the maximum storage with the best possible components is still tiny. It would be nice to be able to add some advanced chemicals to the main dispensers in chemistry later into the round if R&D cooperates. Or just to move them to a different spot etc.
Hmm, the last time I tried building one with bluespace parts it had access to several additional chemicals, but the energy storage was tiny, like, maybe 20 units max. And it used more of it than the standard dispenser too.
mosquitoman wrote:Hmm, the last time I tried building one with bluespace parts it had access to several additional chemicals, but the energy storage was tiny, like, maybe 20 units max. And it used more of it than the standard dispenser too.
Did you replace the power cell with a better one too? Because it should be 1:1 with a bluespace power cell
mosquitoman wrote:Hmm, the last time I tried building one with bluespace parts it had access to several additional chemicals, but the energy storage was tiny, like, maybe 20 units max. And it used more of it than the standard dispenser too.
Did you replace the power cell with a better one too? Because it should be 1:1 with a bluespace power cell
Matter bin controls the max chem amount. You may compensate for the inferior production and storage rates by building more. That is the trade off. If you want to match or exceed an original chem dispenser, you must build several. Once you get bluespace parts, it will be worth your time to build at least three. Note the research lot only ever needs one portable unit as a source of acid. If you are using it for testing death grenades, you will need several.
After space barmemeing some more, I propose the following:
Adding a trash can.
Adding a hoochmaster.
Adding cleaning supplies.
Adding a mini-botany and kitchen.
Maybe, just maybe, adding a mutagen dispenser.
Adding one of those four-shell pump-action shotguns, because a bartender without a shotgun is nothing but a cripple.
Adding a teleporter plus beacon (or equivalent thereof that can only be activated on the space bartender's side to prevent looting this place five seconds in) so the poor fuck actually gets visitors.
Dunno if this is a bug or not but destroying a Lich's soul jar doesn't actually kill them from what I've seen. Cause, you know, they weren't already unkillable enough.
More of an idea, but reagent bottles really need to be colored like the reagent that is inside of them and show the amount in the bottle. Same with blood bottles. Virology is shit without this.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
DemonFiren wrote:After space barmemeing some more, I propose the following:
Adding a trash can.
Adding a hoochmaster.
Adding cleaning supplies.
Adding a mini-botany and kitchen.
Maybe, just maybe, adding a mutagen dispenser.
Adding one of those four-shell pump-action shotguns, because a bartender without a shotgun is nothing but a cripple.
Adding a teleporter plus beacon (or equivalent thereof that can only be activated on the space bartender's side to prevent looting this place five seconds in) so the poor fuck actually gets visitors.
All of those are gold but if you're gonna add anything...
DemonFiren wrote:Adding a teleporter plus beacon (or equivalent thereof that can only be activated on the space bartender's side to prevent looting this place five seconds in) so the poor fuck actually gets visitors.
OK I play Detective sometimes and it seems like I am too stupid to write anything on reports.
Playing on Basil when I klick with a pen in my hand on the printed out detective report paper it justs opens a new window with the papers text and I cant write notes?
OK I play Detective sometimes and it seems like I am too stupid to write anything on reports.
Playing on Basil when I klick with a pen in my hand on the printed out detective report paper it justs opens a new window with the papers text and I cant write notes?
Clear, Questions? Fixed it?
When you're ingame, you can find a "Report Issue" button on the top right that'll bring you to the git page where you can report bugs!
Are you being the neighbour Mr. Rogers would've wanted you to be?
Baseball bats are OP as fuck, might want to fix that. I killed apulse wielding ERT commander with one, it's basically infinite use stunbaton that also does damage and throws you around
Fucking tablecrafting kitchen menu is still fucking garbage and still lags the shit out of my client every time and occasionally crashes it. Why is this still a thing?
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
EngamerAzari's real number one fangirl <3
certified good poster
The blob-round 45min quarantine timer is a terrible idea, as evident by a recent round in which the station completely wiped out the blobs, celebrated as they rebuilt, and then were suddenly under attack by their own AI who was trying to nuke the nonexistent blob.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~ Fuck anti-roleplay suggestions and fuck Bay.
AnonymousNow wrote:The blob-round 45min quarantine timer is a terrible idea, as evident by a recent round in which the station completely wiped out the blobs, celebrated as they rebuilt, and then were suddenly under attack by their own AI who was trying to nuke the nonexistent blob.
It's just one of those things that never happens regularly until it does
Normally the round should end on the Blob's destruction, the AI quarantine timer is simply a means of forcing the round to not drag on I believe and provide the rest of the crew the nuke code if both comms consoles got destroyed.
Wyzack wrote:Fucking tablecrafting kitchen menu is still fucking garbage and still lags the shit out of my client every time and occasionally crashes it. Why is this still a thing?
Anonmare wrote:Normally the round should end on the Blob's destruction, the AI quarantine timer is simply a means of forcing the round to not drag on I believe and provide the rest of the crew the nuke code if both comms consoles got destroyed.
Drag on?
Drag on.
45 minutes is dragging on now. I don't think these are the servers I fell in love with anymore.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~ Fuck anti-roleplay suggestions and fuck Bay.
It's a drag if it's a Blob round fam. It's like if OPs took an hour to blow the nuke.
Though the Qurantine law really shouldn't be uploading to the AI if the blob is dead. After all, you can still leave via the shuttle so evidently the quarantine is lifted. Maybe someone can take a look at that? Maybe have it check to see if there's a living Blob overmind on the z-level first before calling the Qurantine law.
And if there isn't one and they've not called the shuttle, call mulligan 'cause the station's clearly sorta-intact enough to give the crew a nudge-on :v
Screemonster wrote:And if there isn't one and they've not called the shuttle, call mulligan 'cause the station's clearly sorta-intact enough to give the crew a nudge-on :v
Fuckin' this.
Anyway, seperate issues - two goliaths shouldn't be able to chainstun. They shouldn't be able to prep a stun whilst the target is already stunned. It's pretty poor.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~ Fuck anti-roleplay suggestions and fuck Bay.
Screemonster wrote:And if there isn't one and they've not called the shuttle, call mulligan 'cause the station's clearly sorta-intact enough to give the crew a nudge-on :v
Fuckin' this.
Anyway, seperate issues - two goliaths shouldn't be able to chainstun. They shouldn't be able to prep a stun whilst the target is already stunned. It's pretty poor.
Wouldn't it make more sense for the starting AI and Cyborg in a round to have positronic brains than organic ones?
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~ Fuck anti-roleplay suggestions and fuck Bay.
It seems like disablers are really, really weak now. As in, I'll unload an entire egun of disabler beams into someone (and hit), move to cuff them, and then they stand up and run off before I've finished. What happened?