Little things you learned that are game changing

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Venticular
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Re: Little things you learned that are game changing

Post by Venticular » #164835

Bottom post of the previous page:

Holy shit, brb, time to turn into a power gamer
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Re: Little things you learned that are game changing

Post by Ezel » #164842

I once accidently moved the intergrated tool arm butfon without knowing i thought it was a bug where other buttons overlay kt just irritating you cant resey it by removing and wearing it again or something
The future is horrible!
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Re: Little things you learned that are game changing

Post by Remie Richards » #164843

Ezel wrote:I once accidently moved the intergrated tool arm butfon without knowing i thought it was a bug where other buttons overlay kt just irritating you cant resey it by removing and wearing it again or something
shift click movable screen objects to reset them.
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #164846

Remie Richards wrote:
Ezel wrote:I once accidently moved the intergrated tool arm butfon without knowing i thought it was a bug where other buttons overlay kt just irritating you cant resey it by removing and wearing it again or something
shift click movable screen objects to reset them.
WHAT
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Luke Cox
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Re: Little things you learned that are game changing

Post by Luke Cox » #164853

If you sabotage telcoms by blowing it up or deconstructing the transmitters/receivers, you're doing it wrong. Grab a multitool and fuck with the settings. Nobody will ever know why it isn't working. Also, you can spoof PDA messages with the monitoring console. I started a round-long feud between the captain and HoP doing this once, it was hilarious. As a traitor, you can also "accidentally" PDA the HoS about having bombs ready to plant or something of the sort as your target, and pretend it was a misclick.
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Re: Little things you learned that are game changing

Post by Ezel » #164859

Remie Richards wrote:
Ezel wrote:I once accidently moved the intergrated tool arm butfon without knowing i thought it was a bug where other buttons overlay kt just irritating you cant resey it by removing and wearing it again or something
shift click movable screen objects to reset them.
GAMECHANGING
The future is horrible!
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Re: Little things you learned that are game changing

Post by Remie Richards » #165076

CosmicScientist wrote:
Remie Richards wrote:
Ezel wrote:I once accidently moved the intergrated tool arm butfon without knowing i thought it was a bug where other buttons overlay kt just irritating you cant resey it by removing and wearing it again or something
shift click movable screen objects to reset them.
It's nawt wurking! Muh OCD!
Ah, Phil broke it when he made action button updates happen on-demand rather than on a constant loop (which was a good update, he just missed this)
the shift click just needs to instantly redraw the buttons.

Edit: fixed https://github.com/tgstation/-tg-station/pull/16453
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Re: Little things you learned that are game changing

Post by Cuboos » #166501

I'm not sure if this is all that game changing. But it's interesting and a good way to learn disposals. On almost every server it is possible to rout nearly the entire disposals system to the HoP's office. I have done this a lot on Box and once or twice on Meta, considering how most maps are designed this should work almost all of them. Why HoP's office? because it's almost always located near Cargo. Usually this is because HoP is suppose to oversee cargo a lot and disposals is directed to cargo's reclamation room before being sent to the recycler.

This means a few things (usually), there is a junction where all disposals meet near cargo, there for, there is a junction where all disposals meet near HoP's office.

On Box, it's in maint below bridge and cargo
Spoiler:
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switch the bent pipe with the sorting pipe so it looks like this
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This will rout every single thing in the disposals to HoP's office.

I'll be getting some pictures for Meta soon.
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Re: Little things you learned that are game changing

Post by Zilenan91 » #166503

I'm glad that this trick isn't kept in the sekrit klub, so now I know about I guess. I'll see what kind of griff I can get up to with this, so thanks.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Screemonster
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Re: Little things you learned that are game changing

Post by Screemonster » #166515

Giving books the same names as traitor items and putting them in your bag as you pass a security officer (or anyone really) is hilarious.
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Re: Little things you learned that are game changing

Post by Jeb » #166519

Zilenan91 wrote:I'm glad that this trick isn't kept in the sekrit klub, so now I know about I guess. I'll see what kind of griff I can get up to with this, so thanks.
Before you do this, prepare a lesser used disposal.

Empty out toolboxes into them, individual metal rods, glass shards, etc. If it's sharp or blunt, stick it in.

Then reroute disposals when the HoP is in his office, go back and launch your disposal.

Run back to the office and stand outside and witness, most times if he's in the right place it'll either put him into crit or straight up kill him.
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Re: Little things you learned that are game changing

Post by Zilenan91 » #166521

I was gonna use it to tide and be a nuisance not murder him
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Jeb
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Re: Little things you learned that are game changing

Post by Jeb » #166522

Zilenan91 wrote:I was gonna use it to tide and be a nuisance not murder him
Well, in that case, I've successfully killed Ian quite a number of times using this method.
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #166526

chemistry life reagent is a bucket of fun and easy to make!
1. be a chemist (not necessary but very helpful)
2. get a watertank and get the chaplain to bless it (if there is no chaplain, then break in and steal the holy water flask)
3. climb table into kitchen, snag the box of donk pockets, cook them all, and grind them for omnizine
4. get syringe and fill a bottle with 30u of blood, then take 15u more in the syringe itself
5. brew synthflesh with chemmaster and the 15u blood syringe
6. brew strange reagent with mutagen, holy water, and omnizine
7. fill a large beaker with 30u of strange reagent, 30u blood, and 30u synthflesh
8. get a dropper and another bottle

now you're ready to do science.
1. set dropper to 3u and draw from the big beaker into the little bottle so the bottle has 1u of each ingredient required for life
1a. get eye protection (not required)
2. find secluded area (unless you're a traitor)
3. heat the shit out of the little bottle until it flashes you (if you have eye protection that's good since you don't get flashed)
4. it poops out a monster! now you can kill it or whatever

things you can do with this:
- next-level traitoring. if you jog down a hall while doing this it's pretty much like gold slimes
- accidentally create zombies and make the round a zombie round (just like xenobio!)
- accidentally create a statue that terrorizes the crew for the rest of the round
- accidentally create a chaos magicarp that can transform the crew (one time i made myself into a xeno like this)
- straight up hunt monsters for the chef/for fun
- make headslugs that used to be able to make people into changelings, but can now be used to gib corpses and spook people

the fun never ends!
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: Little things you learned that are game changing

Post by Zilenan91 » #166562

TIL that dental implants accept patches since they're a child of pills
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Little things you learned that are game changing

Post by DemonFiren » #166575

inb4 crate wrapping gets fixed
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non-lizard things:
Spoiler:
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Venticular
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Re: Little things you learned that are game changing

Post by Venticular » #166641

inb4 crate kidnapping is a popular greytide thing
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Re: Little things you learned that are game changing

Post by Smeller » #166647

You can put improvised shotgun on military jacket's exosuit slot for all your soldier's needs
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Re: Little things you learned that are game changing

Post by Drynwyn » #166853

A pneumatic cannon filled with multiple objects can be used to trigger a shit-ton of electrified grille zaps in a single click.
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Re: Little things you learned that are game changing

Post by Zilenan91 » #166962

folders work quite well because of them having I think zero throwforce.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Little things you learned that are game changing

Post by Cuboos » #168398

Okay, so here's part two of Rerouting disposals to the HoP's office, Meta Addition.

I finally got to play a round when it rolled Meta, and after a bit if fiddling, i managed to re-rout the entire system to HoP's. This one is a bit tricky and will require an RPD. Luckily meta has a public autolathe by default, so after a bit of hacking, you should be able to acquire one.


The junction for for disposals is located just below reclamation and a little to the left
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In order to fully re-rout it, you're going to need to do a little bit of deconstruction, then build three bent pipes.
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(there is a third bent pipe underneath that wall, i was too lazy to deconstruct it again)

Then you are going to need to build a long line of pipes from there to the HoP's office
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If you've done this on Box, then you should already have a good enough idea of how to switch out pipes. Then you're done! greifprank the HoP to your hearts content!

that's probably going to be it for a while on rerouting Disposals to the HoP's office, since map rotation only really chooses Box/Meta (thank god) anymore.
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Re: Little things you learned that are game changing

Post by TheWiznard » #168641

Put welding tank in crate
Close crate
Hit crate with cable coil
Attach electro pack
Leave crate out in the open and say you found a surplus crate in maintenance

....

Kaboom

Actually not sure if it blows up, probably not. BUT if you ARE a traitor do this along with the c4 signaller for an even better surprise. If they aren't wearing gloves they get a decent stun shock knocking them over. Then either push the crate on them and run off and fire or fire after you yell surprise.

Can you even attach a motion sensor to c4? If so might work hilariously when they think its actually just a joke crate then they open the real surprise, cause the crate doesn't open when it shocked people
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Re: Little things you learned that are game changing

Post by Grazyn » #168647

the wiki says you can hack a c4 (and thus make the whole motion sensor thing) but the last time I tried it didn't work. I screwdrived it open, but then using a multitool on it did nothing, and using it in hand just brought up the window where you set the timer.
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #168669

Grazyn wrote:the wiki says you can hack a c4 (and thus make the whole motion sensor thing) but the last time I tried it didn't work. I screwdrived it open, but then using a multitool on it did nothing, and using it in hand just brought up the window where you set the timer.
you have to use an assembly item on it iirc, like a signaller
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i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: Little things you learned that are game changing

Post by ImaTowel » #168762

Bartender is actually just an alcoholic chemist. Glasses are beakers and the mixer is a large beaker. Here's a couple tricks I've found.

Unless someone comes in with science googles ONLY YOU know what is in a drink due to the beer goggles. As traitor this proves to be very handy.

If your drink has a neat sprite (like syndicate bomb, changling sting, etc) it will look like that sprite as long as its the majority of the glass it is in.

There's a lot more to bartender if you really look into it. I got way too carried away and calculated how much for a given drink will kill you the other day using simple math and testing on myself.
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Re: Little things you learned that are game changing

Post by Zilenan91 » #168934

Yeah it's great. There's a reason it's my favorite job.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Little things you learned that are game changing

Post by Wyzack » #168935

Also you get a snowflake shotgun which is awesome when shit hits the fan and you prepared a box of shotgun slugs
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Re: Little things you learned that are game changing

Post by ImaTowel » #169105

I like some of the subtle effects of certain drinks too that aren't mentioned on the wiki, for instance Barefoot. It heals brute damage under a certain, but obvious condition.
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Re: Little things you learned that are game changing

Post by Anonmare » #169110

ImaTowel wrote:I like some of the subtle effects of certain drinks too that aren't mentioned on the wiki, for instance Barefoot. It heals brute damage under a certain, but obvious condition.
Cuba Libre's is nice too tbh.
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Re: Little things you learned that are game changing

Post by Reece » #169117

Wyzack wrote:Also you get a snowflake shotgun which is awesome when shit hits the fan and you prepared a box of shotgun slugs
Speaking of that, I know you can craft shells, but can you add anything to a tech shell? Like for a classic rocksalt shot, or capasin for stun shell without the electric?
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Re: Little things you learned that are game changing

Post by Super Aggro Crag » #169119

tell us the secret effects
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Re: Little things you learned that are game changing

Post by Anonmare » #169126

Super Aggro Crag wrote:tell us the secret effects
Alright lad
Cuba Libre heals revolutionaries, and only revolutionaries. Dunno about headrevs though.
Barefoot heals your brute damage, and quite a decent amount too but only while you're not wearing shoes.
Syndicate bomb has a small chance of playing an explosion sound when drunk.
Demon's Blood and Devil's Kiss makes any nearby Salughter Demons drain your life I *think*. That one i'm not so sure about.
The something fizz (I can't remmeber it's name of the top of my head, the glass looks like a magnet) makes you attract loose bits of ore to your person.
Anti-freeze warms you up enough to survive in space, if you don't mind stumbling about drunkenly so I wouldn't recommend it.
Iced tea cools you down if you're overheated and heals toxin damage better than tea does.
Changeling Sting causes Changelings to rapidly regenerate their chemical storage while it's in their system.

That's all I can recall off the top of my head
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Re: Little things you learned that are game changing

Post by Zilenan91 » #169134

That Changeling Sting tip actually sounds really useful

If only changelings weren't boring and/or disabled
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Little things you learned that are game changing

Post by ImaTowel » #169165

Anonmare wrote:
Super Aggro Crag wrote:tell us the secret effects
Alright lad
Cuba Libre heals revolutionaries, and only revolutionaries. Dunno about headrevs though.
Barefoot heals your brute damage, and quite a decent amount too but only while you're not wearing shoes.
Syndicate bomb has a small chance of playing an explosion sound when drunk.
Demon's Blood and Devil's Kiss makes any nearby Salughter Demons drain your life I *think*. That one i'm not so sure about.
The something fizz (I can't remmeber it's name of the top of my head, the glass looks like a magnet) makes you attract loose bits of ore to your person.
Anti-freeze warms you up enough to survive in space, if you don't mind stumbling about drunkenly so I wouldn't recommend it.
Iced tea cools you down if you're overheated and heals toxin damage better than tea does.
Changeling Sting causes Changelings to rapidly regenerate their chemical storage while it's in their system.

That's all I can recall off the top of my head
Cuba libre is both and same for each. Heals all stats and O2 loss.
Demon's Blood and Devil's kiss have each its own effect. One prevents you from being sucked into demon pools and the other causes brute damage to the demon who eats you but i cant recall what does what.
Screwdrivers heal rad damage for engineers
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Re: Little things you learned that are game changing

Post by ShadowDimentio » #169166

Why are those bonuses not mentioned on the wiki? They're cool and totally should be
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Re: Little things you learned that are game changing

Post by Zilenan91 » #169167

Because nobody updates the wiki
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Little things you learned that are game changing

Post by ImaTowel » #169168

The wiki is pretty outdated in a lot of places. I'd gladly do edits if I am able too
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Re: Little things you learned that are game changing

Post by Super Aggro Crag » #169170

i know that straight lime juice can cure a bit of toxin damage
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Re: Little things you learned that are game changing

Post by Zilenan91 » #169173

yeah, it has a 20% chance per tick to heal 1 toxin. Cream is the same with brute, tomato juice does it for burn, and OJ does it for oxygen.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Little things you learned that are game changing

Post by Pilgrim » #169179

What's a good drink for a detective? I generally go with hard whiskey or a rum and coke for the sake of being hardboiled, but if any seekrit drinks heal him in particular or give security-related benefits it'd be handy to know.
First: do no harm.
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Re: Little things you learned that are game changing

Post by Zilenan91 » #169180

There aren't any drinks that heal the detective in particular but there probably should be.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Little things you learned that are game changing

Post by ImaTowel » #169184

I second that. Maybe the detective should have a tolerance to that certain drink too? When I've served the detective as bartender the drink of choice is always whiskey based so maybe a ninja update where the whiskey base alcohols heal certain damages up to the 50% threshold (Whiskey straight (on the rocks), Whiskey sour, Whiskey Cola, etc.)
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Re: Little things you learned that are game changing

Post by Pilgrim » #169187

Yeah, the detective should be a hard drinker and not get drunk off a couple sips of hard liquor as he currently does.

I support making the detective start the round as an alcoholic with the ability to wean himself off as the round progresses or remain as such with the added bonus of never vomiting or slurring his speech when drunk.
First: do no harm.
TheNightingale
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Re: Little things you learned that are game changing

Post by TheNightingale » #169200

Pilgrim wrote:What's a good drink for a detective? I generally go with hard whiskey or a rum and coke for the sake of being hardboiled, but if any seekrit drinks heal him in particular or give security-related benefits it'd be handy to know.
The Manhattan's description calls it the Detective's drink of choice. It's got whiskey in it too.
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Remie Richards
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Re: Little things you learned that are game changing

Post by Remie Richards » #169210

Anonmare wrote:
Super Aggro Crag wrote:tell us the secret effects
Alright lad
Cuba Libre heals revolutionaries, and only revolutionaries. Dunno about headrevs though.
Barefoot heals your brute damage, and quite a decent amount too but only while you're not wearing shoes.
Syndicate bomb has a small chance of playing an explosion sound when drunk.
Demon's Blood and Devil's Kiss makes any nearby Salughter Demons drain your life I *think*. That one i'm not so sure about.
The something fizz (I can't remmeber it's name of the top of my head, the glass looks like a magnet) makes you attract loose bits of ore to your person.
Anti-freeze warms you up enough to survive in space, if you don't mind stumbling about drunkenly so I wouldn't recommend it.
Iced tea cools you down if you're overheated and heals toxin damage better than tea does.
Changeling Sting causes Changelings to rapidly regenerate their chemical storage while it's in their system.

That's all I can recall off the top of my head
A lot of them you got right, here's the corrections:

Demon's Blood prevents you from being pulled into blood pools by a demon, you're 100% safe while you have some in your system.
Devil's kiss just fucks the demon up if it tries to pull you in (25 brute to the demon, and lets you go)
Fetching fiz? - Pulls all ores nearby(3 turfs) towards you every Life() tick (it's a step, not a throw, so you won't get hurt)
私は完璧
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Wyzack
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Re: Little things you learned that are game changing

Post by Wyzack » #169224

Give the detective snowflake alcohol resistance when
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
Kor wrote:I wish Wyzack was still an admin.
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Super Aggro Crag
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Re: Little things you learned that are game changing

Post by Super Aggro Crag » #169260

Zilenan91 wrote:yeah, it has a 20% chance per tick to heal 1 toxin. Cream is the same with brute, tomato juice does it for burn, and OJ does it for oxygen.
whenever i have a very small amount of damage i go to the bar and chug juice so i don't have to waste medical supplies.
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Zilenan91
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Re: Little things you learned that are game changing

Post by Zilenan91 » #169299

Yeah juice was great back when slipping damage was a thing. Slipping damage was still terrible.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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PKPenguin321
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Re: Little things you learned that are game changing

Post by PKPenguin321 » #169319

Wyzack wrote:Give the detective snowflake alcohol resistance when
i could have sworn this was already a thing, i thought xhuis added alcohol resistance level as a var to humans in the refactor
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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kazeespada
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Re: Little things you learned that are game changing

Post by kazeespada » #169434

PKPenguin321 wrote:
Wyzack wrote:Give the detective snowflake alcohol resistance when
i could have sworn this was already a thing, i thought xhuis added alcohol resistance level as a var to humans in the refactor
He did but he only gave it to the bartender.
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Scott
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Re: Little things you learned that are game changing

Post by Scott » #169654

If you alt+click a cigarette packet you close it.
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