Drynwyn wrote:I think that in general the mob spawn rate needs to be ticked down a bit. Old Mining had the same mob spawn rate afaik, but it did not have mobs from necropolis tendrils, and it had no lava, which meant fewer open spaces, and therefore fewer places for mobs to spawn and wander from.
As-is I feel like there just a few too many mobs.
Also, I've said this before, but chasms need to be changed. Just make tendril collapses generate lava.
I find that I can generally handle a tendril just fine solo, whether it be Legion, Watchers, or Goliaths. You just have to apply somewhat different strategies to each of them is all, and with what some of the necropolis chests offer, I believe it to be a sufficient amount of difficulty as it is. If it happens to be too much at the moment or I need to get to shelter, I can fairly easily get out of aggro range and set up shop.
As far as chasms go, it's not like you're falling through the separate lava planet entirely; you're falling into its deep cavern system, which will replace the body deletion in good time. The message that the tendril puts out when its been killed (which you know you've done when the chest spawns on top of it) is fairly descriptive, along with the fact that the tendril itself gains a prefix adverb of 'collapsing' when you do kill it. No matter how you phrase the death message when it's getting ready to collapse and create a chasm, chances are a miner is going to fall in their first time. It's just kind of a learning experience, dark souls style. Happened to me on my first day, now I know.