Alternative gang objective

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CPTANT
Joined: Mon May 04, 2015 1:31 pm
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Alternative gang objective

Post by CPTANT » #169042

Before we had the tagging system and dominators gang just used to have the objective of killing the other gang heads. However it failed back then because gang just wasn't thought out and there was no way of identifying even your own gang members.

What if we introduced killing the other gang bosses as an alternative objective to complement the current one? Or perhaps with the objective of stealing their gang tool, that way security has an incentive to also arrest and secure the gang tools.

Keep the territory system and all, perhaps introduce an item that in return for a lot of influence points identifies enemy gang leaders or points to the required gang tool.

Crew wins by evacuating.

It would feel more like GANG war and less like gang versus station.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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CPTANT
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Re: Alternative gang objective

Post by CPTANT » #169251

nobody?
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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PKPenguin321
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Re: Alternative gang objective

Post by PKPenguin321 » #169314

imo it's probably gonna suck since it'd be basically like rev but with more guns and you don't know who you're supposed to kill
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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