Allow Atmos Techs to disable plasma
- kazeespada
- Joined: Wed Jan 21, 2015 4:29 am
- Byond Username: Kaze Espada
Allow Atmos Techs to disable plasma
So whenever the AI goes rogue, they always go full easy mode and flood the station with plasma. This guarentees that almost anyone aboard the station is dead and is generally unfun for everyone. On top of that, the borgs are often deployed to stun arm the atmos techs and CE and end their day.
So, I propose we remove the line in the rules that prevents atmos techs from slapping a manual valve on the plasma tank(and other atmos tanks).
So, I propose we remove the line in the rules that prevents atmos techs from slapping a manual valve on the plasma tank(and other atmos tanks).
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Allow Atmos Techs to disable plasma
Why
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- kazeespada
- Joined: Wed Jan 21, 2015 4:29 am
- Byond Username: Kaze Espada
Re: Allow Atmos Techs to disable plasma
Because I shouldn't have to spend all round worrying that I am about to be killed by a rogue AI. And Its just not that feeling of being a traitor target, its the fact that my job poses a threat to AI EZ mode.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Allow Atmos Techs to disable plasma
Why are you worried that the AI is rogue?
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
Re: Allow Atmos Techs to disable plasma
The AI kills literally everyone if it has a brain if it's a traitor.
Spoiler:
- kazeespada
- Joined: Wed Jan 21, 2015 4:29 am
- Byond Username: Kaze Espada
Re: Allow Atmos Techs to disable plasma
Because if the AI floods plasma, its guarenteed to kill everyone with little to no counter play. It requires no planning on the AIs part, and it can't be actively be prevented by human players due to the rule.
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- Joined: Tue Jul 15, 2014 11:46 pm
- Byond Username: Shad0vvs
Re: Allow Atmos Techs to disable plasma
But the second you see plasma you just run into atmos and turn off the pipes/unwrench, and how will you die to plasma, wouldn't you just turn on your o2 mask if your an atmos tech?
[03:37:46]SAY: Uriel Sutton/Shad0vvs : Alright
[03:37:47]SAY: Uriel Sutton/Shad0vvs : Shoot her in the face
[03:37:54]SAY: Sabella Rose/Burningone : Space law
[03:38:02]SAY: Uriel Sutton/Shad0vvs : If she says space law again
[03:38:04]SAY: Uriel Sutton/Shad0vvs : Space her
[03:38:09]SAY: Phoebe Lotsu/Shaps : The true space law
[03:37:47]SAY: Uriel Sutton/Shad0vvs : Shoot her in the face
[03:37:54]SAY: Sabella Rose/Burningone : Space law
[03:38:02]SAY: Uriel Sutton/Shad0vvs : If she says space law again
[03:38:04]SAY: Uriel Sutton/Shad0vvs : Space her
[03:38:09]SAY: Phoebe Lotsu/Shaps : The true space law
- kazeespada
- Joined: Wed Jan 21, 2015 4:29 am
- Byond Username: Kaze Espada
Re: Allow Atmos Techs to disable plasma
No, the AI always specifically sends borgs after atmos techs.Shad0vvs wrote:But the second you see plasma you just run into atmos and turn off the pipes/unwrench, and how will you die to plasma, wouldn't you just turn on your o2 mask if your an atmos tech?
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: Allow Atmos Techs to disable plasma
That's a rule? I could have sworn one of the suggestions in the atmos guide on the wiki is to AI-proof atmos
- Atlanta-Ned
- In-Game Game Master
- Joined: Fri Apr 18, 2014 2:11 pm
- Byond Username: Atlanta-ned
Re: Allow Atmos Techs to disable plasma
There will never be a reversal of this policy, period. If you're that worried about the AI flooding plasma then you're playing the game the wrong way.kazeespada wrote:So whenever the AI goes rogue, they always go full easy mode and flood the station with plasma. This guarentees that almost anyone aboard the station is dead and is generally unfun for everyone. On top of that, the borgs are often deployed to stun arm the atmos techs and CE and end their day.
So, I propose we remove the line in the rules that prevents atmos techs from slapping a manual valve on the plasma tank(and other atmos tanks).
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OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
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- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
- kazeespada
- Joined: Wed Jan 21, 2015 4:29 am
- Byond Username: Kaze Espada
Re: Allow Atmos Techs to disable plasma
Literally the first thing an AI did during a meme round as soon as it could was flood plasma.Atlanta-Ned wrote:There will never be a reversal of this policy, period. If you're that worried about the AI flooding plasma then you're playing the game the wrong way.kazeespada wrote:So whenever the AI goes rogue, they always go full easy mode and flood the station with plasma. This guarentees that almost anyone aboard the station is dead and is generally unfun for everyone. On top of that, the borgs are often deployed to stun arm the atmos techs and CE and end their day.
So, I propose we remove the line in the rules that prevents atmos techs from slapping a manual valve on the plasma tank(and other atmos tanks).
- TechnoAlchemist
- Joined: Fri Nov 21, 2014 2:39 am
- Byond Username: TechnoAlchemist
Re: Allow Atmos Techs to disable plasma
Don't go into the halls if you don't wanna burn to death or locate one of the many firesuits
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Allow Atmos Techs to disable plasma
But guais, AI flooding fire requires you to counterplay. You know what else required counterplay? Literally everything else Secborgs! I rest my case. Remove AI 20XX, too good, everyone hates it
Spoiler:
- tedward1337
- Joined: Thu May 15, 2014 12:54 am
- Byond Username: Tedward1337
- Location: Ontario, Canada
Re: Allow Atmos Techs to disable plasma
this is fucking stupid
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- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Allow Atmos Techs to disable plasma
IC it makes complete sense. If we had to roleplay, it's such a glaring OHS violation each round should be roleplayed as the captain finding out about this heinous lack of safety onboard a fragile space station and rectifying it with new procedures and policies. There's literally no reason for a highly toxic and flammable gas to be hooked up to the same air distribution system that sends breathing air around a space station at all, unless you come up with some headcanon but that's all it'll ever be, headcanon.
We still keep it though, for gameplay mechanic reasons.
We still keep it though, for gameplay mechanic reasons.
The patched, dusty, trimmed, feathered mantle of evil +13.
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- Github User
- Joined: Fri Apr 18, 2014 1:50 pm
- Byond Username: Xxnoob
- Github Username: xxalpha
Re: Allow Atmos Techs to disable plasma
What if we kept every crew member in a 1x1 cell on board of an emergency shuttle since the beginning of the round until it ends? That way nobody loses, except those pesky antags.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Allow Atmos Techs to disable plasma
>Centcomimblyings wrote:IC it makes complete sense. If we had to roleplay, it's such a glaring OHS violation each round should be roleplayed as the captain finding out about this heinous lack of safety onboard a fragile space station and rectifying it with new procedures and policies. There's literally no reason for a highly toxic and flammable gas to be hooked up to the same air distribution system that sends breathing air around a space station at all, unless you come up with some headcanon but that's all it'll ever be, headcanon.
We still keep it though, for gameplay mechanic reasons.
>Following Health & Safety procedures
You're talking about a company that's too cheap to put sprinklers on board their highly advanced space station and uses a blackhole/energy hole for their power needs when solar panels supply enough power to run the station without trouble.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Allow Atmos Techs to disable plasma
tedward1337 wrote:this is fucking stupid
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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- Joined: Fri Apr 18, 2014 11:25 am
- Byond Username: Lobstercake
Re: Allow Atmos Techs to disable plasma
literally autism the thread
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Allow Atmos Techs to disable plasma
The thread is literally "I want to metagame because if I don't metagame I die"geilebeer wrote:literally autism the thread
Counterplaying plasmaflood is easy enough.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Allow Atmos Techs to disable plasma
it's true, the station has a dozen million inconsistencies that reduce the station to a running sitcom on how things shouldn't be if I think too hard about it.Anonmare wrote:>Centcom
>Following Health & Safety procedures
You're talking about a company that's too cheap to put sprinklers on board their highly advanced space station and uses a blackhole/energy hole for their power needs when solar panels supply enough power to run the station without trouble.
The patched, dusty, trimmed, feathered mantle of evil +13.
- Aloraydrel
- Joined: Thu Mar 19, 2015 4:14 pm
- Byond Username: Aloraydrel
- Github Username: Aloraydrel
Re: Allow Atmos Techs to disable plasma
Some high quality memes going on over here
- kazeespada
- Joined: Wed Jan 21, 2015 4:29 am
- Byond Username: Kaze Espada
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Allow Atmos Techs to disable plasma
inconsistencies like how people get away with neon green hair and dark purple beards
The patched, dusty, trimmed, feathered mantle of evil +13.
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- Joined: Sun Oct 26, 2014 5:13 am
- Byond Username: Lzimann
- Github Username: lzimann
Re: Allow Atmos Techs to disable plasma
Let's also make all borgs not sync'd to the AI round start, what if the AI is malfunctioning?
- Atlanta-Ned
- In-Game Game Master
- Joined: Fri Apr 18, 2014 2:11 pm
- Byond Username: Atlanta-ned
Re: Allow Atmos Techs to disable plasma
UnFunFact™: I got dunked by this two rounds in a row once. It's actually super lame and uncool to build unlinked borgs fnr.lzimann wrote:Let's also make all borgs not sync'd to the AI round start, what if the AI is malfunctioning?
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OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Allow Atmos Techs to disable plasma
Wouldn't want anything actually capable of hurting the crew in the game, now would we?kazeespada wrote:More like everyone dies if i dont metagame.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Allow Atmos Techs to disable plasma
shit thread, I've memed at aloray and I don't want him memeing me back so I'm going to be a dirty cheater and lock this thread
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