Chemistry grenades are almost never used
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
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Chemistry grenades are almost never used
Chemistry grenades are way too weak for how much effort they cost to make and how cumbersome they are to use. When was the last time you were killed by a grenade?
Basically chemistry is barely worth it at all for offensive purposes. Almost the only practical use is shooting wizards with lexorin/cyanide darts.
Why spend ages brewing poison when you can get vastly superior poison way more easy by buying a poison kit? (yes not everyone is a traitor, but it shows the discrepancy)
exception are bluespace beaker bombs, but that is a science's toy, not chemistries.
I suggest picking some of these suggestions:
Scrap using large beakers and beakers in grenades, only allow bottle's but increase the potency by 2 or 3 times.
Make wire fuses a bit less random.
Give chemistry more potent poisons to brew, potentially requiers resources from other departments.
Make basic recipes less tedious to make.
Remove the explosion delay on black powder, let black powder spawn smoke to keep it distinct.
Reduce the amount of corn syrup you need for nitroglycerin because now it is ridiculous.
There are probably some of you who claim to be super 1337 with chemistry, but the truth is that it's just almost never used, and when it IS used it is a minor threat, especially compared to what other departments have.
Feel free to make other suggestions or share your opinions.
Basically chemistry is barely worth it at all for offensive purposes. Almost the only practical use is shooting wizards with lexorin/cyanide darts.
Why spend ages brewing poison when you can get vastly superior poison way more easy by buying a poison kit? (yes not everyone is a traitor, but it shows the discrepancy)
exception are bluespace beaker bombs, but that is a science's toy, not chemistries.
I suggest picking some of these suggestions:
Scrap using large beakers and beakers in grenades, only allow bottle's but increase the potency by 2 or 3 times.
Make wire fuses a bit less random.
Give chemistry more potent poisons to brew, potentially requiers resources from other departments.
Make basic recipes less tedious to make.
Remove the explosion delay on black powder, let black powder spawn smoke to keep it distinct.
Reduce the amount of corn syrup you need for nitroglycerin because now it is ridiculous.
There are probably some of you who claim to be super 1337 with chemistry, but the truth is that it's just almost never used, and when it IS used it is a minor threat, especially compared to what other departments have.
Feel free to make other suggestions or share your opinions.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Not-Dorsidarf
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Re: Chemistry grenades are almost never used
Bring back smoke


kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
- CPTANT
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Re: Chemistry grenades are almost never used
Ohw yeah, and that.Not-Dorsidarf wrote:Bring back smoke
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Shaps-cloud
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Re: Chemistry grenades are almost never used
Chemistry doesn't get used not because it's too weak, but because people are incredibly lazy. An incredibly simple 180 phlog grenade(60u phos/30u stable plasma in one beaker and 30u stable plasma/60u sulphuric acid in the other) can burn the entire escape shuttle and kill everyone onboard with no problem. You guys literally just need to git gud
- Saegrimr
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Re: Chemistry grenades are almost never used
Are you serious? Grenade assemblies are super simple and modular. If you're a botanist trying to ghetto chem grenade then yeah its not supposed to be easy.CPTANT wrote:Chemistry grenades are way too weak for how much effort they cost to make and how cumbersome they are to use.
Wires fuses are SUPPOSED to be ghetto, use a fucking timer if you want an accurate timer.
Nitro is already the strongest explosive compound you can get. Just no.
Fucking yesterday by a hallway consuming hellfoam. Nobody escaped that shit. At least 14 people dead.CPTANT wrote:When was the last time you were killed by a grenade?
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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Re: Chemistry grenades are almost never used
I've seen a couple of nearly maxcap (4/10/19) grenades go off recently as well, wiping out the shuttle and brig.
Sure acid smoke sucks now, but you can still make really deadly foam/bomb/inferno grenades.
Sure acid smoke sucks now, but you can still make really deadly foam/bomb/inferno grenades.
- CPTANT
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Re: Chemistry grenades are almost never used
4/10/19 grenades are almost certainly bluespace beakers. 2 large beakers worth of nitroglycerin makes a 3/7/14 iirc.Kor wrote:I've seen a couple of nearly maxcap (4/10/19) grenades go off recently as well, wiping out the shuttle and brig.
Sure acid smoke sucks now, but you can still make really deadly foam/bomb/inferno grenades.
Then give the chemist a limited amount of those in chemistry.Wires fuses are SUPPOSED to be ghetto, use a fucking timer if you want an accurate timer.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- CPTANT
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Re: Chemistry grenades are almost never used
You are not going to kill an entire shuttle with that at all. People just move away from the fireball and the flame and heat dissipate relatively quickly.Shaps wrote:Chemistry doesn't get used not because it's too weak, but because people are incredibly lazy. An incredibly simple 180 phlog grenade(60u phos/30u stable plasma in one beaker and 30u stable plasma/60u sulphuric acid in the other) can burn the entire escape shuttle and kill everyone onboard with no problem. You guys literally just need to git gud
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Saegrimr
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Re: Chemistry grenades are almost never used
Or take a hike down to tool storage to grab a couple for The Big One that you want to go off at exactly the right time.CPTANT wrote:Then give the chemist a limited amount of those in chemistry.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- Super Aggro Crag
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- Shaps-cloud
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Re: Chemistry grenades are almost never used
No, I've successfully purged all life on the escape shuttle with phlog grenades multiple times. Why just yesterday I found a xeno nest in maint west of medbay, ran out and made a phlog grenade withing 45 seconds (including grabbing beakers from the public lathe) and chucked it into maint, which lit everything the fuck up. I went back into maint 3 minutes later to find the fire still burning, and almost died to the heat within 20 seconds of exposure before I saved myself with a burn patch.CPTANT wrote:You are not going to kill an entire shuttle with that at all. People just move away from the fireball and the flame and heat dissipate relatively quickly.Shaps wrote:Chemistry doesn't get used not because it's too weak, but because people are incredibly lazy. An incredibly simple 180 phlog grenade(60u phos/30u stable plasma in one beaker and 30u stable plasma/60u sulphuric acid in the other) can burn the entire escape shuttle and kill everyone onboard with no problem. You guys literally just need to git gud
Phlog ain't nothing to fuck with
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Re: Chemistry grenades are almost never used
phlog is the 2nd most mixed chem on the server atm, just below unstable mutagen.
Have you guys tried chemfoam recently?
Have you guys tried chemfoam recently?
- Super Aggro Crag
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Re: Chemistry grenades are almost never used
i've never made phlog before. sometimes i use cf3 to burn a man on fire. sometimes also i use darts of poison chemistry murder is fun
still i wish to melt face of acid
still i wish to melt face of acid
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Re: Chemistry grenades are almost never used
A good weak acid would at least break the mask so smoke could put other chemicals inside people.
Really non hellshit or bomb grenades just need a vehicle to get inside people using bargain basement gear they spawn with.
Really non hellshit or bomb grenades just need a vehicle to get inside people using bargain basement gear they spawn with.
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Re: Chemistry grenades are almost never used
Who's the limp dick shit eating faggot who took away my blood smoke prank grenades?Not-Dorsidarf wrote:Bring back smoke
- DemonFiren
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- Oldman Robustin
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Re: Chemistry grenades are almost never used
I'm not sure if it was a chemist (im pretty sure it was) or a lavaland meme, but someone tossed a chem nade out this week that:
1) Ate the floor
2) Anyone who walked onto affected tiles would be lit on fire
3) Slipped people
Incredibly robust. You get slipped, start burning to death, and the suction from missing floor tiles would continue to slip you. Absolutely glorious.
1) Ate the floor
2) Anyone who walked onto affected tiles would be lit on fire
3) Slipped people
Incredibly robust. You get slipped, start burning to death, and the suction from missing floor tiles would continue to slip you. Absolutely glorious.
- CPTANT
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Re: Chemistry grenades are almost never used
Ok chlorine trifluor was recently buffed by goof and it is now indeed hardcore deadly.
You know what, the pyrotechnics are all fine. Its the poisons and smoke that suck.
You know what, the pyrotechnics are all fine. Its the poisons and smoke that suck.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Shaps-cloud
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Re: Chemistry grenades are almost never used
Stack poisons nerd, even a syringe of cyanide by itself is lethal if they don't get help. Throw in some liquid plasma and they're a goner.
Edit: The above mix results in crit in 45 seconds and death not too long after, and since they get slowed down within a few seconds from damage, they have nowhere near enough time to crawl to medbay. Hit them in maint or arrivals and they're toast
Edit: The above mix results in crit in 45 seconds and death not too long after, and since they get slowed down within a few seconds from damage, they have nowhere near enough time to crawl to medbay. Hit them in maint or arrivals and they're toast
- CPTANT
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Re: Chemistry grenades are almost never used
no shit sherlock, but you can get the extreme turbo poisons that are a complete order of magnitude above that stuff by just taking a poison kit.Shaps wrote:Stack poisons nerd, even a syringe of cyanide by itself is lethal if they don't get help. Throw in some liquid plasma and they're a goner.
Edit: The above mix results in crit in 45 seconds and death not too long after, and since they get slowed down within a few seconds from damage, they have nowhere near enough time to crawl to medbay. Hit them in maint or arrivals and they're toast
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Cobby
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Re: Chemistry grenades are almost never used
is F O A M E S T R Y back?????iamgoofball wrote:phlog is the 2nd most mixed chem on the server atm, just below unstable mutagen.
Have you guys tried chemfoam recently?
Voted best trap in /tg/ 2014-current
- Shaps-cloud
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Re: Chemistry grenades are almost never used
It's almost like traitor items are more lethal and convenient than stuff that you can get for free?CPTANT wrote:no shit sherlock, but you can get the extreme turbo poisons that are a complete order of magnitude above that stuff by just taking a poison kit.Shaps wrote:Stack poisons nerd, even a syringe of cyanide by itself is lethal if they don't get help. Throw in some liquid plasma and they're a goner.
Edit: The above mix results in crit in 45 seconds and death not too long after, and since they get slowed down within a few seconds from damage, they have nowhere near enough time to crawl to medbay. Hit them in maint or arrivals and they're toast
- iamgoofball
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Re: Chemistry grenades are almost never used
Yeah, the same change that made conveyor belts actually useful also made foam spread and process really fast.ExcessiveCobblestone wrote:is F O A M E S T R Y back?????iamgoofball wrote:phlog is the 2nd most mixed chem on the server atm, just below unstable mutagen.
Have you guys tried chemfoam recently?
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- Saegrimr
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Re: Chemistry grenades are almost never used
Huh, I was wondering why conveyor belts were hilariously difficult to escape from lately. Neat.iamgoofball wrote:Yeah, the same change that made conveyor belts actually useful also made foam spread and process really fast.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- CPTANT
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Re: Chemistry grenades are almost never used
Uhm, No?Shaps wrote:It's almost like traitor items are more lethal and convenient than stuff that you can get for free?CPTANT wrote:no shit sherlock, but you can get the extreme turbo poisons that are a complete order of magnitude above that stuff by just taking a poison kit.Shaps wrote:Stack poisons nerd, even a syringe of cyanide by itself is lethal if they don't get help. Throw in some liquid plasma and they're a goner.
Edit: The above mix results in crit in 45 seconds and death not too long after, and since they get slowed down within a few seconds from damage, they have nowhere near enough time to crawl to medbay. Hit them in maint or arrivals and they're toast
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- WarbossLincoln
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Re: Chemistry grenades are almost never used
The last grenade I used was way back with oldchem and acid smoke was king. I was the CMO, I hid behind a potted plant with a chloral syringe gun. When the clown came by I shot him and drug him back to surgery. Put anesthetic on him and planted a signaler acid smoke grenade in him. Woke him up and shoved him on his way. Later on I saw the clown by my target and set it off. Killed like 10 people. Sweetest green text ever.
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Re: Chemistry grenades are almost never used
As a botanist who has often made nitro grenades - a 65/65/65 sulphuric/fluorosulphuric/glycerol mix makes a 5/10/19 explosion. Perfectly mixable in large beakers.CPTANT wrote:4/10/19 grenades are almost certainly bluespace beakers. 2 large beakers worth of nitroglycerin makes a 3/7/14 iirc.Kor wrote:I've seen a couple of nearly maxcap (4/10/19) grenades go off recently as well, wiping out the shuttle and brig.
Sure acid smoke sucks now, but you can still make really deadly foam/bomb/inferno grenades.
Then give the chemist a limited amount of those in chemistry.Wires fuses are SUPPOSED to be ghetto, use a fucking timer if you want an accurate timer.
- Oldman Robustin
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Re: Chemistry grenades are almost never used
How do you set off the pyro reagents anyway?
I've tried phlog and chlorflor in grenades and mixed with foam/smoke/etc. and nothing happened. Do I need to pre-heat these mixes to some temperature? Phlog doesn't even mention a heat req.
I've tried phlog and chlorflor in grenades and mixed with foam/smoke/etc. and nothing happened. Do I need to pre-heat these mixes to some temperature? Phlog doesn't even mention a heat req.
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Re: Chemistry grenades are almost never used
Did you set up the igniter? This is usually what gives off the heat.Oldman Robustin wrote:How do you set off the pyro reagents anyway?
I've tried phlog and chlorflor in grenades and mixed with foam/smoke/etc. and nothing happened. Do I need to pre-heat these mixes to some temperature? Phlog doesn't even mention a heat req.
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Re: Chemistry grenades are almost never used
Not if you mix it with stabilizing agentSuper Aggro Crag wrote:phlog is auto ignite on mix
- Super Aggro Crag
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Re: Chemistry grenades are almost never used
yeah but then you gotta destabilize it to make it blow up
- cocothegogo
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Re: Chemistry grenades are almost never used
i've not seen a grenade used since goof chem was added
- Oldman Robustin
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Re: Chemistry grenades are almost never used
SHeeeeeeeit.Archie700 wrote:Did you set up the igniter? This is usually what gives off the heat.Oldman Robustin wrote:How do you set off the pyro reagents anyway?
I've tried phlog and chlorflor in grenades and mixed with foam/smoke/etc. and nothing happened. Do I need to pre-heat these mixes to some temperature? Phlog doesn't even mention a heat req.
- Archie700
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Re: Chemistry grenades are almost never used
>the bomb expert does not know how to set up a grenadeOldman Robustin wrote:SHeeeeeeeit.Archie700 wrote:Did you set up the igniter? This is usually what gives off the heat.Oldman Robustin wrote:How do you set off the pyro reagents anyway?
I've tried phlog and chlorflor in grenades and mixed with foam/smoke/etc. and nothing happened. Do I need to pre-heat these mixes to some temperature? Phlog doesn't even mention a heat req.
You lost your edge.
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Re: Chemistry grenades are almost never used
Mix stabilized phlog, mix some CLF3
phlog in 1 beaker with some smoke reagents, clf3 in the other with the rest of the smoke reagants.
CLF3 basically stays at 1000 degrees all the time so it auto-heats the phlog up to its fire point.
phlog in 1 beaker with some smoke reagents, clf3 in the other with the rest of the smoke reagants.
CLF3 basically stays at 1000 degrees all the time so it auto-heats the phlog up to its fire point.
- CPTANT
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Re: Chemistry grenades are almost never used
You are better off just mixing CLF3 and foam. Just as deadly with less effort.newfren wrote:Mix stabilized phlog, mix some CLF3
phlog in 1 beaker with some smoke reagents, clf3 in the other with the rest of the smoke reagants.
CLF3 basically stays at 1000 degrees all the time so it auto-heats the phlog up to its fire point.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Oldman Robustin
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Re: Chemistry grenades are almost never used
I was never that great at robusting with Chems, I try to keep track of the most handy 15-unit syringegun chem, but making powerful grenades, especially the nutty shit you can make with bluespace beakers, has never been my specialty.
I'm learning though, finally got the hellfire grenade working and by god I'm going to fill a shuttle with them someday.
Haven't been able to get lube to work in the mix, seems a little unecessary with foam but its the difference between just walking out of the fire v. being trapped in a hellpool that you cannot possibly survive.
I'm learning though, finally got the hellfire grenade working and by god I'm going to fill a shuttle with them someday.
Haven't been able to get lube to work in the mix, seems a little unecessary with foam but its the difference between just walking out of the fire v. being trapped in a hellpool that you cannot possibly survive.
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Re: Chemistry grenades are almost never used
How often do you play, exactly?cocothegogo wrote:i've not seen a grenade used since goof chem was added
- Shaps-cloud
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Re: Chemistry grenades are almost never used
why do you people stabilize phlognewfren wrote:Mix stabilized phlog, mix some CLF3
phlog in 1 beaker with some smoke reagents, clf3 in the other with the rest of the smoke reagants.
CLF3 basically stays at 1000 degrees all the time so it auto-heats the phlog up to its fire point.
just spread the 3 ingredients out over 2 beakers so you don't even have to worry about the igniter and the stabilizer
- Super Aggro Crag
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Re: Chemistry grenades are almost never used
cf3 foam is bossCPTANT wrote:You are better off just mixing CLF3 and foam. Just as deadly with less effort.newfren wrote:Mix stabilized phlog, mix some CLF3
phlog in 1 beaker with some smoke reagents, clf3 in the other with the rest of the smoke reagants.
CLF3 basically stays at 1000 degrees all the time so it auto-heats the phlog up to its fire point.
- DemonFiren
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Re: Chemistry grenades are almost never used
I like to mix some napalm in there for longer burn times.
- Super Aggro Crag
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Re: Chemistry grenades are almost never used
Are you the one who plays fatty doo doo yellow lizard from videogame?
- DemonFiren
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Re: Chemistry grenades are almost never used
I used to, but I dropped her.
I can't play what I'd unironically fuck.
I can't play what I'd unironically fuck.
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Re: Chemistry grenades are almost never used
I would prefer a hypo needle chemical so poisons and medicine can actually get past basic masks but I'm weird like that.
- Super Aggro Crag
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Re: Chemistry grenades are almost never used
wow dude i really appreciate you telling me this!!!!!!DemonFiren wrote:I used to, but I dropped her.
I can't play what I'd unironically fuck.
- DemonFiren
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Re: Chemistry grenades are almost never used
All to further my studies into Cragology.Super Aggro Crag wrote:wow dude i really appreciate you telling me this!!!!!!DemonFiren wrote:I used to, but I dropped her.
I can't play what I'd unironically fuck.
Your reaction was not unexpected in that it was not what I'd expect from the ordinary forum user.
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Re: Chemistry grenades are almost never used
You can make grenades that will melt all of the floors in escape while slipping people with lube at round start with two large beakers. And poison bullshit that will kill anyone in a few seconds if you take the time.
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
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Re: Chemistry grenades are almost never used
yeah it's not because the chems aren't powerful, it's because they don't bother to make them
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