Test 4: PARANOIA ON A DEATHTRAP
- Hornygranny
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Test 4: PARANOIA ON A DEATHTRAP
The next test to be run for an undetermined period of time is the removal of the general radio channel. A lot of players have commented that this game is supposed to simulate paranoia on a deathtrap, but given how easy it is to share information with the crew, you essentially know everything that's happening at any given time.
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Re: Test 4: PARANOIA ON A DEATHTRAP
I can get behind this, it will help make it more balanced for stealth antags.
I consider myself a /tg/station historian. If you're interested in the server history at all, feel free to ask me and I'll try and get you an answer! #ConcurForever

<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen

DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget

<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors

<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen

DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget

<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
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Re: Test 4: PARANOIA ON A DEATHTRAP
Makes the game too boring.
- Shaps-cloud
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Re: Test 4: PARANOIA ON A DEATHTRAP
Didn't we try this a few months ago and agree it was dumb
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Re: Test 4: PARANOIA ON A DEATHTRAP
It will essentially turn every weapon into parasting. Nobody in your department, or your coworker is the one killing you? Radio may as well not exist.
It will kill social interaction. Everyone will be sitting in their little forts alone not communicating.
Our entire combat system (stuns) is balanced around being able to yell for help. I don't think this is worth it.
But people have been suggesting it for years so may as well try I guess.
It will kill social interaction. Everyone will be sitting in their little forts alone not communicating.
Our entire combat system (stuns) is balanced around being able to yell for help. I don't think this is worth it.
But people have been suggesting it for years so may as well try I guess.
- Luke Cox
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Re: Test 4: PARANOIA ON A DEATHTRAP
This is a horrible idea and you should feel horrible. Have you ever considered talking to the community before you implement these things?
Edit: Hijacking my top comment to shill the strawpoll: https://strawpoll.me/7156553/
Edit: Hijacking my top comment to shill the strawpoll: https://strawpoll.me/7156553/
Last edited by Luke Cox on Tue Mar 22, 2016 9:36 pm, edited 1 time in total.
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- iamgoofball
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Re: Test 4: PARANOIA ON A DEATHTRAP
thats what this thread is for, my undershit memerLuke Cox wrote:This is a horrible idea and you should feel horrible. Have you ever considered talking to the community before you implement these things?
- WarbossLincoln
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Re: Test 4: PARANOIA ON A DEATHTRAP
Even if you have someone in your department to yell for help to how do they contact security? Would they have to go find an officer to tell them that someone in their department was killed and drug off into maint?
How would public facing jobs make station wide announcements. Like the chef requesting bodies for meat, or that he just cooked a bunch of something special. How would you report a hull breach to engineering?
I guess all inter-department communication would have to rely on PDA messages and the request consoles.
I guess it could work, would take a lot of getting used to. Might be worth a limited trial but I highly doubt enough players would support it permanently.
Station will need more bounced radios. Although this would give intercomms a use.
How would public facing jobs make station wide announcements. Like the chef requesting bodies for meat, or that he just cooked a bunch of something special. How would you report a hull breach to engineering?
This would be a big problem.It will kill social interaction. Everyone will be sitting in their little forts alone not communicating.
I guess all inter-department communication would have to rely on PDA messages and the request consoles.
I guess it could work, would take a lot of getting used to. Might be worth a limited trial but I highly doubt enough players would support it permanently.
Station will need more bounced radios. Although this would give intercomms a use.
- Luke Cox
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Re: Test 4: PARANOIA ON A DEATHTRAP
I mean more like "Hey, I'm going to try X, is that a good idea or should I kill myself?" rather than "I am doing X. React."iamgoofball wrote:thats what this thread is for, my undershit memerLuke Cox wrote:This is a horrible idea and you should feel horrible. Have you ever considered talking to the community before you implement these things?
- WarbossLincoln
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Re: Test 4: PARANOIA ON A DEATHTRAP
Luke Cox wrote:I mean more like "Hey, I'm going to try X, is that a good idea or should I kill myself?" rather than "I am doing X. React."iamgoofball wrote:thats what this thread is for, my undershit memerLuke Cox wrote:This is a horrible idea and you should feel horrible. Have you ever considered talking to the community before you implement these things?
It's more "I'm running a test of X. What do you think" It's not permanent. They do take in feedback after the tests. We got AIs back after the test, but secborgs stayed out. While I don't think this test will turn out well I do like that they're trying these major changes. It keeps the game fresh.
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Re: Test 4: PARANOIA ON A DEATHTRAP
i dont think you actuall y care about nay of these changes becuasie m noticing a trend were u just fallow hg around on forums and get angry at himLuke Cox wrote:I mean more like "Hey, I'm going to try X, is that a good idea or should I kill myself?" rather than "I am doing X. React."iamgoofball wrote:thats what this thread is for, my undershit memerLuke Cox wrote:This is a horrible idea and you should feel horrible. Have you ever considered talking to the community before you implement these things?
- Luke Cox
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Re: Test 4: PARANOIA ON A DEATHTRAP
I'm a little more irked about this one because it makes the game borderline unplayable for a large number of people and absolutely guts all social interaction. I'm really, really curious as to what made HG think that this would be a good idea.
Of course, he refuses to post on the server's official forums, so I doubt we'll ever get any acknowledgment
Of course, he refuses to post on the server's official forums, so I doubt we'll ever get any acknowledgment
- captain sawrge
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Re: Test 4: PARANOIA ON A DEATHTRAP
Removal of the public radio station does wonders to prevent every single antag interaction turning into ";hep being bmurderd in dorms pelase help Tator Fagot is ckilling me,"
It also encourages people to make more use of the lounge areas like dorms or the bar to take a break and chat every now and then
Anyway intercoms still exist and are fucking everywhere
It also encourages people to make more use of the lounge areas like dorms or the bar to take a break and chat every now and then
Anyway intercoms still exist and are fucking everywhere
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Re: Test 4: PARANOIA ON A DEATHTRAP
I think this is a bad idea, but that's why we have these tests huh?
When will the test be applied?
When will the test be applied?
- Luke Cox
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Re: Test 4: PARANOIA ON A DEATHTRAP
A better test would be to make telcoms less secure, so that antags can sabotage them. It pisses me the fuck off that we're dumbing things down because antags are too cheap to buy a bomb to fuck up telcoms. There's the need to balance things, and then there's antags that need to git gud.
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Re: Test 4: PARANOIA ON A DEATHTRAP
Assuming I'm reading this right, this is the removal of the general radio channel, not any of the department ones. Each department has its own radio channel, and security has one officer for each department. A call for help should be made on the department radio: the sec officer, the ai, or colleagues in the same department should then get in touch with security (the head of staff shares a command channel with the head of security, for example) who can try to respond to the issue.cmspano wrote:Even if you have someone in your department to yell for help to how do they contact security? Would they have to go find an officer to tell them that someone in their department was killed and drug off into maint?
How would public facing jobs make station wide announcements. Like the chef requesting bodies for meat, or that he just cooked a bunch of something special. How would you report a hull breach to engineering?
I guess all inter-department communication would have to rely on PDA messages and the request consoles.
I guess it could work, would take a lot of getting used to. Might be worth a limited trial but I highly doubt enough players would support it permanently.
Station will need more bounced radios. Although this would give intercomms a use.
Likewise, inter-department communication can be facilitated on the radio through heads of staff (though there's nothing wrong with PDA messages and the request consoles being more used), and the AI.
Meanwhile the crew, as always, can make public announcements by PDAing the AI with a request.
Additionally, intercoms might still run. I don't know the exact terms of this, but if they still function then you have another means to, in an emergency, alert anyone near one that has the speaker on. At the very least, the AI is likely to hear you.
- Wyzack
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Re: Test 4: PARANOIA ON A DEATHTRAP
I mean people will probably start to use the request consoles more which is nice
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- dionysus24779
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Re: Test 4: PARANOIA ON A DEATHTRAP
I'm suprised people are so against this.
It makes antagging much easier and that is what is most important right? Because it makes the game so much more fun.
So I'm all for it.
Or is it that stuff like this is bad as soon as it inconviniences you?
I also have an idea for a future test, maybe we should try to include fields of vision so nobody is like a 360° guy anymore. Some other games have field of vision systems. That way people can sneak on others or attack them from a blind spot.
Would also play into the paranoia since now you can't turn your back to someone.
It makes antagging much easier and that is what is most important right? Because it makes the game so much more fun.
So I'm all for it.
Or is it that stuff like this is bad as soon as it inconviniences you?
I also have an idea for a future test, maybe we should try to include fields of vision so nobody is like a 360° guy anymore. Some other games have field of vision systems. That way people can sneak on others or attack them from a blind spot.
Would also play into the paranoia since now you can't turn your back to someone.
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Re: Test 4: PARANOIA ON A DEATHTRAP
Ideally the situation goes where security will hear cries for help over the department they're assigned to, but realistically that won't happen because nobody plays security so antags are just going to silently murderbone for a week.
Spoiler:
- Luke Cox
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Re: Test 4: PARANOIA ON A DEATHTRAP
We're against it because the common channel is the primary form of social interaction on the server. This change kill social interaction.
Edit: Also what Zil said. This operates under the massive assumption that security is fully staffed. It will never work in medium or low population rounds.
Edit: Also what Zil said. This operates under the massive assumption that security is fully staffed. It will never work in medium or low population rounds.
Last edited by Luke Cox on Tue Mar 22, 2016 8:59 pm, edited 1 time in total.
- Shaps-cloud
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Re: Test 4: PARANOIA ON A DEATHTRAP
Gutting the main form of interaction and coordination with most of the crew (in a roleplaying game) just to make things easier for lazy traitors who can't just blow up comms is dumb.dionysus24779 wrote:I'm suprised people are so against this.
It makes antagging much easier and that is what is most important right? Because it makes the game so much more fun.
So I'm all for it.
Or is it that stuff like this is bad as soon as it inconviniences you?
I also have an idea for a future test, maybe we should try to include fields of vision so nobody is like a 360° guy anymore. Some other games have field of vision systems. That way people can sneak on others or attack them from a blind spot.
Would also play into the paranoia since now you can't turn your back to someone.
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Re: Test 4: PARANOIA ON A DEATHTRAP
Yet again all the anti-change crybabies have come out of the woodwork.
I consider myself a /tg/station historian. If you're interested in the server history at all, feel free to ask me and I'll try and get you an answer! #ConcurForever

<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen

DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget

<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors

<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen

DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget

<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
- Luke Cox
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Re: Test 4: PARANOIA ON A DEATHTRAP
Nice strawman. I'm all for change (my most active board is the ideas board), it's just that this change is retarded.Bawhoppennn wrote:Yet again all the anti-change crybabies have come out of the woodwork.
- captain sawrge
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Re: Test 4: PARANOIA ON A DEATHTRAP
Oh I didn't know this included intercoms
I think if anything it'd work better if it was just the regular earpiece radios
I think if anything it'd work better if it was just the regular earpiece radios
- ThanatosRa
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Re: Test 4: PARANOIA ON A DEATHTRAP
I actually assumed that and was about to post to that effect, stating that Intercomms should be left in. And I've actually been playing lately. a couple rounds every couple days.captain sawrge wrote:Oh I didn't know this included intercoms
I think if anything it'd work better if it was just the regular earpiece radios
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- Luke Cox
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Re: Test 4: PARANOIA ON A DEATHTRAP
Earpiece only I still wouldn't like but it isn't breathtakingly retarded. Both is absolute AIDS.
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Re: Test 4: PARANOIA ON A DEATHTRAP
Yeah but I started the thread and poll for it before implementing the change and only implemented the change after we had a majority vote for the test.cmspano wrote:We got AIs back after the test...
- DanielRatherman
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Re: Test 4: PARANOIA ON A DEATHTRAP
Sounds like something worth trying out.
I agree it would make more sense to remove headsets from non-security and command personnel and leave intercoms and request consoles functioning.
If someone wants to have a nice chat over radio they can enable the microphone in their workplace and talk while working.
That doesn't gimp the social aspect of the game- means people who are actually working are safer- and generally makes the hallways, maint, and in-between areas ambush points which is a nice way to encourage thoughtful antag tactics.
Basically- not a bad idea but might need calibrating to find exactly what works to remove "HALP IS KILL BAR" but prevent the death of cooperation between departments and banter.
I agree it would make more sense to remove headsets from non-security and command personnel and leave intercoms and request consoles functioning.
If someone wants to have a nice chat over radio they can enable the microphone in their workplace and talk while working.
That doesn't gimp the social aspect of the game- means people who are actually working are safer- and generally makes the hallways, maint, and in-between areas ambush points which is a nice way to encourage thoughtful antag tactics.
Basically- not a bad idea but might need calibrating to find exactly what works to remove "HALP IS KILL BAR" but prevent the death of cooperation between departments and banter.
- Luke Cox
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- FantasticFwoosh
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Re: Test 4: PARANOIA ON A DEATHTRAP
Oh boy. Time to play cargonia and never leave our department since we have the high ground on radio production (with mandatory killswitch microphone activation if you die to catch foolish last words) and clutch minerals (in which without, science can't really do a lot to help or build their own radios/communications)
Might as well just spawn assistants without headpieces now.
Atleast the AI wont be bombarded with requests.
Might as well just spawn assistants without headpieces now.
Atleast the AI wont be bombarded with requests.
Spoiler:
- Ikarrus
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Re: Test 4: PARANOIA ON A DEATHTRAP
Luke Cox wrote:Strawpoll is here: https://strawpoll.me/7156553
Misguided poll is still lacking the "I want to test it before deciding first" option.
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Re: Test 4: PARANOIA ON A DEATHTRAP
Removing headsets from everyone but sec/command wouldn't work because there's a ton of spare regular radio headsets in every locker in the dorms and locker rooms, and also spare department headsets in department lockers.
Spoiler:
- MisterPerson
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Re: Test 4: PARANOIA ON A DEATHTRAP
It's a dumb idea and that's the point
I code for the code project and moderate the code sections of the forums.
Feedback is dumb and it doesn't matter
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- Luke Cox
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Re: Test 4: PARANOIA ON A DEATHTRAP
The option exists, it's called "don't vote yet"Ikarrus wrote:Luke Cox wrote:Strawpoll is here: https://strawpoll.me/7156553
Misguided poll is still lacking the "I want to test it before deciding first" option.
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Re: Test 4: PARANOIA ON A DEATHTRAP
too late I spoiled your poll but now I can't change my voteLuke Cox wrote:The option exists, it's called "don't vote yet"Ikarrus wrote:Luke Cox wrote:Strawpoll is here: https://strawpoll.me/7156553
Misguided poll is still lacking the "I want to test it before deciding first" option.
Former Dev/Headmin
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Who is this guy?
- ShadowDimentio
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Re: Test 4: PARANOIA ON A DEATHTRAP
Removing secborgs was a horribly stupid idea.
This is so, so much worse.
Codecuck Granny you've exceeded my expectations in the worst possible ways
This is so, so much worse.
Codecuck Granny you've exceeded my expectations in the worst possible ways
Spoiler:
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Re: Test 4: PARANOIA ON A DEATHTRAP
it's so easy to disrupt comms if you really need to do it, no need for this change tbh
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Re: Test 4: PARANOIA ON A DEATHTRAP
Lifeweb has comms and there's still plenty paranoia, this change is just punishing for no reason.
[03:37:46]SAY: Uriel Sutton/Shad0vvs : Alright
[03:37:47]SAY: Uriel Sutton/Shad0vvs : Shoot her in the face
[03:37:54]SAY: Sabella Rose/Burningone : Space law
[03:38:02]SAY: Uriel Sutton/Shad0vvs : If she says space law again
[03:38:04]SAY: Uriel Sutton/Shad0vvs : Space her
[03:38:09]SAY: Phoebe Lotsu/Shaps : The true space law
[03:37:47]SAY: Uriel Sutton/Shad0vvs : Shoot her in the face
[03:37:54]SAY: Sabella Rose/Burningone : Space law
[03:38:02]SAY: Uriel Sutton/Shad0vvs : If she says space law again
[03:38:04]SAY: Uriel Sutton/Shad0vvs : Space her
[03:38:09]SAY: Phoebe Lotsu/Shaps : The true space law
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Re: Test 4: PARANOIA ON A DEATHTRAP
Ideally paranoia comes with dying quickly. Lifeweb does it by having really meaty, juicy combat and very quick death. Here it's the opposite, we're flour bags of health that take a while to die.
Spoiler:
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Re: Test 4: PARANOIA ON A DEATHTRAP
Then change everyones health from 200 to 100(100 crit to 50 crit) instead of this change that fucks a critical aspect of the game.Zilenan91 wrote:Ideally paranoia comes with dying quickly. Lifeweb does it by having really meaty, juicy combat and very quick death. Here it's the opposite, we're flour bags of health that take a while to die.
[03:37:46]SAY: Uriel Sutton/Shad0vvs : Alright
[03:37:47]SAY: Uriel Sutton/Shad0vvs : Shoot her in the face
[03:37:54]SAY: Sabella Rose/Burningone : Space law
[03:38:02]SAY: Uriel Sutton/Shad0vvs : If she says space law again
[03:38:04]SAY: Uriel Sutton/Shad0vvs : Space her
[03:38:09]SAY: Phoebe Lotsu/Shaps : The true space law
[03:37:47]SAY: Uriel Sutton/Shad0vvs : Shoot her in the face
[03:37:54]SAY: Sabella Rose/Burningone : Space law
[03:38:02]SAY: Uriel Sutton/Shad0vvs : If she says space law again
[03:38:04]SAY: Uriel Sutton/Shad0vvs : Space her
[03:38:09]SAY: Phoebe Lotsu/Shaps : The true space law
Re: Test 4: PARANOIA ON A DEATHTRAP
I assume intercoms still exist and are functional?cmspano wrote:Even if you have someone in your department to yell for help to how do they contact security? Would they have to go find an officer to tell them that someone in their department was killed and drug off into maint?
How would public facing jobs make station wide announcements. Like the chef requesting bodies for meat, or that he just cooked a bunch of something special. How would you report a hull breach to engineering?
This would be a big problem.It will kill social interaction. Everyone will be sitting in their little forts alone not communicating.
I guess all inter-department communication would have to rely on PDA messages and the request consoles.
I guess it could work, would take a lot of getting used to. Might be worth a limited trial but I highly doubt enough players would support it permanently.
Station will need more bounced radios. Although this would give intercomms a use.
ThisZilenan91 wrote:Ideally paranoia comes with dying quickly. Lifeweb does it by having really meaty, juicy combat and very quick death. Here it's the opposite, we're flour bags of health that take a while to die.
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- Byond Username: Zilenan91
Re: Test 4: PARANOIA ON A DEATHTRAP
But that just makes everyone die quicker without making combat more fun, that would just be frustrating.
Spoiler:
-
- Joined: Tue Jul 15, 2014 11:46 pm
- Byond Username: Shad0vvs
Re: Test 4: PARANOIA ON A DEATHTRAP
I'm sure this would do the same, if not quicker then more without anyone noticing, and more one by one.Zilenan91 wrote:But that just makes everyone die quicker without making combat more fun, that would just be frustrating.
[03:37:46]SAY: Uriel Sutton/Shad0vvs : Alright
[03:37:47]SAY: Uriel Sutton/Shad0vvs : Shoot her in the face
[03:37:54]SAY: Sabella Rose/Burningone : Space law
[03:38:02]SAY: Uriel Sutton/Shad0vvs : If she says space law again
[03:38:04]SAY: Uriel Sutton/Shad0vvs : Space her
[03:38:09]SAY: Phoebe Lotsu/Shaps : The true space law
[03:37:47]SAY: Uriel Sutton/Shad0vvs : Shoot her in the face
[03:37:54]SAY: Sabella Rose/Burningone : Space law
[03:38:02]SAY: Uriel Sutton/Shad0vvs : If she says space law again
[03:38:04]SAY: Uriel Sutton/Shad0vvs : Space her
[03:38:09]SAY: Phoebe Lotsu/Shaps : The true space law
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: Test 4: PARANOIA ON A DEATHTRAP
Holy fuck Zil stop making so many insightful comments you're starting to scare me
- Puglord
- Joined: Mon Oct 19, 2015 4:02 pm
- Byond Username: Puglord64
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Test 4: PARANOIA ON A DEATHTRAP
We've been at this all of a few days and hell has already flooded over
Spoiler:
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
Re: Test 4: PARANOIA ON A DEATHTRAP
*hours
Of all the tests this one is the most retarded by far. AI removal had a decent support base, and even removing silicon policy wasn't this unpopular.
Of all the tests this one is the most retarded by far. AI removal had a decent support base, and even removing silicon policy wasn't this unpopular.
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Test 4: PARANOIA ON A DEATHTRAP
Playing AI with these changes especially without a nearby intercom (looking at you metastation) is frustration incarnate because you can't scream out OBVIOUS DANGER, IM SHUTTING THAT DOOR DOWN, DONT YOU DARE!! over comms anymore.
Spoiler:
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Test 4: PARANOIA ON A DEATHTRAP
Stupid change, if you can't kill someone without him screaming out as a traitor you are doing it wrong.
You can even kill people easily with the stetchkin without them screaming out.
You can even kill people easily with the stetchkin without them screaming out.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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