Chronomanipulation Implant

A place to record your ideas for the game.
Post Reply
User avatar
Bluespace
Joined: Fri Apr 18, 2014 1:04 pm
Byond Username: Bluespace
Location: UK

Chronomanipulation Implant

Post by Bluespace » #160734

"Cutting edge Syndicate technology, developed in conjuction with the Wizard's Federation. This implant will allow you to freeze pockets of time that you may freely move through. The effect won't last long, however."
Cost: 7 or 10 telecrystals.
Why: Good for escaping while being handcuffed, good for stopping a barrage of lasers. Good for pretending to be a wizard!
Balance: Can only be used a maximum of two/three times before the implant burns out, it cannot be recharged.
Possible points that need to be smoothed out: Is three times too much? Will this be too overpowered? Is the cost too high/low? How long is too long for timestop? Will a coder be able to make a better energy field sprite? Should the area of the timestop be lowered? Should people be able to talk in this timestop?
I play Boris Pepper.
Image
Scott
Github User
Joined: Fri Apr 18, 2014 1:50 pm
Byond Username: Xxnoob
Github Username: xxalpha

Re: Chronomanipulation Implant

Post by Scott » #160800

Isn't this a wizard spell? It would be nice if the antags were kept different from each other.
User avatar
PKPenguin321
Site Admin
Joined: Tue Jul 01, 2014 7:02 pm
Byond Username: PKPenguin321
Github Username: PKPenguin321
Location: U S A, U S A, U S A

Re: Chronomanipulation Implant

Post by PKPenguin321 » #160816

might be cool
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
User avatar
DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
Byond Username: DemonFiren

Re: Chronomanipulation Implant

Post by DemonFiren » #160820

If EMP'd, should prevent the user from having been born.
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
User avatar
Bluespace
Joined: Fri Apr 18, 2014 1:04 pm
Byond Username: Bluespace
Location: UK

Re: Chronomanipulation Implant

Post by Bluespace » #160833

DemonFiren wrote:If EMP'd, should prevent the user from having been born.
How would that work?
I figured if EMP'd, it could immediately release both charges but only affect the traitor, freezing him in place for double the normal period.
Punch him 30 times and the damage is immediately applied all at once.
I play Boris Pepper.
Image
User avatar
ThanatosRa
Rarely plays
Joined: Fri Apr 18, 2014 4:07 pm
Byond Username: ThanatosRa
Location: Northeast Pennsylvania

Re: Chronomanipulation Implant

Post by ThanatosRa » #160849

Bluespace wrote:
DemonFiren wrote:If EMP'd, should prevent the user from having been born.
How would that work?
I figured if EMP'd, it could immediately release both charges but only affect the traitor, freezing him in place for double the normal period.
Punch him 30 times and the damage is immediately applied all at once.
Na. I think Deleting his mob is best. Maybe as a small change in addition to that proposition.
my forum gimmick is that no one knows who i am

gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
lumipharon
TGMC Administrator
Joined: Mon Apr 28, 2014 4:40 am
Byond Username: Lumipharon

Re: Chronomanipulation Implant

Post by lumipharon » #160869

Kill tator, harvest the corpse for the implant.
User avatar
kevinz000
Joined: Fri Nov 14, 2014 8:41 am
Byond Username: Kevinz000
Github Username: kevinz000
Location: Dorm Room 3

Re: Chronomanipulation Implant

Post by kevinz000 » #160882

A competent xenobiologists could pump out tons of chronostop extracts.
User avatar
Bluespace
Joined: Fri Apr 18, 2014 1:04 pm
Byond Username: Bluespace
Location: UK

Re: Chronomanipulation Implant

Post by Bluespace » #160892

kevinz000 wrote:A competent xenobiologists could pump out tons of chronostop extracts.
A competent scientist can make maxcaps but syndicate bombs are still widely used.
I play Boris Pepper.
Image
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Chronomanipulation Implant

Post by Incomptinence » #160899

You can make a lot of extracts getting them in conveniently mass usable say grenade form is another matter. Still waiting for the chance to make a full blown slime grenade factory. I don't even know if my planned cerualian treated cores + 15 plasma would mean a triple reaction grenade yet, damn shuttle flash bangs and invisible lesser slime effects.
TheNightingale
Joined: Fri Mar 20, 2015 5:07 pm
Byond Username: TheNightingale

Re: Chronomanipulation Implant

Post by TheNightingale » #161009

Walk up to someone (including the Captain, HoS, etc), activate the implant, bash them ten times in the head with a fire extinguisher. They can't cry for help, retaliate or even move, and then they take 100 brute and die. It's not just an instant area stun, it's an instant area mute as well, and you can't tell someone has it until it's too late. With an ebow or any other stun, you have a second to react before they fire at you; mutes are typically invisible (EMP implant, mutesting), but combined with a stun is a little too powerful, and bear in mind that it has other uses as well, like stopping bullets hitting you whilst you waltz to the side and smash the shooter.
User avatar
PKPenguin321
Site Admin
Joined: Tue Jul 01, 2014 7:02 pm
Byond Username: PKPenguin321
Github Username: PKPenguin321
Location: U S A, U S A, U S A

Re: Chronomanipulation Implant

Post by PKPenguin321 » #161123

TheNightingale wrote:Walk up to someone (including the Captain, HoS, etc), activate the implant, bash them ten times in the head with a fire extinguisher. They can't cry for help, retaliate or even move, and then they take 100 brute and die. It's not just an instant area stun, it's an instant area mute as well, and you can't tell someone has it until it's too late. With an ebow or any other stun, you have a second to react before they fire at you; mutes are typically invisible (EMP implant, mutesting), but combined with a stun is a little too powerful, and bear in mind that it has other uses as well, like stopping bullets hitting you whilst you waltz to the side and smash the shooter.
sure, but keep in mind that it costs practically half your TCs and once you use it two or three times you can't use it ever again
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
Post Reply

Who is online

Users browsing this forum: Bing [Bot]