lumipharon wrote:Just make the lawyer cancelling the devil's contract bind their soul instead to the corporation -giving them psuedo antag like abductees, with objectives to do corporate things/slave to the company/etc.
The soul is already bound to the corporation. Being hit with your employment contract just reminds you of that, and through a highly classified process also revokes any contracts made after the fact that go against the original employment one.
If the lawyer could give out pseudo antag to literally everyone on the station it'd be a bit silly.
It would be kinda fun to have organics slaved to Corporate.
For a round. One round. Only.
I think that keeping your powers while loosing the downsides (perma-death) is an obvious problem. Clearly if the contract is null and void, so to are any of the boons or benefits of it. The downside of perma-death is pretty fair though, I like it.
I wish there were more interesting ways to remove demon contracts, perhaps by stealing the contract back and bringing it to the lawyer? Having a single place and a single way to do it seems limiting but maybe it'll be fine.
I also think you can make a lot of your RP-only conditions on the demon enforceable with mechanics which I think would be better. We used to have vampires being burnt by the chapel so why not demons? And what if a demon literally couldn't attack females or males or humans or lizards? I feel like the mechanics will make it harder to abuse and more fun to play for other people.
Having a separate class of mini-antag for the game mode in addition to the contract holders might be too chaotic and complex. People love to jump on the antag train and why would you take a power you can't use for antag shenanigans over one where you can? I think that the sintouched might be a step too far. Contracts are already plenty enticing and we don't need more ways for people to murderbone without RP. Contracts provide good, interesting ways for conflict but sintouched is a little bland I think.
Also for powers, can we get a simple mob summon of a "Hell Hound" or something? I love the idea of a devil unable to harm a contract holder, summoning some beast to do it for him.
There is no way in hell (heh) that forced objectives will work. Our player base is used to optional objectives and people getting banned for not doing them won't make anyone happy.
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Well I've seen abductees with objectives like "eat all the food" go raid the armory and murderbone everything with no repercussions, so it's really a dangerous terrain here
You would basically need to have hard coded repercussions for not doing their objectives like death of momentary paralysis to force them to do objectives. Which also involves putting mid round ways to track objectives.
Or just ban the shits that decide to throw their mandatory objectives out the window for an excuse to murderbone.
if it literally states the objectives are mandatory when given them and they still go 'lol fuck you free antag status' then there's no reason to let them keep playing here.
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I think the objectives don't necessarily need to be "You must do this" and instead should be "You can do antagonistic things in direct pursuit of this, and at no other times. If you don't wanna do it, or wanna do something else, you don't get antag rule exemptions."
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
I have said it before, but blanket antag exception is fucking garbage. Most antags should be able to do whatever they want, but if I see someone going on a murderdick spree because an alien told them to eat all the food I will intervene
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Wyzack wrote:I have said it before, but blanket antag exception is fucking garbage. Most antags should be able to do whatever they want, but if I see someone going on a murderdick spree because an alien told them to eat all the food I will intervene
We would be in agreement here. Or, at the very least, there ought to be a difference between "I have objectives" and "I am an antagonist."
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
I thought it was already the case that abductees and the like don't have the same freedom as normal antags (ie: if their objective is steal the RD's brain or something, then killing the RD to do so is ok, not murderboning)?
Incomptinence wrote:You would basically need to have hard coded repercussions for not doing their objectives like death of momentary paralysis to force them to do objectives. Which also involves putting mid round ways to track objectives.
Hmm, one of the objectives already has a mechanical effect.
Acedia, which is "Angels, demons, good, evil... who cares? Just ignore any demonic threats and do your job." makes you incapable of using the demonomicon. Perhaps I should add other mechanical effects?
Now that the faithless/wish granter vault spawns in the mine/lavaland, put a slab with the demon's true name in the last room (heavy dorf fortress reference)
or even better, add a random room in the mine containing eerie stuff that when used spawn a demon on station (thus triggering the mode/event, just like the room with the facehugger).
The round was particularly busy, so getting people to stop and listen was a bit of a hassle. Probably more so related to the malf AI fucking with things than anything else really.
The demons need a way of knowing what they're giving away with the contracts, this might just work as a list on the demon wiki page but an in-game way of finding out would be nice too. I only found out about the ones I didn't end up giving away by reading through the comments on the github PR.
There are times where you'll try to get someone to sign, be it a corpse or a crewmember and they decide to not do it at the last moment. You're now stuck with a contract that has your name on it. A way to get rid of these unsigned contracts would help make things a bit easier and less prone to inventory clutter. (Folders work, but still)
Perhaps the little whisper message should be done when the actual contract spawning is done, instead of when you select a target.
Ended up getting only two contracts signed, so I didn't see any of the other stuff.