Newcult sac rune

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kevinz000
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Newcult sac rune

Post by kevinz000 » #152922

For two rounds in a row I've walked into a maint, armed, and without warning, I get stunned, muted, and then dragged by a single unarmed assistant onto a white rune, and instantly dropped from full health and armor to a soul in a shard.
In oldcult you could do this to dead people (I think) but live sacrafices need THREE PEOPLE
There's a big difference between one guy able to solo the entire security force with stun runes and a single sac rune and having to have three people cooperate to instantly kill someone.
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Helios
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Re: Newcult sac rune

Post by Helios » #152924

Well. Okay. Here's how it changed. In old old cult it required 3 then 2. Then 1 but it took longer. Now it's one and near instant. This is to solve the problem of people bumping around, but shadowling can have the same problem, so I'd say give it a delay and add visual feedback and fluff text like shadowling conversion, as the person's blood boils the body away as the heart hardens into a single stone
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Re: Newcult sac rune

Post by Steelpoint » #152931

Is Cult going to go down the same path as Changeling where no one know's what the fuck to do with it but we keep making random changes, until amount of hammers we smash at its face renders the game mode too autistic and retarded even for us to deal with, thus we remove it from the game?
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Re: Newcult sac rune

Post by InsaneHyena » #152932

> Stun paper removed, people still complain that cult too op.

Maybe you should git gud
Bring back papercult.

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Re: Newcult sac rune

Post by Incomptinence » #152942

Cult is pretty obtuse as is was doing a piss poor sacrifice with some lizard and they spawn nar nars husk in a dorms room while trying to summon a construct shell.
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Re: Newcult sac rune

Post by Gun Hog » #152952

Was this near Escape's maintenance? I was an arti that round, and I was acting as the second cultist for the Sac rune, while also dragging people to space or defending with Lesser MM. Constructs count as a cultist for multi-user runes. That is even more critical now that we have COps. (Cult Ops)
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Re: Newcult sac rune

Post by Lumbermancer » #152958

Cult has been reduced to murderboner-tier. You find the spot. You sit in the spot. You grab anyone who passes by. Sac. Then shuttle is called for unspecified reason while your cult has still not been discovered, and you go summon nar nar hoping to finish it before shuttle arrives.
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Re: Newcult sac rune

Post by onleavedontatme » #152960

Lumbermancer wrote:Cult has been reduced to murderboner-tier. You find the spot. You sit in the spot. You grab anyone who passes by. Sac. Then shuttle is called for unspecified reason while your cult has still not been discovered, and you go summon nar nar hoping to finish it before shuttle arrives.
This is what cult has always been since the very beginning, except it used to have the research hurdle which didn't matter for experienced players while ending the round entirely when new players tried to figure it out.
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Re: Newcult sac rune

Post by Lumbermancer » #152970

Oldcult played differently because of conversion and harder to use runes. It was like rev with magics, newcult is like traitors with parasites and syndie channel.
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Re: Newcult sac rune

Post by Oldman Robustin » #153028

Kor wrote:
Lumbermancer wrote:Cult has been reduced to murderboner-tier. You find the spot. You sit in the spot. You grab anyone who passes by. Sac. Then shuttle is called for unspecified reason while your cult has still not been discovered, and you go summon nar nar hoping to finish it before shuttle arrives.
This is what cult has always been since the very beginning, except it used to have the research hurdle which didn't matter for experienced players while ending the round entirely when new players tried to figure it out.
Talismans made it so you didn't have to sit in one spot. You could grab a couple shards and draw up a sac rune when needed.

Among the 100x problems with newcult, being relegated to one area of maint for the round is one of them.
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Re: Newcult sac rune

Post by PKPenguin321 » #153091

return oldcolt RETURN OLDCULT
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Re: Newcult sac rune

Post by Shadowlight213 » #153115

Return old cult please. The no research version seemed to play out well.
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Re: Newcult sac rune

Post by PKPenguin321 » #153119

palpatine213 wrote:Return old cult please. The no research version seemed to play out well.
before the inevitable "MUH INFINITE PARAPENS," we can always revert to oldcult then like, nerf stunpaper or something
not to mention it's not even that good if you have literally any kind of ranged stun. it's just a single use stun baton that auto-mutes
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Re: Newcult sac rune

Post by Zilenan91 » #153121

The issue with stun paper is that it limits design. Why would you ever do anything else when you can shit out 30 stuns and then win the game.
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Just replace both their arms with chainsaws.

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Re: Newcult sac rune

Post by Cheimon » #153128

So, you know how cultists get daggers? An easy compromise between 'many stuns' and 'no stuns' would be to code some sort of stun for the dagger that had to be charged with a rune. Give it a low number of stuns per charge, like, one or two at most, and you have cultists able to abduct people and fight a bit but not able to pull out infinite weapons.

Does that sound like a thing that would be fun? I don't know, but it's an idea for a compromise.
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Re: Newcult sac rune

Post by Zilenan91 » #153129

If it was a low duration stun like 3 seconds or so that might be interesting. Would also be cool if it didn't work on people wearing armor like bottle smashing does.
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Just replace both their arms with chainsaws.

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Re: Newcult sac rune

Post by PKPenguin321 » #153138

Zilenan91 wrote:The issue with stun paper is that it limits design. Why would you ever do anything else when you can shit out 30 stuns and then win the game.
unfortunately, they're practically necessary until stealth killing/kidnapping becomes easier, and stealth becoming easier would require less surveilance (IE, nerf AI/remove cameras/nerf telecomms/other bullshit). if a young cult (in oldcult, that is) stuns somebody and they cry "HELP, CULT!" the round is effectively over.
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Re: Newcult sac rune

Post by Zilenan91 » #153144

That's why we removed conversion so you don't have to abduct people.
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Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Newcult sac rune

Post by PKPenguin321 » #153149

Zilenan91 wrote:That's why we removed conversion so you don't have to abduct people.
and guess what, it's even worse this way
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Re: Newcult sac rune

Post by Luke Cox » #153166

Gee, it's almost like oldcult functioned the way it did for a reason!
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Re: Newcult sac rune

Post by Incomptinence » #153177

The no conversions mechanic can work I think but you still get weird shit like a miner telling you to do absolutely nothing for an hour while they feed research enough materials to make combat mechs or whatever in exchange for "toys" and trying to milk the geneticists who are also not cultists for mutations they could give to the entire crew anyway.

You can't convert these people don't help non cultists do their jobs fuck. Even if we followed his orders and didn't try to get one guy after 30 minutes of inactivity he was basically creating a perfect cult den busting force.

Easy silencing maybe applied by melee weapons might help. Basically cult needs silence out the wazoo they generate a metric fuckton of evidence as they sac people hence the stun spider strategy I guess..
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Re: Newcult sac rune

Post by ShadowDimentio » #153182

LING

>Remove parasting
>"Wow this mode sucks cock now"
>Desperately fumble around trying to find a solution
>Don't add back parasting
>Mode gets shittier and shittier thanks to your fumbling
>People get sick of it and remove the mode <<WHERE WE ARE

CULT

>Remove stunpaper
>"Wow this mode sucks cock now"
>Desperately fumble around trying to find a solution
>Don't add back stunpaper
>Mode gets shittier and shittier thanks to your fumbling <<WHERE WE ARE
>People get sick of it and remove the mode

I SENSE A PATTERN.........
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Re: Newcult sac rune

Post by Wyzack » #153185

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Re: Newcult sac rune

Post by Cobby » #153258

> complains about stunpapers
> slings AND THRALLS get visible DROP DOWN BOX stuns

Since THROW SPEAR memes are a thing there should be no issue with stunpapers given that they're melee stuns. With stunpapers you either get converted [if non implanted] or [sacced if so], either way you're back in the round and can easily hide among the crowds [unlike thralls].

Oldcult was the one gamemode where you could have all the FUN even if you weren't a starting antagonist via conversion. NO OTHER GAMEMODE supplies that [Revs cant convert Revs, Gangs can't buy the gear unless head, thralls don't get the neato magic, etc.]. Why someone wanted to remove this is byond me.

Bring back oldcult.
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Re: Newcult sac rune

Post by Zilenan91 » #153262

The difference between sling stuns and cult stuns is that slings don't fucking gib you afterwards
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Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Newcult sac rune

Post by TechnoAlchemist » #153264

Sac runes in old cut dropped soul stones so you could become a construct so I don't think it really counts as gibbing
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Re: Newcult sac rune

Post by Zilenan91 » #153266

It's basically gibbing because you don't have hands and if you die from there you can't ever come back. Considering you're valid to everyone you tend to die quite quickly.
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Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Newcult sac rune

Post by Luke Cox » #153279

Zilenan91 wrote:It's basically gibbing because you don't have hands and if you die from there you can't ever come back. Considering you're valid to everyone you tend to die quite quickly.
This makes no sense. You literally come back as a construct, assuming the cult isn't retarded.
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Re: Newcult sac rune

Post by Cobby » #153287

Zilenan91 wrote:It's basically gibbing because you don't have hands and if you die from there you can't ever come back. Considering you're valid to everyone you tend to die quite quickly.
But if you get converted into a thrall you get GG'd when found out [and typically spaced / cremate]. With [OLD]cult you can manifest back.

Saying you can't get back into the round during oldcult for ANY reason is a joke. There's always a chance to get back into the round without admin intervention in cult.
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Re: Newcult sac rune

Post by PKPenguin321 » #153367

Zilenan91 wrote:The difference between sling stuns and cult stuns is that slings don't fucking gib you afterwards
except that if we went back to oldcult, you'd get converted, not gibbed (most of the time anyways)
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Re: Newcult sac rune

Post by kevinz000 » #153399

InsaneHyena wrote:> Stun paper removed, people still complain that cult too op.

Maybe you should git gud
And how am I going to avoid an AOE stun that stuns the entire fucking visible range of the rune? If they want they can always build girders so even if I have 0.0001 second reactions to shoot a taser at them it won't reach them. All they have to do it hover their mouse over the rune and the moment someone without a green head appears click it, drag their victim who is stunned and muted for longer then a baton stun to a sac rune, and click again , shell, repeat with new victim. Make enough runes and you can stunlock an entire group and drag them off one by one for saccing.
Old cult also had this
Its just that sacs didnt need only one person, and stun runes didn't stun for NEARLY that long if it was on the ground. They still stunned all visible enemies, but not long enough for a guy in a mining hardsuit to crawl through maint with you and drag you to a reasonably far sac rune.
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Re: Newcult sac rune

Post by PKPenguin321 » #153406

"How am I going to avoid an invisible stun that covers the entire screen," said Mr. Flashbang
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Re: Newcult sac rune

Post by Steelpoint » #153410

Its called sucking it up and going along with it, shit happens in this game.

If we make a game mode where we remove as much shit that is outside of someone's control in the name of fairness, then we're left with shitty game modes that get removed cause they don't dare take any risks.
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Re: Newcult sac rune

Post by TechnoAlchemist » #153412

PKPenguin321 wrote:"How am I going to avoid an invisible stun that covers the entire screen," said Mr. Flashbang
Btfo
Steelpoint wrote:Its called sucking it up and going along with it, shit happens in this game.

If we make a game mode where we remove as much shit that is outside of someone's control in the name of fairness, then we're left with shitty game modes that get removed cause they don't dare take any risks.
also this
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Re: Newcult sac rune

Post by Malkevin » #153495

PKPenguin321 wrote:"How am I going to avoid an invisible stun that covers the entire screen," said Mr. Flashbang
Flashbangs have counters.
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Re: Newcult sac rune

Post by Luke Cox » #153514

Anybody who wasn't retarded either converted people or put them in constructs. Sacrificing somebody and doing nothing was stupid and counter-productive. Oldcult had its issues, but as a whole it was vastly superior to newcult.
Steelpoint wrote:Its called sucking it up and going along with it, shit happens in this game.

If we make a game mode where we remove as much shit that is outside of someone's control in the name of fairness, then we're left with shitty game modes that get removed cause they don't dare take any risks.
Make Steelpoint head coder now
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Re: Newcult sac rune

Post by PKPenguin321 » #153554

Steelpoint wrote:Its called sucking it up and going along with it, shit happens in this game.

If we make a game mode where we remove as much shit that is outside of someone's control in the name of fairness, then we're left with shitty game modes that get removed cause they don't dare take any risks.
it's true. whatever happened to "losing is fun?"
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Re: Newcult sac rune

Post by Zilenan91 » #153565

Oh fuck off. Losing is fun if you feel like you actually fought and had a chance, however slim, and had fun. Getting one clicked or one shotted is the opposite of fun. That's why Cult was changed.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Newcult sac rune

Post by lumipharon » #153567

A sling can literally walk into an open corridor, grab you, take you into maint and convert you, literally without you ever being able to move or doing anything - they don't even have to cuff you.

And you're complaining about a static, aoe stun?
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Re: Newcult sac rune

Post by PKPenguin321 » #153569

Zilenan91 wrote:Oh fuck off. Losing is fun if you feel like you actually fought and had a chance, however slim, and had fun. Getting one clicked or one shotted is the opposite of fun. That's why Cult was changed.
but now cult is even less fun

i get that oldcult wasn't as fun for security but jesus christ who cares, not every round will be a good one for absolutely everybody but at least oldcult rounds were engaging for the majority of the crew. if you happen to be sec during an oldcult round, you're just SOL, suck it up. no need to revamp cult into the shitshow that it is now over it
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Re: Newcult sac rune

Post by Zilenan91 » #153574

I don't think you understand the issue here. You can have shitty rounds, everyone does. You can suck it up, everyone does. The issue with oldcult was when every round for sec and anyone of importance was a shitty round was where it failed and why it was removed.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Newcult sac rune

Post by PKPenguin321 » #153576

Zilenan91 wrote:I don't think you understand the issue here. You can have shitty rounds, everyone does. You can suck it up, everyone does. The issue with oldcult was when every round for sec and anyone of importance was a shitty round was where it failed and why it was removed.
i've had a lot of fun oldcult rounds as a head of staff, which i would consider a person of importance
and i've soulstoned sec officers and made them into constructs in oldcult before and they've had plenty of fun

and even if your argument was true, that's still a vast minority of the people on the station having a shit round. most people would be having an engaging round, but instead we got newcult, and now nobody's happy
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Re: Newcult sac rune

Post by Malkevin » #153579

Zilenan91 wrote:I don't think you understand the issue here. You can have shitty rounds, everyone does. You can suck it up, everyone does. The issue with oldcult was when every round for sec and anyone of importance was a shitty round was where it failed and why it was removed.
God, if you thought sac cult was bad for sec you should've seen the previous iteration (aka pokecult/gotta-convert-em-all)
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Re: Newcult sac rune

Post by Zilenan91 » #153580

I was around for pokecult, it was real bad
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Newcult sac rune

Post by Takeguru » #153624

lumipharon wrote:A sling can literally walk into an open corridor, grab you, take you into maint and convert you, literally without you ever being able to move or doing anything - they don't even have to cuff you.

And you're complaining about a static, aoe stun?
You stay in the round as a mostly-human for that.

Cult, you get stunned by an uncounterable stun, sacced, and maybe turned into a shitty construct if the cult isn't lazy.
And if you're one of the first victims enjoy your life waiting on the summon construct and summon shard spells because you're just a factory now GG no re
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Re: Newcult sac rune

Post by PKPenguin321 » #153626

Takeguru wrote:
lumipharon wrote:A sling can literally walk into an open corridor, grab you, take you into maint and convert you, literally without you ever being able to move or doing anything - they don't even have to cuff you.

And you're complaining about a static, aoe stun?
You stay in the round as a mostly-human for that.

Cult, you get stunned by an uncounterable stun, sacced, and maybe turned into a shitty construct if the cult isn't lazy.
And if you're one of the first victims enjoy your life waiting on the summon construct and summon shard spells because you're just a factory now GG no re
in oldcult you would get converted (unless the cult was running low on people/was a construct cult) and would stay mostly human, return oldcult when?
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Re: Newcult sac rune

Post by Zilenan91 » #153629

Not if you were security. That's why it's gone.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Newcult sac rune

Post by PKPenguin321 » #153631

Zilenan91 wrote:Not if you were security. That's why it's gone.
but in newcult you get sacced 100% of the time and become a construct anyways
what part of this don't you get
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tell the best admin how good he is
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Re: Newcult sac rune

Post by Zilenan91 » #153633

It's all about design. Before, being sacced was basically a punishment, you had the gall to be implanted? No hands for you. Now everyone becomes helpers to the cultists rather than just sec in particular.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
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Re: Newcult sac rune

Post by kevinz000 » #153636

Honestly, I liked oldcult much better. It was based on NUMBERS and STEALTH, instead of who died out first, the cultists or the security force.
Just because sec had to be sacced doesn't mean its BAD
Implant removal is a thing too.

And if you're still going to push that point, literally everyone can be converted in rev except for the POOR HEADS OF STAFF WHO HAS TO DIE (Clone officer, flash, gg)
And in gang I firsthand know that there are a LOT of gangbosses who just have anyone who can't be penned killed instead of bothering to implant. Even if they're a head of staff who has all accses or a security officer who's heavily armed, they would much rather kill everyone implanted then use an implant breaker. And realistically , you're not getting cloned in a gang round. GG security .
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