Abductor Away Mission

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Helios
Joined: Mon May 05, 2014 5:07 pm
Byond Username: Shodansbreak

Abductor Away Mission

Post by Helios » #148775

How about an Area 51/Warehouse from Raiders themed map. This would have abductors on it, and the ability to break into an abductor lab. This can give the image of breaking into an alien lab and seeing probing of crewmates which works pretty well on a basic level. It would work similar to how Abductors do now, except instead of teleporting to a ship on the Centcomm Z-level, they teleport from the away mission. There would be a few things in it.
Exile implanted items, neat toys which are unable to be brought pack to the station, because reasons.
This could go even farther with Exile implanted weapons, weapons which can only fire if you've been exile implanted, forcing you to be unable to return to the station. This could be all kinds of overpowered loot, as it will never go back to the station and effect the actual game.
The central premise would be what does the station do with all the stuff it finds? Throw it in a warehouse. For fun, it could be mostly in crates who's contents are determined by dice rolls, allowing incredibly overpowered stuff with a 2% chance of being found in a crate. It also gives that "unboxing" appeal of not knowing what you're going to get which scratches an itch people get.
Also, pop culture reference could be fun, walking through a Mars landing set (I knew they faked it), among other things.
As for antagonists, I'd suggest just the automated security grid, so the occasional laser turret. And Secborg mobs that shoot lasers.
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Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Abductor Away Mission

Post by Anonmare » #148777

Firing pins can be pretty easily removed, you just need wire cutters, a table and a plasma cutter from science, easy to get from near roundstart. The loot would have to be given snowflake coding to make it impossible to take back.
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Helios
Joined: Mon May 05, 2014 5:07 pm
Byond Username: Shodansbreak

Re: Abductor Away Mission

Post by Helios » #148782

Anonmare wrote:Firing pins can be pretty easily removed, you just need wire cutters, a table and a plasma cutter from science, easy to get from near roundstart. The loot would have to be given snowflake coding to make it impossible to take back.
Wouldn't it be similar to the exile implant code?
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