Adding a new gas, and station fires rebalance
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- Joined: Thu Dec 31, 2015 11:53 am
- Byond Username: Razfen
Adding a new gas, and station fires rebalance
As I have expressed sometimes in OOC chat, there's a kind of problem with fires in this game, particularly that they either die on their own quickly or they're too powerful to contain through decent means (extinguishing them is possible, but rarely without significant station damage).
If there's an atmos antag, it pretty much guarantees a plasma flood in my eyes, which means there'll be no -properly equipped- crew to contain the fires. The regular fire extinguishers are decent enough for when it comes to small fires, but they're essentially useless against a full-blast plasma flood. As far as I know, the best measures against that is only an N2 can thrown into the fire, which is kinda ehhh.
Now as a fairly common atmos tech, for some reason I always always secretly hope for a malfunctioning AI that'll flood the station with plasma so that I can go and put out the flames, but by the time I'd get to it, half the station is already pretty much gone. (Technically, plasma floods might not supposed to be contained, but fire could at least have a meaning different than OGODCALLTHESHUTTLE).
So the overall idea: Making station fires more common, but less powerful. Currently I think the only thing capable of catching fire in the game is plasma itself though.
Also, a new gas: I think the best candidate could be hydrogen.
Hydrogen gas is highly flammable and burns with a blue flame. It could be used for many things, for instance as actual welding fuel (there are hydrogen welders today)
Also, it can be an interesting addition to the current fusion mechanics.
If there's an atmos antag, it pretty much guarantees a plasma flood in my eyes, which means there'll be no -properly equipped- crew to contain the fires. The regular fire extinguishers are decent enough for when it comes to small fires, but they're essentially useless against a full-blast plasma flood. As far as I know, the best measures against that is only an N2 can thrown into the fire, which is kinda ehhh.
Now as a fairly common atmos tech, for some reason I always always secretly hope for a malfunctioning AI that'll flood the station with plasma so that I can go and put out the flames, but by the time I'd get to it, half the station is already pretty much gone. (Technically, plasma floods might not supposed to be contained, but fire could at least have a meaning different than OGODCALLTHESHUTTLE).
So the overall idea: Making station fires more common, but less powerful. Currently I think the only thing capable of catching fire in the game is plasma itself though.
Also, a new gas: I think the best candidate could be hydrogen.
Hydrogen gas is highly flammable and burns with a blue flame. It could be used for many things, for instance as actual welding fuel (there are hydrogen welders today)
Also, it can be an interesting addition to the current fusion mechanics.
- Super Aggro Crag
- In Game PermaBanned
- Joined: Sat Mar 21, 2015 9:47 pm
- Byond Username: Super Aggro Crag
Re: Adding a new gas, and station fires rebalance
>put hydrogen
>some FUCK makes a fusion reaction
>hydrogen turn into helium
>make everyones text really tiny and italic because their voice is squeaky
ok do that
>some FUCK makes a fusion reaction
>hydrogen turn into helium
>make everyones text really tiny and italic because their voice is squeaky
ok do that
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: Adding a new gas, and station fires rebalance
>wanting to put out fires manually
>not doing everything remotely via distro output and air alarm manipulation
>not doing everything remotely via distro output and air alarm manipulation
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- duncathan
- Joined: Mon May 25, 2015 4:12 pm
- Byond Username: Dunc
- Github Username: duncathan
Re: Adding a new gas, and station fires rebalance
>not using nanofrost
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- Joined: Thu Oct 30, 2014 2:24 pm
- Byond Username: Cik
Re: Adding a new gas, and station fires rebalance
what atmos needs is more speed
air should blow out of a room explosively
IMPLEMENT FASTERMOS 2016
air should blow out of a room explosively
IMPLEMENT FASTERMOS 2016
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- Joined: Thu Feb 05, 2015 8:51 am
- Byond Username: Actionb
Re: Adding a new gas, and station fires rebalance
Please no.Cik wrote:wants ZAS
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Adding a new gas, and station fires rebalance
/tg/ players are not robust enough to handle the sheer power and danger of ZAS. We can barely handle space wind.
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- Confined to the shed
- Joined: Sun Jul 19, 2015 8:09 pm
- Byond Username: Zilenan91
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Adding a new gas, and station fires rebalance
I think it's been optimised, and next to Baymed is one of the few things that I really liked about that server.
- duncathan
- Joined: Mon May 25, 2015 4:12 pm
- Byond Username: Dunc
- Github Username: duncathan
Re: Adding a new gas, and station fires rebalance
ZAS will literally never be merged even if someone tried
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