What's the specific damage for each?
Anything different than similar weapons in game already?
Friendly reminder that you are beautiful and this server would be nothing without your continued support I play August Finster, a suave midget with a grudge, as well as Francis Heart, the naked guitarist of the Cosmos.
Semi automatic and mag fed is already incredibly unique for shotguns!
Also they shit out spent shotgun shells which I once again have to say is the coolest looking shit when they litter hallways.
Buckshot pellets have always done 15 brute with 5 pellets each shot, so point blank shots can do 75 damage potentially.
Stun slugs do 5 or no damage iirc, they're more or less electrodes in disguise like I said.
Dragon's breath is a 5-pellet version of incindiary slugs, and each pellet does 5 brute but lights people on fire so you can light 3 people on fire at a time potentially! Dragon's breath single shells for normal shotguns are also available in the protolathe with syndicate level 2.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Confront them with annihilation, and they will then survive; plunge them into a deadly situation, and they will then live. When people fall into danger, they are then able to strive for victory.
So now that pap has a working, semi auto weapon that can use different types of ammo, anyone want to add incendiary ammo for the smg to the protolathe?
PR updated with burn magazines for both the protolathe smg and the c-20r. Changelog for them is in the most recent comment in my PR (at the bottom of the PR).
Tell me what you think.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Glorious fire. I think the amount of plasma needed for the ammo is a little high/ammo count a little low, but I'll live with it.
DO the .45 incendiary rounds still stun, or is it only burn and damage? Because if it loses the stun, although fire is hilarious, it will be worse then the normal ammo.
Edit: Also, on the topic of incendiary, I've always thought that the incendiary grenade is pretty shit, considering it basically just spawns a small amount of burning plasma. If it caused an explosion on the otherhand, without any of the actual explody part, just the fire ball, now THAT would be fun. It would be a far more violent solution to crowd control then flashbangs, setting everyone in a room on fire.
lumipharon wrote:Ops can already shoot each other though, changing their gun doesn't change that terribly much (except the buckshot stuff, that scatters right?).
At least with eguns/cr20s there's only one projectile, though. you can aim around your fellow ops to a moderate extent.
Hornygranny wrote:
wtf i like danno now
I don't even play ss13 anymore, pretty much due to dannos stupid bullshit