tuypo1 wrote:really i thought your initial post was one of confusion. But yeah its not a big deal and i will remember the guys name when his trialmin review goes up anyway.
Back on topic making traitors not kill people is a horible idea as is stoping people from killing traitors your in space you cant just run from the danger.
Each department getting a break room could encourage people to chat with there coworkers although im not sure where you would fit them enginerings easy just put more stuf in the lobby the other departments i cant think of a spot though.
The Engineering lobby used to be their break room, but it was hardly ever used and now most of it is covered by the Security office.
Science had a break room but it was replaced with the Telelab, which in turn got replaced by the Experimental Lab. Metastation still has a Science break room but I never see it get used.
Security has a break room, it's behind the Brig. I only ever see the HoS strut around there, and people pass through on their way to guns after they emagged the maintenance or external airlocks.
Medical has never had a break room as far as I can remember but they don't really need to with the bar just 3 steps out of the front door.
Command has a luxurious conference room that only the HoP ever sees when they move between HR and the Bridge.
Supply only has a break room at the Mining Outpost, but Cargo generally lounges around the front desk or in the warehouse anyway.
Finally, the Bar is literally part of Civil and by far the most used break room, also by other departments.