Killing Golems FNR (Bothering people)
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- Joined: Fri May 30, 2014 11:55 am
- Byond Username: Tornadium
Killing Golems FNR (Bothering people)
So,
According to our two newest headmins it's kosher to beat Golems to death for "bothering the superior race".
I'll update the thread with more information in a minute because round where this came up is still on-going but holy shit their definition of "bothering" is utterly fucking insane.
According to our two newest headmins it's kosher to beat Golems to death for "bothering the superior race".
I'll update the thread with more information in a minute because round where this came up is still on-going but holy shit their definition of "bothering" is utterly fucking insane.
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- Joined: Fri Mar 13, 2015 10:26 pm
- Byond Username: KorPhaeron
Re: Killing Golems FNR (Bothering people)
Can we expand this rule to cover lizards?
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- Joined: Fri May 30, 2014 11:55 am
- Byond Username: Tornadium
Re: Killing Golems FNR (Bothering people)
Not even I would say you can beat a lizard to death for literally dragging a bed two tiles so you can join a train of beds.Kor wrote:Can we expand this rule to cover lizards?
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Killing Golems FNR (Bothering people)
Well we don't expand the protection to anything else coming from xenobio, being humanoid and having hands doesn't mean you get treated differently. If you want the full gamut of OOC protection, join as a human, if you're feeling lucky, join as a lizard. If you die, can't get cloned and don't want to be or can't be a positronic brain, and instead choose to be spawned in as a sentient creature from xenobio, expect to be treated as such. It's not nice but that's how it is.
The patched, dusty, trimmed, feathered mantle of evil +13.
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- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Killing Golems FNR (Bothering people)
Doesn't Rule One exist for this sort of thing? Killing anyone, regardless of species, for no raisin is a bad thing to do.
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Killing Golems FNR (Bothering people)
Like I said, we've allowed killing sentient animals, xenobio mobs and polymorph mobs for that matter since forever, I'm not entirely sure why xenobio golems should be treated differently or receive more protections over the former.
The patched, dusty, trimmed, feathered mantle of evil +13.
- lollerderby
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Re: Killing Golems FNR (Bothering people)
I don't know why you keep lumping me into this when I explicitly said I disagree with it multiple times.Tornadium wrote:According to our two newest headmins it's kosher to beat Golems to death for "bothering the superior race".
I'll update the thread with more information in a minute because round where this came up is still on-going but holy shit their definition of "bothering" is utterly fucking insane.
DEAD: Tim Ebow says, ">rylie talking shit and not actually doing anything again"
DEAD: Tim Ebow says, "What a twist"
DEAD: Tim Ebow says, "What a twist"
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Killing Golems FNR (Bothering people)
maybe the ahelp conversation made it seem that way.
I've put my understanding of policy and past policy itt, if for some reason golems are found to be deserving of more protections than other xenobio stuff then that'll be what is enforced in the future.
I've put my understanding of policy and past policy itt, if for some reason golems are found to be deserving of more protections than other xenobio stuff then that'll be what is enforced in the future.
The patched, dusty, trimmed, feathered mantle of evil +13.
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- Joined: Fri May 30, 2014 11:55 am
- Byond Username: Tornadium
Re: Killing Golems FNR (Bothering people)
So just to be clear, I can without ANY reason just Dunk a Golem and have no administrative repercussions at all?
Like I can literally beat them to death for pulling an empty bed 2 tiles and trying to get on the bed to join the bed train?
Like I can literally beat them to death for pulling an empty bed 2 tiles and trying to get on the bed to join the bed train?
- lollerderby
- Joined: Sat Aug 09, 2014 4:24 pm
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Re: Killing Golems FNR (Bothering people)
I don't see why we should have a blanket 'everything from xeno is valid at all times' policy, that doesn't seem much fun for xenobiologists or any of their creations. Some things you should definitely be able to kill if they're roaming free just because they're so volatile and hazardous to have wandering about the station sentient or not, but running around beating anything player-controlled to death just because you can seems pretty dickish to me.imblyings wrote:Well we don't expand the protection to anything else coming from xenobio, being humanoid and having hands doesn't mean you get treated differently. If you want the full gamut of OOC protection, join as a human, if you're feeling lucky, join as a lizard. If you die, can't get cloned and don't want to be or can't be a positronic brain, and instead choose to be spawned in as a sentient creature from xenobio, expect to be treated as such. It's not nice but that's how it is.
DEAD: Tim Ebow says, ">rylie talking shit and not actually doing anything again"
DEAD: Tim Ebow says, "What a twist"
DEAD: Tim Ebow says, "What a twist"
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- Joined: Fri May 30, 2014 11:55 am
- Byond Username: Tornadium
Re: Killing Golems FNR (Bothering people)
I would have assumed even if Golems didn't have as much protection literally just beating one to death because you could is just being a complete cunt.
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Killing Golems FNR (Bothering people)
Ok fair enough, I've always seen this from the point of view of anyone lucky enough to be spawned in after dying or observing to deal with having to die again, especially if the method of respawn is common enough to happen again.
Yeah killing everything player controlled that you come across is dickish but if protection is to be given to xenomob creatures, what is this protection exactly?
Yeah killing everything player controlled that you come across is dickish but if protection is to be given to xenomob creatures, what is this protection exactly?
The patched, dusty, trimmed, feathered mantle of evil +13.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Killing Golems FNR (Bothering people)
Golems are probably the closest thing to anything deserving protection, they're the only (nearly) fully functioning humanoid. That said if one of them proves to be hostile, the rest can easily be assumed hostile due to how they follow orders.
Shit like blobbernauts and slimes being hit with sentience potions can pose a huge risk and is difficult to tell if its a hostile mob, hostile player, or friendly player. Slimes especially being as strong as they are.
Shit like blobbernauts and slimes being hit with sentience potions can pose a huge risk and is difficult to tell if its a hostile mob, hostile player, or friendly player. Slimes especially being as strong as they are.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: Killing Golems FNR (Bothering people)
Killing sentient mobs FNR is pretty fucking shitty - that said, the amount of time I've been doing R&D and a bunch of golems come in and print 50 fuckings things (guns they can't use even if they had pins, fucking 12 BoH's etc), then attack or even murder me when I tell them to fuck off, is just astounding. And this isn't even their master tellin them to, they're just like wew, time to gear up and valid people.
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- Joined: Fri May 30, 2014 11:55 am
- Byond Username: Tornadium
Re: Killing Golems FNR (Bothering people)
Well this wasn't one of those cases, literally dragged a bed over to join the line of beds flying around the corridor and Jayden Rich just beat me to fucking death.lumipharon wrote:Killing sentient mobs FNR is pretty fucking shitty - that said, the amount of time I've been doing R&D and a bunch of golems come in and print 50 fuckings things (guns they can't use even if they had pins, fucking 12 BoH's etc), then attack or even murder me when I tell them to fuck off, is just astounding. And this isn't even their master tellin them to, they're just like wew, time to gear up and valid people.
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- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Killing Golems FNR (Bothering people)
You'd get further with a ban request, I suspect. "Jayden Rich beat a golem to death FNR" or something along those lines.
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- Joined: Fri May 30, 2014 11:55 am
- Byond Username: Tornadium
Re: Killing Golems FNR (Bothering people)
No sense making a ban request until I figure out if this is policy or not
Admin PM from-Ausops: Perhaps you shouldn't have moved beds the superior race were using
Admin PM from-Ausops: Perhaps you shouldn't have moved beds the superior race were using
- AnonymousNow
- Joined: Tue Jul 15, 2014 1:41 pm
- Byond Username: AnonymousNow
- Location: Neptune
Re: Killing Golems FNR (Bothering people)
That seems pointlessly shitty, and really indicative of a poisonous mindset that has been seeping into the server for literally years now - that is, "VALID VALID VALID KILL IT SPACE IT BURN IT".
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.


Spoiler:
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- Joined: Fri Mar 20, 2015 5:07 pm
- Byond Username: TheNightingale
Re: Killing Golems FNR (Bothering people)
I think Ausops was joking. I mean, nobody actually believes you can grief another player for a reason that petty...
... right?
... right?
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- Joined: Fri May 30, 2014 11:55 am
- Byond Username: Tornadium
Re: Killing Golems FNR (Bothering people)
Nope that was basically the gist of the entire adminhelp.TheNightingale wrote:I think Ausops was joking. I mean, nobody actually believes you can grief another player for a reason that petty...
... right?
He said it's "all kinds of valid in more ways than one".
- Xhagi
- Joined: Tue Jun 02, 2015 2:45 am
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- Location: Cat Place
Re: Killing Golems FNR (Bothering people)
To be fair, never have I heard of golems being protected due to the fact they were always, from what I understood, considered valid, even if it was helping out as best it can and not at all bothering anyone. Some people just have that 'VALID VALID KILL IT' mentality as you said.
However, I wouldn't mind seeing some degree of protection over golems if just because I'm not a big fan of that mentality. Not so much over player controlled simple mobs, though.
However, I wouldn't mind seeing some degree of protection over golems if just because I'm not a big fan of that mentality. Not so much over player controlled simple mobs, though.
Professional Catgirl and Gayboy Supreme.
- AnonymousNow
- Joined: Tue Jul 15, 2014 1:41 pm
- Byond Username: AnonymousNow
- Location: Neptune
Re: Killing Golems FNR (Bothering people)
Ausops, huh? Not the first issue with him. I should go look at his feedback thread.
EDIT: Wow, Ausops. Way to be inconsistent.
EDIT: Wow, Ausops. Way to be inconsistent.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.


Spoiler:
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
- Byond Username: Ausops
- Location: >using suit sensors
Re: Killing Golems FNR (Bothering people)
Like I said, I've always seen and treated xenobio produce as expendable methods of players to respawn in. If you ever end up playing those roles, you've already had your chance or you observed in the first place, so it's poor form whining about being killed on a server where things die easy. Maybe the server has moved in a direction where people expect continuous OOC protection regardless of their role and aren't able to feel less strongly about dying, which if it has, alright that's where we'll take things.
I'm still going to stand by singling out golems as some sort of precious snowflake not to be griffed fnr being stupid. If we're going by rule 1, it's entirely possible for people to have their fun ruined harder while playing a simple animal than a golem.
I'm still going to stand by singling out golems as some sort of precious snowflake not to be griffed fnr being stupid. If we're going by rule 1, it's entirely possible for people to have their fun ruined harder while playing a simple animal than a golem.
The patched, dusty, trimmed, feathered mantle of evil +13.
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- Joined: Fri May 30, 2014 11:55 am
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Re: Killing Golems FNR (Bothering people)
So this is an actual admin ruling? I can literally just kill any Golem I feel like FNR?
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Killing Golems FNR (Bothering people)
man this stuff is getting random.
Loot entire armory and smash all windows in sec - IC issue
just shouting "kill the lizards" on the radio - ban
kill golems for no raisin - IC issue
Loot entire armory and smash all windows in sec - IC issue
just shouting "kill the lizards" on the radio - ban
kill golems for no raisin - IC issue
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Not-Dorsidarf
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- Location: We're all going on an, admin holiday
Re: Killing Golems FNR (Bothering people)
I don't believe that killing golems for fun should be a bannable offense any more than killing drones is (At least golems can fight back).
But people who do it genuinely fnr should get a note each time they do it so that admins can look at his notes if he kills the clown for fun and go "Oh man look at this shitter" instead of "Hmm, no notes"
But people who do it genuinely fnr should get a note each time they do it so that admins can look at his notes if he kills the clown for fun and go "Oh man look at this shitter" instead of "Hmm, no notes"


kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
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- Joined: Fri May 30, 2014 11:55 am
- Byond Username: Tornadium
Re: Killing Golems FNR (Bothering people)
Yeah it's super fucking weird and inconsistent. It totally falls under the don't be a dick rule tbh.CPTANT wrote:man this stuff is getting random.
Loot entire armory and smash all windows in sec - IC issue
just shouting "kill the lizards" on the radio - ban
kill golems for no raisin - IC issue
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Killing Golems FNR (Bothering people)
Don't kill player creatures for no reason. If it's griefing, kill it. If it's bothering the shit out of you, kill it. If it walks into the hall and wants to join your sick ass drag train, don't kill it.
This isn't fucking rocket science. Don't be dicks.
This isn't fucking rocket science. Don't be dicks.
Spoiler:
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Killing Golems FNR (Bothering people)
Stuff like slimes and morphs are super-deadly though. If a player-controlled slime decided "FUCK U", then you're gonna die unless youre in a very public place (ongass infinite damaging stuns, deals clone damage)ShadowDimentio wrote:Don't kill player creatures for no reason. If it's griefing, kill it. If it's bothering the shit out of you, kill it. If it walks into the hall and wants to join your sick ass drag train, don't kill it.
This isn't fucking rocket science. Don't be dicks.
Thats why people kill the shit out of unstunnable hyperspeed simpleanimals


kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
- AnonymousNow
- Joined: Tue Jul 15, 2014 1:41 pm
- Byond Username: AnonymousNow
- Location: Neptune
Re: Killing Golems FNR (Bothering people)
ShadowDimentio wrote:Don't kill player creatures for no reason. If it's griefing, kill it. If it's bothering the shit out of you, kill it. If it walks into the hall and wants to join your sick ass drag train, don't kill it.
This isn't fucking rocket science. Don't be dicks.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.


Spoiler:
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Killing Golems FNR (Bothering people)
So can players, but people don't kill each other just because.Not-Dorsidarf wrote:Stuff like slimes and morphs are super-deadly though. If a player-controlled slime decided "FUCK U", then you're gonna die unless youre in a very public place (ongass infinite damaging stuns, deals clone damage)ShadowDimentio wrote:Don't kill player creatures for no reason. If it's griefing, kill it. If it's bothering the shit out of you, kill it. If it walks into the hall and wants to join your sick ass drag train, don't kill it.
This isn't fucking rocket science. Don't be dicks.
Thats why people kill the shit out of unstunnable hyperspeed simpleanimals
Spoiler:
- Grazyn
- Joined: Tue Nov 04, 2014 11:01 am
- Byond Username: Grazyn
Re: Killing Golems FNR (Bothering people)
Don't forget that this is a very light RP server, meaning that if there's an admin ruling saying that golems can be killed on a whim, then they WILL be killed on a whim whenever someone has the chance to do so. We already have people wordlessly walking in xenobio to kill all the peaceful sentient mobs because it's allowed, but it's not a great deal since most mobs are just useless gimmicks made for fun. Golems on the other hand are usually made as bodyguards or menial workers, so I don't really see the point of making them valid
- ExplosiveCrate
- Joined: Fri Apr 18, 2014 8:04 pm
- Byond Username: ExplosiveCrate
Re: Killing Golems FNR (Bothering people)
Though it also begs the question, if someone is just wordlessly killing your golems, does that make them valid?
i dont even know what the context for my signature was
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- Joined: Sun Apr 20, 2014 6:31 pm
- Byond Username: MrMindless
Re: Killing Golems FNR (Bothering people)
that's indeed a fairly good question
as xenobiologist how far can you go against someone who's purposely killing your golems/mobs
Same with the golems/mobs. Sure them being able to kill someone who attempts to kill them them should be obvious (would be real stupid if it weren't) but how about other golems proactively assaulting someone who's known for killing golems without a decent reason?
Also about the "expendable respawn" justification, wouldn't that also make positronic brains and everything created with them automatically ALSO as valid as golems?
as xenobiologist how far can you go against someone who's purposely killing your golems/mobs
Same with the golems/mobs. Sure them being able to kill someone who attempts to kill them them should be obvious (would be real stupid if it weren't) but how about other golems proactively assaulting someone who's known for killing golems without a decent reason?
Also about the "expendable respawn" justification, wouldn't that also make positronic brains and everything created with them automatically ALSO as valid as golems?
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