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Oh, CR changes the improvised turrets.You don't get them until you can build the workbench that lets you disassemble mechanoids
Bottom post of the previous page:
Oh, CR changes the improvised turrets.tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
Things that improve the existing variety of features, as opposed to add-ons that add entirely new gameplay mechanics. A mod that improves the variety of map generation would be super cool.Skorvold wrote:What kind of stuff are you looking for?
I dunno if it's changed from when I last played, but those fuckers could sometimes raid you really early on.Wyzack wrote:I can recommend glitter tech, although it does add two new supertech factions that can raid you which adds a bit of difficulty. Careful start mod adds a dwarf fortress like embark prep, and realistic combat seems pretty great so far
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
Is there a mod that adds Red Coats and Pith Helms?MMMiracles wrote:If you don't have it yet, Combat Realism is probably one of the best mechanical reworks of the current combat system, actually makes some of the 60+ tribal raids beatable if you aren't just turtling with a killbox.
There's extreme satisfaction of watching one colonist mow down the 15-20+ melee raiders that thought rushing a guy with an LMG was a smart idea. Any of the ones that manage to survive the first round of ammo usually end up running for the nearest slag/rock rubble and hiding.
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