Bottom post of the previous page:
Sounds like something I'd trade 20 TC to an admin for a box ofITT: We make shitty suggestions and come up with poor ideas.
- Takeguru
- Joined: Wed May 07, 2014 5:20 pm
- Byond Username: TakeGuru
Re: ITT: We make shitty suggestions and come up with poor id
wrong threadGun Hog wrote:Cyborg auto-repair! A toggable upgrade module from Science that slowly repairs a cyborg at 1 health per tick, at the cost one additional power used per tick.
Two new Malfunction powers:
The first, a power to forcibly enable the auto-repair systems all of the AI's cyborgs manually.
The second, Cyborg Fortification, enhances the firmware of the AI's cyborgs, automatically hacking and preventing them being detected by the Robotics console. The AI invests in its cyborgs, giving up its own powers in order to empower its minions.
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: ITT: We make shitty suggestions and come up with poor id
Apparently so: https://github.com/tgstation/-tg-station/pull/11845Septavius wrote:wrong threadGun Hog wrote:![]()
- Tokiko2
- Joined: Mon Apr 21, 2014 12:18 am
- Byond Username: Tokiko1
Re: ITT: We make shitty suggestions and come up with poor id
A new changeling power: Powergrab.
It's an instant tier 3 grab. Instant win for single target assasinations, useless against more than 1 person. Possibly useless in high visibility areas too.
It's an instant tier 3 grab. Instant win for single target assasinations, useless against more than 1 person. Possibly useless in high visibility areas too.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: ITT: We make shitty suggestions and come up with poor id
Attacking Poly should instantly summon a swarm of parrots to rush to her defense, robust whoever struck the blow, then despawn after a fixed time.
- Fragnostic
- Joined: Mon May 19, 2014 2:11 am
- Byond Username: Fragnostic
Re: ITT: We make shitty suggestions and come up with poor id
Wrong thread, it could be like a tentacle apendage. When you hold someone with that grab and throw them it should deal like 10 damage.Could be obvious as fuck for balance, like an animated writhing/flailing tentacle. Only grabs if using in grab intent, knocks down like a telebaton in disarm intent, and whips like chain of command on harm intent. Does whatever tentacles do on help intent :^)Tokiko2 wrote:A new changeling power: Powergrab.
It's an instant tier 3 grab. Instant win for single target assasinations, useless against more than 1 person. Possibly useless in high visibility areas too.
inb4 ERP prop, lollerderby 4 prez
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: ITT: We make shitty suggestions and come up with poor id
actually this is probably the most perfect thread for that ideaFragnostic wrote:Wrong thread, it could be like a tentacle apendage. When you hold someone with that grab and throw them it should deal like 10 damage.Could be obvious as fuck for balance, like an animated writhing/flailing tentacle. Only grabs if using in grab intent, knocks down like a telebaton in disarm intent, and whips like chain of command on harm intent. Does whatever tentacles do on help intent :^)Tokiko2 wrote:A new changeling power: Powergrab.
It's an instant tier 3 grab. Instant win for single target assasinations, useless against more than 1 person. Possibly useless in high visibility areas too.
inb4 ERP prop, lollerderby 4 prez
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Fragnostic
- Joined: Mon May 19, 2014 2:11 am
- Byond Username: Fragnostic
Re: ITT: We make shitty suggestions and come up with poor id
oh okay
yeah I guess you're right
yeah I guess you're right

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- Joined: Tue Nov 11, 2014 9:34 pm
- Byond Username: Shadowlight213
- Github Username: Shadowlight213
Re: ITT: We make shitty suggestions and come up with poor id
Mining hardsuits have slots for Bluespace crystals which cause them to teleport to the mining base if they die in the mines.
Also, Cardboard boxes are invisible to anyone wearing sec shades while not moving. If the box moves, or gets within one or two tiles of the shade wearer, it becomes visible.
Also, Cardboard boxes are invisible to anyone wearing sec shades while not moving. If the box moves, or gets within one or two tiles of the shade wearer, it becomes visible.
- Xhuis
- Github User
- Joined: Mon May 26, 2014 1:04 pm
- Byond Username: Xhuis
- Github Username: Xhuis
- Location: North Carolina
Re: ITT: We make shitty suggestions and come up with poor id
That's actually a really neat idea.palpatine213 wrote:Mining hardsuits have slots for Bluespace crystals which cause them to teleport to the mining base if they die in the mines.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: ITT: We make shitty suggestions and come up with poor id
I like that, too. It would be a justification for buffing mining mobs a little. Dead miners return to station for cloning. LelXhuis wrote:That's actually a really neat idea.palpatine213 wrote:Mining hardsuits have slots for Bluespace crystals which cause them to teleport to the mining base if they die in the mines.
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: ITT: We make shitty suggestions and come up with poor id
Make boxes the default disguise for the chameleon projector.palpatine213 wrote: Also, Cardboard boxes are invisible to anyone wearing sec shades while not moving. If the box moves, or gets within one or two tiles of the shade wearer, it becomes visible.
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- Joined: Sat Sep 26, 2015 7:53 am
- Byond Username: Tuypo1
- Location: the wardens office bitching about armory layouts
Re: ITT: We make shitty suggestions and come up with poor id
make explosions caused by emaged light replacers really loud so i can actually terorise the station with a bunch of explosions
- linelynnline
- Joined: Fri Sep 25, 2015 3:19 pm
- Byond Username: Ames
Re: ITT: We make shitty suggestions and come up with poor id
Prohibition Dry Station Gamemode
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: ITT: We make shitty suggestions and come up with poor id
Would actually be super fun as an admin event, have a secret maintenance speakeasy serving hooch and moonshine, assisstents bootlegging illegal booze. mite b cool
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
- linelynnline
- Joined: Fri Sep 25, 2015 3:19 pm
- Byond Username: Ames
Re: ITT: We make shitty suggestions and come up with poor id
I've seen engineering set up a secret speakeasy beforeWyzack wrote:Would actually be super fun as an admin event, have a secret maintenance speakeasy serving hooch and moonshine, assisstents bootlegging illegal booze. mite b cool
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- Joined: Sat Sep 26, 2015 7:53 am
- Byond Username: Tuypo1
- Location: the wardens office bitching about armory layouts
Re: ITT: We make shitty suggestions and come up with poor id
i had a round last night where i raided a maint greytider hideout and that was good fun fun for all involved raiding speakeasys is a similar idea although it needs a decent sized sec force the round in question i had to raid the hideout as the warden although it was a pretty tense fight if there had been more officers involved we would have steamroled them (although i think a large part of my sucess was the element of suprise) so you would have to arm the bootleggers. Of course at that point i was using lethals it would be hard to justify it against bootlegers but then you have bootlegers that can shoot first against sec who cant. This needs its own thread but it was hard enougth typing this post on this shiity old phone
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: ITT: We make shitty suggestions and come up with poor id
are you okaytuypo1 wrote:i had a round last night where i raided a maint greytider hideout and that was good fun fun for all involved raiding speakeasys is a similar idea although it needs a decent sized sec force the round in question i had to raid the hideout as the warden although it was a pretty tense fight if there had been more officers involved we would have steamroled them (although i think a large part of my sucess was the element of suprise) so you would have to arm the bootleggers. Of course at that point i was using lethals it would be hard to justify it against bootlegers but then you have bootlegers that can shoot first against sec who cant. This needs its own thread but it was hard enougth typing this post on this shiity old phone
you sound like you've just had a stroke
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
-
- Joined: Sat Sep 26, 2015 7:53 am
- Byond Username: Tuypo1
- Location: the wardens office bitching about armory layouts
Re: ITT: We make shitty suggestions and come up with poor id
im fine just typing on a shiity old phone so my formating is a bit off.
- DaemonBomb
- Joined: Mon Aug 31, 2015 12:48 am
- Byond Username: Daemonbomb
- Location: ¯\_(ツ)_/¯
Re: ITT: We make shitty suggestions and come up with poor id
A redesign of Changelings to make them more like The Thing
Pros
- Lings spawn in as Corgis being chased by Space Norwegians
- They'd have lots of 1v1 abilities for disabling people (For instance, give them a quick-choke/mute where they melds their hand with the victim's face and can drag them around ala Garry's assimilation).
- The ability to sacrifice some of it's biomass (health) to let some of it's cells split off and become an NPC monster.
- They have to kill it's target to absorb them (No dna absorption sting silliness)
- Almost all abilities are single target, and take a bit of time but also completely incapacitate their target
- It is completely immune to normal brute damage.
- The only ways to kill it are by burning it into a husk, or blowing it up.
- Fire will stop a lot of it's abilities from continuing and do massive damage to Lings
- All of it's combat abilities are loud, and most of them destroy exosuits so they can't just run around in a firesuit being invincible and murderboning.
- When in crit, it can gib itself to turn into a very weak little headspider thing to escape, like in the defib scene of The Thing. The headspider can vent crawl and will eventually regenerate back into a full changeling, but while in the spider form it has the health of a baby spiderling.
- Speaking of the defib scene, a changeling can fake it's own death to insta-absorb anyone who tries to defib it.
- A husked changeling can regenerate from the body of one of it's victims that it has absorbed, bringing the body back to life with very low health and the Changeling's consciousness. This will make Lings more hesitant to space bodies.
- A welding tool, lighter,( basically anything that can light a cigarette) can be applied to a syringe of blood. If it's a changeling's blood, the syringe will break and a message will be shown
Pros
- Less murderboning because the Ling can pretty much only kill one person at a time with just it's abilities
- Rounds are tense even if the ling doesn't do much, because once someone finds out there is a ling, the station will be swarming with twitchy, flame thrower wielding assistants and people dragging around plasma containers.
- Rounds will be fun for Atmos techs
- Encourages people to stick together
- Rounds wont end in the first twenty minutes because the ling will just jump to another body.
- No one will really know when the lings are dead.
- Imbalanced as fuck
- Salty lone wolves
- Well meaning plasma fires will lag the server
- No one will really know when the lings are dead
Last edited by DaemonBomb on Mon Sep 28, 2015 7:54 pm, edited 3 times in total.
Roze Armitage/Sid Spades/GHEDE.loa
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- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: ITT: We make shitty suggestions and come up with poor id
Sounds worth a shot. If someone coded it and added it as a game mode, I'm sure there'd be more enjoyment.
- Drynwyn
- Joined: Fri Apr 18, 2014 5:09 pm
- Byond Username: Drynwyn
Re: ITT: We make shitty suggestions and come up with poor id
Salty lone wolves are the primary reason to play SS13
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: ITT: We make shitty suggestions and come up with poor id
I like the idea. Changeling can't be fixed by little tweaks anymore, ditch it and make it TEH THING

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kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
- DaemonBomb
- Joined: Mon Aug 31, 2015 12:48 am
- Byond Username: Daemonbomb
- Location: ¯\_(ツ)_/¯
Re: ITT: We make shitty suggestions and come up with poor id
Well, it's not like they weren't always a reference to The Thing. I mean, the armblade is straight from the 2011 Prequel. Hell, Goon's horrorling is straight from the climax of the movie.
Plus, no one ever uses flamethrowers, and flamethrowers are fantastic fun.
Plus, no one ever uses flamethrowers, and flamethrowers are fantastic fun.
Roze Armitage/Sid Spades/GHEDE.loa
- TechnoAlchemist
- Joined: Fri Nov 21, 2014 2:39 am
- Byond Username: TechnoAlchemist
Re: ITT: We make shitty suggestions and come up with poor id
I always assumed arm blades were a prototype reference.DaemonBomb wrote:Well, it's not like they weren't always a reference to The Thing. I mean, the armblade is straight from the 2011 Prequel. Hell, Goon's horrorling is straight from the climax of the movie.
Plus, no one ever uses flamethrowers, and flamethrowers are fantastic fun.
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- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: ITT: We make shitty suggestions and come up with poor id
Add a fake Big Red Button to the arcade machine prizes.
When pressed, it turns out to be the EMERGENCY PARTY BUTTON
[youtube]AxYuG-0ABpw[/youtube]
When pressed, it turns out to be the EMERGENCY PARTY BUTTON
[youtube]AxYuG-0ABpw[/youtube]
-
- Joined: Sat Sep 26, 2015 7:53 am
- Byond Username: Tuypo1
- Location: the wardens office bitching about armory layouts
Re: ITT: We make shitty suggestions and come up with poor id
that because a lot of people get buthurt about the hot air left behind even though we have a whole job dedicated to fixing problems with the air.DaemonBomb wrote:Well, it's not like they weren't always a reference to The Thing. I mean, the armblade is straight from the 2011 Prequel. Hell, Goon's horrorling is straight from the climax of the movie.
Plus, no one ever uses flamethrowers, and flamethrowers are fantastic fun.
- Xhuis
- Github User
- Joined: Mon May 26, 2014 1:04 pm
- Byond Username: Xhuis
- Github Username: Xhuis
- Location: North Carolina
Re: ITT: We make shitty suggestions and come up with poor id
Whenever someone is being choked, they cannot speak. Somewhat related, make all speech deal 1 oxygen damage, 5 for yelling. This would give an incentive not to say one-word fragmented sentences and encourage emotes, which would promote a healthy roleplay environment.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
- DaemonBomb
- Joined: Mon Aug 31, 2015 12:48 am
- Byond Username: Daemonbomb
- Location: ¯\_(ツ)_/¯
Re: ITT: We make shitty suggestions and come up with poor id
FUND HEXhuis wrote:Whenever someone is being choked, they cannot speak. Somewhat related, make all speech deal 1 oxygen damage, 5 for yelling. This would give an incentive not to say one-word fragmented sentences and encourage emotes, which would promote a healthy roleplay environment.
No, but seriously, I've heard people over the radio who were being chocked that were just like "Hey. Assistant McGreyshirt is choking me in the dorms. Could someone come help?". It broke my emulsion and ruined my photo development.
Roze Armitage/Sid Spades/GHEDE.loa
-
- Joined: Sat Sep 26, 2015 7:53 am
- Byond Username: Tuypo1
- Location: the wardens office bitching about armory layouts
Re: ITT: We make shitty suggestions and come up with poor id
darkroom in the libriary to develop film
- linelynnline
- Joined: Fri Sep 25, 2015 3:19 pm
- Byond Username: Ames
Re: ITT: We make shitty suggestions and come up with poor id
The shuttle shouldn't be easy to call.
It should be harder to call a shuttle early.
I know this is a shitty idea, because I have no idea HOW you would do that.
It should be harder to call a shuttle early.
I know this is a shitty idea, because I have no idea HOW you would do that.
- ThanatosRa
- Rarely plays
- Joined: Fri Apr 18, 2014 4:07 pm
- Byond Username: ThanatosRa
- Location: Las Vegas, Nevada, USA
Re: ITT: We make shitty suggestions and come up with poor id
I AM FULLY AWARE OF THE BALANCE ISSUES WITH THIS, hence it's presence in this thread.
Still It feels like a really cool idea.
Nuke Ops rounds have a small chance to have a single traitor tasked with helping the Ops team. Objectives would be to help them blow up the station then escape with the ops on their shuttle.
They are honestly expendable though, and the Ops team may simply choose to kill them anyway. But perhaps there could be some incentive to bring them back with them. Would probably need to give said traitor access to the Op radio channel to help coordinate.
The Idea of a traitor being an inside man for the team who gets to live or die based on the whims of the ops(or his own competency if he gets caught) is just cool to me.
Might help break some of the Ops meta too since a traitor with traitor gear being discovered would throw the crew off and leave them surprised when those red suits star gunning people down.
Of course it also adds a meta paranoia of securing the disk if a lone traitor is discovered before the 15 minute mark.
EDIT: A side thought would be, if it could be set that this Inside man could be restricted to low level non-head positions.
EDIT 2: Alternate Nuke Ops Round! Nuke Harder! Team is spawned as High TC count traitors on the station with a special console hidden on the station to pool and configure their group. Higher Risk Stealth Ops! Give them the ability to call their ship for extraction once the station bomb is set up so they can escape in style.
EDIT 3: Another addendum. My understanding of coding is quite lacking so I apologize. And added thought is that the inside man should only have a chance of spawning on HIGH pop rounds.
Still It feels like a really cool idea.
Nuke Ops rounds have a small chance to have a single traitor tasked with helping the Ops team. Objectives would be to help them blow up the station then escape with the ops on their shuttle.
They are honestly expendable though, and the Ops team may simply choose to kill them anyway. But perhaps there could be some incentive to bring them back with them. Would probably need to give said traitor access to the Op radio channel to help coordinate.
The Idea of a traitor being an inside man for the team who gets to live or die based on the whims of the ops(or his own competency if he gets caught) is just cool to me.
Might help break some of the Ops meta too since a traitor with traitor gear being discovered would throw the crew off and leave them surprised when those red suits star gunning people down.
Of course it also adds a meta paranoia of securing the disk if a lone traitor is discovered before the 15 minute mark.
EDIT: A side thought would be, if it could be set that this Inside man could be restricted to low level non-head positions.
EDIT 2: Alternate Nuke Ops Round! Nuke Harder! Team is spawned as High TC count traitors on the station with a special console hidden on the station to pool and configure their group. Higher Risk Stealth Ops! Give them the ability to call their ship for extraction once the station bomb is set up so they can escape in style.
EDIT 3: Another addendum. My understanding of coding is quite lacking so I apologize. And added thought is that the inside man should only have a chance of spawning on HIGH pop rounds.
Last edited by ThanatosRa on Wed Sep 30, 2015 8:53 pm, edited 1 time in total.
my forum gimmick is that no one knows who i am
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
- Fragnostic
- Joined: Mon May 19, 2014 2:11 am
- Byond Username: Fragnostic
Re: ITT: We make shitty suggestions and come up with poor id
What if everything you said while being choked is littered with 'ACK'and 'AURGH' instead of most vowels.DaemonBomb wrote:FUND HEXhuis wrote:Whenever someone is being choked, they cannot speak. Somewhat related, make all speech deal 1 oxygen damage, 5 for yelling. This would give an incentive not to say one-word fragmented sentences and encourage emotes, which would promote a healthy roleplay environment.
No, but seriously, I've heard people over the radio who were being chocked that were just like "Hey. Assistant McGreyshirt is choking me in the dorms. Could someone come help?". It broke my emulsion and ruined my photo development.
And to actually contribute to the thread and not get off topic with an okay suggestion, how about stun damage and stamina damage can stack? And if you're hit with more than 2 tasers or 7 disabler beams, you enter a state of 'excited delirium' and you'll have strobing tunnel vision and someone has to help you up to get you out of it. If you spend too long in that state, your vision will get narrower and narrower until you reach the most stable crit ever, which you will continue to be in over and over until you get some epinephrine in you.
- Fragnostic
- Joined: Mon May 19, 2014 2:11 am
- Byond Username: Fragnostic
Re: ITT: We make shitty suggestions and come up with poor id
What if lings get abilities based on biomass? And biomass is only acquired by absorption. You get maximum biomass from absorbing a live specimen, a less biomass from dead bodies, even less biomass from simple creatures, and no biomass from dead bodies. It'd be cool if they could scoop up gibs though.
There shouldn't be any cap on biomass unless you reach something ridiculously high, maybe scaled with the population. Then you have the option to use all of your biomass for some amazing loud/dead-end/last resort ability. Arm axe/scythe instead of armblade, calcium projectile launcher for stamina damage, corrosive/incendiary vomit, thickened skin from carbon realignment for space travel and a bit of armor, tentacle that allows you to knock people down like a telebaton with no hit cooldown but shorter stun, increased strength to thrash walls open at the expense of damage to your arms(walls in 2 hits, r-wall in 4 hits), and a harder/sharper serrated proboscis already extended so you just drag your sprite to your victims and absorb in about 15 seconds. Keep in mind that all of this would have to be earned via a series of grueling absorptions, with most of the victims being alive, meaning lots of husks.
New abilities could be more take-down based, as opposed to just greytiding with EMP. Lings could spit globs of regurgitated organic matter that slows down the target, but will never stun/incapacitate. Something like skeletal breakdown that leaves the ling in a shamble of limbs and flesh, unable to wear clothes or hold items or anything, but can ventcrawl/escape cuffs without having to become a monkey and brute damage would fuuuuck you.
There shouldn't be any cap on biomass unless you reach something ridiculously high, maybe scaled with the population. Then you have the option to use all of your biomass for some amazing loud/dead-end/last resort ability. Arm axe/scythe instead of armblade, calcium projectile launcher for stamina damage, corrosive/incendiary vomit, thickened skin from carbon realignment for space travel and a bit of armor, tentacle that allows you to knock people down like a telebaton with no hit cooldown but shorter stun, increased strength to thrash walls open at the expense of damage to your arms(walls in 2 hits, r-wall in 4 hits), and a harder/sharper serrated proboscis already extended so you just drag your sprite to your victims and absorb in about 15 seconds. Keep in mind that all of this would have to be earned via a series of grueling absorptions, with most of the victims being alive, meaning lots of husks.
New abilities could be more take-down based, as opposed to just greytiding with EMP. Lings could spit globs of regurgitated organic matter that slows down the target, but will never stun/incapacitate. Something like skeletal breakdown that leaves the ling in a shamble of limbs and flesh, unable to wear clothes or hold items or anything, but can ventcrawl/escape cuffs without having to become a monkey and brute damage would fuuuuck you.
- DaemonBomb
- Joined: Mon Aug 31, 2015 12:48 am
- Byond Username: Daemonbomb
- Location: ¯\_(ツ)_/¯
Re: ITT: We make shitty suggestions and come up with poor id
So give Changelings scaling abilities and a horrormode that they have to earn to encourage them to be both active and stay hidden until they're strong enough to REEEEEEEEEEE? I like it.
Roze Armitage/Sid Spades/GHEDE.loa
- ChangelingRain
- Joined: Thu Apr 17, 2014 3:36 pm
- Byond Username: ChangelingRain
- Github Username: ChangelingRain
- Location: The biggest lake
Re: ITT: We make shitty suggestions and come up with poor id
Isn't this the shitty suggestions thread? Why is there a good idea in the shitty suggestions thread?
SIGNATURE, LOOK AT LING LINK K
SIGNATURE, LOOK AT LING LINK K
Plays Joan Lung and various AIs and cyborgs with mythology and magical creature-themed names. Joan on IRC.
earth-clawing illuminati trans girl
earth-clawing illuminati trans girl
- TechnoAlchemist
- Joined: Fri Nov 21, 2014 2:39 am
- Byond Username: TechnoAlchemist
Re: ITT: We make shitty suggestions and come up with poor id
A lot of these suggestions are just "I think this should be a thing but I'm too insecure to make a thread about it"
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: ITT: We make shitty suggestions and come up with poor id
this has been suggested as an item akin to the cyborg spawner. i personally quite like the idea, tbh.ThanatosRa wrote:I AM FULLY AWARE OF THE BALANCE ISSUES WITH THIS, hence it's presence in this thread.
Still It feels like a really cool idea.
Nuke Ops rounds have a small chance to have a single traitor tasked with helping the Ops team. Objectives would be to help them blow up the station then escape with the ops on their shuttle.
They are honestly expendable though, and the Ops team may simply choose to kill them anyway. But perhaps there could be some incentive to bring them back with them. Would probably need to give said traitor access to the Op radio channel to help coordinate.
The Idea of a traitor being an inside man for the team who gets to live or die based on the whims of the ops(or his own competency if he gets caught) is just cool to me.
Might help break some of the Ops meta too since a traitor with traitor gear being discovered would throw the crew off and leave them surprised when those red suits star gunning people down.
Of course it also adds a meta paranoia of securing the disk if a lone traitor is discovered before the 15 minute mark.
EDIT: A side thought would be, if it could be set that this Inside man could be restricted to low level non-head positions.
EDIT 2: Alternate Nuke Ops Round! Nuke Harder! Team is spawned as High TC count traitors on the station with a special console hidden on the station to pool and configure their group. Higher Risk Stealth Ops! Give them the ability to call their ship for extraction once the station bomb is set up so they can escape in style.
EDIT 3: Another addendum. My understanding of coding is quite lacking so I apologize. And added thought is that the inside man should only have a chance of spawning on HIGH pop rounds.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
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- Joined: Tue May 20, 2014 6:53 pm
- Byond Username: Cheimon
Re: ITT: We make shitty suggestions and come up with poor id
Problem is that, at least in my experience, a lone "stealth op" is typically more effective than the entire team if he knows what he's doing. Captains are much more likely to be downed and killed as they won't be on their guard, but it's just much less fun for the ops and the crew.
- ThanatosRa
- Rarely plays
- Joined: Fri Apr 18, 2014 4:07 pm
- Byond Username: ThanatosRa
- Location: Las Vegas, Nevada, USA
Re: ITT: We make shitty suggestions and come up with poor id
I'd say that a stipulation would be that it could only be done on HIGH pop rounds when the ops are at a disadvantage. Of course, if we're going Full SHitcurity, or the inside man is incompetent, that's where the balance is. I could see such a thing utterly Wrecking a lowpop late night round.
my forum gimmick is that no one knows who i am
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
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- Joined: Sat Sep 26, 2015 7:53 am
- Byond Username: Tuypo1
- Location: the wardens office bitching about armory layouts
Re: ITT: We make shitty suggestions and come up with poor id
that's really the problem with stealth ops in general either they get caught and slaughtered or the crew never gets a chanceCheimon wrote:but it's just much less fun for the ops and the crew.
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- Joined: Sat Sep 26, 2015 7:53 am
- Byond Username: Tuypo1
- Location: the wardens office bitching about armory layouts
Re: ITT: We make shitty suggestions and come up with poor id
they can do this now already.Fragnostic wrote:/escape cuffs without having to become a monkey and brute damage would fuuuuck you.
- Helios
- Joined: Mon May 05, 2014 5:07 pm
- Byond Username: Shodansbreak
Re: ITT: We make shitty suggestions and come up with poor id
Space jam event.
Have one net in arrivals, the other in escape. Everyone spawns with the red team and blue team vests and laser guns.
First team to 3 points wins
Have one net in arrivals, the other in escape. Everyone spawns with the red team and blue team vests and laser guns.
First team to 3 points wins
- srifenbyxp
- Joined: Tue May 20, 2014 4:49 am
- Byond Username: Srifenbyxp
- Location: Somewhere
Re: ITT: We make shitty suggestions and come up with poor id
In-Game department / proximidy voice chat
To be robust is not about combat prowess, it is the state of readiness for the situation at hand.
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- Joined: Tue Oct 28, 2014 4:56 am
- Byond Username: Erbbu
Re: ITT: We make shitty suggestions and come up with poor id
SS13 where everyone had mics and voice chatted would be amazing. Too bad the technology isn't there and you could not really impersonate as anyone as you would not have their voice.
- DaemonBomb
- Joined: Mon Aug 31, 2015 12:48 am
- Byond Username: Daemonbomb
- Location: ¯\_(ツ)_/¯
Re: ITT: We make shitty suggestions and come up with poor id
Allow ERP, and then add voice chat. :^)
Roze Armitage/Sid Spades/GHEDE.loa
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- Joined: Sat Sep 26, 2015 7:53 am
- Byond Username: Tuypo1
- Location: the wardens office bitching about armory layouts
Re: ITT: We make shitty suggestions and come up with poor id
man voice chat would kill my data allowanceErbbu wrote:SS13 where everyone had mics and voice chatted would be amazing. Too bad the technology isn't there and you could not really impersonate as anyone as you would not have their voice.
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: ITT: We make shitty suggestions and come up with poor id
DEATHSQUAD borgs! When admins hit the Deathsquad button, they are given a prompt to specify the number of human and borg officers.
400 health to somewhat match the rating for DS armor.
25K charge like a Syndieborg.
EMP shielding such that it only takes damage and power drain, but no stun.
Sensors shielded against flashes.
Equipment:
- Flash
- Built in thermal vision
- Pulse Rifle
- E-sword
- Nanite hypospray
- Borg LMG
- Pinpointer with DS member / Disk modes
A tough, reliable borg as robust as the DS members themselves, without being a joke to defeat like normal borgs.
400 health to somewhat match the rating for DS armor.
25K charge like a Syndieborg.
EMP shielding such that it only takes damage and power drain, but no stun.
Sensors shielded against flashes.
Equipment:
- Flash
- Built in thermal vision
- Pulse Rifle
- E-sword
- Nanite hypospray
- Borg LMG
- Pinpointer with DS member / Disk modes
A tough, reliable borg as robust as the DS members themselves, without being a joke to defeat like normal borgs.
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: ITT: We make shitty suggestions and come up with poor id
as long as it's admin only you may as well make it a stronger ascended shadowlingGun Hog wrote:DEATHSQUAD borgs! When admins hit the Deathsquad button, they are given a prompt to specify the number of human and borg officers.
400 health to somewhat match the rating for DS armor.
25K charge like a Syndieborg.
EMP shielding such that it only takes damage and power drain, but no stun.
Sensors shielded against flashes.
Equipment:
- Flash
- Built in thermal vision
- Pulse Rifle
- E-sword
- Nanite hypospray
- Borg LMG
- Pinpointer with DS member / Disk modes
A tough, reliable borg as robust as the DS members themselves, without being a joke to defeat like normal borgs.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: ITT: We make shitty suggestions and come up with poor id
when admins hit the deathsquad button, make a popup with "kill everybody now to save time and effort"
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
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