Bottom post of the previous page:
Also Ausops presented these alternative rifle sprites, do you prefer them or the current one?
Good change.Steelpoint wrote:I can implement a two-handed mechanic for the gun that uses the 'heavy_weapon' var, meaning you have to have a empty free hand to fire the gun normally. If not then you have a 30% chance to drop the gun when you fire and your screen shakes like all hell.
Don't do this. Either make the gun two-handed, or don't. There's no reason to add an RNG mechanic, regardless - that really isn't fun for ANYONE, and just allows someone to run around with a shield and the gun out, hitting QX, and burst-firing for very minor disbenefit given it involves two hotkeys in concession. That said, even if you do so, the only disbenefit officers receive from this is not being able to wield a shield, which are unreliable and, as they cannot be stored and use up an entire hand, are often left abandoned. Contrast to the autorifle that CAN be stored - there's effectively no difference between backpacking/holstering your gun and taking out a taser, or switching hands and taking out a taser in terms of the number of actions performed. It is not a nerf.Steelpoint wrote:I can implement a two-handed mechanic for the gun that uses the 'heavy_weapon' var, meaning you have to have a empty free hand to fire the gun normally. If not then you have a 30% chance to drop the gun when you fire and your screen shakes like all hell.
Looks like a donksoft Bulldog to me.Steelpoint wrote:New PR is up, minor bug fix and cool sprites: https://github.com/tgstation/-tg-station/pull/11837
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
Ten if burst 15 if notSteelpoint wrote:I've been asked to lower the damage of the guns further to either 15 or 10 damage per bullet.
I want to ask what other people's opinions of this proposal is?
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
Yeah, they're pretty much making these worse than lasers. The whole point was to give security more lethal options, but people are now suggesting things like making the bullets do 10 damage.Wyzack wrote:It makes me sad that the complainers have got this nerfed down so heavily in the name of balance
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
The point was that at 20 damage a shot, that's 60 bullet (least defendable damagetype) damage per 3-shot burst, and if you get hit by the first, you're gonna be hit by the others. Therefore, since some people think the gun does too much damage as-is, Steelpoint is reducing the damage to keep the auto-fire.Cheimon wrote:I think 20 damage feels about the right level for an armory-only emergency weapon. These aren't standard security sidearms and they shouldn't be treated as such. But below 20 you're just better off getting out a laser gun, making the whole addition of these weapons a bit redundant (shotguns already covered esword/eshield countering, after all).
I don't think it makes sense for a gun to have lower damage bullets when burst firing, like TechnoAlchemist said. I don't know how you'd explain that in terms of how guns work.
I'm going to assume that burst firing is too powerful. The answer is therefore either to remove it entirely or instead to make it somehow unlockable. One of the original suggestions that started this whole process of giving security ballistic weapons was that such things should be available in a code red situation only (thus ensuring that more than one head wanted them out, and that security had some control over more than one area of the station). I think if the guns had 20 damage and burst, then making the shutters come up only in code red would be a reasonable compromise to make them a true emergency weapon. If that's not on the table, then removing burst seems reasonable.
I don't think forcing them to be two-handed is fun or fair. I'm not even sure if we have two handed guns at the moment: even the laser cannon can be safely operated with one limb. Like others have said, it removes the possibility of using a shield with them, but shields are massively useful bits of kit in various emergencies and can mean the difference between life and death. In other words, it means if you choose this ballistic, you're gimping your ability to fight large groups. Two-handed would feel inconsistent with every other ranged weapon and would also be a pretty unnecessary nerf. Try out the 20 damage/no burst situation for a few days and see how people feel then.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
Pretty good ideas, like the implementation of the illegal version in RnD instead of nuke ops.Steelpoint wrote:I'm going to add two additional weapon variants.
WT-550
Unchanged from current WT-550, only issued to security's armoury.
WTS-550
A silenced variant of the WT-550, is capable of mounting a silencer, sprite is mostly unchanged. Not issued to anyone.
WTS-550-B
A illegal variant of the WTS-550. As well as being silencer capable it also is hacked to fit a makeshift burst fire module. Allowing the user to fire two rounds bursts. Has a red sprite. Is available in RnD under Illegal tech.
The big problem here is that antags can't steal/space them if they break into the armory in that case, even with a Captain's ID, which isn't really 'fair' if you manage to accomplish a very risky maneuveur and you can't even loot their powerful emergency weaponry. On top of that, with the new armory layout the warden's office isn't even damaged slightly, so the warden can, with no worry, laser you to death through the glass using cover, whereas the armory itself has literally zero cover whilst at the same time having twice as much distance to cover between space and the guns as in the old layout, and with suit slowdown what it is, it's extraordinarily risky to make that distance, especially with standard disablers. This is one of the few reasons why the new layout is a huge step down - not only do you have to manage all of sec in the brig swarming you to get a weapon, but you have to do it without cover or an escape, or without a glass-penetrating weapon so the first responder (the warden) can just use you as a shooting gallery, instead of being able to get in and get out relatively quickly.Cheimon wrote: I think if the guns had 20 damage and burst, then making the shutters come up only in code red would be a reasonable compromise to make them a true emergency weapon. If that's not on the table, then removing burst seems reasonable.
Tasers have a disabling mode. Most wardens take a single laser gun for lethal defense, unless they now get a free auto rifle instead (so they're actually 5 autorifles sec gets by default? 6 if the HoS gets one too? That's enough for all of sec, most rounds, to have one).Steelpoint wrote:Also the Warden has never spawned with a Laser weapon, unless he's looted the armoury all he has is a Taser and a personal Auto Rifle.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
But you can emag buttons?Steelpoint wrote:unemagable shutters
If you can that's news to me.Lumbermancer wrote:But you can emag buttons?Steelpoint wrote:unemagable shutters
The point is that most antags won't have an emag or a sec ID at that juncture, but they can't loot part of the armory despite taking ridiculous amount of risk to do so in the first place.Lumbermancer wrote:But you can emag buttons?Steelpoint wrote:unemagable shutters
"Antags" emag and c4 are traitor and nuke op only?Luke Cox wrote:Button should be HoS only given the nature of the weapons. Antags have plenty of ways to break in, including emags and C4
Did people forget about stuff like thermite, or k'now, actually deconstructing the wall in the way?TechnoAlchemist wrote:"Antags" emag and c4 are traitor and nuke op only?Luke Cox wrote:Button should be HoS only given the nature of the weapons. Antags have plenty of ways to break in, including emags and C4
nonsense.MMMiracles wrote:Did people forget about stuff like thermite, or k'now, actually deconstructing the wall in the way?TechnoAlchemist wrote:"Antags" emag and c4 are traitor and nuke op only?Luke Cox wrote:Button should be HoS only given the nature of the weapons. Antags have plenty of ways to break in, including emags and C4
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