I have a few things.
First of all, it looks nice, good job. I like security in particular, them tiles I guess.
But the whole station does feel like a reshufle of box.
All the departments are in different places, but they all have the same sort of layout, with the bar being an exception.
I don't mean that the departments are literal copies of box station, but they have the same sort of flow to them.
I mean, chemistry, R&D and robotics being next to the entrance makes sense, because people want to have access to those places.
But for the most part, everything else is the same as box as well, and there is no reason for it other than that you're used to it being that way.
That's not really a flaw per se, but it does kind of defeat the purpose a little bit.
Also, you might want to protect the gravgen a bit more, seems a bit too easy to crack.
And what do you expect will happen here.
Assistants will have cage matches here just to decide who can bust the wall first.
You can expect that to happen every round.
And what is going on with this?
I guess that just needs a wall to fix it.
And finally, maint is a bit too much in my opinion.
A lot of people like clutured crazy maint, but I feel like there should be a balance, and you have really gone overboard.
Oh, and I agree with Allura that having sci and med apart is just going to make things more tedious.
Its not going to make scientists go on brave adventures filled with excitement, it is going to make people want to do R&D even less.
Doesn't make the whole map invalid though, just makes things more tedious.
That's all I could come up with. I could probably find a few more things if I spend more time looking at it, but whatever.
Overall its bretty gud.