This is pretty elementary and really shouldn't be an issue. This means the gang bosses find each other out at round start and within five minutes both have ratted the other out to Sec.
It defeats the point of gangs when Sec immediately knows who the leaders are, and heavily gimps whichever gangs started together from the very start.
Gang Bosses Should Not Spawn In The Same Department
- Tunder
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Gang Bosses Should Not Spawn In The Same Department
wól dir, spér, kriuze únde dorn,
wê dir, heiden, dáz ist dir zorn.
wê dir, heiden, dáz ist dir zorn.
- Bluespace
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Re: Gang Bosses Should Not Spawn In The Same Department
Never forget when there was 3 scientists and they were all different gang bosses.
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Re: Gang Bosses Should Not Spawn In The Same Department
there's no other antag in the game that checks co-workers for antag status or whatever, though
besides, "gang bosses finding each other out round start and have ratted each other out" sounds like a player problem, not a code problem
besides, "gang bosses finding each other out round start and have ratted each other out" sounds like a player problem, not a code problem
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- PKPenguin321
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Re: Gang Bosses Should Not Spawn In The Same Department
it's more of a problem in gang though since a lot of it is antag v antag conflict
it would be like spawning the nuke ops in the same room as the captain (only the captain is an antag i guess)
it would be like spawning the nuke ops in the same room as the captain (only the captain is an antag i guess)
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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Re: Gang Bosses Should Not Spawn In The Same Department
my first point was more that i'd imagine it would be difficult code wise to make sure gang bosses don't spawn in the same department, since supposedly roundstart code is ass
besides, can't you just... leave your department? or murder the other leader?
besides, can't you just... leave your department? or murder the other leader?
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Re: Gang Bosses Should Not Spawn In The Same Department
either murdering the other leader at roundstart is the problem we're trying to avoid, not the solutionwhodaloo wrote:my first point was more that i'd imagine it would be difficult code wise to make sure gang bosses don't spawn in the same department, since supposedly roundstart code is ass
besides, can't you just... leave your department? or murder the other leader?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
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Re: Gang Bosses Should Not Spawn In The Same Department
Edge case not worth worrying over that could just introduce more problems imo
At the very least it could make jobs within large departments all the more advantageous as it guarantees everywhere there is free for recruitment.
At the very least it could make jobs within large departments all the more advantageous as it guarantees everywhere there is free for recruitment.
Also sounds fucking hilarious. It's this sort of spontaneity and unpredictability that makes the game as great as it is.Never forget when there was 3 scientists and they were all different gang bosses.
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Who is this guy?
Who is this guy?
- Xhagi
- Joined: Tue Jun 02, 2015 2:45 am
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Re: Gang Bosses Should Not Spawn In The Same Department
I agree at the least that jobs with a low amount of works, like Chemistry or Robotics, shouldn't have both be different bosses, if just for balance reasons.
On the other hand, both going to pen each other only to find out both are bosses sounds like a hilarious 'oh shit' moment.
On the other hand, both going to pen each other only to find out both are bosses sounds like a hilarious 'oh shit' moment.
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