Remove the need for nobe blobs to power resource and factory
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- Joined: Wed Apr 23, 2014 12:23 am
- Byond Username: Kromgar
Remove the need for nobe blobs to power resource and factory
Fucking retards just can't understand that shit for some reason. Just keep it in as a expander blob that blob can jaunt its core to.
It enrages me seeing all these terrible blob players doing horrible spacing of nodes and shit.
It enrages me seeing all these terrible blob players doing horrible spacing of nodes and shit.
Planet Station Best Station
Vote Planetstation and Kor Phaeron 2017
Vote Planetstation and Kor Phaeron 2017
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- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: Remove the need for nobe blobs to power resource and fac
>spawn as blob
>get clear written instructions that explain literally everything you need to know about blob game mechanics
This is a player (reading comprehension) problem, not a code one.
>get clear written instructions that explain literally everything you need to know about blob game mechanics
This is a player (reading comprehension) problem, not a code one.
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Remove the need for nobe blobs to power resource and fac
Yeah we could do without this mechanic people just don't pay attention. The resource and factory have their own spacing restrictions anyways and node would be a good thing to put them next to regardless since the growing blob area defends them slightly. Nodes are fairly essential to winning anyway try covering the winning amount of ground without them..
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- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: Remove the need for nobe blobs to power resource and fac
It would mean you could spam more resource nodes (or factories) without spending points on nodes.
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Remove the need for nobe blobs to power resource and fac
The spacing restrictions are very similar I am pretty sure blobs near max out the ground they cover anyway. Exposed important blobs on the exterior? Sounds vulnerable.
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- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: Remove the need for nobe blobs to power resource and fac
No. If people cannot at least read up on an antag role before enabling it, then they should be antag banned. We shouldnt make the antag easymode.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Remove the need for nobe blobs to power resource and fac
having to place factories/resource nodes next to blob nodes isn't that great of a feature.
They already have a rather large spacing requirement.
They already have a rather large spacing requirement.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Remove the need for nobe blobs to power resource and fac
I think the current system is fine, as other's have said this is a problem of people not understanding how Blob works. To be fair however Blob is a very rare antag for a player to naturally play, I've never been selected as a Blob for example.
Prehaps admins need to get on blob player's backs and tell them this information when they get selected for blob, otherwise this proposed change will make blobs extreamly powerful even in mediocre player's hands.
Prehaps admins need to get on blob player's backs and tell them this information when they get selected for blob, otherwise this proposed change will make blobs extreamly powerful even in mediocre player's hands.
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- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: Remove the need for nobe blobs to power resource and fac
You do not need to play as a Blob to know the very basic mechanics of the role. Factory and Resource blobs must be near Nodes in order to work at max efficiency. There is no excuse for not knowing what to do, the information is right there on the wiki. You need to manually toggle the antag role to "yes", if you do this without knowing how to play the role, then its the players fault.
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
Re: Remove the need for nobe blobs to power resource and fac
Players should not have to rely on the Wiki for basic knowledge. This can be resolved by improving the interface: Add an indicator using the same mechanic given to the overmind's cursor. All a player needs is to know that something is wrong, the current indicator (the structure simply does not display the active animation) does not tip a player off that there is a problem.
We do not need to axe mechanics like this, simply inform the player of their influence.
We do not need to axe mechanics like this, simply inform the player of their influence.
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- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: Remove the need for nobe blobs to power resource and fac
The point is WE ALREADY DO.
The first thing you see when you burst as a blob, in big clear text, is a guide thing about blob mechanics, which include the fact that resource and factory tiles MUST BE NEAR THE CORE OR NODES TO WORK.
This is literally a case of people not reading shit.
The first thing you see when you burst as a blob, in big clear text, is a guide thing about blob mechanics, which include the fact that resource and factory tiles MUST BE NEAR THE CORE OR NODES TO WORK.
This is literally a case of people not reading shit.
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Remove the need for nobe blobs to power resource and fac
True but the mechanic adds very little to the game other than watching inept idiot #32521 throw another blob round.
I would say put blob at a minimum time on the server requirement. Maybe a month or something to give them time to recapture basic literacy. Similar with wizard.
I would say put blob at a minimum time on the server requirement. Maybe a month or something to give them time to recapture basic literacy. Similar with wizard.
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- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: Remove the need for nobe blobs to power resource and fac
Yes players should read the wiki. It takes a minute or two to check the wiki for the basic mechanics of an antag role. If you make the decision to enable a certain antag, it should go without saying that you should know how to play it.Gun Hog wrote:Players should not have to rely on the Wiki for basic knowledge. This can be resolved by improving the interface: Add an indicator using the same mechanic given to the overmind's cursor. All a player needs is to know that something is wrong, the current indicator (the structure simply does not display the active animation) does not tip a player off that there is a problem.
We do not need to axe mechanics like this, simply inform the player of their influence.
If you want more in-game information, then give players a link to the antag wiki page when they enable an antag role or when they are chosen as one.
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- Joined: Tue Apr 15, 2014 1:27 pm
- Byond Username: Jalleo
Re: Remove the need for nobe blobs to power resource and fac
I do read the wiki ages ago i read about the blob only recently ever played one got stomped because i didnt remember specifics. This aint read the wiki or read the text shit to solve issue the issue is by the time you need to know you are in the round and you already have to multitask and the admins are telling you the info but it just dosent work.
Just remove the node aspect making the factory/resource faster.
Just remove the node aspect making the factory/resource faster.
- Scones
- Joined: Mon Nov 10, 2014 2:46 am
- Byond Username: Scones
- Location: cooler than thou
Re: Remove the need for nobe blobs to power resource and fac
We have all these nice emotes but no thumbs down
Just prevent people from placing them in spaces where they would be unpowered
Just prevent people from placing them in spaces where they would be unpowered
plplplplp WOOOOooo hahahhaha
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- Joined: Fri Apr 18, 2014 1:05 pm
- Byond Username: Dazbuzz
Re: Remove the need for nobe blobs to power resource and fac
boo hoo i have a terrible memory so spoonfeed me!Jalleo wrote:I do read the wiki ages ago i read about the blob only recently ever played one got stomped because i didnt remember specifics. This aint read the wiki or read the text shit to solve issue the issue is by the time you need to know you are in the round and you already have to multitask and the admins are telling you the info but it just dosent work.
Just remove the node aspect making the factory/resource faster.
Place Resource and Factory blobs near Node blobs. Its fucking simple. Ive been chosen as a blob once in my entire time on /tg/ and i can still remember it.
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: Remove the need for nobe blobs to power resource and fac
Spoiler:
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Remove the need for nobe blobs to power resource and fac
0/10 sticky does not close first size tag bracket and makes the entire text pink instead of the NSFW'd would deadmin immediately
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