Link to PR: https://github.com/tgstation/-tg-station/pull/10893
Your thoughts?
Your thoughts?
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
Because it's fun, god dammitlumipharon wrote:In the sense that, why does an emergency NT medical ship have a fully functioning botany room?
Only one open docking port on the stationoranges wrote:Why can't we have both?
This, but replace the bar vendor and the botany vendor with a few bottles of drinks and some seeds - a couple that you can mutate if you're so autistic you'd do it without mutagen, one that's good for biomass (watermelon or pumpkin), and then some fairly standard kitchen fair. I'd probably make the seed spread something like ambrosia vulgaris, tomatoes, pumpkin, white beet/sugarcane, wheat, chanterelle.Stickymayhem wrote:Remove the vending machines, 8 extra sleepers, dismantle more machines, leaving them without all the parts needed to complete them, and remove the central vertical dividing wall to leave a big open area for projects.
Can't see anyone arguing with it if you did that.
I'm onto you, heretics.Stickymayhem wrote:Remove the vending machines, 8 extra sleepers, dismantle more machines, leaving them without all the parts needed to complete them, and remove the central vertical dividing wall to leave a big open area for great big dirty cult bases.
That's the thing, fins and tails serve no functional purpose on a spaceship. The current white ship isn't even functional in the slightest. It's an oversized, haphazard mess that is completely unbelievable as an actual, functioning ship. This ship, on the other hand, looks like a ship that's meant for long-term use in space. As for the resources, just cut out everything that isn't already plentiful on the station. How many rare resources are there on this ship that aren't already readily available on the station? Also bear in mind that you have go get an EVA suit, go to the teleporter, and locate the thing. Is an extra defib that medbay already has plenty of really too much of a reward for the effort? Has anybody in medbay ever thought to themselves "wow, we could really use more defibrillators. The ones all over medbay storage just aren't enough!" Just because this ship has more items in it doesn't mean that said items are valuable.Grazyn wrote:This feels like a step towards metastation's infinite amount of resources. Another defib? Come on. Also it looks more like a cargo ship than a scout/pirate ship (if I'm not wrong the retro laser description says something like "used by pirates and smugglers"). I liked the fins and tail on the old whiteship.
If the retro laser was used as the murder weapon, why is there blood and gibs everywhere? Lasers don't cause bleeding.
Maybe he gibbed the bodies after he killed them so that they couldn't be identified. You get the general idea. It also balances out the fact that you get a free lethal ranged weapon from the White Ship by requiring you to break into a security office to charge it.TheNightingale wrote:If the retro laser was used as the murder weapon, why is there blood and gibs everywhere? Lasers don't cause bleeding.
Why can't we have two?Luke Cox wrote:Only one open docking port on the stationoranges wrote:Why can't we have both?
Because it's a lot of work for a ship that's kind of fugly anyways. If the current ship was really cool I'd be all for putting in the extra effort, but it just isn't worth it. I'm thinking that the old ship should be crashed into the tcom satellite and that's the reason it was abandoned.iamgoofball wrote:Why can't we have two?Luke Cox wrote:Only one open docking port on the stationoranges wrote:Why can't we have both?
This seems pretty good to melumipharon wrote:Just do what metastation did.
Box white ship is still where it is, but immobile (and without the main loot, gun, hardsuit etc)
New ship is south west of the sat, on the same z-level.
Just keep this shit simple. Port it as it is, if people have issues with what's in it/the backstory whatever, do that in another pr.
Users browsing this forum: Bing [Bot], Semrush [Bot]