Transform Sting
- Ikarrus
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Re: Transform Sting
There's good reasons to use transformation sting, it's just that people prefer the funnier ones. I've been meaning to show off one of the more broken reasons to use tf sting (passing on genetic disabilities like silence) but just haven't had the chance.
Developer - Datum Antags: Feburary 2016
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Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
Poly the Parrot - All Seeing Bird Transcends Universe, Joins Twitter.
Kofi - Make A Poor Life Choice
Good ideas backed by cruddy code since 2012!™
- Durkel
- Joined: Wed Apr 23, 2014 5:14 pm
- Byond Username: Durkel
Re: Transform Sting
I don't like transformation sting but it does have it's merits. It's mostly just used as a tool to pissed people off and give changelings a excuse to be shit though. Feels more like a wacky relic from ye olden times like lsd sting to be honest.
Last edited by Durkel on Mon Jul 13, 2015 1:41 am, edited 1 time in total.
- Scones
- Joined: Mon Nov 10, 2014 2:46 am
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- Location: cooler than thou
Re: Transform Sting
It's funny.
But funny is not always good, and it actually completely and more or less unstoppably degrades the round to the point where a shuttle call is needed.
But funny is not always good, and it actually completely and more or less unstoppably degrades the round to the point where a shuttle call is needed.
plplplplp WOOOOooo hahahhaha
- Takeguru
- Joined: Wed May 07, 2014 5:20 pm
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Re: Transform Sting
Well, if it gets the shuttle called faster I'm all for it.
Getting rid of pure ling rounds was just the start.
Getting rid of pure ling rounds was just the start.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Transform Sting
hey look, you are now a blind, mute, epileptic wreck trough the use of a completely undetectable ability. Yay!
Seriously, remove it.
But of course the changeling concept has been completely wrecked over the years anyway.
The entire concept of Changelings will only work as murderboning, absorbing assholes working in a round that already has different antagonists.
Seriously, remove it.
But of course the changeling concept has been completely wrecked over the years anyway.
The entire concept of Changelings will only work as murderboning, absorbing assholes working in a round that already has different antagonists.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Steelpoint
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Re: Transform Sting
Just get rid of changelings, god knows what the hell we are trying to turn it into.
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: Transform Sting
It's sad that we're calling for the end of lings, yes they are shit now but they're one of the only antags that I can get on a semi-regular basis that can go toe-to-toe with sec/borgs and come out ahead without putting yourself at massive risk.
Last ling round I decide to just be a broling to the others. After we got picked in a (ugh) mulligan, I decided to raid the AI upload since the blob had popped there and it was still easily accessible from gravgen. There was an engineer repairing the APC but we were all alone and it was pretty dark. I decided to armblade him without even using dissonant shriek since I figured he had the wires panel open and wouldn't be able to shout before going crit.
I was right, but the AI (aka half the reason lings and traitors are reduced to maint-lurking greyshirt killers) was watching us right at that moment and immediately called for help and bolted my exits as soon as my armblade had sprouted. Most other antags would be boned at this point, but I just monkey up, slip out, EMP the gravgen on the way out, and slipped into atmos maint. At that point you just hide in the locker above atmos, wait for someone to go to the right, run up screamining anything to get them to stop (most people aren't going to run from a naked dude), then armblade+emp ftw. That time it was an atmos tech so into turbine we go and within 2 minutes there's absolutely 0 evidence (beyond de-braining a spaced husk and borging/cloning) that I'm Oldman Robustin anymore and I get a completely fresh start.
Ling has its appeal, it needs two very simple things that we should absolutely try, at least as an experiment to salvage ling mode:
1) Progression. Give us 1 genome per absorption and 5 more maximum chems, in addition to letting us reset our genomes again. The reasons against a progression mechanic simply don't apply anymore. Idiots in the coderbus used to WORRY about incentivizing murder for lings, now hopefully they realize that murder and taking people out of the round are NECESSARY to give a game high enough stakes for people to give a shit. I don't ghost and watch a round when the most interesting thing is botany's giant plants, I watch when there's an antag actually ANTAGONIZING through sabotage or death seeing the decisions they make, seeing how the crew try to find him, and all the infinite number of decisions and outcomes that can happen when there's a real antagonist aboard the station. Lings should be incentivized to kill, and not just once for a stupid goddamn brain or ID stealing objective.
2) Make it either a pure team mode or a team-oriented mode. Remove the "kill another ling" objectives, DA already proved that antag on antag is just not what we want it to be... and having back-stab lings is infinitely worse because of hivemind sellouts. I don't even remember the last time I saw a ling-killing-ling objective that produced anything interesting or exciting, either your target uses hivemind and tries to cooperate and you just armblade/absorb him when you agree to meet up, or your target ignores hivemind and you'll never ever find/kill him outside of a pure fluke. What I do know is that ling-killing-ling objectives lead to all sorts of stupid round-killing strategies where one ling immediately outs himself to sec and ensures that the round essentially becomes extended, or the more common issue of hivemind literally going unused all shift and you're left with essentially 4 traitors that are slightly harder to kill but don't have ranged weapons... yea, that's why ling is kinda shit right now.
Team mode would just have difficult, shared objectives. Could start with more obtainable objectives like "Kill and impersonate at least 4 heads of staff and escape using their identity & ID" or even simpler "Absorb 12 crewmembers". Coming up with the objectives isn't even that hard, "Kill the AI, HoS, and Captain". The lings now must work together and can actually use hive DNA, hivemind, and lots of potential ability synergies (having 3 lings simultaneously jab someone with a combo of disabilities). Bonus points for making a % chance at roundstart for lings to make up an entire department (besides sec obviously).
Team-oriented mode would be more of a copout by those afraid of serious change to a broken gametype (why?!), but it would still involve removing ling-on-ling objectives and give many of the lings a shared assassination target.
As we all know right out, outside of a ling that infiltrates security, there is virtually no fear of lings on the station during any round. As a solo antagonist they have an extremely limited offensive arsenal that is not sufficient to really threaten anyone who stays on camera and doesn't go AFK. If they started working together as a team, I know I would always be worried about that possibility. You can no longer assume you're safe because more than one other person is in an area with you, you're strategy for staying alive is no longer "just stay out of melee range" but rather "be on the lookout for odd associations between crewmembers, keep alert for conspiracies, don't go anywhere isolated even with multiple crewmembers", that's the kind of paranoia we've lost and its within our reach to get it back.
You've given us an antagonist with some of the BEST TEAM SYNERGY in the game and then added meta-rules and objectives that ensure that the BEST TEAM SYNERGY never gets used. This isn't some kind of goddamn master riddle to solve lings guys, just make a few modest changes to ling objectives and you'll ensure that Ling's strengths actually align with their goals.
Last ling round I decide to just be a broling to the others. After we got picked in a (ugh) mulligan, I decided to raid the AI upload since the blob had popped there and it was still easily accessible from gravgen. There was an engineer repairing the APC but we were all alone and it was pretty dark. I decided to armblade him without even using dissonant shriek since I figured he had the wires panel open and wouldn't be able to shout before going crit.
I was right, but the AI (aka half the reason lings and traitors are reduced to maint-lurking greyshirt killers) was watching us right at that moment and immediately called for help and bolted my exits as soon as my armblade had sprouted. Most other antags would be boned at this point, but I just monkey up, slip out, EMP the gravgen on the way out, and slipped into atmos maint. At that point you just hide in the locker above atmos, wait for someone to go to the right, run up screamining anything to get them to stop (most people aren't going to run from a naked dude), then armblade+emp ftw. That time it was an atmos tech so into turbine we go and within 2 minutes there's absolutely 0 evidence (beyond de-braining a spaced husk and borging/cloning) that I'm Oldman Robustin anymore and I get a completely fresh start.
Ling has its appeal, it needs two very simple things that we should absolutely try, at least as an experiment to salvage ling mode:
1) Progression. Give us 1 genome per absorption and 5 more maximum chems, in addition to letting us reset our genomes again. The reasons against a progression mechanic simply don't apply anymore. Idiots in the coderbus used to WORRY about incentivizing murder for lings, now hopefully they realize that murder and taking people out of the round are NECESSARY to give a game high enough stakes for people to give a shit. I don't ghost and watch a round when the most interesting thing is botany's giant plants, I watch when there's an antag actually ANTAGONIZING through sabotage or death seeing the decisions they make, seeing how the crew try to find him, and all the infinite number of decisions and outcomes that can happen when there's a real antagonist aboard the station. Lings should be incentivized to kill, and not just once for a stupid goddamn brain or ID stealing objective.
2) Make it either a pure team mode or a team-oriented mode. Remove the "kill another ling" objectives, DA already proved that antag on antag is just not what we want it to be... and having back-stab lings is infinitely worse because of hivemind sellouts. I don't even remember the last time I saw a ling-killing-ling objective that produced anything interesting or exciting, either your target uses hivemind and tries to cooperate and you just armblade/absorb him when you agree to meet up, or your target ignores hivemind and you'll never ever find/kill him outside of a pure fluke. What I do know is that ling-killing-ling objectives lead to all sorts of stupid round-killing strategies where one ling immediately outs himself to sec and ensures that the round essentially becomes extended, or the more common issue of hivemind literally going unused all shift and you're left with essentially 4 traitors that are slightly harder to kill but don't have ranged weapons... yea, that's why ling is kinda shit right now.
Team mode would just have difficult, shared objectives. Could start with more obtainable objectives like "Kill and impersonate at least 4 heads of staff and escape using their identity & ID" or even simpler "Absorb 12 crewmembers". Coming up with the objectives isn't even that hard, "Kill the AI, HoS, and Captain". The lings now must work together and can actually use hive DNA, hivemind, and lots of potential ability synergies (having 3 lings simultaneously jab someone with a combo of disabilities). Bonus points for making a % chance at roundstart for lings to make up an entire department (besides sec obviously).
Team-oriented mode would be more of a copout by those afraid of serious change to a broken gametype (why?!), but it would still involve removing ling-on-ling objectives and give many of the lings a shared assassination target.
As we all know right out, outside of a ling that infiltrates security, there is virtually no fear of lings on the station during any round. As a solo antagonist they have an extremely limited offensive arsenal that is not sufficient to really threaten anyone who stays on camera and doesn't go AFK. If they started working together as a team, I know I would always be worried about that possibility. You can no longer assume you're safe because more than one other person is in an area with you, you're strategy for staying alive is no longer "just stay out of melee range" but rather "be on the lookout for odd associations between crewmembers, keep alert for conspiracies, don't go anywhere isolated even with multiple crewmembers", that's the kind of paranoia we've lost and its within our reach to get it back.
You've given us an antagonist with some of the BEST TEAM SYNERGY in the game and then added meta-rules and objectives that ensure that the BEST TEAM SYNERGY never gets used. This isn't some kind of goddamn master riddle to solve lings guys, just make a few modest changes to ling objectives and you'll ensure that Ling's strengths actually align with their goals.
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Transform Sting
I really agree with having progression for lings again. I also think that instead of having every ability available at roundstart more powerful abilities should be unlocked with more absorbs. Changelings should get SCARY once they have fed enough. Also remove that extract sting, it is just boring (whats the point of absorb objectives when you can extract genomes undetected anyway?).Oldman Robustin wrote:It's sad that we're calling for the end of lings, yes they are shit now but they're one of the only antags that I can get on a semi-regular basis that can go toe-to-toe with sec/borgs and come out ahead without putting yourself at massive risk.
Last ling round I decide to just be a broling to the others. After we got picked in a (ugh) mulligan, I decided to raid the AI upload since the blob had popped there and it was still easily accessible from gravgen. There was an engineer repairing the APC but we were all alone and it was pretty dark. I decided to armblade him without even using dissonant shriek since I figured he had the wires panel open and wouldn't be able to shout before going crit.
I was right, but the AI (aka half the reason lings and traitors are reduced to maint-lurking greyshirt killers) was watching us right at that moment and immediately called for help and bolted my exits as soon as my armblade had sprouted. Most other antags would be boned at this point, but I just monkey up, slip out, EMP the gravgen on the way out, and slipped into atmos maint. At that point you just hide in the locker above atmos, wait for someone to go to the right, run up screamining anything to get them to stop (most people aren't going to run from a naked dude), then armblade+emp ftw. That time it was an atmos tech so into turbine we go and within 2 minutes there's absolutely 0 evidence (beyond de-braining a spaced husk and borging/cloning) that I'm Oldman Robustin anymore and I get a completely fresh start.
Ling has its appeal, it needs two very simple things that we should absolutely try, at least as an experiment to salvage ling mode:
1) Progression. Give us 1 genome per absorption and 5 more maximum chems, in addition to letting us reset our genomes again. The reasons against a progression mechanic simply don't apply anymore. Idiots in the coderbus used to WORRY about incentivizing murder for lings, now hopefully they realize that murder and taking people out of the round are NECESSARY to give a game high enough stakes for people to give a shit. I don't ghost and watch a round when the most interesting thing is botany's giant plants, I watch when there's an antag actually ANTAGONIZING through sabotage or death seeing the decisions they make, seeing how the crew try to find him, and all the infinite number of decisions and outcomes that can happen when there's a real antagonist aboard the station. Lings should be incentivized to kill, and not just once for a stupid goddamn brain or ID stealing objective.
2) Make it either a pure team mode or a team-oriented mode. Remove the "kill another ling" objectives, DA already proved that antag on antag is just not what we want it to be... and having back-stab lings is infinitely worse because of hivemind sellouts. I don't even remember the last time I saw a ling-killing-ling objective that produced anything interesting or exciting, either your target uses hivemind and tries to cooperate and you just armblade/absorb him when you agree to meet up, or your target ignores hivemind and you'll never ever find/kill him outside of a pure fluke. What I do know is that ling-killing-ling objectives lead to all sorts of stupid round-killing strategies where one ling immediately outs himself to sec and ensures that the round essentially becomes extended, or the more common issue of hivemind literally going unused all shift and you're left with essentially 4 traitors that are slightly harder to kill but don't have ranged weapons... yea, that's why ling is kinda shit right now.
Team mode would just have difficult, shared objectives. Could start with more obtainable objectives like "Kill and impersonate at least 4 heads of staff and escape using their identity & ID" or even simpler "Absorb 12 crewmembers". Coming up with the objectives isn't even that hard, "Kill the AI, HoS, and Captain". The lings now must work together and can actually use hive DNA, hivemind, and lots of potential ability synergies (having 3 lings simultaneously jab someone with a combo of disabilities).
Team-oriented mode would be more of a copout by those afraid of serious change to a broken gametype (why?!), but it would still involve removing ling-on-ling objectives and give many of the lings a shared assassination target.
You've given us an antagonist with some of the BEST TEAM SYNERGY in the game and then added meta-rules and objectives that ensure that the BEST TEAM SYNERGY never gets used. This isn't some kind of goddamn master riddle to solve lings guys, just make a few modest changes to ling objectives and you'll ensure that Ling's strengths actually align with their goals.
I am not sure about point 2. I really see the future of lings as a solo antagonist operating in other gamemodes. As a threat silently gaining power until it decides it is ready to fuck up everyone living on that station. (no not like shadowling, that ascend abillity just ends the round)
Actually Goon has it pretty right with their changelings. (no its not good cause its Goon, its good because it maximises the potential of the changeling concept).
The new datum system is perfect for this
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Steelpoint
- Github User
- Joined: Thu Apr 17, 2014 6:37 pm
- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Re: Transform Sting
Doing so would require a good long hard look and a design discussion on the changelings abilities and how it scales as it progresses to a end game.
Simply cutting off some of the changelings powers and calling it a day is not going to cut it.
I am of the opinion that a ling should get more powerful as it progresses into the round, and I do like Goon's ling to a extent.
But sadly everyone's opinion on our changeling is so heavily varied that we're resulted in this situation.
Perhaps going with Oldman's suggestion of just making it a team antag mode would be the simpler way forward?
Simply cutting off some of the changelings powers and calling it a day is not going to cut it.
I am of the opinion that a ling should get more powerful as it progresses into the round, and I do like Goon's ling to a extent.
But sadly everyone's opinion on our changeling is so heavily varied that we're resulted in this situation.
Perhaps going with Oldman's suggestion of just making it a team antag mode would be the simpler way forward?
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: Transform Sting
That's why I proposed it and the whole 30TC for traitors (syndiebombs 16TC then ya big babies, they suck now anyway). We're all just jerking each other off here until something gets implemented and my proposals are almost completely effortless and, at least as a temporary experiment, really don't have grounds for a spirited opposition. We REMOVED ling because it was so bad, would trying it as a team antag for a while really be so abhorrent that it's not even worth trying?Steelpoint wrote:Doing so would require a good long hard look and a design discussion on the changelings abilities and how it scales as it progresses to a end game.
Simply cutting off some of the changelings powers and calling it a day is not going to cut it.
I am of the opinion that a ling should get more powerful as it progresses into the round, and I do like Goon's ling to a extent.
But sadly everyone's opinion on our changeling is so heavily varied that we're resulted in this situation.
Perhaps going with Oldman's suggestion of just making it a team antag mode would be the simpler way forward?
I think not.
- Phalanx300
- Joined: Fri Aug 08, 2014 7:26 pm
- Byond Username: Phalanx300
Re: Transform Sting
Personally I would change the Changelings into "Things" from the movies. Really seems ironical to me that the issues we have with Changelings (taking people out of the round/being useless) don't apply to the movie but do apply here. Basicly I would essentially combine Revolution and Changeling into a single gamemode.
Several Things are spawned acting as normal crew. They only start with two abilities, Infect and Armblade.
When using Infect you will disable your target, they can't talk on the radio and they will be infected in a lenghty duration, both players will be completely disabled for the duration. It will be very flashy with tentacles showing and blood going all over the place. After the Infection is complete the Thing can choose to become a Greater Thing which allows you to ventcrawl and increases your damage and health, you can't become a human again though. Or the Thing can choose to turn the target into a new Thing. Turning into a Greater Changeling essentially destroys the body of the target. Infect only works on living beings.
When using Armblade you will morph a part of your body into a weapon. This will be irreversable, making it a last ditched effort to defend yourself. In this scenario you should try to become a Greater Thing for survival.
Essentially to infect someone you must make sure no one will show up as it becomes obvious what is happening and you will be unable to defend yourself. You can also morph yourself to become better at combat however that will come at a cost of stealth.
The crew will also be able to perform blood tests to test for infections. (Apply Welder/Lighter to container containing blood)
This will mean Paranoia will return again and Changelings will be feared again. Ofcourse there is many other stuff you can include, like infecting non-player mobs giving control to Ghosts and detaching bodyparts for Ghosts to control.
Several Things are spawned acting as normal crew. They only start with two abilities, Infect and Armblade.
When using Infect you will disable your target, they can't talk on the radio and they will be infected in a lenghty duration, both players will be completely disabled for the duration. It will be very flashy with tentacles showing and blood going all over the place. After the Infection is complete the Thing can choose to become a Greater Thing which allows you to ventcrawl and increases your damage and health, you can't become a human again though. Or the Thing can choose to turn the target into a new Thing. Turning into a Greater Changeling essentially destroys the body of the target. Infect only works on living beings.
When using Armblade you will morph a part of your body into a weapon. This will be irreversable, making it a last ditched effort to defend yourself. In this scenario you should try to become a Greater Thing for survival.
Essentially to infect someone you must make sure no one will show up as it becomes obvious what is happening and you will be unable to defend yourself. You can also morph yourself to become better at combat however that will come at a cost of stealth.
The crew will also be able to perform blood tests to test for infections. (Apply Welder/Lighter to container containing blood)
This will mean Paranoia will return again and Changelings will be feared again. Ofcourse there is many other stuff you can include, like infecting non-player mobs giving control to Ghosts and detaching bodyparts for Ghosts to control.
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: Transform Sting
These are just fantasies at this point. Plus we've just added two more secret conversion gametypes in the last couple months... we really don't need another.Phalanx300 wrote:Personally I would change the Changelings into "Things" from the movies. Really seems ironical to me that the issues we have with Changelings (taking people out of the round/being useless) don't apply to the movie but do apply here. Basicly I would essentially combine Revolution and Changeling into a single gamemode.
Several Things are spawned acting as normal crew. They only start with two abilities, Infect and Armblade.
When using Infect you will disable your target, they can't talk on the radio and they will be infected in a lenghty duration, both players will be completely disabled for the duration. It will be very flashy with tentacles showing and blood going all over the place. After the Infection is complete the Thing can choose to become a Greater Thing which allows you to ventcrawl and increases your damage and health, you can't become a human again though. Or the Thing can choose to turn the target into a new Thing. Turning into a Greater Changeling essentially destroys the body of the target. Infect only works on living beings.
When using Armblade you will morph a part of your body into a weapon. This will be irreversable, making it a last ditched effort to defend yourself. In this scenario you should try to become a Greater Thing for survival.
Essentially to infect someone you must make sure no one will show up as it becomes obvious what is happening and you will be unable to defend yourself. You can also morph yourself to become better at combat however that will come at a cost of stealth.
The crew will also be able to perform blood tests to test for infections. (Apply Welder/Lighter to container containing blood)
This will mean Paranoia will return again and Changelings will be feared again. Ofcourse there is many other stuff you can include, like infecting non-player mobs giving control to Ghosts and detaching bodyparts for Ghosts to control.
- Phalanx300
- Joined: Fri Aug 08, 2014 7:26 pm
- Byond Username: Phalanx300
Re: Transform Sting
Yep. Best thing we can hope for is a transfer from Goon to get their superior Lings. Just saying that the movie style would fix the problems currently existing with Changelings, which is funny seeing how they are supposed to be a ripoff from them.Oldman Robustin wrote:These are just fantasies at this point. Plus we've just added two more secret conversion gametypes in the last couple months... we really don't need another.Phalanx300 wrote:Personally I would change the Changelings into "Things" from the movies. Really seems ironical to me that the issues we have with Changelings (taking people out of the round/being useless) don't apply to the movie but do apply here. Basicly I would essentially combine Revolution and Changeling into a single gamemode.
Several Things are spawned acting as normal crew. They only start with two abilities, Infect and Armblade.
When using Infect you will disable your target, they can't talk on the radio and they will be infected in a lenghty duration, both players will be completely disabled for the duration. It will be very flashy with tentacles showing and blood going all over the place. After the Infection is complete the Thing can choose to become a Greater Thing which allows you to ventcrawl and increases your damage and health, you can't become a human again though. Or the Thing can choose to turn the target into a new Thing. Turning into a Greater Changeling essentially destroys the body of the target. Infect only works on living beings.
When using Armblade you will morph a part of your body into a weapon. This will be irreversable, making it a last ditched effort to defend yourself. In this scenario you should try to become a Greater Thing for survival.
Essentially to infect someone you must make sure no one will show up as it becomes obvious what is happening and you will be unable to defend yourself. You can also morph yourself to become better at combat however that will come at a cost of stealth.
The crew will also be able to perform blood tests to test for infections. (Apply Welder/Lighter to container containing blood)
This will mean Paranoia will return again and Changelings will be feared again. Ofcourse there is many other stuff you can include, like infecting non-player mobs giving control to Ghosts and detaching bodyparts for Ghosts to control.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Transform Sting
We could have movie-style Lings with a sort of team/conversion mechanic but I'd remove their ability to talk on Hivemind chat and not give them a means of innately recognising each other, since it was speculated in the film that the people The Thing impersonated didn't know they were The Thing so we could have a variation on that. I'd also put a hard cap on the number of conversions, either a global limit or a strict number of how many Changeling can be in a round at once (with scaling with population). You can explain it as all Changelings sharing a "consciousness" that is split between them but it can only be split a limited amount at a time and the splitting breaks them off from the Hivemind which allows a certain amount of autonomy.
Changelings have three forms (representing how aggressive they've become) and can't move backwards to a previous form. Each Changeling is essentially independent and are under no obligation to *all* shift forward, and can take any actions necessary to maintain their cover - This includes killing other revealed Changelings. However, I'd make it a rule that they cannot help security as a revealed Changeling to hunt down other Changelings or reveal undiscovered Changelings unless they themselves are in danger of being discovered otherwise. To root out Changelings, you need to do a blood test and "infected" people lose any implants they had as the rapid change in biology forces them out (mostly to catch out infected Sec/Captains since a Ling would be fairly difficult to contain/catch otherwise.)
The three forms would be:-
I'd go into more detail but I've put more thought into this then I should have already.
Changelings have three forms (representing how aggressive they've become) and can't move backwards to a previous form. Each Changeling is essentially independent and are under no obligation to *all* shift forward, and can take any actions necessary to maintain their cover - This includes killing other revealed Changelings. However, I'd make it a rule that they cannot help security as a revealed Changeling to hunt down other Changelings or reveal undiscovered Changelings unless they themselves are in danger of being discovered otherwise. To root out Changelings, you need to do a blood test and "infected" people lose any implants they had as the rapid change in biology forces them out (mostly to catch out infected Sec/Captains since a Ling would be fairly difficult to contain/catch otherwise.)
The three forms would be:-
Spoiler:
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: Transform Sting
One of the defining aspects of The Thing was that you really couldn't be left alone with anyone else. If you were alone with the Thing you were already dead, only groups promised some hope of safety.
Yet parasting is the first thing we remove from changelings while insisting we want to see it themed like the movie. IMO parasting would've been fine with a higher chem cost and significantly reduced stun.
Yet parasting is the first thing we remove from changelings while insisting we want to see it themed like the movie. IMO parasting would've been fine with a higher chem cost and significantly reduced stun.
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- Byond Username: Incomptinence
Re: Transform Sting
Make it a loud stun if you must but a stun should at least part of the toolkit. While they can murder fine without it groping around for prod parts or sec gear when not optional can really slow things down.
Ling's most dire failing is no terrain interaction powers. Fucking aliens our side darlings of ultra death get to melt doors and reg walls left and right. A flat half of lings' failings is being a TERRIBLE THIEF hunting down someone with access and killing them quietly THEN going back to snatch the item is a chore few bother with anymore. Sure it would allow them to escape perma maybe but taking lings to perma is rare and if you really wanted to a little N2O should make it possible.
Maybe have the acid/whatever power be limited uses per respec but without proper stealing they aren't a dynamic antag worth facing, traitors can nab any sort of crap to make them more flexible lings don't and as a result our shape shifters are too limited by their initial job for much of the game (seeing as any prudent identity theft requires leaving almost no trace).
Ling's most dire failing is no terrain interaction powers. Fucking aliens our side darlings of ultra death get to melt doors and reg walls left and right. A flat half of lings' failings is being a TERRIBLE THIEF hunting down someone with access and killing them quietly THEN going back to snatch the item is a chore few bother with anymore. Sure it would allow them to escape perma maybe but taking lings to perma is rare and if you really wanted to a little N2O should make it possible.
Maybe have the acid/whatever power be limited uses per respec but without proper stealing they aren't a dynamic antag worth facing, traitors can nab any sort of crap to make them more flexible lings don't and as a result our shape shifters are too limited by their initial job for much of the game (seeing as any prudent identity theft requires leaving almost no trace).
- ChangelingRain
- Joined: Thu Apr 17, 2014 3:36 pm
- Byond Username: ChangelingRain
- Github Username: ChangelingRain
- Location: The biggest lake
Re: Transform Sting
I made a really in-depth ling idea, and it sounds like the thing people want.
Plays Joan Lung and various AIs and cyborgs with mythology and magical creature-themed names. Joan on IRC.
earth-clawing illuminati trans girl
earth-clawing illuminati trans girl
- Remie Richards
- Joined: Thu Apr 17, 2014 7:11 pm
- Byond Username: CrimsonVision
- Location: England, UK, Earth, Sol, Milky Way, Local Group, Virgo Supercluster, Known Universe
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Re: Transform Sting
Ling armblades already work as crowbars for doors, why not just let them use it on Powered doors with a noise, some chat feedback, and maybe an animation.
私は完璧
- Takeguru
- Joined: Wed May 07, 2014 5:20 pm
- Byond Username: TakeGuru
Re: Transform Sting
I wouldn't be opposed to parasting if it wasn't a fucking 3 minute stun and mute
Minute tops.
That's more than enough time to strip a headset and cable cuff them, at least.
Minute tops.
That's more than enough time to strip a headset and cable cuff them, at least.
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Transform Sting
To strip a headset and cuff, you need about five seconds, not sixty.Takeguru wrote:I wouldn't be opposed to parasting if it wasn't a fucking 3 minute stun and mute
Minute tops.
That's more than enough time to strip a headset and cable cuff them, at least.


kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.![]()
- Takeguru
- Joined: Wed May 07, 2014 5:20 pm
- Byond Username: TakeGuru
Re: Transform Sting
I'm aware.
I'm conceding a bit here.
1 minute is enough time to do all the grating changeling shit.
Strip headset, drag into maint, chow down etc etc.
I'm conceding a bit here.
1 minute is enough time to do all the grating changeling shit.
Strip headset, drag into maint, chow down etc etc.
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- Joined: Thu Oct 30, 2014 2:24 pm
- Byond Username: Cik
Re: Transform Sting
transform sting is trash
it's basically uncounterable and doesn't really help to achieve any of the goals a changeling should have. as a tool it's a blunt instrument that just creates a mess. it's useless for infiltration and only it's niche use is interesting (spreading genetic problems) however it's never really used like that.
while it's not exactly grief it's just useless. replace it with something else instead that actually enables interesting counterplay and/or is actually useful as an infiltration tool.
it's basically uncounterable and doesn't really help to achieve any of the goals a changeling should have. as a tool it's a blunt instrument that just creates a mess. it's useless for infiltration and only it's niche use is interesting (spreading genetic problems) however it's never really used like that.
while it's not exactly grief it's just useless. replace it with something else instead that actually enables interesting counterplay and/or is actually useful as an infiltration tool.
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- Github User
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- Byond Username: Xxnoob
- Github Username: xxalpha
Re: Transform Sting
I am not sure why it has to be replaced at all.
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- Joined: Thu Apr 24, 2014 1:47 pm
- Byond Username: Callanrockslol
Re: Transform Sting
Because people kept buffing it into uselessnessScott wrote:I am not sure why it has to be replaced at all.
The most excessive signature on /tg/station13.
Still not even at the limit after 8 fucking years.
The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
Still not even at the limit after 8 fucking years.
Spoiler:
OOC: TheGel: Literally a guy in a suit with a shuttle full of xenos. That's a doozy
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