New Syndicate Bundles

A place to record your ideas for the game.
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Phalanx300
Joined: Fri Aug 08, 2014 7:26 pm
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New Syndicate Bundles

Post by Phalanx300 » #102399

Would be really nice to have more randomness and options available for players. Which sets do you think should definately get included?
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Scones
Joined: Mon Nov 10, 2014 2:46 am
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Location: cooler than thou

Re: New Syndicate Bundles

Post by Scones » #102401

I made a bunch of then closed the PR

Don't remember why, some of them were fairly entertaining
plplplplp WOOOOooo hahahhaha
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TechnoAlchemist
Joined: Fri Nov 21, 2014 2:39 am
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Re: New Syndicate Bundles

Post by TechnoAlchemist » #102402

I think there should be an imitation nukeop bundle. Red hardsuit + oxygen harness + syndicate mask + pinpointer + a shotgun.
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Scones
Joined: Mon Nov 10, 2014 2:46 am
Byond Username: Scones
Location: cooler than thou

Re: New Syndicate Bundles

Post by Scones » #102408

TechnoAlchemist wrote:I think there should be an imitation nukeop bundle. Red hardsuit + oxygen harness + syndicate mask + pinpointer + a shotgun.
We had a false alarm bundle that was...

Emag, suit, harness, milbelt, maybe bomb? I don't remember
plplplplp WOOOOooo hahahhaha
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JackHunt
Joined: Fri Jan 30, 2015 9:12 pm
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Re: New Syndicate Bundles

Post by JackHunt » #102623

Have we ever had departmental disguises? Not just the chameleon shirt or projector either (which is pretty much useless because it doesn't come with shoes or a backpack or otherwise doesn't let you into departments). Something along the lines of a box with a random departmental ID, matching clothes, shoes, backpack and maybe a few fluff items related to the job. You wouldn't actually be a member of the job in the computers but it'd be more than enough to fool quite a few people. It'd give people who rolled a low access job an opportunity to get into a more useful position.

Perhaps that's too easy though since you can do that sneakily and legitimately via emag or agent ID in the HoP line.
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