Bmon wrote: ↑Fri Mar 08, 2024 1:00 am
Higgin wrote: ↑Thu Mar 07, 2024 11:52 pm
I don't think the
captain should concern themselves with chasing down bad guys unless there is no security presence on the station, it is simply not their job to be doing that. The
captain spawning with a mindshield is a rather moot point to me, it doesn't make their job any more or less security, it just restricts them from being an antag.
I don't think it's a healthy call to restrict the
captain like that without there being some sort of carrot, support, or safeguard to account for the pressures Constellado brought up - even on captains or acting captains who do not WANT to be involved in security affairs.
For those that do, I see no good reason that they shouldn't be able to get involved until the point that they're stepping over security to where security themselves take issue.
It's a choice to risk AA, high-value items, and your precious head on going into danger. It's a choice we might make less attractive against other options, but I don't think it's one we can (or should) remove without addressing other things to account for why people naturally fall into this role as
Captain (and may even enjoy it!)
It's not to say that you can - it's to say with RPR9 in particular, "this rule relies on people feeling that their toes have been stepped on, so it should probably come from a person actually saying that they were or some sort of consensus understanding like RPR10 so it isn't an invitation to proactively police somebody's lane in one round that doesn't hold up to another when nobody's coming up to say 'this is making things worse for me.'" That's the hesitation I'm feeling about it, not about the general principle - I've known people who would invoke a similar claim against roboticists for making medibots and dropping them off in the medbay lobby.
edit just to clarify my preferred approach on stuff like this in the past: in order to make actually interacting with medical more attractive,
I nerfed medibots to make them slower than they are here by about five times.
Nudges can work to change behavior.
edit2 to be complete and honest about it: this seemed to have lessened the medibot drum circle meta but shifted more people towards stuff like public chems. If I was doing it again, I'd probably do better by not having nerfed medibots as much but instead given docs back a surgery skillchip that made getting treated by them give a positive moodie or something. While still to my mind far preferable to robos getting bwoinked for making medibots if there were any doctors in the round, it was probably a bit too specific of a paring down of the 'carrot' of medibots without getting the chance to touch other forms of healing or making actually interacting with medical more attractive in its own right.
I'm not sure what sort of call you'd get or give on that here, but it's not the sort of conversation I'd care to see open without somebody actually having a problem with it in the first place.