Don't give any species at all any mechanical edge, don't make it like that bay bullshit where the catpeople can hit you with the force of a toolbox, just keep them as aesthetic changes with a minor different like communication.
Why the hell are people sperging out so badly over lizards anyway? You ...
Search found 87 matches
- Fri Jan 23, 2015 2:00 am
- Forum: Town Hall
- Topic: Prevent lizards from signing up as Heads
- Replies: 110
- Views: 30568
- Wed Jan 21, 2015 11:54 am
- Forum: Resolved Appeals
- Topic: [stickymayhem] Silicon jobban
- Replies: 6
- Views: 2440
Re: [stickymayhem] Silicon jobban
Ok, I'll wait out my ban then
- Wed Jan 21, 2015 4:27 am
- Forum: Resolved Appeals
- Topic: [stickymayhem] Silicon jobban
- Replies: 6
- Views: 2440
Re: [stickymayhem] Silicon jobban
I'm not expecting any unbans since it's a first offense, I at least want to know from Sticky why he ion lawed me.cedarbridge wrote:-snip-
- Wed Jan 21, 2015 3:59 am
- Forum: Town Hall
- Topic: Prevent lizards from signing up as Heads
- Replies: 110
- Views: 30568
Re: [Poll] Prevent lizards from signing up as Heads
>Can't greytide anymore and claim lizard racism to dodge bans
>Get angry at the admins
>Get angry at the admins
- Wed Jan 21, 2015 2:32 am
- Forum: Coding Feedback
- Topic: [POLL] Goon chem
- Replies: 90
- Views: 32930
Re: Goon chem poll
I'll say it again and again
This was not something that should have been merged as hastily as it was
you can't just rip this shit from goon, a RADICALLY DIFFERENT codebase than ours with RADICALLY DIFFERENT BALANCE
and then tear out our OWN chems
and expect it to go fine
fuck you at this point if ...
This was not something that should have been merged as hastily as it was
you can't just rip this shit from goon, a RADICALLY DIFFERENT codebase than ours with RADICALLY DIFFERENT BALANCE
and then tear out our OWN chems
and expect it to go fine
fuck you at this point if ...
- Wed Jan 21, 2015 2:29 am
- Forum: Resolved Appeals
- Topic: [stickymayhem] Silicon jobban
- Replies: 6
- Views: 2440
Re: [stickymayhem] Silicon jobban
If you're asking if I tried break Rule 1 intentionally, no.
- Wed Jan 21, 2015 1:44 am
- Forum: Resolved Appeals
- Topic: [stickymayhem] Silicon jobban
- Replies: 6
- Views: 2440
[stickymayhem] Silicon jobban
Byond account and character name: StuAlpha
Banning admin: stickymayhem
Ban type (What are you banned from?): Silicon jobban
Ban reason and length: A week
Time ban was placed (including time zone): A couple of minutes ago from this post
Your side of the story: So the Captain runs a silly SJW gimmick ...
Banning admin: stickymayhem
Ban type (What are you banned from?): Silicon jobban
Ban reason and length: A week
Time ban was placed (including time zone): A couple of minutes ago from this post
Your side of the story: So the Captain runs a silly SJW gimmick ...
- Tue Jan 20, 2015 9:14 am
- Forum: Coding Feedback
- Topic: Goon Chem Feedback
- Replies: 224
- Views: 58550
Re: Goon Chem Feedback
Why not make the synthflesh chemical make real synthiflesh with blood to replace the removed cryoex. It makes logical sense with the names.
- Tue Jan 20, 2015 5:38 am
- Forum: Coding Feedback
- Topic: Goon Chem Feedback
- Replies: 224
- Views: 58550
Re: Goon Chem Feedback
The wiki should list the low and high amounts that the random chemicals can heal along with the average so there's no confusion over it
- Tue Jan 20, 2015 4:56 am
- Forum: Coding Feedback
- Topic: Goon Chem Feedback
- Replies: 224
- Views: 58550
Re: Goon Chem Feedback
Once science built one they could lock themselves away for the rest of the shift, even moreso than cargoniaAmelius wrote:Why were portable chem dispensers silently removed?
- Tue Jan 20, 2015 4:44 am
- Forum: Coding Feedback
- Topic: Goon Chem Feedback
- Replies: 224
- Views: 58550
Re: Goon Chem Feedback
I guess I'll say straight up to remove the RNG from several of the meds and or the poisons, like why would anyone use the powder which has a chance to heal nothing over something more reliable like synthflesh.
Also I hear that patches need to stack in some form, like actual stacks or pill bottles ...
Also I hear that patches need to stack in some form, like actual stacks or pill bottles ...
- Tue Jan 20, 2015 1:10 am
- Forum: Coding Feedback
- Topic: Goon Chem Feedback
- Replies: 224
- Views: 58550
Re: Goon Chem Feedback
Is the wiki being kept up to date with the changes? Right now the new chemicals aren't well sorted so it's a mess to find that one chemical that heals brain damage or toxin damage.
Also maybe try putting a link to the page on the server's MOTD
Also maybe try putting a link to the page on the server's MOTD
- Mon Jan 19, 2015 8:28 am
- Forum: Coding Feedback
- Topic: [POLL] Goon chem
- Replies: 90
- Views: 32930
Re: Goon chem poll
Wasn't there supposed to be one for four years but the guy went AWOL?
- Mon Jan 19, 2015 7:14 am
- Forum: Coding Feedback
- Topic: [POLL] Goon chem
- Replies: 90
- Views: 32930
Re: Goon chem poll
This was just like when one guy tried to port bay's dismemberment system years ago, it was a 1:1 copy with no checking if anything worked or was balanced and it caused a bunch of problems not limited to being able to move without limbs and beheading someone causing the server to crash
Everyone on ...
Everyone on ...
- Mon Jan 19, 2015 3:15 am
- Forum: Coding Feedback
- Topic: [POLL] Goon chem
- Replies: 90
- Views: 32930
Re: Goon chem poll
Don't listen to these haters goofball, you're the best, keep on truckin' ;^)
It's an inprovement over our ancient system but it's being rolled out too fast without making sure the parts worked (also there's a ton of chemical analogs that haven't been added yet, like lube, thermite, and EMP ...
It's an inprovement over our ancient system but it's being rolled out too fast without making sure the parts worked (also there's a ton of chemical analogs that haven't been added yet, like lube, thermite, and EMP ...
- Mon Jan 19, 2015 2:52 am
- Forum: Coding Feedback
- Topic: [POLL] Goon chem
- Replies: 90
- Views: 32930
Re: Goon chem poll
Someone told me that synthflesh heals at a rate of 2:1 over time, and I assume it's a chemical application so it heals a flat 50 points to both classes. Though when I tested it it only heals the harmed part of the body.
EDIT: Is it possible to have multicolored patches so the chemist can make it ...
EDIT: Is it possible to have multicolored patches so the chemist can make it ...
- Mon Jan 19, 2015 2:40 am
- Forum: Coding Feedback
- Topic: [POLL] Goon chem
- Replies: 90
- Views: 32930
Re: Goon chem poll
I actually really like some of their chems better than ours, for example Dexalin Plus instantly healing all oxygen deperivation at 1u is total bullshit. Peruflo heals oxyloss at a rate of like 25 per cycle, which is basically the same thing, with the added benifit of large doses allowing spacewalks ...
- Mon Jan 19, 2015 2:08 am
- Forum: Coding Feedback
- Topic: [POLL] Goon chem
- Replies: 90
- Views: 32930
Re: Goon chem poll
This was like the last time dismemberment was added and removed. Good but was not ready for prime time. Right now the balance is completely shot, healing effects too weak and side effects too strong for /tg/med
- Mon Jan 19, 2015 12:46 am
- Forum: Coding Feedback
- Topic: Goon Chem Feedback
- Replies: 224
- Views: 58550
Re: Goon Chem Feedback
Also I did play on Goon recently so they are DEFINITELY not healing the amount they are supposed to.
Goon and /tg/ are about as related to each other as you are to, if not the bacterium living on your skin, some other random non-simian mamal on a coding timescale. I suspect they actually are ...
- Mon Jan 19, 2015 12:22 am
- Forum: Coding Feedback
- Topic: Goon Chem Feedback
- Replies: 224
- Views: 58550
Re: Goon Chem Feedback
Right now it's way too easy to griff someone with the pen intentionally or unintentionally. It's also way to easy to accidentally kill someone with side effects while chem needs to make upward of 80 to 90 synthflesh patches to keep up with injuries.
Synthflesh should be healing 4 or 5 per 1u so the ...
Synthflesh should be healing 4 or 5 per 1u so the ...
- Sat Jan 17, 2015 12:12 pm
- Forum: Resolved Requests
- Topic: AI ban request : Blue-Hail.exe V-XXXIII
- Replies: 7
- Views: 2907
Re: AI ban request : Blue-Hail.exe V-XXXIII
Round isn't done yet FYI
- Sat Jan 17, 2015 12:39 am
- Forum: Coding Feedback
- Topic: Firing Pins
- Replies: 82
- Views: 29042
Re: Firing Pins
The implant change should be reverted, since we didn't even test this change first.
Unless there's some hidden rule now that I have to arrpee with the ops under threat of bans
Unless there's some hidden rule now that I have to arrpee with the ops under threat of bans
- Mon Jan 05, 2015 4:16 am
- Forum: Coding Feedback
- Topic: Stun Overhaul Feedback
- Replies: 134
- Views: 31921
Re: Stun Overhaul Feedback
Can't you do somthing with all those jumpsuit inhands?
- Mon Jan 05, 2015 2:39 am
- Forum: Closed Policy Discussion
- Topic: Killing staff of change/wand of polymorph creatures
- Replies: 33
- Views: 12539
Re: Killing staff of change/wand of polymorph creatures
Yet there's a loophole where current server policy allows players to kill monkeys and other player-controlled non-humanoids without provocation
Not true. You can't go around killing things just because they're player-controlled.
I'm talking about normally non-hostile mobs, like pets and monkeys ...
Not true. You can't go around killing things just because they're player-controlled.
I'm talking about normally non-hostile mobs, like pets and monkeys ...
- Sat Jan 03, 2015 12:30 pm
- Forum: Ideas
- Topic: [POLL] Diagnostic HUDs!
- Replies: 29
- Views: 7906
Re: Diagnostic HUDs!
They should. Right now most of the fun late game toys are firearms, not much in any other field like medical or engineeringCipher3 wrote:RnD should also have an advanced meson diagnostic HUD just as there are NV SecHUDs.
- Fri Jan 02, 2015 1:01 am
- Forum: Closed Policy Discussion
- Topic: [Poll] (Chem and Track) Implanting Hired Sec Officers
- Replies: 68
- Views: 18986
Re: [Poll] (Chem and Track) Implanting Hired Sec Officers
I don't understand, does it mean I would get bwoinked if I dunked someone who transferred to the department I'm in and blatantly acted like an antag including trying to kill me?
I already know that heads are the last word of their department and can refuse someone if they were not consulted by the ...
I already know that heads are the last word of their department and can refuse someone if they were not consulted by the ...
- Wed Dec 31, 2014 3:21 am
- Forum: General Chat
- Topic: How to git gud at malf?
- Replies: 21
- Views: 6993
Re: How to git gud at malf?
Don't forget, turning off enviorment power to a room and bolting the airlocks forces the crew to waste RCD charges getting rid of the door or losing a minute deconstructing the wall or the door itself.
Originally borgs could stack airlocks on top of each other, meaning you had to deconstruct each ...
Originally borgs could stack airlocks on top of each other, meaning you had to deconstruct each ...
- Wed Dec 31, 2014 3:03 am
- Forum: Coding Feedback
- Topic: Stun Overhaul Feedback
- Replies: 134
- Views: 31921
Re: Stun Overhaul Feedback
At least it's an improvement to when the bulletproof vest was outright useless against ops since they would just chain stun you with C20Rslumipharon wrote:bulletproof vest makes you hilariously tank against ops. of course that relies on the shots hitting the vest but still.
- Tue Dec 30, 2014 5:23 am
- Forum: Resolved Appeals
- Topic: vekter - CheSquatt - Chaplain/Assistant Ban.
- Replies: 21
- Views: 6811
Re: vekter - CheSquatt - Chaplain/Assistant Ban.
I was the AI that round. Pretty much a lot of people used the race war as an excuse to greytide against security because someone (I think it was the HoP) kept saying that they were supporting the lizards. People were also trying to kill the borgs for trying to stop the riots as well, which was ...
- Tue Dec 30, 2014 5:00 am
- Forum: General Chat
- Topic: How to git gud at malf?
- Replies: 21
- Views: 6993
Re: How to git gud at malf?
Name of the game is to pretty much stall the crew as long as you can, machine override and overload the obvious threats (telescience, RnD, robotics control, chemestry, genetics), bolt airlocks and then disable enviormental power on the APCs to make the crew waste time trying to get through the wall ...
- Tue Dec 30, 2014 3:44 am
- Forum: Coding Feedback
- Topic: [POLL] Coder tryng to add Tajarans to /tg/
- Replies: 45
- Views: 14210
Re: [POLL] Coder tryng to add Tajarans to /tg/
Didn't SoS say no racial traits because they are a bitch to balance?DemonFiren wrote:Space khajiit willing to trade fire weakness for night vision when?
- Tue Dec 30, 2014 3:36 am
- Forum: Coding Feedback
- Topic: [POLL] Coder tryng to add Tajarans to /tg/
- Replies: 45
- Views: 14210
Re: [POLL] Coder tryng to add Tajarans to /tg/
At least add them as mob critters when the telescience recode is done.
- Tue Dec 30, 2014 3:05 am
- Forum: Coding Feedback
- Topic: Vote for stun overhauls
- Replies: 47
- Views: 13908
Re: Vote for stun overhauls
Ops never touched the 40 TC machine gun when they could get a CR-20 for 14 and get a package that was essentially 20 taser shots with damage on top. Of course now the SMG's objectively worse than the assault rifle they can buy for 3 crystals more and get much more lethality but that was the meta at ...
- Mon Dec 29, 2014 12:42 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 497244
Re: Memorable Quotes
[Common] Aden Mcclymonds says, "AI close all external airlocks and call the emergancy shuddle. after calling the shuddle detstroy anything that could re-call the shuddle and then self-desturct"
To further stories of this fucking legend, he broke into Engineering a few days ago claiming that he ...
To further stories of this fucking legend, he broke into Engineering a few days ago claiming that he ...
- Sun Dec 28, 2014 7:47 am
- Forum: Coding Feedback
- Topic: Please Balance Syndicate Cyborgs
- Replies: 57
- Views: 14483
Re: Please Balance Syndicate Cyborgs
They're vulnerable to being flashed, especially by other borgs.
- Sat Dec 27, 2014 7:30 am
- Forum: Coding Feedback
- Topic: [POLL] Should lizards be considered human for the AI&borgs?
- Replies: 56
- Views: 15190
Re: Should lizards be considered human for the AI and borgs?
In one round where I was a lizard Warden, there was a secborg in the Brig doing his damnedest to make us free a prisoner. I can't remember why - human harm, maybe it had special laws, whatever, but it was very insistent on the matter. Having played both sides of the conflict fairly frequently, I ...
- Sat Dec 27, 2014 4:06 am
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 497244
Re: Memorable Quotes
[Common] Avil Creeggan says, "HELP CONF"
[Common] Avil Creeggan says, "DEAD"
[Common] Avil Creeggan says, "RIP"
[Security] Gregory Lewis asks, "Do we have people in perma?"
[Common] Jim Aspergers says, "Cmon, cap, call it sos we cans gos homeses"
[Security] Seeks-The-Light hisses, "No..."
Seeks-The ...
[Common] Avil Creeggan says, "DEAD"
[Common] Avil Creeggan says, "RIP"
[Security] Gregory Lewis asks, "Do we have people in perma?"
[Common] Jim Aspergers says, "Cmon, cap, call it sos we cans gos homeses"
[Security] Seeks-The-Light hisses, "No..."
Seeks-The ...
- Thu Dec 25, 2014 3:17 am
- Forum: Roleplaying
- Topic: Syndi Motivation
- Replies: 22
- Views: 6401
Re: Syndi Motivation
E: On topic, I think the Gorlax should have either military helmets/gas masks or Viking helmets as pap suggested.
When I think Gorlax Maruaders, I think Barret, the first boss from DE:HR. Big guy with military-grade augments but a distinctive piercing that adds a certain barbaric look
http://i ...
- Wed Dec 24, 2014 2:12 pm
- Forum: Coding Feedback
- Topic: Blobbernauts: What the fuck is this shit
- Replies: 68
- Views: 19271
Re: Blobbernauts: What the fuck is this shit
Someone won their blob round by endlessly spamming blobbernauts whenever they can. Two of them managed to ignite 11 people and kill them all with just one or two hits.
- Tue Dec 23, 2014 6:59 am
- Forum: Ideas
- Topic: Medbay Restructure
- Replies: 49
- Views: 11654
Re: Medbay Restructure
I was thinking of making the cloning room have more access to MD's, however I'm going to slightly extend the morgue southward to allow MD's to access it from inside instead of having to either go through Genetics or leave the Medbay.
Also the whole point of Departmental Security is to be in a ...
Also the whole point of Departmental Security is to be in a ...
- Wed Dec 17, 2014 1:03 am
- Forum: Spriting and Mapping
- Topic: [Poll] Super Security Sprite Shootout
- Replies: 14
- Views: 5115
Re: [Poll] Super Security Sprite Shootout
I actually really love the new one, it's a good middle ground between taticool and too plain
- Wed Dec 17, 2014 12:58 am
- Forum: General Chat
- Topic: New antagonist policy - repealed
- Replies: 256
- Views: 81707
Re: New antagonist policy
It just seems that some admins want to go the route of 'lol u killed me, better revenge ban'.
Admins shouldn't be handling situations they're personally involved in, for these very reasons, which is why we ahelp and make ban requests about things just like everybody else while playing.
https ...
Admins shouldn't be handling situations they're personally involved in, for these very reasons, which is why we ahelp and make ban requests about things just like everybody else while playing.
https ...
- Wed Dec 17, 2014 12:56 am
- Forum: Closed Policy Discussion
- Topic: Security Cyborgs, Silicons, and ASIMOV
- Replies: 181
- Views: 57244
Re: Security Cyborgs, Silicons, and ASIMOV
For the last goddamn time, "Denying law 2 requests based on previous harmful actions" IS NOT ALLOWED UNDER LAW 2. Read it. It's not that long.
They changed that I believe because it allowed for shitty situations like griff HoSes and antags breaking out of permabrig all the time to kill more ...
They changed that I believe because it allowed for shitty situations like griff HoSes and antags breaking out of permabrig all the time to kill more ...
- Wed Dec 17, 2014 12:50 am
- Forum: General Chat
- Topic: New antagonist policy - repealed
- Replies: 256
- Views: 81707
Re: New antagonist policy
They are good points, and the best thing I can tell you is just play how you'd play normally.
If you cross the line, you'll be told about it. If you're one of the people that repeatedly cross the line despite warnings THEN you'll be removed. This is why the rule exists.
This isn't like the IC/OOC ...
If you cross the line, you'll be told about it. If you're one of the people that repeatedly cross the line despite warnings THEN you'll be removed. This is why the rule exists.
This isn't like the IC/OOC ...
- Tue Dec 16, 2014 9:33 am
- Forum: Coding Feedback
- Topic: [POLL] Security Sprite Changes
- Replies: 164
- Views: 43216
Re: [POLL] Security Sprite Changes
I actually really like the uniforms. You could make the tan a really faded out red if it has to be like that, and the tie the original tan color.
If the security armor will becomes it's own thing, then something like printing 'SECURITY' on the back would be nice for those who use the satchel ...
If the security armor will becomes it's own thing, then something like printing 'SECURITY' on the back would be nice for those who use the satchel ...
- Mon Dec 15, 2014 10:17 pm
- Forum: Closed Policy Discussion
- Topic: Admin Involvement
- Replies: 16
- Views: 4663
Re: Admin Involvement
Why can't you respond with the BSA, I mean there's an IC reason, you just blew off to centcom that you're working for the Syndicate so they now know without a doubt that you're the enemy. And people have been BSAed for much less
- Mon Dec 15, 2014 2:16 am
- Forum: Coding Feedback
- Topic: [POLL] Security Sprite Changes
- Replies: 164
- Views: 43216
Re: [POLL] Security Sprite Changes
Focusing bonuses into less items for balane reasons is also bollocks, all it does is buff non sec who have armor, in comparison to sec with armor, same with the other jumpsuits. Adding the jumpsuit's armor to the base stats of armor/the other vests further just highlight that issue. Also an actual ...
- Mon Dec 15, 2014 2:14 am
- Forum: Coding Feedback
- Topic: Flashlights, stunbatons, lanterns (and PDAs) power changes
- Replies: 41
- Views: 12619
Re: Flashlights, stunbatons, lanterns (and PDAs) power chang
The battery's like that engineer glasses change, unnecessary and makes the game worse for no reason
But do please let EMPs shut off all lights like they shut off radios
But do please let EMPs shut off all lights like they shut off radios
- Mon Dec 15, 2014 2:11 am
- Forum: Closed Policy Discussion
- Topic: [POLL] New Antagonist Policy
- Replies: 62
- Views: 19244
Re: [POLL] New Antagonist Policy
I think the problem is like what happened to the old security policy years ago, asshats kept trying to toe the line so they took the privilage away, IE admins used to be much harsher on security arrests until they found that a few people ahelped all the time because they got caught greytiding so ...
- Sun Dec 14, 2014 7:10 am
- Forum: Resolved Requests
- Topic: Johannes Nillson and Innocent Dimeling, shuttle griff
- Replies: 6
- Views: 3173
Re: Johannes Nillson and Innocent Dimeling, shuttle griff
Wasn't announced any any point, since I lost everything including my implant because of lolexplode bug, it was literally random and out of nowhere